GM Code List

GM Server
Verfügbare Informationen zu "GM Code List"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: T3h_UnKn0Wn
  • Forum: GM Server
  • Forenbeschreibung: All < GM > Server
  • aus dem Unterforum: Codes
  • Antworten: 1
  • Forum gestartet am: Donnerstag 26.04.2007
  • Sprache: englisch
  • Link zum Originaltopic: GM Code List
  • Letzte Antwort: vor 15 Jahren, 11 Monaten, 2 Tagen, 22 Stunden, 22 Minuten
  • Alle Beiträge und Antworten zu "GM Code List"

    Re: GM Code List

    T3h_UnKn0Wn - 26.04.2007, 21:47

    GM Code List
    ==================
    User commands: GM lvl: 0
    ==================
    .acct
    : Syntax: .acct Display the access level of your account.
    ***
    .commands
    : Syntax: .commands Display a list of available commands for your account level.
    ***
    .dismount
    : Syntax: .dismount Dismount you, if you are mounted.
    ***
    .gmlist
    : Syntax: .gmlist Display a list of available Game Masters.
    ***
    .help
    : Syntax: .help $command Display usage instructions for the given $command.
    ***
    .info
    : Syntax: .info Display the number of connected players.
    ***
    .save
    : Syntax: .save Saves your character.
    ***
    .showhonor
    : Syntax: .showhonor Display your honor ranking.
    ***
    .start
    : Syntax: .start Teleport you to the starting area of your character.
    ***
    .lockaccount
    : Syntax: .lockaccount [on|off] Allow login from account only from current used IP or remove this requirement.
    ***



    ==================
    Mod commands: GM lvl 1
    ==================
    .visible
    : Syntax: .visible [0||1] Output current visibility state or make GM visible(1) and invisible(0) for other players.
    ***
    .additem
    : Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
    ***
    .additemset
    : Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
    ***
    .announce
    : Syntax: .announce $MessageToBroadcast Send a global message to all players online.
    ***
    .die
    : Syntax: .die Kill the selected player or creature. If no player or creature selected, it will kill you.
    ***
    .explorecheat
    : Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
    ***
    .gmoff
    : Syntax: .gmoff Disable the prefix for your character.
    ***
    .gmon
    : Syntax: .gmon Enable the prefix for your character.
    ***
    .go
    : Syntax: .go #position_x #position_y #position_z #mapid Teleport to the given coordinates on the specified map.
    ***
    .goname
    : Syntax: .goname $charactername Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.
    ***
    .gps
    : Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
    ***
    .learn
    : Syntax: .learn #parameter Selected character learn a spell of id #parameter. A GM can use .learn all if he wants to learn all default spells for Game Masters, .learn all_lang to learn all languages, and .learn all_myclass to learn all spells available for his class (Character selection in these cases ignored).
    ***
    .learnsk
    : Syntax: .learnsk #skillId #level #max Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.
    ***
    .levelup
    : Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
    ***
    .modify
    : Syntax: .modify $parameter $value Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.
    ***
    .modify aspeed
    : Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
    ***
    .modify bit
    : Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
    ***
    .modify bwalk
    : Syntax: .modify bwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #speed may range from 0.1 to 10.
    ***
    .modify energy
    : Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
    ***
    .modify faction
    : Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
    ***
    .modify money
    : Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
    ***
    .modify hp
    : Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
    ***
    .modify mana
    : Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
    ***
    .modify rage
    : Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
    ***
    .modify scale
    :
    ***
    .modify speed
    : Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
    ***
    .modify spell
    :
    ***
    .modify swim
    : Syntax: .modify swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
    ***
    .namego
    : Syntax: .namego $charactername Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.
    ***
    .recall
    : Syntax: .recall Teleport you to the place where you have been before using the .tele command.
    ***
    .reload
    : Not yet implemented.
    ***
    .revive
    : Syntax: .revive [$playername] Revive specified or selected player. If no player is selected, it will revive you.
    ***
    .taxicheat
    : Syntax: .taxicheat #flag Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Use a #flag of value 1 to add access, use a #flag value of 0 to remove access. Visited taxi nodes sill accessible after removing access.
    ***
    .unlearnsk
    : Syntax: .unlearnsk #parameter Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.
    ***
    .maxskill
    : Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
    ***
    .whispers
    : Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
    ***
    .goobject
    : Syntax: .goobject #object_guid Teleport your character to gameobject with guid #object_guid
    ***
    .lookuptele
    : Syntax: .lookuptele $substring Search and output all .tele command locations with provide $substring in name.
    ***
    .playsound
    : Syntax: .playsound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...
    ***
    .saveall
    : Syntax: .saveall Save all characters in game.
    ***
    .money
    : Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
    ***
    .speed
    : Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.
    ***



    ==================
    Mod commands: GM lvl 2
    ==================
    .moveobject
    : Syntax: .moveobject #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
    ***
    .addmove
    : Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
    ***
    .AddSpawn
    : Not yet implemented.
    ***
    .addspw
    : Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.
    ***
    .changelevel
    : Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.
    ***
    .delete
    : Syntax: .delete Delete the selected creature from the world.
    ***
    .demorph
    : Syntax: .demorph Demorph the selected player.
    ***
    .displayid
    : Syntax: .displayid #displayid Change the model id of the selected creature to #displayid.
    ***
    .factionid
    : Syntax: .factionid #factionid Set the faction of the selected creature to #factionid.
    ***
    .guid
    : Syntax: .guid Display the GUID for the selected character.
    ***
    .item
    : Syntax: .item #guid #amount Add the given amount #amount of the item with a GUID of #guid to the selected vendor.
    ***
    .itemmove
    : Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
    ***
    .itemrmv
    : Syntax: .itemrmv #guid Remove the given item with a GUID of #guid from the selected vendor.
    ***
    .kick
    : Syntax: .kick [$charactername] Kick the given character from the world. If no character name provide then selected player (except self) will be kicked.
    ***
    .name
    : Syntax: .name $name Change the name of the selected creature or character to $name. Command disabled.
    ***
    .npcflag
    : Syntax: .npcflag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
    ***
    .prog
    : Syntax: .prog Teleport you to Programmers Island.
    ***
    .setmovetype
    : Syntax: .setmovetype [#creature_guid] stay/random/way Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existed waypoints for creature will be removed from database. If creature is dead then movement type will aplied at creature respawm.
    ***
    .run
    : Syntax: .run #flag Enable or disable running movement for a selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.
    ***
    .subname
    : Syntax: .subname $Name Change the subname of the selected creature or player to $Name. Command disabled.
    ***
    .ticket
    : Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
    ***
    .delticket
    : Syntax: .delticket all .delticket #num .delticket $character_name all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
    ***
    .gocreature
    : Syntax: .gocreature #creature_guid Teleport your character to creature with guid #creature_guid.
    ***
    .targetobject
    : Syntax: .targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
    ***
    .delobject
    : Syntax: .delobject #go_guid Delete gameobject with guid #go_guid.
    ***
    .pinfo
    : Syntax: .pinfo [$player_name] [rep] Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.
    ***
    .turnobject
    : Syntax: .turnobject #goguid Set for gameobject #goguid orientation same as current character orientation.
    ***
    .spawndist
    : Syntax: .spawndist #dist Adjust spawndistance of selected creature to dist.
    ***
    .spawntime
    : Syntax: .spawntime #time Adjust spawntime of selected creature to time.
    ***



    ==================
    Administrator commands: GM lvl 3
    ==================
    .addgo
    : Syntax: .addgo #id Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject.
    ***
    .cooldown
    : Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
    ***
    .lookupquest
    : Syntax: .lookupquest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.
    ***
    .addweapon
    : Not yet implemented.
    ***
    .allowmove
    : Syntax: .allowmove Enable or disable movement for the selected creature.
    ***
    .anim
    : Syntax: .anim #emoteid Play emote #emoteid for your character.
    ***
    .aura
    : Syntax: .aura #spellid Add the aura from spell #spellid to your character.
    ***
    .bank
    : Syntax: .bank Show your bank inventory.
    ***
    .createguild
    : Syntax: .createguild $GuildName $GuildLeaderName Create a guild named $GuildName with the player $GuildLeaderName as leader.
    ***
    .distance
    : Syntax: .distance Display the distance from your character to the selected creature.
    ***
    .emote
    : Syntax: .emote #emoteid Make the selected creature emote with an emote of id #emoteid.
    ***
    .gameobject
    : Syntax: .gameobject #id Add a game object from game object templates to the world at your current position using the #id.
    ***
    .getvalue
    : Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.
    ***
    .hidearea
    : Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
    ***
    .hover
    : Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
    ***
    .linkgrave
    : Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
    ***
    .loadscripts
    : Syntax: .loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
    ***
    .Mod32Value
    : Syntax: .Mod32Value #field #value Add #value to field #field of your character.
    ***
    .morph
    : Syntax: .morph #displayid Change your current model id to #displayid.
    ***
    .neargrave
    : Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
    ***
    .NewMail
    : Syntax: .NewMail #flag Send a new mail notification with flag #flag.
    ***
    .npcinfo
    : Syntax: .npcinfo Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
    ***
    .npcinfoset
    : Syntax: .npcinfoset TODO: Write me.
    ***
    .object
    : Syntax: .object #displayid $save Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database.
    ***
    .QNM
    : Syntax: .QNM #flag Query next mail time with flag #flag.
    ***
    .security
    : Syntax: .security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5.
    ***
    .setvalue
    : Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.
    ***
    .showarea
    : Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
    ***
    .standstate
    : Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid.
    ***
    .transport
    : Not yet implemented.
    ***
    .unaura
    : Syntax: .unaura #spellid Remove aura due to spell #spellid from your character.
    ***
    .unlearn
    : Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
    ***
    .update
    : Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.
    ***
    .wchange
    : Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensitiy of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
    ***
    .worldport
    : Syntax: .worldport #map #position_x #position_y #position_z Teleport to the given coordinates on the specified continent (map).
    ***
    .reset
    : Syntax: .reset level Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. .reset spells Removes all non-original spells from spellbook. .reset stats Resets(recalculate) all stats of the targeted player to their original values at current level. .reset talents Removes all talents of the targeted player.
    ***
    .shutdown
    : Syntax: .shutdown seconds
    ***
    .cshutdown
    : Syntax: .cshutdown Cancels shuttdown
    ***
    .goxy
    : Syntax: .goxy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
    ***
    .lookupitem
    : Syntax: .lookupitem $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.
    ***
    .lookupcreature
    : Syntax: .lookupcreature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.
    ***
    .lookupskill
    : Syntax: .lookupskill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.
    ***
    .idleshutdown
    : Syntax: .idleshutdown #delay|cancel Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.
    ***
    .banaccount
    : Syntax: .banaccount $name Ban account $name (can be viewed by players by using the .pinfo command) and kick affected players currently logged in.
    ***
    .banip
    : Syntax: .banip #ip Bans logging into the server from computers with the provided IP address, and kicks all affected players.
    ***
    .unbanaccount
    : Syntax: .unbanaccount $name Unban account $name.
    ***
    .unbanip
    : Syntax: .unbanip #ip Unban provide IP address.
    ***
    .addquest
    : Syntax: .addquest #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
    ***
    .lookupspell
    : Syntax: .lookupspell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.
    ***
    .respawn
    : Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
    ***
    ..lookupobject
    : Syntax: .lookupobject $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
    ***
    ..listcreature
    : Syntax: .listcreature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
    ***
    ..listobject
    : Syntax: .listobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
    ***
    ..listitem
    : Syntax: .listitem #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
    ***
    .lookupitemset
    : Syntax: .lookupitemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.
    ***
    .addgrave
    :
    ***



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum GM Server



    Ähnliche Beiträge wie "GM Code List"

    List der aktuellen Raidpunkte - Gendelf (Mittwoch 07.11.2007)
    List of movies i must remember to download - tic (Montag 12.02.2007)
    Code für Buttons - Anonymous (Mittwoch 30.11.2005)
    mitgliederliste - list of members - x-track (Dienstag 19.12.2006)
    28. Spieltag - zepy02 (Freitag 01.02.2013)
    code - Elchi (Dienstag 21.08.2007)
    Frage:Freunde Code - Anonymous (Dienstag 29.11.2005)
    De Davinci Code Sakrileg - marvpunk (Mittwoch 07.06.2006)
    Selling list / Diez - schrotti (Montag 16.01.2006)
    Defense list and instructions - Shadowace (Montag 02.07.2007)