Battlefield 2 1.2 Patch

www.isikforum.de.ms yeni forum adresimiz..sizleri bekleriz... www.isikforum.de.ms
Verfügbare Informationen zu "Battlefield 2 1.2 Patch"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: aslan4
  • Forum: www.isikforum.de.ms yeni forum adresimiz..sizleri bekleriz... www.isikforum.de.ms
  • Forenbeschreibung: www.isikforum.de.ms -FORUM ADRESIMIZ YENILENDI..ARTIK BURDAN DEVAM EDIYORUZ :) www.isikforum.de.ms
  • aus dem Unterforum: Oyun Yamaları - Güncelleme Dosyaları
  • Antworten: 1
  • Forum gestartet am: Donnerstag 07.06.2007
  • Sprache: türkisch
  • Link zum Originaltopic: Battlefield 2 1.2 Patch
  • Letzte Antwort: vor 16 Jahren, 10 Monaten, 26 Tagen, 7 Stunden, 8 Minuten
  • Alle Beiträge und Antworten zu "Battlefield 2 1.2 Patch"

    Re: Battlefield 2 1.2 Patch

    aslan4 - 09.06.2007, 00:18

    Battlefield 2 1.2 Patch
    Battlefield 2 için dev bir yama daha sunuldu. Bu 1.2 yaması oyuna çok fazla sayıda geliştirme getiriyor. Bazı önemli değişiklikler; oyunda Commander statüsündeki oyunculara yeni UAV görüntüsü sağlanıyor, ara sıra çıkan kırmızı ve mavi bayraklardaki isim sorunları düzeltiliyor. Ayrıca bu yama Special Forces eklentisini oynayanlar için kesinlikle öneriliyor.

    Release Notes:

    SPECIAL FORCES AND THE PATCH
    - It is very important to remember that the Special Forces executable is an earlier version of the game.
    If you have purchased Special Forces after you have installed the patch, you will need to reinstall patch 1.2 after installing Special Forces.

    BUG FIXES & GAMEPLAY TWEAKS
    - Dolphin Diving is no longer possible
    - Players can no longer jump and shoot at the same time
    - "Prone Spamming" is now fixed
    - "Sprint exploit" is now fixed
    - Helicopter now carry 8 missiles rather than 14
    - TV-Guided missile now have a shorter range
    - Damage decreased from M134
    - Hit points on all air vehicles has been reduced
    - AA missile lock has been improved
    - All support kit weapons have been adjusted
    - All Sniper rifles have been adjusted
    - Sa80 has been adjusted
    - G3A3 has been adjusted
    - Reload while sprinting has been enabled
    - Medic defibrillator paddles have been adjusted. They now reload while not in use.
    - SCAR-L reload sound has been fixed
    - Server setting to allow friendly fire to be off on mines without affecting other weapons.
    - Server search filters now work properly
    - All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G" key.
    - Mines can no longer be destroyed with other explosives
    - Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
    - Flash bang effect radius decreased
    - Added unlocks for Sniper and AT kits
    - Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
    - Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
    - Fixed a bug whereby non-xpack mods cannot use xpack shaders.
    - Fixed bug in TV guided missiles of Havoc helicopter
    - The LAV25 no longer shoots through penetrable materials.
    - Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
    - Performance gain found in static mesh rendering.
    - Detonation radius from grenade launcher explosions has been reduced.
    - Grenade launcher projectiles now have a minimum distance.
    - Decreased Flashbang count from 4 to 3
    - Replaced the existing Czech Flag with the correct one in the front end

    EXPANSION OF RANKS
    - Ranks have now been expanded to allow for players to rank up to General

    NEW FEATURE

    VISIBLE UAV
    - The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.

    KNOWN ISSUE

    ATI CROSSFIRE CARDS
    - Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).

    IMPORTANT MESSAGE REGARDING BATTLEFIELD 2: EURO FORCE AND MULTIPLAYER
    - All three Battlefield 2: Euro Force levels are configured for singleplayer as well as 16 and 32 players multiplayer. 64 players multiplayer is not supported.
    http://largedownloads.ea.com/pub/patches/bf2_patch_1.2.exe



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum www.isikforum.de.ms yeni forum adresimiz..sizleri bekleriz... www.isikforum.de.ms

    Resident Evil 3: Nemesis - gepostet von aslan4 am Donnerstag 07.06.2007



    Ähnliche Beiträge wie "Battlefield 2 1.2 Patch"

    WoW: Neuer Content-Patch angekündigt - Mo (Donnerstag 12.07.2007)
    Neuer Content-Patch angekündigt - Akrilak (Freitag 13.07.2007)
    Patch 1.90b in den USA - Mersalla (Freitag 20.07.2007)
    Patch - Capone21 (Donnerstag 12.07.2007)
    Strafrecht in der VR China und Infos zum Todesstrafenkatalog - ABAS (Dienstag 12.10.2010)
    Great Invasions Patch 1.07b - psmatt (Donnerstag 12.07.2007)
    AGEOD's American Civil War Patch 1.05G - psmatt (Donnerstag 12.07.2007)
    Silent Hunter 4 Patch 1.3 - psmatt (Donnerstag 12.07.2007)
    Sin die neuen Sulky/Gig von Hansmeier besser? - Klitzeklein (Donnerstag 21.02.2008)
    nächster patch!? - Achaon (Donnerstag 12.07.2007)