Verfügbare Informationen zu "why not make a a2 patch"
Qualität des Beitrags: Beteiligte Poster: Tiger - Matthew - [DD]Andre - [DD]Trip - [DD]Flo - Freyr Forenurl: Klick Forenbeschreibung: Back to the Clan Homepage aus dem Unterforum: Star Trek: Armada 2 Antworten: 9 Forum gestartet am: Sonntag 15.04.2007 Sprache: englisch Link zum Originaltopic: why not make a a2 patch Letzte Antwort: vor 15 Jahren, 6 Monaten, 17 Tagen, 2 Stunden, 32 Minuten
Alle Beiträge und Antworten zu "why not make a a2 patch"
Re: why not make a a2 patch
Tiger - 20.08.2007, 15:40why not make a a2 patch
IT HAS COME TO MY ATTENTION FOR MANY YEARS PEOPLE HAVE BEEN MAKING MODS AND UPDATES LIKE NEW SHIPS IMPROVED SHIPS AND BASES PLANETS WITH PROTECTION NEW INTERFACE DESIGNS ETC ETC
OK MAKING A PATCH IS NOT EASY BUT IM SURE ITS NOT THAT DIFFICULT ASWELL
I THINK THE HARDEST PART WOULD BE TO EVEN THE GAME OUT SO WEE WOULD NEED MANY PPLS INPUT INTO THIS SUCH AS WITCH SHIPS TO IMPROVE BASES WITCH FIRE FASTER AND LONGER DISTANCES TO BE HONEST PPL LIKE PICARD AND STEVE MAY NOT WANT TO PLAY SUCH A PATCH BECOUSE IT WOULD THROW THERE BUILDS INTO CHAOS
THOUGH IF ENOUGH PPL CONTRIBUTED INTO IT IM SURE WEE COULD COME UP WITH SOMTHING THAT ALL PPL WOULD BE HAPPY WITH
THIS HAS BEEN TRYED B4 WITH THE LIKES OF THE 2.5 BETA PATCH IVE NEVER TRYED IT BUT I WILL SOON
ALL WEE WOULD HAVE TO DO IS CHOOSE WITCH SHIPS TO INTRODUCE WITCH MODS AND IM SURE THERES SOME 1 OUT THERE WITH THE SKILL TO MAKE A AUTO INSTALLER FOR THEM ALL
IF WEE WHERE TO INTRODUCE THESE MODS IM SURE IT WOULD BE A WHOLE NEW GAME WELL IT WOULD BE THE CLOSEST THING TO ARMADA 3 THAT WEE ARE GONNA GET
ANY INFO ABOUT THIS IS WELCOME TELL ME IF YOU LIKE THE IDEA OR NOT AND PLZ GIVE SOME REASONS WHY ITS GOOD OR BAD
BECOUSE THIS IS SOMTHING IVE BEEN LOOKING INTO FOR A WHILE AND WITH THE RIGHT PPL'S HELP AND INPUT IM SURE WEE COULD MAKE A2 FUN AGAIN
FOR THOSE OF YOU THAT ARE NOT AWARE OF THE MODS AND UPDATES LOOK HERE AND SEE FOR YOURSELF IM SURE THERES PLENTY WEE CAN USE http://armada2.filefront.com/files/Armada_2;16index
Re: why not make a a2 patch
Matthew - 20.08.2007, 19:56
Really improving the ships is a bad ider i mean the ships are ok at the moment we dont want to make all the ships stronger we should look to make acompletly new version for a2 new ships new stations new upgrades next graphics.
Kinda like an a3 players version
Re: why not make a a2 patch
[DD]Andre - 21.08.2007, 11:48
Why some1 dont post that project into a2filefront forum ?
ARMADA 3 - some1 interested to help us to make a completly new game...
or somethin - alone we cant get it - we need help from experts
Re: why not make a a2 patch
[DD]Trip - 21.08.2007, 13:46
Ok the problem with a patch is that every online player had to use it or people couldnt play which each other any longer.
There were several attempts like this, obviously no one suceeded.
There will never be an armada 3, because Activsion has the rights to the Armada name (most likely).
The rights to do nu games, has now Bethesda. We have to wait and see what happens...
:big_schaukelstuhl
Doing an armada 3 like mod ... hmm there were several attempts as well....
Re: why not make a a2 patch
[DD]Flo - 24.08.2007, 12:27good idea
yeah thats a good idea
its not easy to do this
but i often tried to change my own armada 2
and ... its not soooo difficult
i would help you to do a patch - mod - or somethin
Re: why not make a a2 patch
[DD]Andre - 26.08.2007, 16:06
If some1 can give me programms to make a mod - or a link to download
i will try it - cause i have a little bit knowledge about programing
:big_book
Re: why not make a a2 patch
Freyr - 07.09.2007, 20:58
I have raised this in the past. I personally could fix most of the game bugs (aka- the ones used as cheats) in A2 and take the game to a new level. As I am now an admin on A2files and I am fairly well known in the modding world I could probably get some support for the development from other prominent modders.
However, at the very least a significant number of people would have to be willing to use it. Until I see that, I am not going to devote a lot of time to something thats not going to get used and I will continue to push the boundaries of what you can upgrade in a stock installation.
Re: why not make a a2 patch
Matthew - 12.09.2007, 11:19
i would use it anything that gets ride of warping stations bug rift and colony trick would be great i would deffently download it.
Re: why not make a a2 patch
Freyr - 12.09.2007, 20:23
[DD]RAdm_Matthew wrote: i would use it anything that gets ride of warping stations bug rift and colony trick would be great i would deffently download it.
The warping stations bug would be quite hard to get rid of (and in fact, it removing it would be of dubious legality) however its of very limited use as most people notice a starbase/turret appearing around their base.
The bug rift and the colony cheat are two very easy ones to fix. Simply exchange the bug rift for a transwarp drive and give the colony ships a special energy cost for using the colony pods. It would still be possible to split the colonization between planets, however it would mean that the most you could do would be spread 1000 colonists around, not an infinite amount.
The problem with ships going through asteroid fields can easily be fixed by making the asteroid field model larger or redesign of the maps in question, and likewise the long standing problem of being able to run ships through the top of the map could be fixed as well simply by a design change to the box at the edge of the map.
Graphics could be improved quite drastically. Most people know of the upgrade project that I started now, however they don't usually realise what you could do by crossing over the line and becoming a mod. Pictures speak louder than words, so I will just say that this is a copy of A2.
Seeing that any change will make you incompatible with everybody else, if your going to change things you may as well go and really change things.
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