Balance Update

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: gecko - LyricalMurdera
  • Forum: Fies und Gemein
  • Forenbeschreibung: FuG - Gilde
  • aus dem Unterforum: Off Topic
  • Antworten: 3
  • Forum gestartet am: Samstag 15.04.2006
  • Sprache: deutsch
  • Link zum Originaltopic: Balance Update
  • Letzte Antwort: vor 17 Jahren, 1 Monat, 16 Tagen, 7 Stunden, 23 Minuten
  • Alle Beiträge und Antworten zu "Balance Update"

    Re: Balance Update

    gecko - 07.03.2007, 15:56

    Balance Update
    Juhu... ein Mini-Balancing. Hier der Orginaltext:


    Its Dev update time! Later this week we will be making a few skill balances, as well as an alteration to Hero Battles. Here is an outline of the changes:

    Upon reviewing the first half of the Celestial Tournament, we’ve decided to balance some skills to improve the competitive environment. These changes will take effect after 12:01 PM PST on Wednesday, March 7 to allow completion of round 4 of the tournament.

    This permanent update addresses critical balance issues within the tournament and is not a temporary weekend implementation. We are still working on a larger play balance review in preparation for next weekend’s event.

    Ritualist
    The following skills have changed:
    • Gaze from Beyond: increased casting time to 2 seconds.
    • Spirit Burn: increased recharge time to 8 seconds.
    • Lamentation: increased casting time to 1 second; reduced damage to 15..75.

    When these skills were first implemented, they required the caster to be very close to a Spirit in order to use them effectively. We recently changed all such skills to work at a much greater distance, though they became too powerful. Our intention is for these skills to remain effective but not be out of scope with other damage-dealing options.

    Necromancer
    The following skill has changed:
    • Discord: increased casting time to 2 seconds.

    We have been pleased to see Discord useful in a variety of PvP and RP situations, but its rate of sustained damage output is excessive. Increasing the casting time lowers the damage output to a reasonable amount while giving opponents an opportunity to use general purpose counters such as interruption and Condition/Hex removal.

    Assassin
    The following skills have changed:
    • Shadow Prison: increased Energy cost to 10.
    • Blades of Steel: decreased maximum damage bonus to 60.

    Shadow Prison was simply too powerful for its cost, thus the increase to its Energy cost. The damage from Blades of Steel was out of scale with that of other dual-attack skills. We hope that these skill changes will encourage build diversity for Assassins and Warrior/Assassins, and we believe both of these skills will remain viable but not superior to other options.

    Mesmer
    The following skill has changed:
    • Wastrel’s Demise: increased casting time to 1 second.

    With a ¼ second casting time, this skill was too fast and powerful as a source of follow-up damage.

    Hero Battles
    We’re taking this opportunity to make a change to Hero Battles. Currently, very defensive builds are capable of holding the center shrine, needlessly slowing down games and homogenizing strategies. As a result, we’ve made the following change:

    • Capturing and holding any or all shrines on the map now contributes to your morale. The center shrine now grants twice the amount of positive “pip” arrows on the morale meter than other capture points. The secondary benefits associated with these shrines will remain unchanged.

    We feel this change will impact movement, tactics, and build creation in a positive manner and will generally make battles more competitive and interesting. With the upcoming Hero Battles ladder on the horizon, we felt a need to improve this format before the ladder is put into place. We will continue to monitor this venue and adjust this mechanic as needed.

    So, as I mentioned, this update will be streamed into Guild Wars sometime tomorrow afternoon. As always, your thoughts are welcome, and we invite your feedback on these changes after you've had a chance to try them out and see how they function in the game."



    Re: Balance Update

    LyricalMurdera - 07.03.2007, 19:09


    Habs grade auch gelesen, denke damit ist uns auf alle Fälle schon mal ein wenig geholfen^^



    Re: Balance Update

    gecko - 07.03.2007, 20:39


    naja, es ist mal wieder typisch ANet: rumdoktorn an Symptomen, anstatt die Ursachen zu bekämpfen. Aber wenigstens haben sie diesmal den Monk in Ruhe gelassen xD



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