How Stats Work...

Stardust-Foren
Verfügbare Informationen zu "How Stats Work..."

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Strongitharm - Holiday - Abderita
  • Forum: Stardust-Foren
  • Forenbeschreibung: Ragnarök online
  • aus dem Unterforum: Builds
  • Antworten: 4
  • Forum gestartet am: Samstag 31.03.2007
  • Sprache: englisch
  • Link zum Originaltopic: How Stats Work...
  • Letzte Antwort: vor 15 Jahren, 11 Monaten, 26 Tagen, 14 Stunden, 46 Minuten
  • Alle Beiträge und Antworten zu "How Stats Work..."

    Re: How Stats Work...

    Strongitharm - 30.04.2008, 21:55

    How Stats Work...
    I'm putting this here so it is with the builds, as I think it is an important consideration into any build... I seriously suggest using a stat calc to get some idea what your build can look like at different levels to work out whether you will hit a bad levelling patch at some point when your stats are not enough to power your skills (for instance). It is easy to do when you get enough AGI to dodge monsters, without the STR to kill them, or visa versa...(Another bit of advice is to plan you final build for level 96-98, not 99... particularly prime stats - don't plan to only reach for final STR for a warrior at level 99... you want that STR to get you to 99 :) )

    Note : {} means round down the result - for example : {STR/10} STR 79 would give a result of 7, and STR 80 of 8.

    STR : affects damage and weight you can carry.

    Weight : +30 max weight / base STR (no bonus from equipment or job points)
    Damage : +1 per point of STR (this shows up on the ATK stat)
    Bonus Damage : +{STR/10}*{STR/10} (or {STR/10}^2 if you prefer).

    The bonus damage does not show up on the ATK listed in the status window, but DOES seem to count toward ATK for skills that use ATK - like GC, Asura etc...

    Therefore for melee builds you always want to have the total STR in multiples of 10 for the final build.

    INT : affects SP total, SP recovery, MAtk, and MDEF

    SP : Every point of INT is a 1% SP bonus.
    SP Recovery : Is calculated base on total SP & INT.
    SPRec = 1 + {SPMax/100} + {INT/6}
    There are additional bonuses if INT gets to 120+
    MAtk : There are two MAtk figures - minimum damage, and maximum damage.
    MinMAtk = INT + {INT/7}^2
    MaxMAtk = INT + {INT/5}^2
    MEDF : Every point of INT reduces magical damage by approximately 1 point.

    This means that for low INT chars who don't need MAtk (and even high int chars, like spirit monks, who don't using MAtk based attacks) that you want to try to have INT divisible by 6 for most efficient SP recovery - although remeber you also get more for every 100 SP too...

    High MAtk chars want to have INT in mulitples of 5, most will go for 115 or 120 at least by the end.

    DEX : affects Hit and skill casting time, and slightly affects damage.

    Every point of DEX adds 1 to your Hit stat. So does every base level,
    Casting Time is reduced by 1/150 for each point of DEX. DEX does not reduce the skill delay after you finish casting before you can use another skill...
    ATK : +1 damage for every 5 DEX i.e. +{DEX/5}

    Archers etc... People using DEX based missile attacks, Archers, Gunnies, etc... Reverse the damage calculations - big bonus every 10 DEX, small donus every 5 STR.

    DEX also has an effect on the minimum damage you do when you hit (I believe this to be every point of DEX adds 1 to the minimum... Additionally it has a small effect on Aspd (attack speed) as well, 1/4tr of the effect of AGI. Suffice to say that more DEX is useful for almost everyone, and except for those using it to power their attacks it does not really have to be rounded off at all at any fixed point, there is a slight bonus to having multiples of 5, but it is very slight.

    AGI : affects flee and Aspd.

    Flee is simple : AGI + Base Level + Equipment Bonuses.
    Aspd is complex, and dependent on both character job and weapon used. Use a Stat Calc if you really care about maximising Aspd efficiently.

    For most builds you either want a lot of AGI or little to none. A little bit of flee is not much use once you reach higher level monsters. There are no significant numbers to remeber about AGI.

    VIT : affects defense, HP, and HP recovery.

    HP : Every point of VIT is a 1% bonus to maximum HP.
    HP Recovery : Goes up by 1 for every 5 VIT, and by 1 for every 500 HP.
    Defence : Every point of VIT reduces the damage you take from every physical by approximately 1 point - there is a complex equation, involving some random numbers in this, but as a rough guide this is good enough.

    VIT is marginally more efficient in 5s but really is useful to everyone - by higher levels a point of VIT can be worth 10s or even 100s of HP.

    LUK : affect CRIT and Perfect Flee chance.

    CRIT : 1 + {LUK/3} this is approximately the %age chance of getting a crit.
    #The true number might actually be 1 + {LUK x 3/10}, but the displayed Crit value is 1 + {LUK/3}... Hence my saying approximately...
    Perfect Flee : 1 + {LUK/10}

    -----

    A Few Words on the Status Window :

    Atk : x + y

    The first number is the Atk of weapon + stat bonus (but not the hidden bonus for every 10 STR)

    The second number is the bonus from the enchantment on the weapon (the number of plusses you have). This damage bonus is added at a different stage of the calculation - so it ignores defence of the monster (though you still need to hit, unlike the Very Strong weapon bonus, which does not appear in the status window...).

    Def : x + y

    The first number comes from your armour and an enchantment on the armour. It used to represent the %age of damage blocked by armour, but no longer does... The game was rebalanced, but the Status window calculation was not changed...

    You actually percentage of damage reduction is

    Armour points + Card points(ie cornutus or ambernite card) + 2/3rds of plusses

    So Chain Mail has 8 Defence, Plate Mail has 10 defence - +3 Chain Mail has 8 + 2/3x3 = 10 defence also.

    The second number is the VIT based part of defence, and is approximately the amount of damage taken off each attack as a flat rate rather than a percentage.

    Matk : x ~ y

    First number is minimum damage you will do from a magic attack.
    Second number is maximum damage you will do.

    (Obviously these are mulitplied by element, skills etc... modifiers...)

    Flee : x + y

    The first number is you ability to dodge blows.
    The second number is your lucky dodge chance of being missed due to LUK.

    ----

    Hitting & Fleeing

    You can never flee 100%, the best you can have is 95%.

    For every additional monster past the first you lose 10 flee, this is why mobs can kill AGI chars very fast sometimes... (If you are attacked by 5 monsters they all hit you as if your flee was 40 points lower...)

    You can hit 100%.

    ----

    A table of the Damage and Maximum MAtk for given STR/DEX/INT.
    The '+' columns indicate when a binus is given - note the bonuses are not cumulative, the bonus ithe total bonus at than point!)

    Code: Stat
    S/I/D   Atk     +       Matk    +
    1         1                  1
    2         2                  2
    3         3                  3       
    4         4                  4
    5         5                  6       1
    6         6                  7
    7         7                  8
    8         8                  9
    9         9                  10
    10       11      1        14      4
    11       12                15
    12       13                16     
    13       14                17
    14       15                18
    15       16                 24      9
    16       17                 25
    17       18                 26
    18       19                 27
    19       20                 28
    20       24      4         36      16
    21       25                 37
    22       26                 38
    23       27                 39
    24       28                 40
    25       29                 50      25
    26       30                 51
    27       31                 52
    28       32                 53
    29       33                 54
    30       39      9         66      36
    31       40                 67
    32       41                 68     
    33       42                 69
    34       43                 70
    35       44                 84      49
    36       45                 85
    37       46                 86
    38       47                 87
    39       48                 88
    40       56      16       104     64
    41       57                 105
    42       58                 106
    43       59                 107
    44       60                 108
    45       61                 126     81
    46       62                 127
    47       63                 128
    48       64                 129
    49       65                 130
    50       75      25       150     100
    51       76                 151
    52       77                 152
    53       78                 153
    54       79                 154
    55       80                 176     121
    56       81                 177
    57       82                 178
    58       83                 179
    59       84                 180
    60       96      36        204     144
    61       97                  205
    62       98                  206
    63       99                  207
    64       100                208
    65       101                234     169
    66       102                235
    67       103                236
    68       104                237
    69       105                238
    70       119     49       266     196
    71       120                267
    72       121                268
    73       122                269
    74       123                270
    75       124                300     225
    76       125                301
    77       126                302
    78       127                303
    79       128                304
    80       144     64       336     256
    81       145                337
    82       146                338
    83       147                339
    84       148                340
    85       149                374     289
    86       150                375
    87       151                376
    88       152                377
    89       153                378
    90       171     81       414     324
    91       172                415     
    92       173                416
    93       174                417
    94       175                418
    95       176                456     361
    96       177                457
    97       178                458
    98       179                459
    99       180                460
    100     200     100     500     400
    111     201                501
    102     202                502
    103     203                503
    104     204                504
    105     205                546     441
    106     206                547
    107     207                548
    108     208                549
    109     209                550
    110     231     121     594     484
    111     232                595
    112     233                596
    113     234                597
    114     235                598
    115     236                644     529
    116     237                645     
    117     238                646
    118     239                647
    119     240                648
    120     264     144     696     576
    121     265                697
    122     266                698
    123     267                699
    124     268                700
    125     269                750     625
    126     270                751
    127     271                752
    128     272                753
    129     273                754
    130     299     169     806     676
    131     300                807
    132     301                808
    133     302                809
    134     303                810
    135     304                864     729
    136     305                865
    137     306                866
    138     307                867
    139     308                868
    140     336     196     924     784
    141     337                925
    142     338                926
    143     339                927
    144     340                928
    145     341                986     841
    146     342                987
    147     343                988
    148     344                989
    149     345                990
    150     375     225     1050    900



    Re: How Stats Work...

    Holiday - 30.04.2008, 22:14


    Thanks Tim, very details and it's so good for me because i really need all these information. But I need to read many times for fully understanding :P Thanks again <3



    Re: How Stats Work...

    Abderita - 01.05.2008, 08:23


    Thanks Tim, it is a good thread to be pinned on top of the builds :D

    I don't plan my chars so exact to the last remaining statpoint cause equip often changes and I don't do that much maths as u guys XD. But this information is good to have.

    Up to now I used the rodatazone simgaming for most of my information about the game:
    http://rodatazone.simgaming.net/index.php

    (btw Tim, could you please tell me what this warning on the site will tell me? Will it be closed next time? Then I would love to copy some of the information given there)



    Re: How Stats Work...

    Strongitharm - 01.05.2008, 11:48


    rodatazone seems to have lost the database backend. Static text is still there, with broken headers etc.

    I'm assuming this is because the maintenance has completely run out on the site. But there is always a chance it may get fixed. Most of the information above is from that site filtered via my memory...



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum Stardust-Foren

    Extreme-Bowling-Bashing... - gepostet von Abderita am Sonntag 17.02.2008
    Battle Creator - gepostet von Cpt. Chaos am Mittwoch 15.08.2007
    Hi, morphin' Party?! - gepostet von Abderita am Sonntag 03.06.2007
    Die Member von Stardust*Crumbles* - gepostet von Abderita am Freitag 06.04.2007
    Blue's little Family - gepostet von Blue-Eyes am Freitag 04.01.2008



    Ähnliche Beiträge wie "How Stats Work..."

    Was ist das denn? - Lythande (Mittwoch 16.05.2007)
    Wer von euch ist denn OC FAN? ^^ - Sandy (Donnerstag 23.03.2006)
    EY Was denn los bei uns.... - Ruffy (Donnerstag 04.01.2007)
    Was machen denn die Schulanfängerinnen so ??? - Tanja (Montag 10.09.2007)
    Wie lange hat es denn gedauert.... - eiskaffee (Sonntag 03.09.2006)
    wo seid Ihr denn alle ??? - Christa (Donnerstag 02.02.2006)
    Ja wer kann denn am 30.11. mit mir tauschen? - Lena (Donnerstag 15.11.2007)
    Was war das denn gerade? - Lesina (Mittwoch 07.03.2007)
    PFINGSTWORKSHOP KRIFTEL 2011 - gioachino (Samstag 25.12.2010)
    Na denn mal wieder los! - Tares (Mittwoch 13.09.2006)