Legends?

Samurai Legends
Verfügbare Informationen zu "Legends?"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: nooK - IMassAcolyte - Metal Sonic - tegeus-Cromis - Aray - Vladhslavh - lukee - Viziroth
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: Ideas
  • Antworten: 24
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Legends?
  • Letzte Antwort: vor 17 Jahren, 8 Monaten, 23 Tagen, 36 Minuten
  • Alle Beiträge und Antworten zu "Legends?"

    Re: Legends?

    nooK - 02.06.2006, 19:07

    Legends?
    Legends?
    I wondered why there are no suggestions for new legends yet?

    Do you like the legends? Are they useful/imba/too expensive ?



    Re: Legends?

    IMassAcolyte - 02.06.2006, 20:01


    The price is actually perfect. But the Auras that they give off is a bit to high. id lower them by about 15-20% each.



    Re: Legends?

    Metal Sonic - 02.06.2006, 20:32


    For the price you're paying, I think the auras are perfect. My aura ideas:

    A ninja that gives all units in the AoE invisibility

    A samurai (or any guy, doesn't really matter) that makes the enemies give extra bounty when you kill them

    A guy that gives a high defense bonus but lowers speed a bit

    Personally, I think Legends are one of the biggest things that make thism ap unique. I've never seen another map with anything like them. :wink:



    Re: Legends?

    tegeus-Cromis - 02.06.2006, 23:12


    I think legends could be a little cheaper gold-wise, perhaps taking a hit to duration to compensate.

    Also, Tomoe Gozen needs a buff. She is just nowhere near as useful for pushing as the damage return legend or the movespeed legend. The movespeed legend is a bit too powerful, actually; he allows you to deliver three creep waves to the front lines where you could usually only have had one. I think the boost he give needs to be reduced.

    I like Metal Sonic's ideas, except the increased bounty one. I think that would be pretty useless, as there's no way you'll earn back your investment, plus it's a pretty funny idea in itself. No offence meant.



    Re: Legends?

    Metal Sonic - 02.06.2006, 23:51


    Hmm, yeah, it is kind of dumb :P Perhaps a legend that gives honour after a few kills each? I think something to do with resources would be fun.



    Re: Legends?

    IMassAcolyte - 03.06.2006, 05:26


    Thats a good idea and all but think of reality back then. If you have some invulnerable guy with you and you kill some units wheres the honor in that? Lol

    tegeus is right though. The speed boost legend is really strong. Thats the guy i was basing my thoughts on when i said the aura is a bit high a couple posts back.



    Re: Legends?

    tegeus-Cromis - 03.06.2006, 08:47


    I just wonder how you can balance it. Wouldn't the legend just become a fancy way of converting gold to honour, or vice versa?



    Re: Legends?

    Metal Sonic - 03.06.2006, 13:45


    Well, I think something besides general buffs on your units is needed, debuffs on enemies or messing with heroes or somethinh could be enjoyable. What about a super-offensive legend that has spells of his own that he can cast? A cripple-like spell, a damaging spell and perhaps something else.

    Oh, and the Legend icon needs a DISBTN :wink:



    Re: Legends?

    tegeus-Cromis - 03.06.2006, 13:55


    A spell-casting legend would be cool (Onmyoji legend FTW?), but I think they should all be non-damaging, since he is himself invulnerable. He probably shouldn't have 5 skills like a hero, either; maybe 3, with no mana cost, but low cooldowns.



    Re: Legends?

    Metal Sonic - 03.06.2006, 14:02


    Yeah, non damaging probably, but as long as he had ways to debuff enemies I think it could work.



    Re: Legends?

    tegeus-Cromis - 03.06.2006, 14:13


    I agree.



    Re: Legends?

    nooK - 03.06.2006, 17:12


    Quote: - Decreased movement speed bonus of the legendary Warlord´s aura to 50%
    - Increased damage bonus of the legendary Yumi`s aura to 75%



    Re: Legends?

    tegeus-Cromis - 03.06.2006, 19:45


    Looks good to me. Now the archer mercs + Tomoe pushing combo will actually be worth the huge resource investment needed.



    Re: Legends?

    IMassAcolyte - 03.06.2006, 21:44


    JUST HAD AN IDEA.


    What if you could buy a legend where it has an aura that... how to put this.... Well when your hero dies under the affect of this aura, the other team gets 0 honor for your death, whether they were the one who killed you or not. How about that?



    Re: Legends?

    Aray - 03.06.2006, 22:16


    Kinda like a less-imba aegis, I like it ;)



    Re: Legends?

    Metal Sonic - 04.06.2006, 14:35


    That's a really neat idea, could be sort of bothersome though, make the AoE fairly large if you add it.



    Re: Legends?

    Vladhslavh - 04.06.2006, 21:08


    if the other team still geting the gold for the kill its fine to me, but at the other side... there will be a lot of kamikaze tower destroyer heroes that will be out the game for some time but will make a great problem to the other team without the fear of giving enemies the precious honor point^^



    Re: Legends?

    lukee - 09.08.2006, 11:03


    on the other hand with this legend no team would get honor caus both teams would buy this legend right at the beginning and everone on this team will go with this legend so ..............



    Re: Legends?

    tegeus-Cromis - 09.08.2006, 16:37


    Why would they do that, lukee? I can think of many better uses for that gold and honour. Besides, legends are on a timed life; you have to use them intelligently, not just spam them.



    Re: Legends?

    lukee - 09.08.2006, 16:43


    i could think that many semi-prof will do that so caus they dont know the game pretty well!!!



    Re: Legends?

    tegeus-Cromis - 09.08.2006, 17:12


    Well, even if it were possible to get enough honour and gold early in the game (which it usually isn't), and if people were inclined to do so (which I don't think they are), they would realise it's not such a great idea after doing it once or twice. No problem there.



    Re: Legends?

    Viziroth - 17.08.2006, 16:32


    regen/brillience aura
    Slow enemy move/atk speed
    give enemies a %chance miss or allies %chance dodge(yes there's a difference)
    spell damage reduction
    damage aura
    mana degen aura(reverse brillience)
    armor increase
    melee damage increase(low of course)
    I like the aoe invis thing some1 mentioned
    return ranged damage
    Every _seconds corpses raise from the dead(OOO SCARY!!!!)
    every_seconds timed creeps spawn

    These are only a few ideas but i like em



    Re: Legends?

    nooK - 17.08.2006, 16:39


    Quote: Every _seconds corpses raise from the dead(OOO SCARY!!!!)
    Hahha could be fun :)



    Re: Legends?

    tegeus-Cromis - 17.08.2006, 16:43


    I second that. Of course it would have to be balanced bearing in mind that a similar effect (though limited by charges and not timed life) could be obtained quite cheaply by having the whole team get Scrolls of Ghosts.



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