New host version

VGA Planets Headquarter
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Locutus - Anonymous - mivorari
  • Forum: VGA Planets Headquarter
  • Forenbeschreibung: Discuss with all planeteers about your games and VGAP3 or VGAP4 in generell !
  • aus dem Unterforum: News
  • Antworten: 4
  • Forum gestartet am: Mittwoch 08.06.2005
  • Sprache: englisch
  • Link zum Originaltopic: New host version
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 25 Tagen, 49 Minuten
  • Alle Beiträge und Antworten zu "New host version"

    Re: New host version

    Locutus - 09.09.2005, 14:56

    New host version
    New host version is available.

    One one of the most interesting things is the computer player! since this version there wasn´t a cplayer.
    You can mix human player commands with the cplayer!



    Re: New host version

    Anonymous - 21.12.2005, 15:31

    New Host Version
    Dec 20th, 2005

    What is new in Host.exe Version 4.000.195

    New: When a planet explodes due to stress all natives die

    New: Only Birds can use Transphased World Crusher Exotic Tech

    New: Option to turn off Hacker Droids using HCONFIG

    New: Small weapon power against shields increased from 50% to 75% effective

    New: Heavy orbital bombardment will kill at least 1 crew on the base.

    New: Heavy orbital bombardment will kill at least 1 troop on the base.

    New: Bases with an attack mode of peaceful get a 20 point growth rate bonus,
    reduces crime by 1 and increases happiness by 1 point.

    New: Attack mode 4 ( Crush Kill Destroy ) and mode 5 (Capture ) case a 2
    point drop in happiness

    New: New ships are loaded with ORD, if the base has enough ord to fill the
    ship, to stop the base from loading ord set the command code to NOO

    New: New ships are loaded with repair units, if the base has enough repair
    units to fill the ship, to stop the base from loading repair units ( and ord
    ) set the command code to NOO

    New: The amount of happiness lost due to an enemy holding prisoners is based
    on the percentage of population that the enemy is holding. If they are
    holding more than 20% of your population you can loose 50 happy points on
    30% of your bases.

    New: If you send lots of unhappy colonists into space the happiness of
    landing colonists will over time decrease if you send lots of happy
    colonists into space the happiness of landing colonists will increase.

    New: If a base holding prisoners is the victim of an enemy blockade the
    prisoners will escape and form a new attack base on the planet.

    New: Ships start out with their sand casters, ion weapons and super weapons
    on by default

    New: You will no longer receive a message that tells you where your
    prisoners are being held

    Fixed: A.I. has the power to transfer too much money from a base to the
    central bank

    Fixed: A.I. overloading life pods with more than 400000 colonists

    Fixed: A.I. building mostly speed 13 ships

    Fixed: A.I. turning all the Duranium into repair units

    Fixed: A.I. setting the factory supply build orders to 100 when it has more
    than 100 factories.

    Fixed: A.I building a second repair plant

    Fixed: A.I. only increasing 1 tech level at a time when it has the money to
    do many at once

    Fixed: A.I. using worst parts first instead of best parts first

    Fixed: A.I. building training centers on home world and hurting growth rate.

    Fixed: A.I. only building 1 city per turn, even when the base has the
    supplies and money to build more

    Fixed: A.I. sending pods of colonists on very long and dangerous pod boost
    trips.



    Re: New host version

    mivorari - 31.08.2006, 20:36


    We are now at version 4.000.197



    Re: New host version

    Locutus - 31.08.2006, 21:44


    There wasn´t much traffic in the last month here. I was a few weeks in hospital, so i haven´t update the site.



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    Natives - gepostet von mivorari am Sonntag 17.12.2006
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    Sense of the game - gepostet von Locutus am Sonntag 16.07.2006



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