DotA Allstars

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: overmind - Tim | Misfit - Tete - Azrael
  • Forum: AMG-10b
  • aus dem Unterforum: Games
  • Antworten: 14
  • Forum gestartet am: Dienstag 29.05.2007
  • Sprache: deutsch
  • Link zum Originaltopic: DotA Allstars
  • Letzte Antwort: vor 15 Jahren, 10 Monaten, 13 Tagen, 16 Stunden, 21 Minuten
  • Alle Beiträge und Antworten zu "DotA Allstars"

    Re: DotA Allstars

    overmind - 29.08.2007, 20:17

    DotA Allstars
    also, hier alles zu Dota... Ich bitte Jo, Nicki und co, hier net rein zu spammen -.-

    Also, ich hab als Mainhero den SB, der is soooooo geil, wenn man mit dem Spielen kann...

    Skillen is folgendermasen:


    1. Empowering Haste
    2. Greater Bash
    3. Empowering Haste
    4. Charge
    5. Empowering Haste
    6. Nether Strike
    7. Empowering Haste
    8-10. Charge
    11. Nether Strike
    12-14. Greater Bash
    15. Attribute Bonus
    16. Nether Strike
    17 - 25. Attribute Bonus

    Items sind die:

    Animal Courier
    Ring of Regeneration
    3*Circlet of Nobility
    Gauntlets of Ogre Strength
    Boots of Speed
    3*Bracer fertig stellen
    Mask of Madness
    Power Treads fertig stellen
    BKB (kann bei einem Team mit wenig Nukern und Disablern ausgelassen werden)

    Weiter werdet ihr in den meisten Pubbys eh nicht kommen, falls aber doch dann kauft euch:
    Radiance
    Aegis

    Wenn das Spiel immer noch nicht aus ist solltet ihr BoT kaufen und den letzten Slot entweder mit Rapier oder mit HoT besetzen.


    Auch wenn ich mit den Boots anfange...


    naja, guckt euch das an: http://forum.dotainside.de/thread.php?threadid=2717

    dafür müsst ihr aba bei DoTA inside angemeldet sein, isd aba geil die seite...



    Re: DotA Allstars

    overmind - 30.08.2007, 16:57


    Bei Dota sind die Techis auch geil... Wenn man grad ma kein bock hat:

    http://upload.npcfighter.de/files/36/171LOL%2C%20Dota%20mit%20explosionen.w3g



    Re: DotA Allstars

    overmind - 08.09.2007, 12:22


    zieht euch den rein:

    Link



    Re: DotA Allstars

    Tim | Misfit - 08.09.2007, 16:26


    das kenn ich schon. Voll geil das vid



    Re: DotA Allstars

    Tete - 13.09.2007, 13:22


    kennt ihr das schon?
    Link



    Re: DotA Allstars

    Tim | Misfit - 13.09.2007, 13:38


    lol, mehr fällt mir da nicht ein



    Re: DotA Allstars

    Azrael - 19.09.2007, 13:20


    das geht aba nichtmehr -.- habs ausprobiert



    Re: DotA Allstars

    Tim | Misfit - 19.09.2007, 13:58


    ich weis geht nur in der Version....schade^^



    Re: DotA Allstars

    overmind - 04.10.2007, 20:39


    ich hab ma zu follgendem video ne frage:
    Link

    Also, die Frage: WTF???



    Re: DotA Allstars

    Azrael - 07.12.2007, 18:55


    ich hab langeweile und schreib mal nen guide...ich schreibe ihn in der form von dotainside.

    Atropos - The Bane Elementar

    Vorwort:
    Atropos ist einer der besten disabler im Spiel und wird automatisch zu einem der stärksten heros da er vor allem am anfang stark unterschätzt wird.

    Pro:
    2 Gute Dissables
    Alle Werte bleiben gleich
    Hohes Attackspeed
    Viel Rüstung
    Viel Leben für int
    Sehr guter Teammate

    Kontra:
    Teure Spells (dadurch vor allem am anfang manamangel)
    Alleine leichtest opfer für eine gang


    Basiswerte:
    Leben: 492
    Regeneration: 0.79

    Mana: 234
    Regeneration: 0.73

    Schaden : 51-57
    Reichweite : 400
    Angriffsgeschwindigkeit: schnell

    Rüstung: 4

    Stärke: 18 (+2)
    Intelligenz( Hauptattribut): 18 (+2)
    Beweglichkeit: 18(+2)

    Movement: 305

    SKILLS:

    Enfeeble:

    Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
    Lasts 20 seconds.

    Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.

    Level 2 - Reduces attack damage by 40% and life regeneration by 2 hit points per second.

    Level 3 - Reduces attack damage by 60% and life regeneration by 3 hit points per second.

    Level 4 - Reduces attack damage by 80% and life regeneration by 4 hit points per second.
    Does not reduce bonus damage from weapons.

    Manacost: 125
    Cooldown: 15
    hotkey:E

    Erst in Late game skillen, da am anfang nightmare und brain sap viel stärker sind.

    Brain Sap:

    Feasts on the vital energies of another unit, absorbing some of its hit points.
    Level 1 - Absorbs up to 75 hit points. Mana: 125
    Level 2 - Absorbs up to 150 hit points. Mana: 150
    Level 3 - Absorbs up to 225 hit points. Mana: 175
    Level 4 - Absorbs up to 300 hit points. Mana: 200

    Cooldown: 20
    Hotkey: B

    Super spell, da er viel schaden macht und dich um genauso viel heilt, allerdings sind die Manakosten sehr hoch.

    Nightmare:

    Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
    Level 1 - Lasts 4 seconds.
    Level 2 - Lasts 5 seconds.
    Level 3 - Lasts 6 seconds.
    Level 4 - Lasts 7 seconds.

    Manakosten : 165
    Cooldown: 15
    Hotkey: T
    Guter Dissable da er am anfang schon 4 sec stunnt. Ausserdem kann man ihn auf sich selbst oder verbündete machen damit der kill nich an die gegner geht^^.

    Fiend's Grip:

    Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
    Lasts 5 seconds.
    Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second. Mana:100
    Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second. Mana: 175
    Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second. Mana: 250

    Hotkey:F
    Cooldown: 120

    Noch ein super dissable der auch noch genauso viel damage macht wie Lions Ulti. Allerdings kostet er viel mana und sogar Hp

    Skillbuild:

    Level 1: Nightmare
    Level 2: Brain Sap
    Level 3: Brain Sap
    Level 4: Stats
    Level 5: Brain Sap
    Level 6: Fiend's Grip
    Level 7: Brain Sap
    Level 8: Nightmare
    Level 9: Stats
    Level 10: Stats
    Level 11: Fiend's Grip
    Level 12: Nightmare
    Level 13: Nightmare
    Level 14: Stats
    Level 15: Stats
    Level 16: Fiend's Grip
    Level 17: Stats
    Level 18: Stats
    Level 19: Stats
    Level 20: Stats
    Level 21: Stats
    Rest: Enfeeble

    Begründung:

    Als erstes nehmen wir immer Nightmare damit man zb. nuker am zauber hindern kann und selber entkommen kann.
    Danach skillen wir auf Brain Sap damit wir den gegner bissl down kriegen und uns heilen.Dann kommt einmal stats da wir da nich brain sap skillen können, und nightmare für 4 sec. reicht.
    Dann kommt bald Fiend's Grip und der erste kill is uns eig sicher.
    Dann sollte man brain sap maxen und nightmare langsam hochstufen. Zwischendurch skillen wir ab und zu auf stats um mehr leben und mana zu kriegen. Am ende auf enfeeble da es uns wenn schon was im lategame bringt.

    Itembuild:

    Start:
    2xMantel of intelligence
    Int + 3

    3x Clarity potion
    100 mana über 30 sec

    Als nächstes:
    Ciclet dann Null talismane zuende bauen.

    Dann kaufen wir und die Robe of Magi ( int +6 )
    Zusammen mit boots of speed(ms +50)
    Danach glooves of haste (attackspeed + 15%)

    Zusammen und Powertreads/int bauen.

    Danach hohlen wir uns erstmal nen Voidstone gegen die Manamangel.

    Danach Necronomicon, da dieses sowohl leben als auch mana + die Summons Gibt.(Die summons attacken während wir den ulti machen)
    Dies upgraden wir bis level 3

    Dann Bauen wir euls cepter of devinity zuende und nen oblivion staff damit wir nen guinsoos kriegen.

    Dann hat man die nötigen items und ist wahrscheinlcih schon im late game. Man sollte versuchen nen Eye of skadi zu kriegen, aba das is teuer also erst mal die ulti orbs.


    So wie aber tötet man die gegner?
    Auf 6 erhalten wir den zauber Fiend's grip. Der gegner sollte schon ein bischen damage haben aber bei nukern klappt es auch ohne. Man setzt Fiend's grip ein und Finished mit brain sap dies macht genug schaden ^^
    Später können die summons wärend fiends grip auch attacken bzw teammates dann geht der gegner auf jeden fall drauf, allerding ist es dann unwahrscheinlich das iwir den kill kriegen, doch damit muss man als atropos leben.


    Starke Gegner:
    Magina und Nerubian Assasine, da sie unser mana mopsen das ohnehin sehr gering ist.(vor allem am anfang)

    Tanks wie Bradwardn und Leviathan, da sie zuviel hp haben um sie ohne mates zu besiegen.

    Silencer: Weil sein last word unsere synergien ausschaltet -.-

    Invis wie rikimaru sind vor necrodings 3 ein problem

    Doombringer: Der wohl schlimmste feind da er Mit seinem ulti sowohl unsere zauber blockiert als auch fast all unser leben klaut. Und dann mit Refresher orb sind wir ganz gefickt^^



    Re: DotA Allstars

    overmind - 09.12.2007, 18:10


    n1 die grafiken



    Re: DotA Allstars

    Tim | Misfit - 21.01.2008, 14:55


    CW-Taktiken: http://www.gotfrag.com/dota/story/40999



    Re: DotA Allstars

    Tim | Misfit - 23.02.2008, 18:45


    DotA 6.51 released. Changelog:

    6.51 Changelog
    ===============
    * Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
    * Fixed Land Mines tooltip
    * Increased cast range of Kelen's Dagger
    * Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
    * Fixed Medusa's Mana Shield from triggering Essence Aura
    * Fixed Searing Arrows' tooltip
    * Changed Hyperstone purchase hotkey to fix a conflict
    * Fixed a bug with Invoker when creating illusions
    * Updated Kelen's Dagger tooltip
    * Undid some of Morphling's base damage buff from last version
    * Fixed Bloodrage tooltip
    * Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
    * Smokescreen interrupts teleportation once again
    * Color coded Invoker's spell descriptions (203050)
    * Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
    * Fixed Vladmir's Offering sell cost
    * Increased Counter Helix chance by 2%
    * Minor bonus armor in True Form
    * Improved the effect timing on Split Earth (187877)
    * -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
    * Improved Shuriken Toss cast range
    * Added new Backtrack icon (183079)
    * Changed Battlefury recipe slightly
    * Lowered Poof casting time from 2 to 1.5 seconds
    * Lowered Elder Dragon Form's manacost and cooldown a little
    * Added neutrals field to -cs
    * Changed Phantom Edge's secondary ability from evasion to magic resistance
    * Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
    * Fixed a minor coding bug with Time Lapse
    * Fixed Impale based spells from moving Juggernaut during Omnislash
    * Added new icon for Melting Strike
    * Reduced some lag with Invoker
    * Fixed level 1 March of the Machines doing slightly less damage than intended
    * Removed stock cooldown on Ironwood Branch
    * Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
    * -swap is now allowed in -sd
    * Fixed some minor neutrals' vision and pathing glitches
    * Lowered level 1 and 2 cast range on Replicate
    * Lowered Phantom Assassin's cast animation time
    * Fixed a bug with Exorcism's cooldown after leveling Witchcraft
    * Fixed some issues with -ah
    * Refined how some kill related messages and sounds are shown
    * Increased mana regeneration on Perseverance by 25%
    * Lowered Buriza recipe by 250 gold
    * Changed Voodoo Restoration to heal over a smoother interval (same total regen)
    * Lowered Manta Style's cooldown a bit
    * Fixed a bug with Voodoo Restoration and Impales
    * Fixed a bug with invoker in -spreverse
    * Fixed some inconsistencies with tower visions (TheLoneWolf14)
    * Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
    * Temporarily disabled -unstuck command







    6.50b Changelog
    ===============
    * Fixed a bunch of bugs reported


    6.50 Changelog
    ==============

    Hero Changes:
    -------------
    * Removed manacost on Mana Shield activation
    * Changed Leap's cooldown to scale with levels
    * Improved Juggernaut's movement speed
    * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
    * Lowered Drow Ranger's Agility gain per level
    * Changed Drow Ranger's Marksmanship ultimate
    * Increased Morphling's base damage
    * Macropyre's cooldown no longer increases per level
    * Added an extra bounce to Chain Frost
    * Reduced Sprint's damage amplification
    * Increased Maledict's area of effect by 15
    * Changed Spectre's Dispersion
    * Redesigned Visage
    * Improved casting range on Acid Spray
    * Changed how Song of the Siren levels up
    * Reduced cooldown on high level Shapeshift
    * Improved armor on Enigma's Eidolons
    * Reduced Expulsion's cooldown and manacost
    * Improved Keeper of the Light's attack animation
    * Improved Scattershot's damage range from 10-35 to 20-35
    * Improved Alchemist's base Intelligence and growth
    * Slightly improved Psi Blades' spill width and range
    * Improved Chemical Rage
    * Increased Phantom Lancer's Strength gain
    * Increased cooldown on Psionic Trap from 7 to 14 seconds
    * Improved lifesteal on level 2 and 3 Insatiable Hunger
    * Reduced Replicate's manacost and cooldown
    * Improved Troll's base movement speed
    * Decreased Rampage's movement speed bonus and cooldown
    * Improved Spirit Bear's Demolish
    * Increased Lightning Storm's cooldown by 2 seconds
    * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
    * Reduced Lina's movement speed by 5
    * Improved Sand Storm
    * Reduced the slow on Epicenter
    * Improved range on Drow Ranger's Trueshot Aura
    * Improved cooldown progression on Insatiable Hunger
    * Reduced Sven's base armor
    * Improved Enigma's movement speed
    * Modified initial projectile speed and effect on Paralyzing Casks
    * Improved Enfeeble
    * Improved Auto Fire's area of effect and duration
    * Reduced Queen of Pain's Blink range at early levels
    * Improved Earthshaker's movement speed
    * Zombies now give a bit less bounty
    * Reduced Gravechill's cooldown a bit
    * Increased Primal Roar's cooldown a little bit
    * Eclipse's damage is based on Lucent Beam level and doesn't ministun
    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    * Lowered Eclipse's manacost and gave it constant cooldown progression
    * Increased Lucent Beam's casting range and lowered manacost slightly
    * Improved cast range on Expulsion and Fire Storm
    * Improved Ravage a little (it became slightly less effective with the Impale recodes)
    * Reverse Polarity's cooldown is now the same on all levels
    * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
    * Removed true sight from Spin Web
    * Added some extra movement bonus on higher level Spin Web
    * Improved Keeper of the Light's movement speed
    * Improved Storm Spirit's base armor
    * Lowered Mirror Image's cooldown slightly
    * Improved slow on Drunken Haze
    * Improved movement bonus on Witchcraft
    * Lowered Searing Arrows' cooldown
    * Improved Reaper's Scythe's leveling a bit
    * Changed Purification's damage type to Pure
    * Lowered Axe's starting Agility and increased his starting Strength
    * Lowered Death Coil's cooldown
    * Improved Undying's base armor
    * Improved Meepo's base Strength
    * Rebalanced Pit of Malice
    * Increased AOE on Firestorm
    * Reduced the search area for Omnislash
    * Changed Bloodrage's stats a bit
    * Lowered level 1 Mana Void's manacost
    * Lowered Exorcism's damage return threshold and cooldown
    * Restored Bone Fletcher's old Wind Walk speed bonus
    * Lowered Geminate's attack cooldown
    * Slightly improved how Medusa's Purge levels

    Item Changes:
    -------------
    * Redesigned Eul's Scepter of Divinity
    * Redesigned Orchid Malevolence
    * Redesigned Guinsoo's Scythe of Vyse
    * Added cooldown to Bottle usage and reduced its sell cost
    * Bottle is in full state at all the side shops once again
    * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
    * Added Hyperstone to the Goblin Shop
    * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
    * Reduced price on Ultimate Orb
    * Added Ring of Health to the Goblin Shop
    * Added Quarterstaff to the Goblin Shops
    * Increased Perseverance's damage from 7 to 10
    * Added Javelin to the Goblin Shops
    * Removed the stack restriction on Shiva's Guard
    * Improved Vanguard a little
    * Changed Lothar's Edge's recipe and stats
    * Reduced Vladmir's Offering recipe cost
    * Reduced Linken's Sphere's cooldown
    * Removed stacking restriction from Bloodstone and improved its stats
    * Improved Helm of the Dominator damage from 10 to 20
    * Improved Oblivion Staff mana regen by 25%
    * Quarterstaff price reduced
    * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
    * Reduced Void Stone's cost by 25 gold
    * Improved casting range per level of Dagon upgrade
    * Improved Sange and Yasha
    * Removed Flying Courier Mana and gave it a Mana base upgrade ability
    * Wards now require 5 mana to be placed
    * Reduced animation time and cooldown on Manta Style
    * Ring of Health's regeneration increased by 1

    Neutral Related:
    ----------------
    * Change some of the Scourge's top left forest area
    * Changed the locations and distribution of neutral creep camp groups
    * Fixed neutral spawn times in various modes
    * Reworked the trees and pathing near the small Sentinel creep camp
    * Increased neutral creep Centaur's aura by 5%
    * Added an Alpha Wolf with a command aura in the wolves' creep camp
    * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
    * Added a new ancient creep camp group (Jungle Stalkers)
    * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
    * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
    * Changed the Furbolg's Stomp to a Clap
    * Improved Satyr Hellcaller's Unholy Aura
    * Neutral Ogre no longer autocast Frost Armor
    * Changed the location of some of the Scourge creep camps
    * Redid neutral creep spawner code for some optimizations

    Bug Fixes:
    -----------
    * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
    * Fixed Land Mines to properly detect floating heroes
    * Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
    * Fixed some bugs with Wild Axes
    * Fixed some color issues on the load screen (kunkka)
    * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
    * Fixed Dark Rift from initiating cooldown when cast incorrectly
    * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
    * Fixed Last Word triggering off of Linken's Sphere's usage
    * Fixed Berserker Rage triggering Essence Aura
    * Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
    * Fixed Javelin's odds being slightly off
    * Fixed an issue with the Cheese drop from Roshan
    * Fixed an issue with Forest Troll High Priest's pathing scale
    * Fixed some text display problems when viewing replays (thanksDonTomaso)
    * Fixed a very minor bug with Elder Form's duration
    * Fixed Armlet of Mordiggian's recipe cooldown
    * Fixed typo on Psi Blades
    * Fixed some creep death time discrepancies (188461)
    * Fixed a very minor bug with the damage mechanism on Shukuchi
    * Fixed a display bug with Mode Random
    * Fixed a possible abuse with Helm of the Dominator
    * Fixed Overload from using its charge when attacking an allied unit
    * Fixed Last Word from turning off Electric Rave

    Others:
    -------
    * Remade Invoker as promised in 6.49
    * Added a new game mode -singledraft or -sd (swiss)
    * Improved Sentinel creep pathing on top Sentinel lane
    * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
    * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
    * Added a new experimental command -ah
    * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
    * Changed how the secondary shops work. You can now see their location and click them while in fog.
    * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
    * -roll now shows the range the person entered (188889)
    * Added a new command -clear to clear game messages from your screen
    * Reduced model size and changed the look of the non-ancient Golems
    * Added a new command -apm to show your actions per minute
    * Couriers can now disassemble items (161180)
    * Added text descriptions for power ups (68307)
    * Delayed the creep spawn time by 30 seconds in -vr
    * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
    * Centered swap request notice is given to a player (182779)
    * Added -afk that displays how long each player has been idle for
    * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
    * Necronomicon icon now changes per level (190183)
    * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
    * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
    * Added new tooltip text on items showing if they can be disassembled
    * Improved tooltip for observer wards to detail the stock mechanics
    * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
    * Added a new command -swapall to request to swap for any hero (175040)
    * Improved Shackles caster effect
    * Added an additional constant (7) Mana regeneration to Fountains
    * Removed replenish interval from buying Clarity Potion (like tangos now)
    * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
    * Improved Electric Rave icon (169997)
    * Improved Luna's orb warning message (113338)

    A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

    Thanks to the following beta testers for their help:
    2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legions, Calf85, Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone, Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii, Disrup3, EastyMoryan, esby, Eldorquo, EnderX, Evil-Zergling, Exetasi, Exy, Fellower_of_Odin, Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor, Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios, Jmesch04, Ki-HunterKiller, kugelkind, landonmullet, Loki57, LulaLula, Mago-Merlino, Malakal, McGrady, Minotaar, Moimucus, Nova, PharadoX, phssy_galore, ptdprac, PudgeIsAPirate, Quicksilva, Redial2, Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas, sketch-e, Sledgehmr, Slopy, spielkind, sSerenity, StokesII, Tarano, Terrorblaze, Thermald, The_Intimidator, TimeToParty, tinfoiltank, Tinker, Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike, unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch, the_white_mage, Y0UR, Zagruss, Zarent, Zethal



    Re: DotA Allstars

    Tim | Misfit - 13.05.2008, 17:51


    Der vollständigkeit halber:

    Mein Razor Guide



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



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    DoTa DH what imba and crappy heroes u had !?! - HaNNiBaL (Dienstag 22.05.2007)