[Version 4.2 FX1] Download and Changelog

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: akolyt0r
  • Forum: FootmenFX
  • aus dem Unterforum: Downloads & More
  • Antworten: 1
  • Forum gestartet am: Samstag 01.09.2007
  • Sprache: englisch
  • Link zum Originaltopic: [Version 4.2 FX1] Download and Changelog
  • Letzte Antwort: vor 16 Jahren, 8 Monaten, 2 Tagen, 8 Stunden, 25 Minuten
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    Re: [Version 4.2 FX1] Download and Changelog

    akolyt0r - 01.09.2007, 18:09

    [Version 4.2 FX1] Download and Changelog
    Download LINK removed caus of bugs pls get the newest version HERE

    ...still beta...

    Quote:
    ############################
    #Footman Frenzy 4.2 FX1 ChangeLog:#
    ############################
    ApL (Agility per Level)
    IpL (Intelligence per Level)
    SpL (Strength per Level)

    Buildings:
    ¯¯¯¯¯¯¯¯¯¯
    -Adjusted the Range of the Firebolt of the Frosttower, so that it has the same range as the tower itself (600->900)
    -Decreased Cooldown of Frosttowers Firebolt to 180secs (300->180)
    -Increased Stun of Frosttowers Firebolt versus Heros to 2 secs (1->2)
    -Decreased Stun of Frosttowers Firebolt versus normal Units to 2 secs (5->2)
    -Changed Some Graphics & Icons of the Tier - Buildings


    Heros:
    ¯¯¯¯¯¯
    Jaood - Decreased base movementspeed (320->300)
    Jaood - Weakened Bloodlust attackspeed bonus: now starting with +40% ending with 280% (be4: 50%-400%)
    Jaood - Weakened Bloodlust movementspeed bonus: now starting with +10% ending with 35% (be4: 25%-100%)
    Jaood - Decreased Bloodlusts Cooldown to 18secs and Duration to 20secs (still 30secs on Creeps)
    Jaood - Changed Bloodlusts Manacosts

    Falcon - Increased AgilityPerLevel by 0.1 and his starting Agility by 3 (20->17)
    Falcon - Increased IntelligencePerLevel by 0.5 and his starting Intelligence by 3 (17->20)
    Falcon - Increased his starting Strength by 3 (17->20) and increased base movementspeed (320->330 speed)
    Falcon - Transmute cannot target flying units anymore (Sheepz want to keep their Zeppelins :D)

    DinoDin - Renamed Firebolt to "Smite" and changed Tooltips accordingly
    DinoDin - Decreased the Cooldown of Firebolt/Smite and slightly increased stun duration
    DinoDin - Smite is an instant spell now..


    Archmage - Decreased Casting Range of Blizzard to 700 (was 800 till 950 be4)
    Archmage - Changed Blizzards Manacosts (Levels 1&2 are cheaper now and levels 3-6 are more expensive)
    Archmage - Changed Blizzards AoE-Range (L1: 200->225 ... L6: 450->350)
    Archmage - Decreased Damage of Blizzard L4-6 (L4: 130->120 ...L5: 160-150 ...L6: 280->200)

    Bloodmage - Increased Phoenix Bounty to 50

    Ravage - Modified Skillset
    Ravage - Increased attack speed (2.0->1.7)
    Ravage - Increased damage (was 2 low for a melee hero)

    Pandaren Brewmaster - Increased base movementspeed (270->290)
    Pandaren Brewmaster - Returned IpL back to normal (1.4->1.5)
    Pandaren Brewmaster - Changed mana cost of Drunken haze (100->75 / 100->125)

    Dreadlord - Increased base movementspeed (270->290)

    Pitlord - Reduced Splash Effect of his Cleaving Attack
    Pitlord - Doomguards will vanish sooner ...(50->35 / 50->40 / 60->45)

    Tinker - Increased base movementspeed (270->280)
    Tinker - Changed damage of cluster rockets and mana cost
    Tinker - Decreased Stun Duration ..

    Halpmeh - Increased starting Strength (14->16)

    Demonhunter - Weakened Ultimate (especially the Splashdamage part of it)

    Fox - Weakened Ultimate (especially the Splashdamage part of it)

    Goblin Alchimist - Transmute cannot target flying units anymore (Sheepz want to keep their Zeppelins :D)

    Firelord - Returned SpL back to normal (1.75->2-00)

    Items:
    ¯¯¯¯¯¯
    - Added Wand of Neutralization (3 for 100g)

    Maul of Corruption - Increased bonus damage (3->8)

    Amulet of Spellshield - Decreased Cooldown (120->90)

    Scroll of the Beast - Reduced damage bonus (75% ->50%)

    Medallion of Glim - Reduced gold cost (500->400)

    Ring of J33Bus - Reduced gold cost (75000->60000) :)

    Cloak of Immolation - Reduced damage (25dps->17dps) YES this might caus some critics ..but it was tooo strong !
    Cloak of Immolation - Reduced gold cost (1400->1150)

    Soldiers Mask - Increased Bash chance (7.5% ->9%)

    Potion of Greater Mana - Increased stock maximum to 5
    Potion of Greater Healing - Increased stock maximum to 5

    Warsong Battle Drums - changed starting delay to 0

    Scourge Bone Chimes - increased price by 50 (450->500)

    Wand of Negotiation - Reduced stock refresh cooldown (120s->60s)

    Boots of Quel'Thalas - Increased Agility Bonus (6->10)
    Boots of Quel'Thalas - Increased Price (350->465)


    Units:
    ¯¯¯¯¯¯
    ALL - Adjusted gold cost of some units (only affects transmute)..no you will get slightly more gold for units with more HP
    ALL - Reduced repair costs for tier 2&3 buildings (500->350 & 500->450)

    Humans - Snipers - Adjusted bounty (-2)
    Humans - Spellbreaker - Slightly increased Spellbreakers damage (+4)
    Humans - Milita - Increased hitpoints (425->460) and adjusted bounty (+3)

    Nightelfs - General - Gave all units with 'Phaseshift' 'Elunes Grace' instead (the elunes grace ability for huntress will be weaker then the ability for dryads and Glaives..)
    Nightelfs - Archer - Increased ammount of hitpoints (300->380) and damage (+2) and adjusted bounty (+2)
    Nightelfs - Huntress - Increased damage (+5), slightly increased attackspeed (1.8->1.6) and adjusted bounty (-2)
    Nightelfs - Glaive Thrower - Slightly increased damage (+3),hitpoints (+50),movementspeed (250->260) and adjusted bounty (+4)

    Orcs - Tauren - Weakened the Pulverize Ability (fulldamage radius 350->250, damage 250->200)
    Orcs - Tauren - Decreased base hitpoints (1300->1200) and adjusted bounty (+4)
    Orcs - Troll Berserker - Adjusted bounty (-5 ...was WAY too high compared to the other races ..)

    Undeads - General - Improved 'Slam' ( it really slows now ;)
    Undeads - Ghul - Increased hitpoints (330->350) and adjusted bounty (-1)
    Undeads - Cryptfiend - Adjusted bounty (+2)
    Undeads - Skel. Mage - Increased hitpoints (350->465) and base damage (+1) and adjusted bounty (+3) ..was this a joke ?!
    Undeads - Abomination - Slightly decreased damage (-3) and adjusted Bounty (-3)
    Undeads - Abomination - Increased ArmorBonus trough Upgrade (2->3)


    Non Gameplay related things:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    - Improved/Fixed some tooltips ..



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