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Beitragvon G@rruk » 08.09.2007, 15:50

Der Magic Block Lorwyn erscheint am 12.10!

Sie enthält den neuen Kartentyp "Planeswalker" (vorrausichtlich "Weltenwanderer")als erste Edition.
Mehr zu Planeswalkern im jeweiligen Topic.

PS.: Hier ist doppelposting erlaubt.
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von Anzeige » 08.09.2007, 15:50

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Beitragvon G@rruk » 09.09.2007, 11:16

Hier sind ein paar Karten von Lorwyn.
Die Quelle ist Germagic.de

"Hot Previews

Es gab schon länger nix mehr mit Lorwyn. Ich bekam sogar ne Mail diesbezüglich, deswegen hier ein paar Einblicke; aber verbrennt euch nicht:

Lairwatch Giant - 5W
Creature- Giant Warrior (C)
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks at least two creatures, it gains first strike until end of the turn.
5/3

Crush Underfoot - 1R
Tribal Sorcery - Giant (U)
Choose a Giant creature you control.
Crush Underfoot deals damage equal to that creature's power to target creature.


(Heat/Ardor/Vigor) - 3GGG
Creature - Elemental Incarnation (R)
Trample
Whenever damage would be dealt to another creature you control, prevent it. Put a +1/+1 counter on that creature for each damage prevented.
When Heat would be put into a graveyard from anywhere, reveal Heat, then shuffle it into its owner's library instead.
6/6

Wanderwine Prophets - 4UU
Creature - Merfolk Wizard (R)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an additional turn after this one.
4/4
"
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Beitragvon G@rruk » 10.09.2007, 21:27

Neue Planeswalker/Weltenwanderer
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Ja das ist sie...Chandra Nalaar, der rote Weltenwanderer...

Bild

Und das ist die schwarze Weltenwandererin...die zweite Frau im Bunde

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Und der dritte der fünf Planeswalkern...Garruk, mit dem Effekt von Overrun :idea:

Die Quelle ist http://www.magicthegathering.com höchstpersönlich ;)
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Beitragvon G@rruk » 10.09.2007, 21:38

Und hier ist eine weitere hammerharte grüne Karte.
Für alle die jetzt denken, dass sie sich von Lorwyn nichts holen, da die Karten zu mächtig sind: Das hier sind selbstverständlich nur die heftigsten ;)

Bild

Und gleich weitere News:
Mehr zu den Typen (es ist leider noch in Englisch, ich werde mich dransetzten es zu übersetzen...):
The kithkin, who already got a bit of a preview in Future Sight. They are known for their skill at creating everything from folk medicine to weaponry, and live in villages called clachans. Major regions are led by cenns, kithkin particularly apt at tactics, leadership, or diplomacy. But much of what makes kithkin who they are comes from thoughtweft. This empathic bond connects all kithkin, making each individual subconsciously aware of each other's thoughts, moods, and actions. This gives them the ability to cooperate like no other species and is the basis for many other kithkin qualities. For example, they are famed as sympathetic listeners, which strengthens their ties to each other and other races. In fact, they compare their society, and life itself, to the "wend and weave" of cloth; all is connected and interdependent. They are also a superstitious people. Everything from healing to farming to warfare is fraught with little rituals, charms, and ways to avoid ill luck.

The merrow are merfolk who dwell in the rivers and streams that are spread throughout the world. In fact, they don't just live in them – they control them. Water magic allows merrow to create new rivers and divert old ones. Because of this, no one knows the Merrow Lanes (as Lorwyn's rivers are called) better than the merfolk. They use this knowledge to travel the world, serving as messengers, traders, and diplomats. Merrow are somewhat "cold fish," with limited and restrained emotions. They make up for this with razor-sharp minds and razor-sharp tongues. Just as kithkin are Lorwyn's best listeners, merrow are the best talkers, able to placate and persuade better than anyone. Like fish, merrow travel in tight knit schools, groups of merfolk united by common interests or purpose, whether it's commerce, changing the Lanes, or exploring the system of underground waterways known as the Dark Meanders.

Treefolk are one of the races making a full-scale return to Magic after a long absence. The longest lived of any Lorwyn mortal, they are wise, protective, and strong. They start out as normal trees, until they undergo a change known as the Rising sometime during their sapling stage. Partly as a result, treefolk tend to be very concerned about the health and welfare of the forests they live in, as well as the fauna that make that forest home. Treefolk are a varied race, with personalities and purpose largely depending on their species. For example, ashes are the warriors and druids, birches the scouts, rowans the mystics, and black poplars the shamans with dark regenerative powers. One of the best known, and most unique, treefolk is Colfenor, thought to be the only yew treefolk on Lorwyn. He is extremely old and very mysterious. Some think he harbors some dark, unique knowledge that could impact all of Lorwyn, but even if he does, he is the type not to tell.

Giants also wander Lorwyn. Some are wanderers who care nothing about borders or small folk, while others are hermits so wise that other races come to them for arbitration and diplomacy. This divide is emphasized by the fact that giants "live large"—when they feel something, they do not go halfway. Angry giants are really angry, and introspective giants extremely introspective. The vast majority of giants can't really understand how to interact with the smaller races; their lifespan and perspective are so different that they tend to do things their own way, without much regard for those ant-sized beings around them. A giant's main enemies tend to be other giants, thanks to their territoriality and single-mindedness. Giants act big, but they also sleep big. Their dreams are as epic as their lives; in fact, young giants derive their names from what they dream during this namesleep. Names are important to giants; they are summations of what the giant does and believes in. You can see examples in the mad vagabond seer Rosheen Meanderer and the arbiter Galanda Feudkiller.

Flamekin are intense, passionate elementals made of stone and flame. They are daredevils and adventurers. Their ability to turn their body's fires from cold to intensely hot makes them deadly enemies in battle. Flamekin are semi-nomadic, born out of a desire to explore new lands and experience life to the fullest. They are a much wiser race than one might expect, being adherents of the Path of Flame, a process of physical and spiritual self-discovery that revolves around the fires that constantly burn upon their bodies. The Path is very dangerous, and very few flamekin see ito the end, especially since that end involves a fiery death the likes of which is rarely seen. Their flame is seen as a threat by the elves, and conflict may be brewing between the two races.

The faeries are whimsical, mischievous, vain, and seen as nuisances by most of the other Lorwyn races. Their pranks are usually relatively harmless but always annoying and embarrassing. They live extremely short lives, but in that time they live to the fullest, constantly looking for new tricks to ease their boredom. Though they usually use their small forms and potent sleep or illusion magic to evade enemies, they can still fight remarkably well when necessary. Faeries can also use their magic to invade and steal dreams, especially the powerful ones of giants. They claim to do this for the benefit of their queen, Oona, though the faerie reputation is such that many doubt if Oona even exists. Faeries travel in groups called cliques, and use rings set in the ground to travel cross the world in the blink of an eye.

Boggarts are muck-dwelling goblins that are all about the new: new sensations, new possessions, new experiences. Their lives revolve around the novel and interesting, and they stop at nothing to possess or feel new things. In fact, the sharing of new objects and sensations is the only real law boggarts have; those that break it are never forgiven. Warrens of these crude goblins are led by "aunties" (though they aren't necessarily female), usually boggarts of great age and experience who explain the meaning behind things or sensations that are particularly puzzling. The greatest auntie of all is Auntie Grub, whose ancient tales still guide boggart behavior. Feasts are one way for boggarts in different warrens to get together and share new things and sensations. As one might expect, these gatherings are wild and disgusting in the extreme.

If you think you know elves, you might have to reevaluate it all while you're here in Lorwyn. Although these elves live in forests and interact with nature just like other planes' elves do, their attitude and outlook are very different. Lorwyn elves are obsessed with beauty and perfection; social status and societal power are entirely determined by physical looks. These elves are not afraid to twist nature into more beautiful shapes of their choosing, and they claim complete ownership over all that is beautiful, even sentient beings. The worst thing any being can be is ugly, and elves, in their arrogance, rarely (if ever) see other races as anything but hideous. In fact, the ugly, known as eyeblights to the elves, are shunned at best, and at worst are actively hunted, enslaved, even killed with the potent toxin moonglove.

Hui und zur Belohnung hier noch ein Card-Preview:
Bild

Quelle: http://www.magicthegathering.com
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Beitragvon G@rruk » 11.09.2007, 18:59

Und was fehlt ??
Eine heftige schwarze Karte:
Bild
Und da ist sie schon....schick, schick...
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Beitragvon G@rruk » 13.09.2007, 14:06

Und zwei neue Karten:
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Bild
Wenn jemand kein Englisch kann, und wissen will, was die Effekte bedeuten, soll er mir eine PM schreiben.
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Beitragvon G@rruk » 14.09.2007, 19:32

Und eine weitere Karte vom Lorwyn, diesmal wieder ein Treefolk, der auf den Boostern abgebildet sein wird.
Bild
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 17.09.2007, 12:01

Ahh....das ist die Cover Karte von dem Schwarz-Roten Deck:
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Und das die von dem Schwarz-Grünen Elfen Deck:
Bild
"Lorwyn has eight gold cards, all rare, all creatures, all legendary. Each one is a different combination of colors and has a unique creature type. (Hmm, eight supported tribes, eight rare legendary creatures—what could we possibly be up to?) You've already met Gaddock Teeg and Doran, the Siege Tower. Today, I have for you a legendary Elf"
Höchst interessant...
Die Quelle ist...http://www.magicthegathering.com
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 17.09.2007, 12:11

Vivid Creek [Uncommon]
Land
Vivid Creek comes into play tapped with 2 storage counters.
Tap: Add U to your mana pool
Remove a storage counter, Tap: Add one mana of any color to your mana pool.

Shimmering Grotto [commom]
Land
Tap: Add 1 to your mana pool
1, Tap: Add one mana of any colour to your mana pool
Common

Ajani Goldmane [Rare]
2WW
Planeswalker - Ajani
+1: You gain 2 life
-1: Creatures you control get +1/+1 and vigilance until end of turn
-6: Put an X/X white Avatar creature token into play with power and toughness each equal to your life total.
Loyalty: 4

Jace Beleren [Rare]
1UU
Planeswalker - Jace
+2: Each player draws a card
-1: Target player draws a card
-10: Put the top 20 cards of target player's library in to his or her graveyard.
Loyalty: 3

Quelle http://www.germagic.de

Bild

Bild

PS.:Ich gebe keine Garantie, dass das stimmt ;)
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 19.09.2007, 11:25

Bild
Bild
...dazu muss man nichts mehr sagen...
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 28.09.2007, 19:58

Falls ihr irgendwo billig, zuversichtlich und mit guten Rabatten bestellen wollt, dann geht auf http://www.bazaar-of-wonders.de , damit habe ich nur gute Erfahrungen gemacht. :!:

PS.: Ich werde bis zum 13/14.10 weg sein, daher werde ich nicht viel schreiben können.
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon Goldm@ne » 18.10.2007, 20:05

LORWYN IST DA!!!!!!!!!!!!!!!!!!!!
Ich weiß, dass das ein bisschen verspätet kommt, aber das musste jetzt einfach mal gesagt werden.
[center]Bild



[/center]
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Beitragvon G@rruk » 24.10.2007, 21:40

Die 2 You-Magic show ist auf Youtube gegangen.
Die nächste Edi heißt Morgenluft und die übernächste Shadowmoor...[böööse]
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 24.10.2007, 22:06

Hiermit werden alle Mitglieder gebeten diesen Banner in ihre Signaturen zu setzen.
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Die url ist: http://img139.imageshack.us/img139/341/ ... nerjw5.png
Natürlich wäre es auch lobenswert, wenn man auch eigene Banner entwerfen würde ;)
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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Beitragvon G@rruk » 11.02.2008, 21:14

Morningtide, die erweiterung von Lorwyn ist raus.
Ich persönich finde sie nicht die beste, es sei denn man mag riesen...;)
[center]Bild

"It's not Easy being green..."
Sag nie was gegen Grün, oder deine Zahnbürste greift morgen ins Leere. Klar?

[/center]
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