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Qualität des Beitrags: Beteiligte Poster: tandergush Forum: the Agency Forenbeschreibung: Ihr Zuhause! aus dem Unterforum: Off-Topic Antworten: 3 Forum gestartet am: Donnerstag 22.02.2007 Sprache: deutsch Link zum Originaltopic: News Letzte Antwort: vor 16 Jahren, 28 Tagen, 3 Stunden, 57 Minuten
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Re: News
tandergush - 01.03.2007, 14:21News
Laut Blizzard soll Grubenlord-Boss Magtheridon ein schneller, low-tier Raidencounter in 'Burning Crusade' sein, ähnlich der alten Drachenlady 'Onyxia' in WoW. Soweit die Theorie bzw. der Plan. Dass die Begegnung wohl doch nicht ganz so leicht ist, sieht man z.B. daran, dass selbst Top-Gilden wie 'Nihilum' vom englischen Server 'EU-Magtheridon' (nomen est omen) es bislang nicht schafften, ihn auf die Matte zu schicken. Blizzard versprechen jetzt eine Überprüfung und ein Tuning des Encounters in den nächsten Wochen:
I wanted to let the raiding community know that we're going to be re-evaluating Magtheridon over the next few weeks. We had expected progress on this boss to go quicker than it has been. Our internal raid group has had success on this boss and we felt that it was tuned accurately. However, we're investigating the encounter to see why it's causing so many issues on live servers. While the encounter is supposed to be challenging, it's not supposed to be more difficult than the encounters in Serpentshrine. It is a low tier raid in Burning Crusade.
Weiterhin will man auch am Mob-Nahkampfschaden in Raids und Dungeons schrauben, um dafür zu sorgen, dass bestimmte Klassen wie z.B. die Schurken nicht übermässig Schaden nehmen:
We're going to be doing a tuning pass on our dungeon and raid content to make sure that the point blank damage that Melee dps is taking (in particular rogues) isn't overly harsh.
For example, we'll be changing many monster cleaves to be a directional, 180 degree cone attack, rather than a 360 degree chain melee attack.
Expect these changes in a future patch. More details to come.
Diese Änderungen werden ebenfalls erst in einem zukünftigen Patch erfolgen. Weitere Details sollen folgen
Re: News
tandergush - 01.03.2007, 14:21
Wie man in den offiziellen US-Foren nachlesen kann, soll mit dem nächsten Content-Patch der Looking For Group Channel wieder ins Spiel integriert werden. Darüber hinaus soll es weitere Verbesserungen für das LFG-System geben:
We're making many improvements to the Looking For Group tool, most of which are still in production and can't yet be discussed. Player suggestions and feedback are playing a large part in the changes we're making and we want to emphasize that we are indeed making improvements.
The change we can talk about right now is indeed the return of the looking for group channel in the next major content patch. With it comes a rather significant requirement, and that is that you will have to be in the LFG system set to looking for a group or looking for more to see and use the channel. The global LFG channel will only be viewable and available for use to players while they are in the LFG system.
We hope to see the combination of the LFG tool coupled with the ease of use of a global channel help to improve the LFG tool and players use of the tool. Again we're making other improvements based on feedback and suggestions which we'll be able to discuss in the near future.
Re: News
tandergush - 01.03.2007, 14:21
Die neuen patchrealm Notes, u.A. der Feral nerv ^^,
World of Warcraft PTR Patch 2.0.10
The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
General
Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.
PvP
Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
The cost of the "Libram of Justice" has been decreased to 1000 arena points.
The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
Druids
When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
"Bear Form" now grants 25% increased stamina instead of 25% increased health.
"Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
"Savage Fury" no longer affects "Mangle (Bear)".
"Savage Fury" no longer applies to "Maul" or "Swipe".
The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
"Improved Leader of the Pack" can no longer get critical heals.
The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
The rage normalization equation has been adjusted to grant more rage.
Paladins
The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
Priests
The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
"Silent Resolve" no longer reduces threat generated by Shadow spells.
Prayer of Mending now has a 20 second cooldown.
If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.
Shaman
The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
"Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
"Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
Warriors
The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
All warriors had their critical strike chance adjusted upward slightly (about 1%).
"Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
"Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
Items
The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
"Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
Corrected many items that had incorrect stat values assigned to them.
The rewards from the "Fel Embers" quest are now superior items as intended.
Reduced the damage dealt by "The Lightning Capacitor".
Corrected the level requirement of the "Fist of Reckoning".
"Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
"Burnoose of Shifting Ages" can now be disenchanted.
"Nethershrike" now has the proper sell value and can be disenchanted.
Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
The "Marksman's Bow" now has the proper damage range.
"Hourglass of the Unraveller" will now properly increase ranged attack power.
Corrected the socket bonus for "Soul-Collar of the Incarnate".
Corrected a typo in the set bonus of "Warbringer Armor".
"Ruby Slippers" now properly have a cast time.
Corrected the min use level of "Terokk's Shadowstaff".
"Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
"Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
"Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
"Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
"Aldor Guardian Rifle" now has a range correctly set on it.
The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
Raids and Dungeons
Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
Arcatraz
Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
Tempest Keep Mechanar
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
Karazhan
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
Nightbane's Restless Skeletons are now immune to non-holy magical damage.
Restless Skeletons no longer have immolation.
Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
Some minor issues with the Library Tomes have been corrected.
Bug Fixes
Fixed the credits to display properly.
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
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