Company of Heroes News

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  • Beteiligte Poster: {ESA}Konigstiger
  • Forum: European State Army | Forum
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  • Antworten: 7
  • Forum gestartet am: Donnerstag 29.03.2007
  • Sprache: englisch
  • Link zum Originaltopic: Company of Heroes News
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    Re: Company of Heroes News

    {ESA}Konigstiger - 31.03.2007, 13:08

    Company of Heroes News
    23.03.2007 New Continuation for CoH ?

    The official American Games for Windows magazine talks for the first time about a possible continuation about Company of Heroes. Whether it concerns thereby however a direct successor or an ADD on, is not so far clear. The magazine comes in May on the market, at the latest then should the pieces of news also in the InterNet to read be.



    Re: Company of Heroes News

    {ESA}Konigstiger - 31.03.2007, 13:14


    30.03.07 The Opening - Cup for CoH European section (ESL 1on1 Cup)

    The Cup for the European league to CoH in the ESL starts on Sunday the 01.04.2007 at 19:00 o'clock until 18.04.2007 to 19:00 o'clock.

    What you should know:

    - deadline for applications is Sunday of the 01.04.2007 at 18:50 o'clock
    - the number of participants is on 32 players limited
    - it can both "victory marks" and "extinguishing" be played
    - its played after the "Best OF Three" and after the "K.O. - system"

    Link: http://www.esl.eu/de/coh/news/36692



    Re: Company of Heroes News

    {ESA}Konigstiger - 04.04.2007, 01:43


    04.04.07 Company of Heroes:Opposing Fronts

    Looks like it’ll be Company of Heroes:Opposing Fronts. Spotted it on Planet Company of Heroes’ news page.



    If you can’t get to the image, it’s a magazine cover for Games for Windows Magazine. World Exclusive: Company of Heroes, with “Opposing Fronts” underneath it.

    Opposting Fronts imply anything to you? It’s got a US paratrooper on it, so either we’re back in Normandy on D-day, or we’ve moved onto Operation Market Garden.[/b]



    Re: Company of Heroes News

    {ESA}Konigstiger - 05.04.2007, 08:12


    05.04.07 CoH: Opposing Fronts Announced


    Over at the Relic News forums, member KamikazeZero has outlined the information found in the Games for Windows article regarding Company of Heroes: Opposing Forces. We'll be seeing British vs German Elite Panzers. He also gave the outline regarding some of the new units and doctrines we'll see:

    Brits:
    Royal Canadian Artillery: Heavy Artillery based with the M7 Priest. Different modes, such as Overwatch, creeping barrage, and counter battery fire.

    Royal Commandos: Glider SAS troops + Tetrach I light tanks. Abilities to see through FoW, intercept Axis 'messages', decoys for artillery and glider drops. (Fake colored smoke?)
    Royal Engineers: Churchill tank variants. 290mm mortar, Flamethrower, cover for tanks, trenches, machine gun nests.




    Germans:
    Scorched Earth: Ability to make impassable terrain, environment based defenses.

    Luftwaffe: Fallshirmjagers, Flak Cannons, He129 Tank buster.
    Tank Hunters: King Tiger, JagdPanther.

    Brits also seem to have an 'ability' where they go into patrol mode in enemy territory, aggressive mode in home territory, having an officer nearby will let them go into aggressive mode in enemy territory as well. They can dig trenches making infantry almost invulnerable to any kind of bombardment, requiring infantry to flush them out.

    Screenshots also show PIAT equipped Universal Carriers, Bren Guns, Suart Tanks, Sherman Firefly tanks...

    Wooo, Canadians! Looks like this is going to be awesome. Also of interest, KamikazeZero says that the game is standalone, which means you can play it without Company of Heroes. Let's hope this brings more players to the community! KamikazeZero is also continuing to bring more details about the game, so be sure to check out his posts over at RN.



    Re: Company of Heroes News

    {ESA}Konigstiger - 08.04.2007, 07:33

    THQ Announces Company of Heroes(TM): Opposing Fronts(TM)
    08.04.07 THQ Announces Company of Heroes(TM): Opposing Fronts(TM)

    Standalone Title Scheduled to Ship with Upgraded Essence Engine in Fall 2007

    AGOURA HILLS, Calif., Apr 05, 2007 (BUSINESS WIRE) -- THQ Inc. (NASDAQ:THQI) today announced Company of Heroes(TM): Opposing Fronts(TM), the next chapter in the groundbreaking real-time strategy (RTS) franchise, from internal studio Relic Entertainment, is scheduled to launch in fall 2007 for Windows PC. Powered by the proprietary Essence Engine and Microsoft DirectX(R) 10, Company of Heroes: Opposing Fronts allows players to fight as the tenacious British 2nd Army during the heroic World War II liberation of Caen, France, and command the German Panzer Elite as they struggle to repel the largest airborne invasion in history. Players can battle online in exciting new multiplayer modes with these two all-new armies and utilize full compatibility with the original Company of Heroes(TM) for a total of four playable armies. "Company of Heroes smashed preconceptions of what an RTS game could and should be, earning dozens of industry awards and the highest review score average of any RTS title in the last decade," said Bob Aniello, senior vice president of worldwide marketing, THQ. "Company of Heroes: Opposing Fronts is an epic new chapter in this series, and we are excited to bring this top-tier cinematic RTS to consumers worldwide."

    "In Company of Heroes: Opposing Fronts players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought," said Tarrnie Williams, general manager, Relic Entertainment. "With two intensely cinematic campaigns, significant upgrades to the Essence Engine, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, we're delivering yet again on our commitment to leading the way in strategic gaming with the best, most innovative titles available."

    About Company of Heroes: Opposing Fronts
    Company of Heroes: Opposing Fronts is the next chapter in the critically acclaimed Company of Heroes series. Players take command of the German Panzer Elite as they struggle against the might of Operation Market Garden, or lead the British 2nd Army in the vicious battle for Caen, France. The standalone title features two unique armies with full length campaigns, new multiplayer modes, Microsoft DirectX(R) 10 support, mission persistence, improved vehicle and soldier AI, enhanced physics, and a dynamic weather system. Company of Heroes: Opposing Fronts is fully compatible with Company of Heroes, allowing players to wage war with four unique armies. Internally developed by Relic Entertainment, Company of Heroes: Opposing Fronts is scheduled to ship for Windows PC in Fall 2007.

    SOURCE: THQ Inc.



    Re: Company of Heroes News

    {ESA}Konigstiger - 01.05.2007, 14:09


    01.05.07 Company of Heroes Patch 1.6

    The CoH patch 1.6 is out tomorrow!, All CoH ranks will be reset down to Level 10. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched

    Patch notes for 1.6
    v1.60 05/01/2007

    General Fixes & Features

    - Fixed AI bug that caused retreated units to gather closely around the HQ.
    - Worldbuilder now shows territory properly.
    - Fixed a crash that occurred while loading old files.
    - Fixed a bug in crew switching during AT gun movement.
    - Fixed a graphical bug in the replay menu.
    - Fixed a bug with unit weapon slots after dropping two weapons.
    - Fixed a crash bug when launching saved games from Windows Explorer in Vista.
    - Fixed multiplayer maps not drawing boundary lines after a performance test.
    - Anti-hacking systems have been integrated.
    - Tiger Ace with wreck mesh has been fixed.
    - Fog of War can be toggled on and off during Replays in the Replay Menu.
    - Scenario packs will show UI images and loading screen.
    - Recorded game files no longer saved to disk until after the game.
    - Fixed timed ability not triggering on all selected squads.
    - Fixed a bug that caused the Panzerschreck to misfire.
    - Hyperlinking support added to news items.
    - Addfriend and Removefriend commands are now disallowed in game.

    Online Fixes & Features

    - Players can now see the number of “dropped” games in the player profile screen. (See note below)
    - Performance improvements for lobby game pings.
    - Performance bar improvements.
    - Fixed a rare crash occurrence in the lobby.
    - “Play Now” button is disabled if in dev mode or any mods are active.
    - Implemented dropping fixes.
    - Player ability levels are matched more evenly during automatch.

    * “Drops” is actually the count of the games you have been in that the server had to *
    * arbitrate the results for. The following things cause arbitration; kicking somebody *
    * for lag, having a sync error, “drop-hacking”, and certain kinds of internet *
    * connection problems. Players should be aware that all of these things will affect *
    * the players trust score. *

    Global

    - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
    - Squads building barbed wire are now capped at two builders per squad.
    - Wire cutters are now provided to all players at the start of the game.
    - All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

    Gameplay Bug Fixes

    - Route N13 ambient building repositioned so troops no longer become stuck when exiting.
    - Axis Inspired Assault UI indicator will now last as long as the ability is still active.
    - Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
    - Axis Stormtroopers will now come out of camouflage while retreating.
    - Removed manpower upkeep cost from mines.
    - Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
    - Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.
    - All small ambient buildings will now display on the minimap while garrisoned or controlled.
    - Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
    - Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
    - Removed flamethrower death critical on ballistic weapons.
    - M8 Greyhound no longer does incremental engine damage to vehicles.
    - Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
    - Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
    - Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
    - Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
    - Tank wrecks found on maps are no longer salvageable.
    - Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.

    Commander Trees

    - Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
    - Allied Pershing now requires more experience to obtain veterancy levels.
    - Allied Supply Drop will now cost 200 Manpower.
    - Axis Infantry Assault Team cost decreased to 350 manpower from 400.
    - Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
    - Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
    - Axis Urban Assault Support cost decreased to 600 manpower from 700.
    - Axis Armored Assault Force cost decreased to 900 manpower from 1000.

    Gameplay Changes

    - Allied M4 Crocodile Sherman range and damage decreased.
    - Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
    - Allied M10 Tank Destroyer acceleration speed slightly decreased.
    - Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
    - Allied M10 Tank Destroyer damage reduced against buildings.
    - Allied M10 Tank Destroyer turn radius increased.
    - Allied M3 Halftrack cost increased to 25 fuel from 20.
    - Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
    - Axis Ostwind Flakpanzer area of effect radius increased.
    - Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
    - Axis Motorcycle more resilient to small arms fire.
    - Axis Panzerfaust ability damage increased versus Allied Jeep.
    - Axis Grenade ability range increased significantly.
    - Axis Grenade area of effect increased.

    Maps

    - St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
    - Hill 331 resources rebalanced.
    - Point du Hoc resources rebalanced.
    - Sturzdorf resources rebalanced.
    - Angoville Farms base defenses updated.
    - Angoville Farms ambient building positions rebalanced.
    - Beaux Lowlands base defenses updated.
    - Beaux Lowlands resource positions rebalanced.



    Re: Company of Heroes News

    {ESA}Konigstiger - 01.06.2007, 12:00


    31.06.2007 Patch 1.7 out now!

    Note: Patch will be automatically installed after entering multiplayer!

    v1.70 05/29/2007

    DX10 Features
    - Edges of particles are softened where intersecting 3D objects.
    - Thousands of additional ‘litter’ objects in the world.
    - Improved user control over anti aliasing settings.
    - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
    - Lighting quality has improved by moving all calculations per pixel.
    - More precise point light calculations.
    - Point lights can now cast shadows.
    - 3D short grass on the terrain.
    - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
    - Hardware PCF for improved shadow quality.

    Other Fixes
    - Various crash fixes.
    - Improved hack detection.

    Gameplay
    - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
    - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
    - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
    - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
    - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.



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