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Qualität des Beitrags: Beteiligte Poster: wizard.dark - Forbidden - Lyncor - tegeus-Cromis - Anton Forum: Samurai Legends Forenbeschreibung: Official forums aus dem Unterforum: Strategy section Antworten: 12 Forum gestartet am: Mittwoch 06.10.2004 Sprache: englisch Link zum Originaltopic: Wizards ninja guide Letzte Antwort: vor 16 Jahren, 27 Tagen, 22 Stunden, 1 Minute
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Re: Wizards ninja guide
wizard.dark - 24.02.2007, 23:26Wizards ninja guide
OK i post this guide here at the request of Nook.The original guide was posted by me at the http://z6.invisionfree.com/tvos which is our clans forums.Here it is.
I did not want to post this guide here in the first place,I only posted it in the request of Nook,i mentioned in the guide i did not want any critisism whats so ever.I put up with it long enough if you would like to argue make your own guide and have people argue with it.This is a guide made by me for the style of my game play and for people to use if they would like to.Sory for any inconvinience.I did not want any arguing to do with it.I no longer want to hear anything about it and i request Nook to close it down.
In addition if any new players would like to check out my guide it is on the forums posted in above site.
Re: Wizards ninja guide
Forbidden - 25.02.2007, 14:36
Aika jees (Finnish for: "Pretty nice")
But...
I would DEFINITELY add Onmyoji to the list of worst enemies for 2 reasons: Shikigami and massive damage.
Shikigami is a pain when in the hands of a skilled Onmyoji, because it dispels your ensnare and prevents the "not that hard to target" Shurikens from dealing any damage and it can also prevent Flying Daggers from dealing full damage if activated after the first or second jump of daggers. The only effective (risky but more effective than other skills) skill vs. Onmyoji is Shadow.
The other reason is that Ninja has the afforementioned low hp and after moving in close to the Onmyoji with Shadow, the Onmyoji can unleash all his firepower on a ninja right in his face making it extremely hard to dodge anything for the Ninja.
Re: Wizards ninja guide
wizard.dark - 25.02.2007, 17:16
Ok well thats all nice and well exept for the fact i said best friends and worst enemies.What i meant by that is the heros that can work VERY well with you while been THE BIGEST threat to you as well.
Ronin is his best friend AND his worst enemy for example.While i agree yari and onmyoji are a pain in the ass...and im not even talking bout dachi...they are not very cooperative with ninja simply cause all theyr abilites are just nukes and nothing more.
Maybe the only thing i can say is the fact that onmyoji is infact very nuki and if he can unleash his full power while the opponent is neted itd proly be over even for yari so yeah i guess good point bud :D
Re: Wizards ninja guide
Lyncor - 25.02.2007, 23:19
If I may, I'd like to add the one that I use:
Shadowshurikenjutsu build:
Level 1 - Shuriken1
Level 2 - Net1
Level 3 - Shuriken2
Level 4 - Shadow1
Level 5 - Shuriken3
Level 6 - Flying Daggers1
Level 7 - Shuriken4
Level 8 - Net2
Level 9 - Flying Daggers2
Level 10 - Shuriken5
Level 11 - Net3
Level 12 - Flying Daggers3
Level 13 - Net4
Level 14 - Net5
Level 15 - Flying Daggers4
Level 16 - Shadow2
Level 17 - Shadow3
Level 18 - Flying Dagger5
Level 19 - Shadow4
Level 20 - Shadow5
This build is designed around teamwork and wolf-like in-and-out hit and run combat. In the early levels, shadow is used not for damage but for stealth and placement of his other skills. Additionally, the increased power to Shuriken, Flying Daggers and Net makes this build excellent for contributing massive damage and hero-lockdown to multi-person ganks.
Re: Wizards ninja guide
wizard.dark - 25.02.2007, 23:32
Dont mean to be rude or anything but isnt that exactly Roboferrets build improved by me(maybe a bit diffrent).But yeah thanks for the name il add it to the guide sometime.When i use that build i only get lvl 1 shadow till i max out everything else :D
Re: Wizards ninja guide
tegeus-Cromis - 26.02.2007, 05:39
Quote: Other then onmyoji and warlord,yari and yumi(the sieging/pushing heros)will not be very good couple and often unreliable as they want to stay safe.
I disagree. Yumi works fine with Ninja, as Net makes shotgun Strafes possible even agaisnt good opponents.
Quote: This build for me(as i tested it)has proven to be horrible chaser against fast thinking enemies and bad at big fights for shurikens often hit the wrong enemy as they block u off from your target.
I have always used Shuriken as in-your-face burst damage rather than a finishing nuke. It seems effective enough to me.
Quote: Life regeneration ring(s)+monk cloth=legendary ring:This i get always after my main items for they give you just that edge you need over your enemies
I'm unconvinced that this is a worthwhile item to get. Explain.
Quote: when i use that build i only get lvl 1 shadow till i max out everything else
IMHO, this should be done all the time. Out of all Ninja's skills, Shadow levels the most poorly. Getting more than one level in it means you max out your more important skills later than you need to.
Re: Wizards ninja guide
Lyncor - 26.02.2007, 06:13
Quote: Dont mean to be rude or anything but isnt that exactly Roboferrets build improved by me(maybe a bit diffrent).But yeah thanks for the name il add it to the guide sometime.When i use that build i only get lvl 1 shadow till i max out everything else :D
I am not attempting to claim ownership of it - it is simply regarded by most of KoNL as the most effective Ninja build to use in team-based attacks. The name is an adaptation of the name of RoboFerret's build - which is Shurikenjitsu. The Shadow prefix indicates that you're getting a level of Shadow (Obviously).
Quote: This build for me(as i tested it)has proven to be horrible chaser against fast thinking enemies and bad at big fights for shurikens often hit the wrong enemy as they block u off from your target.
If your shuriken aren't hitting, then unless they're being countered by something such as FD or Antimagic, it's usually your fault. Shuriken are a skill-based ability. Part of that skill is knowing how to time and aim them in big fights so that they will hit their target regardless of the chaos. Additionally, as fights in SL are usually quite long, Shuriken can often be used twice in one fight - once at the beginning as an opener, then again at the very end as a finishing blow upon a fleeing enemy.
On the subject of team attacks, as Tegeus mentioned, the Ninja is versatile. While he's generally not as fearsome when paired with other heroes as a Ronin is (Since Ronin is an extremely team-based hero killer), he can be used with just about any other hero to produce spectacular results. The addition of an Onmy (Fujin/Lance) is truly fearsome when the opponent is Ensnared, as is a Warlord with Dragonsoul. As Ninja is a frail hero, the healing wave helps him a lot - and Teppo helps a lot for hitting with Shuriken and chasing down fleeing enemies. Considering No Dachi... well, it's similar to the Onmy. Ensnare --> Tons of damage. I don't see how they're a bad combination at all.
Re: Wizards ninja guide
wizard.dark - 26.02.2007, 17:10
I never said they were a bad combination.They are simply .....simple.
The other combinations just have more to them then insnare and mass damage.As for strafe point blank hit on net....i dont think ul do that to me if im playing most of characters.Shinobi can WoD out of danger,Ronin can flying death,Dachi can RD,Onmyoji can anti magic,Warlord can heal or dragon soul,Another yumi can strafe back,yari can whirl,ninja can flying daggers.If you really like to point blank strafe you might want to combine that with stuns as most skilled players can escape point blank strafe before u land it if they have a chance to move.
1 more question il answear is the ring question.This is a low cost low honor simple to get item that gives you space for more items if you are equiping urself.Not alot of ninjas equip themselfs but if you do need to this item can replace 2 rings and 1 monk cloth all in 1 item.Therefor that gives me 3 more spaces for other items.As in how this item is helpfull is it will allow you to restore plenty of health while ur out of chaos for a second and it will decrease the damage you take overall in small but effective amounts.
Re: Wizards ninja guide
tegeus-Cromis - 26.02.2007, 20:04
Quote: As for strafe point blank hit on net....i dont think ul do that to me if im playing most of characters.Shinobi can WoD out of danger,Ronin can flying death,Dachi can RD,Onmyoji can anti magic,Warlord can heal or dragon soul,Another yumi can strafe back,yari can whirl,ninja can flying daggers.
All this is technically correct but quite irrelevant. By this reasoning, Net itself is useless, since your opponents can evade almost anything any hero can throw at them using the methods you describe. Clearly there are some situations when you can manage to land an attack on someone who's netted, and in those situations, few skills can match a shotgun Strafe for damage.
Quote: If you really like to point blank strafe you might want to combine that with stuns as most skilled players can escape point blank strafe before u land it if they have a chance to move.
In responding to your posts, I have credited you with basic competence. Please do me the same favour and do not assume that I don't know elementary things like the difficulties of getting off a good shotgun Strafe, and how to get around this. Everyone knows Ronin + Strafe is ftw, but we're talking about how Ninja comboes, not Ronin, and this doesn't change the fact that Net is the best way to land Strafe without a Trap or a Ronin. Therefore, Yumi + Ninja = good combo.
Re: Wizards ninja guide
Anton - 27.02.2007, 02:07
i personally (as a yumi player) love to lane against a ninja. its so much fun cos you are both dancing around combat try your best to not put your self in a exposed position, and when they go shadow u no to prep your strafe :P
also id like to say that didn't you pretty much quote every variant on skill builds in your guide?(one where each skill is favored)
basically i only ever get shadow lvl 1 until i have to lvl it because it is a a chase(increased M.S.)/escape(partial anti magic & invisibility)/placement skill(you are ethereal, can move through anything) not a damage skill. also the net and shuriken are more powerful in a hero battle(especially the net). shuriken are not good as a point blank skill because 2 of the shuriken usually mis(unless you are really good at aiming it). i don't see the need for samurai armor or the hp regeneration/armor items, the ninjas not meant to be a "tank"(in any combat with anyone accept heroes), for you use flying daggers on large groups of units, a good ninja would not put them selfs in a position where this item would be needed, if you are havening problems escaping carry a anti magic potion every where. however i would recommend a kobun, the damage from it is nice especially coupled with shadow.
also what do you mean by zerg? i am not familiar with this being used in warcraft 3 as a "term"(i have played starcraft so i no what they are though). if you are writing this guide for unexperienced players then maby you should use common terms. :)
Re: Wizards ninja guide
Forbidden - 27.02.2007, 13:32
Afaik "zerging" means massing units.
The Zerg are most often played by massing smaller units in Starcraft. Humans train 1 marine at a time, the protoss train 1 Zealot at a time, but the Zerg get 2 zerglings from 1 larva. That's why it's easy to mass units, and that they call "zerging".
Re: Wizards ninja guide
Anton - 01.03.2007, 01:26
ok thanks for clearing that up i suspected it was sum sort of reference to massed/massing units.
*hopes wizard is gonna reply* :P
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