[Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

Albion Alliance
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: fab - DanGer - Aische - panachier - Hornster - Corwinna
  • Forum: Albion Alliance
  • Forenbeschreibung: Forum of the Albion Alliance on the Uthgard server.
  • aus dem Unterforum: SC Templates
  • Antworten: 10
  • Forum gestartet am: Samstag 09.09.2006
  • Sprache: englisch
  • Link zum Originaltopic: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
  • Letzte Antwort: vor 16 Jahren, 7 Monaten, 31 Tagen, 22 Stunden, 47 Minuten
  • Alle Beiträge und Antworten zu "[Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%"

    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    fab - 18.08.2007, 14:03

    [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%


    Quote:
    Body:
    Name: Robes of the Magus
    Stufe: 50 Qualität: 100%
    AF: 51 Bonus: 35%
    Herkunft: Dropped/sold by 'Golestandt' in 'Dartmoor' at locs 39k, 59k
    Effekt 1: 27 Intelligence
    Effekt 2: 25 Dexterity
    Effekt 3: 25 Constitution
    Effekt 4: 3 All Magic Skill Bonus
    Nutzen: 96,6

    Arme:
    Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
    Juwel 1: 52 Hits - 99% (Facetted) Blood Essence Jewel
    Juwel 2: 9 Crush Resist - 99% (Polieshed) Fiery Shielding Jewel
    Juwel 3: 9 Slash Resist - 99% (Polieshed) Watery Shielding Jewel
    Juwel 4: 2 Matter Magic - 99% (Unpolished) Dusty Evocation Sigil
    Nutzen: 59,0

    Kopf:
    Imbue Punkte: 32,0 von 28 (99% Qual) Überladen: 50%
    Juwel 1: 7 Dexterity - 99% (Rough) Vapor Essence Jewel
    Juwel 2: 11 Thrust Resist - 99% (Facetted) Airy Shielding Jewel
    Juwel 3: 4 Body Magic - 99% (Flawed) Heated Evocation Sigil
    Juwel 4: 3 Body Resist - 99% (Rough) Dusty Shielding Jewel
    Nutzen: 52,7

    Beine:
    Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
    Juwel 1: 9 Cold Resist - 99% (Polieshed) Icy Shielding Jewel
    Juwel 2: 9 Spirit Resist - 99% (Polieshed) Vapor Shielding Jewel
    Juwel 3: 4 Body Magic - 99% (Flawed) Heated Evocation Sigil
    Juwel 4: 4 Constitution - 99% (Unpolished) Earthen Essence Jewel
    Nutzen: 58,7

    Hände:
    Imbue Punkte: 33,5 von 28 (99% Qual) Überladen: 30%
    Juwel 1: 44 Hits - 99% (Polieshed) Blood Essence Jewel
    Juwel 2: 9 Crush Resist - 99% (Polieshed) Fiery Shielding Jewel
    Juwel 3: 9 Slash Resist - 99% (Polieshed) Watery Shielding Jewel
    Juwel 4: 5 Matter Resist - 99% (Flawed) Earthen Shielding Jewel
    Nutzen: 57,0

    Füsse:
    Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
    Juwel 1: 7 Spirit Resist - 99% (mangelhaft) Vapor Shielding Jewel
    Juwel 2: 9 Heat Resist - 99% (Polieshed) Heated Shielding Jewel
    Juwel 3: 7 Cold Resist - 99% (mangelhaft) Icy Shielding Jewel
    Juwel 4: 3 Matter Magic - 99% (Rough) Dusty Evocation Sigil
    Nutzen: 61,0

    Zweihand:
    Name: Legendary Benthic/Pyroclasmic Magus Staff
    Stufe: 50 Qualität: 99%
    DPS: 0,0 Bonus: 0%
    Herkunft:
    Effekt 1: 30 Dexterity
    Effekt 2: 10 Heat Resist
    Effekt 3: 10 Cold Resist
    Effekt 4: 50 All Focus Bonus
    Nutzen: 60,1

    Hals:
    Name: Exquisite Infernal Black Diamond Necklace
    Stufe: 50 Qualität: 91%
    Bonus: 30%
    Herkunft: Dropped/sold by 'Kodo' in 'Darkness Falls' at locs 28k, 15k
    Effekt 1: 7 Thrust Resist
    Effekt 2: 7 Body Resist
    Effekt 3: 48 Hits
    Effekt 4: 7 Energy Resist
    Nutzen: 54,0

    Umhang:
    Name: Cloak of the Earth
    Stufe: 50 Qualität: 100%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
    Effekt 1: 8 Crush Resist
    Effekt 2: 8 Slash Resist
    Effekt 3: 8 Thrust Resist
    Effekt 4: 16 Hits
    Nutzen: 52,0

    Juwel:
    Name: Gem of Spirit Abhorrent
    Stufe: 40 Qualität: 90%
    Bonus: 0%
    Herkunft: Dropped/sold by 'pygmy goblin' in 'Lyonesse' at locs 39k, 34k
    Effekt 1: 7 Energy Resist
    Effekt 2: 7 Body Resist
    Effekt 3: 7 Heat Resist
    Effekt 4: 7 Matter Resist
    Nutzen: 56,0

    Taille:
    Name: Grymkins Magic Belt
    Stufe: 50 Qualität: 96%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Grymkin' in 'Lyonesse' at locs 17k, 30k
    Effekt 1: 3 Matter Magic
    Effekt 2: 15 Quickness
    Effekt 3: 16 Constitution
    Effekt 4: 15 Dexterity
    Nutzen: 45,8

    Rechter Ring:
    Name: Ring of the Obsidian
    Stufe: 50 Qualität: 100%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
    Effekt 1: 18 Intelligence
    Effekt 2: 9 Spirit Resist
    Effekt 3: 9 Energy Resist
    Nutzen: 48,1

    Linker Ring:
    Name: Ring of the Pumice
    Stufe: 50 Qualität: 100%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
    Effekt 1: 18 Piety
    Effekt 2: 9 Matter Resist
    Effekt 3: 9 Body Resist
    Nutzen: 36,0

    Rechtes Handgelenk:
    Name: Bracer of the Stout
    Stufe: 50 Qualität: 95%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Penn' in 'Dartmoor' at locs 28k, 32k
    Effekt 1: 30 Constitution
    Effekt 2: 16 Hits
    Effekt 3: 6 Matter Resist
    Nutzen: 36,1

    Linkes Handgelenk:
    Name: Bracer of Astute Deduction
    Stufe: 50 Qualität: 95%
    Bonus: 35%
    Herkunft: Dropped/sold by 'Tolukin' in 'Dartmoor' at locs 33k, 61k
    Effekt 1: 30 Intelligence
    Effekt 2: 24 Hits
    Effekt 3: 6 Energy Resist
    Nutzen: 38,1

    Imho +Mindmagic won't have any effect. It is absolutely similar to the Pacification Specline of the Healer and only has spells with fix values.



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    DanGer - 18.08.2007, 15:22


    wont + str help caster when ganked by assassin-classes with /str-debuff poison?



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    Aische - 18.08.2007, 16:13


    When using dragondrops you really should use a MP set or at least a few MP
    parts to cap str and powerpool. Another thing...due to many items in Albion
    having heat/cold resists on them, it could be better to use a legendary matter
    or spirit staff.



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    fab - 18.08.2007, 17:00


    Coldstaff users can debuff cold-resist instantly what should work quite nice with reaver assisttrains.

    Str debuffs can debuff your value under your standard value (unbuffed) what is wrong on Uthgard, as far as i know normally you can not be debuffed under your basic value.



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    Aische - 18.08.2007, 18:23


    The debuff of the staff lasts for about 5seconds, because the debuff duration
    is afflicted by resistances. Using a 331DD staff charge is far more beneficial
    than empowering the reavers procstyle for a few seconds.

    You can be debuffed under your basic value on live. Not much, but if you
    get buffsheared and str debuffed you will be slowed down or maybe even
    stand if you got a field ballista with you.



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    panachier - 19.08.2007, 01:11


    i still think using legendary staves is not a very good choice...

    it's just a light in the darkness that means "kill me i am a caster"

    maybe better to switch if you wanna use charge.

    for the reaver assist train, maybe they should equip legendary wapons ... it's what i was thinking about when i build template. but classic wapons were better.

    now that debuffs works better i should try again



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    Hornster - 19.08.2007, 08:29


    I think u will recognize a caster even if he wears a classic staff, just look at the armor or at his casting effects and you will fastly recognize his class, so it's no matter of the staff at all :)



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    Corwinna - 20.08.2007, 23:22


    no offence but a crappy template.....could post a random 3 that are better :D



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    fab - 24.08.2007, 11:10


    Well if you want to use a legendary staff this template fits perfectly, if not of course you will be able to do one with more utility. The only question is: What for? +Mindmagic is senseless, Str/Qui also. And Powerpool-Cap will give you the ability of casting maybe once more... *yay*



    Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%

    panachier - 24.08.2007, 13:58


    mind is useful if you wanna charm pet if i'am not wrong...but you can switch



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