How To Play - Powers

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Narana
  • Forum: Kopfsalat - Das Forum
  • Forenbeschreibung: Ein Forum. Noch eins. Erst mal wegen Vampiren.
  • aus dem Unterforum: Die Fähigkeiten
  • Antworten: 1
  • Forum gestartet am: Samstag 01.07.2006
  • Sprache: deutsch
  • Link zum Originaltopic: How To Play - Powers
  • Letzte Antwort: vor 17 Jahren, 9 Monaten, 18 Tagen, 4 Stunden, 58 Minuten
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    Re: How To Play - Powers

    Narana - 21.07.2006, 01:26

    How To Play - Powers
    How To Play
    Powers

    Some Vampires have special Powers (either as a thank-you for donating to the server costs, or acquired somehow in the City). The available powers are as follows:

    Celerity (3 Levels Available): the Vampire's action points normally recharge once every 30 minutes. Each level of Celerity reduces this by 5 minutes.
    Suction: the Vampire extracts an extra pint of blood from each victim, at no extra cost.
    Surprise: the Vampire can enter a square that would usually be considered overcrowded.
    Perception: the Vampire can detect nearby vampire hunters, and hear the sound of clinking coins.
    Stamina (3 Levels Available): the Vampire usually has a 50 Action Point maximum. Each level of Stamina increases this by 10. Stamina also affords extra resistance against some attacks.
    Shadows (3 Levels Available): Vampires usually disappear from sight if they don't move for 4 days. For each level of Shadows, a Vampire disappears one day sooner.
    Locate (3 Levels Available): Using Locate, you can find out where a Vampire is. At level one you can only tell distance; at level two you can tell distance and direction; at level three you can tell exact location. Uses one action point per target. Used from the "More Commands" screen.
    Thievery (3 Levels Available): At level one, up to 25% of the target's money can be stolen; 50% at level two, 75% at level three. Higher levels also have their chance of failure decreased. A 'rob' option appears next to the usual 'drink' option if you have this power.
    Telepathy (3 Levels Available): The vampire is able to send telepathic messages to other vampires, no matter where they are. At level one it costs ten action points to send a telepathic message. At level two it costs six. At level three it costs two. Sending a message to your sire or one of your childer costs half the action points of communicating with other vampires, ie. it costs only one action point to communicate with one of your childer using level three telepathy.
    Charisma (3 Levels Available): A vampire with Charisma can get directions from humans more quickly, and discounts on purchases (in pubs, 10%, 20% and 30%; in shops, 3%, 7% and 10% as level increases).
    Neutrality (3 Levels Available): If you have the Neutrality power at all, you can't use Holy Water. Scrolls of Turning used by a Neutral vampire cause no damage. You are rendered immune to the damaging effects of Scrolls of Turning (though you can still be moved). You take reduced damage from Holy Water; the amount of reduction increases the more blood you have. At level 3, you take only one damage from holy water - less than being drunk from by a vampire with Suction. Unlike the other powers, Neutrality can be removed, for a price. Neutral vampires are highlighted in pink. Neutral vampires can't give money to non-Neutral vampires, since that would be a breach of Neutrality. Also, each time you steal as a Neutral vampire, half your take goes to the Peacekeepers; the same applies to normal vampires stealing from Neutral.
    Second-sight (available only to donating Vampires (at least $5), as it increases server load): the Vampire can examine the statistics of other Vampires. Uses half an action point per target. Used by clicking on the name of the target vampire.



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