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Qualität des Beitrags: Beteiligte Poster: flow2211 [ad] Forum: PES-Source aus dem Unterforum: Tutorials Antworten: 1 Forum gestartet am: Montag 12.02.2007 Sprache: deutsch Link zum Originaltopic: Hex-Editing Tutorial for Scoreboards by FCH Letzte Antwort: vor 16 Jahren, 1 Monat, 13 Tagen, 2 Stunden, 15 Minuten
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Re: Hex-Editing Tutorial for Scoreboards by FCH
flow2211 [ad] - 12.02.2007, 20:57Hex-Editing Tutorial for Scoreboards by FCH
FCH hat folgendes geschrieben: A Tutorial how to Hex:
First Words: You need lot of Time to do that, everytime you have change a value in hex, you must: Save -->Import-->Have a look in the Game to what are you have change.
Tools: (DKZ Studio 0.92, Picture Decoder,Zlib Tool, Hex Editor)
http://rapidshare.com/files/8651360/Hex_Tools.zip
Mirror:
http://files.filefront.com//;6408051;;/
Example(Testfile)
http://rapidshare.com/files/8651940/Exampl..._Scoreboard.zip
Mirror:
http://files.filefront.com//;6407981;;/
- unknow.00594.bin (Champions League Scoreboard Values) open the unknow_00594.bin_000 with a Hex Editor
- Import the unknow_151.txs into your e_text.afs
Step 1:
- Install the Tools.
- Open 0_text.afs with DKZ Studio, mark the files unknow_00593.bin till unknow_00608.bin and export(Pic 1)
Pic 1:
Step 2:
- Go to the Folder where you have save and start "we6fe_zlib_tool.exe" from the zlib Tools Folder. Drag and Drop the unknow_00594.bin in the export Window from zlib. Now you have a new File (unknow_00594.bin_000)
(Pic 2)
Step 3:
Open this with a Hex Editor (Hex Workshop are inside the .zip)
And scoll down at the bottom of the file, you will find a offset like that. Watch the Pic, to see what Value are for which Elements and Images. And the Position Movement (horizontal and vertical).
Pic 3:
Step 4:
Change some 1 Value for test,save and start the Game to see what Happen. Only made little steps (horizontal and vertical) if you made bigger steps (example from: DOF3 to DOF0(30 Pixel higher) maybe the Elements move out of range.
Watch the Pic 4 how to save, zlib and save back into Game:
Pic 4:
Everytime you have change a Value, its better to save,zlib again and import the .bin back into o_text.
Tip:
Made screens from the Game, save the screen and next time you have change a value and import made a new Screen, compare the screen with the old screen. Now you see what happens and you can move the element easyer.
Hope that help
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