Rundheim 1vs1

European State Army | Forum
Verfügbare Informationen zu "Rundheim 1vs1"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: {ESA}Konigstiger
  • Forum: European State Army | Forum
  • Forenbeschreibung: Welcome to the official ESA Forum
  • aus dem Unterforum: Mapping & Editing
  • Antworten: 1
  • Forum gestartet am: Donnerstag 29.03.2007
  • Sprache: englisch
  • Link zum Originaltopic: Rundheim 1vs1
  • Letzte Antwort: vor 17 Jahren, 21 Tagen, 6 Stunden, 57 Minuten
  • Alle Beiträge und Antworten zu "Rundheim 1vs1"

    Re: Rundheim 1vs1

    {ESA}Konigstiger - 04.04.2007, 10:06

    Rundheim 1vs1
    current version: 1.0
    last post update: 2006/12/09

    gametype: skirmish/multiplayer
    number of players: 2
    map size: 256 x 160



    map description:The german garrison in Rundheim near the belgium border has one weak point. Their ammo dump lies outside of the town, though inside a wetland. Taking this depot by assault will give the allies an advantage for further advancing in this region.



    download:

    dev-version [8.9 MB]: http://files.filefront.com/2p_rundheim_v10zip/;6329133;;/fileinfo.html
    sga-version [9.0 MB]: http://files.filefront.com/2p+rundheim+v10sga/;6329342;;/fileinfo.html

    how to play:

    method 1 (recommended till CoH 1.4):
    - download the dev-version (multiple files)
    - unzip all files to PATH_WHERE_YOU_HAVE_COH_INSTALLED \WW2\Data\Scenarios\mp (missing folders may have to be created)
    - create shortcut of CoH game and add -dev to the target line (open properties dialog of shortcut)
    - start the game with your shortcut

    method 2 (not recommended till CoH 1.4 due to missing images and multiplayer crash):
    - download the sga-version (single file)
    - copy file to My Documents\Company of Heroes\WW2\Scenarios (missing folders may have to be created)
    - start the game like ever

    -----------------------------------------------------------

    developer notes:

    The way the ressource points are laid out was intended (+16 munition vs +5 fuel, you have the choice; but be aware, the one who gets the middle point can easily cut you off from your supply).
    A muddy road dividing the map can be used by vehicles for fast crossing from the ammo dump to the railroad track switch (use it to your advantage).
    The map itself favours tier 2 units due to swampy regions (especially at-guns cannot be flanked easily). But tanks are still possible and dangerous.

    I wanted some smoke/fog spots in the map like in semois, but due to action markers not working in the current release of the worldbuilder i don't have anyone in. Maybe in a future version.

    The map gone through all optimization steps.
    The most important, the number of render calls are 200-300 on average throughout the whole map. But there is still one single spot, where they get close to 470. But i found in the official 2 player map Lyon a spot with such a count too, so i think the map will not get into much trouble on normal equipped computers (at least i hope so; i tried it on my low end laptop and it worked).
    And by the way, this is my first map and next time i know: "Don't put railroad tracks and water close to each other, if you want to have high detail there!"



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum European State Army | Forum



    Ähnliche Beiträge wie "Rundheim 1vs1"

    1vs1 bi tourneu - Monarch (Donnerstag 20.07.2006)
    1vs1 - Bigmythos (Montag 30.10.2006)
    Schermerhorn 1vs1 - {ESA}Konigstiger (Mittwoch 04.04.2007)
    1vs1 Fights: - sparta (Sonntag 02.09.2007)
    1vs1 LiveWar Übertragung im Radio - Gaudnix (Freitag 05.05.2006)
    St. Mere-Dumont 1vs1 - {ESA}Konigstiger (Mittwoch 04.04.2007)
    Wrecked Train 1vs1 - {ESA}Konigstiger (Mittwoch 04.04.2007)
    Berichte und Replays 1vs1 - Maxi (Montag 08.01.2007)
    to thema 1vs1 - rockman (Montag 20.11.2006)
    The ultimate antimelee build gia 1vs1 - Sauron (Dienstag 14.11.2006)