Patchnotes 2.10 Testrealm

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  • Beteiligte Poster: Igrimm - Fusselbart - Xanados - Carisa - Yasu
  • Forenurl: Klick
  • aus dem Unterforum: Quatsch und Tratsch
  • Antworten: 8
  • Forum gestartet am: Samstag 02.12.2006
  • Sprache: deutsch
  • Link zum Originaltopic: Patchnotes 2.10 Testrealm
  • Letzte Antwort: vor 17 Jahren, 1 Monat, 26 Tagen, 1 Stunde, 16 Minuten
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    Re: Patchnotes 2.10 Testrealm

    Igrimm - 24.02.2007, 13:17

    Patchnotes 2.10 Testrealm
    http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

    Oh Oh Arme Druiden .... arme Priester die Gebet der Heilung bekommt Coooldown *heul*

    Belchdosen bekommen leichten buff ...

    Zitat:

    Blizzard veröffentlichte vor kurzem die Patch Notes für den Patch 2.0.10 und verändert damit besonders den Alltag der "Imbärchie"Druiden.
    Denn neben Bugfixes für nicht funktionierende Quests oder Items, kommt nun auch der von vielen erwartete Nurf des Druiden.


    Dabei werden besonders die Bären- und Katzenform des Druiden unter Beschuss genommen. So wird der Bär in Zukunft weniger Armor haben und auch auf einige Lifepoints verzichten müssen, außerdem wurden die Schadensboni der Katzen verringert, während der Moonkin, bis auf einen Armorboost weitesgehend unangetastet bleibt.

    Während ihr euch wieder auf eine heile PvPWelt ohne Druiden die alleine 5erInstanzen machen einstellt, könnt ihr euch unter "Weiterlesen" schonmal die vollständigen Patch Notes anschauen.

    Quelle: www.worldofwarcraft.com



    General

    * Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
    * Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
    * More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
    * The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
    * The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
    * Battle of the Crimson Watch
    o Illidari Mind Breaker has been weakened.
    o Illidari Highlords can now be CC'ed but not Charmed.


    PvP

    * Arenas
    o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
    o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
    o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
    o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
    o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
    o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
    o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
    o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
    o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
    o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
    o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
    o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
    o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
    o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
    o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
    o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
    o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.


    Druids

    * When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
    * "Bear Form" now grants 25% increased stamina instead of 25% increased health.
    * "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
    * The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
    * "Savage Fury" no longer affects "Mangle (Bear)".
    * "Savage Fury" no longer applies to "Maul" or "Swipe".
    * The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
    * "Improved Leader of the Pack" can no longer get critical heals.
    * The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
    * The rage normalization equation has been adjusted to grant more rage.


    Paladins

    * The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.


    Priests

    * The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
    * "Silent Resolve" no longer reduces threat generated by Shadow spells.
    * Prayer of Mending now has a 20 second cooldown. *HEUL*
    * If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.


    Shaman

    * The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
    * The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
    * The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
    * "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.


    Warlock

    * "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.


    Warriors

    * The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
    * All warriors had their critical strike chance adjusted upward slightly (about 1%).
    * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    * The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
    * "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.


    Items

    * The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
    * The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
    * "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
    * The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
    * Corrected many items that had incorrect stat values assigned to them.
    * The rewards from the "Fel Embers" quest are now superior items as intended.
    * Reduced the damage dealt by "The Lightning Capacitor".
    * Corrected the level requirement of the "Fist of Reckoning".
    * "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
    * "Burnoose of Shifting Ages" can now be disenchanted.
    * "Nethershrike" now has the proper sell value and can be disenchanted.
    * Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
    * The "Marksman's Bow" now has the proper damage range.
    * "Hourglass of the Unraveller" will now properly increase ranged attack power.
    * Corrected the socket bonus for "Soul-Collar of the Incarnate".
    * Corrected a typo in the set bonus of "Warbringer Armor".
    * "Ruby Slippers" now properly have a cast time.
    * Corrected the min use level of "Terokk's Shadowstaff".
    * "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
    * "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
    * "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
    * "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
    * "Aldor Guardian Rifle" now has a range correctly set on it.
    * The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
    * The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
    * The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
    * The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.


    Raids and Dungeons

    * Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
    * Shadow Labyrinth
    o Reduced the chance of a Cabal Assassin ambush.
    * Shattered Halls
    o Removed a problematic chest.
    o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
    * Serpentshrine Cavern
    o Boss creatures have received additional tuning and polish.
    * Arcatraz
    o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
    o Protean Spawn now deal less damage.
    * Tempest Keep Mechanar
    o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
    * Caverns of Time
    o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
    o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
    o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
    o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
    * Karazhan
    o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
    o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
    o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
    o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
    o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
    o Restless Skeletons no longer have immolation.
    o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
    o Some minor issues with the Library Tomes have been corrected.


    Bug Fixes

    * Fixed the credits to display properly.



    Re: Patchnotes 2.10 Testrealm

    Fusselbart - 24.02.2007, 13:46


    Klingt nach einem guten kleinen Patch :)



    Re: Patchnotes 2.10 Testrealm

    Xanados - 24.02.2007, 13:48


    wtf oO das wär schon nen ziemlicher nerv für die dudu's...
    nur sind Druiden atm sowieso überpowered und es war nur eine Frage der Zeit bis der Nerv kommt. Sie tanken mittlerweile besser als Krieger, stehen in der dmg liste weit oben und machen einen riesigen job als heiler.
    Und im pvp kommt man ja durch nen bär gar net mehr durch ..:) Die ignorier ich dann immer da man ja eh wenig schaden an dem macht :D

    naja aber krass isses schon ^^
    Priester nerv kann ich atm gar nicht verstehen. Wenn Blizzard jetz die Encounter schwieriger macht indem sie die Healer nerven , na dann prost mahlzeit :-D

    Könnte natürlich auch nen bug sein aber ich freu mich jetz schon auf die DuDu Flames im wow forum :DDDDDD

    mfg
    Xana ^^



    Re: Patchnotes 2.10 Testrealm

    Fusselbart - 24.02.2007, 13:50


    Finde es gut, dass die zu starken Dudus (die einzige Klasse, die nicht weint) mal genervt werden, der Bär war auch viel zu overpowered. Sehr toll ist auch, dass Krieger nun endlich mehr Wut bekommen, wobei der Priesternerv "eher" klein ist.

    Sie sollten lieber einbauen, dass der Priester-Manageist nur noch ein Ziel angreift ^-^



    Re: Patchnotes 2.10 Testrealm

    Carisa - 24.02.2007, 15:40


    wann is denn ein druide in seiner jeweiligen Form stark wenn er alle punkte in einen Baum steckt das is bei allen anderen Klassen auch nicht anders, aber nur weil Druiden durch Gestaltwndeln nen Vorteil und mehr Möglichkeiten haben wird nun auf ihnen rumgehackt!!

    Da bekommt man echt das kotzen sry

    Lg Carisa

    p.S. Greif hier niemanden persönlich anaber hab glaub schon zu viele Forenpost in der richtung gelesen und das is langsam mehr als nervig



    Re: Patchnotes 2.10 Testrealm

    Fusselbart - 24.02.2007, 16:00


    Meine Meinung dazu: Def-Krieger waren "zu schwach" im Vergleich zu "Bärendruiden" (mit einem Rüstungswert sonder Gleichen und hohem Schadensoutput). Deswegen finde ich es gut, dass die Kluft zwischen Tank-Dudus und Def-Krieger kleiner wird...

    Das Gestaltwandeln ist nicht das Problem, aber das eine Hybrid-Klasse "besser tankt" als ein auf tanken spezialisierter Krieger (und dazu noch grandiosen Schaden macht), finde ich nicht gut ausbalanciert.



    Re: Patchnotes 2.10 Testrealm

    Fusselbart - 28.02.2007, 14:07


    Blizzard rudert zurück. Nach den teilweise heftigen Protesten der Priesterspieler in den offiziellen und inoffiziellen Foren haben die Entwickler ihre Entscheidungen (siehe vorauss. Patchnotes) offensichtlich nochmals überdacht und Anpassungen vorgenommen. Bei den Priestern heisst es jetzt:

    Die Abklingzeit für das Gebet der Besserung wird nun 10 statt 15 Sekunden betragen. Zusätzlich erhöhen wir die Schadensverminderung des Zaubers Machtwort: Schild, welchen dieser durch den Heilungsbonus erhält, um weitere 10 Prozent, was den aktuellen Wert effektiv verdoppelt. Kreis der Heilung wird 30 Prozent weniger Mana benötigen und wir werden uns weiterhin den Brunnen des Lichts ansehen und die Überlebensfähigkeit des Priesters sowohl im PvE als auch im PvP analysieren.



    Re: Patchnotes 2.10 Testrealm

    Yasu - 28.02.2007, 17:59


    lol



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