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Qualität des Beitrags: Beteiligte Poster: Postman Forum: Pro Game Zone Forenbeschreibung: Wir sind umgezugen zu progamerzonev2.dl.am aus dem Unterforum: Mods Antworten: 1 Forum gestartet am: Sonntag 27.05.2007 Sprache: deutsch Link zum Originaltopic: SANEX A-Life Mod Letzte Antwort: vor 15 Jahren, 9 Monaten, 29 Tagen, 3 Stunden, 42 Minuten
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Re: SANEX A-Life Mod
Postman - 29.05.2007, 14:58SANEX A-Life Mod
SANEX A-Life Mod
Translated to English by Red Rifle.
As you all know the developers of Stalker promised a unique system of life within the game. Things within the Zone must live their own lives. After the release of the game it turned out to be different: things did have a life, but only within specific areas of the Zone. They may escape these areas only under two conditions: 1. They chase something. 2. They are running away from something. Therefore what you have is, on the map Cardon, the dogs not far from the wagon will walk around that area forever until one of the scenarios takes place. I, in my mod, removed these area restrictions for ALL monsters and for some NPCs. What is the result? For example the dogs near the wagon now can walk, for example, to the wounded stalker that is there and eat him. Members of the Zone can now freely roam around the entire map. This gives way to many interesting situations. For example a large brood of dogs, 20 of them, roamed towards the military and attacked them. The same will situations will happen with NPCs. For example we take the Rookie Camp. Before nobody would leave the camp, but now 1-2 stalkers will periodically leave.
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