Wie funktioniert Aggro ....

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: .:Sathariel:.
  • Forum: Weltenwanderer
  • Forenbeschreibung: Gildenforum der Weltenwanderer
  • aus dem Unterforum: Tips & Tricks
  • Antworten: 1
  • Forum gestartet am: Sonntag 28.01.2007
  • Sprache: deutsch
  • Link zum Originaltopic: Wie funktioniert Aggro ....
  • Letzte Antwort: vor 16 Jahren, 1 Monat, 27 Tagen, 7 Stunden, 11 Minuten
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    Re: Wie funktioniert Aggro ....

    .:Sathariel:. - 29.01.2007, 14:02

    Wie funktioniert Aggro ....
    Knightrider wrote:

    Hate gain seems to be acquired in 1 of several ways which most commonly include damage to a mob, taunting a mob, and having your pet killed by a mob.
    This hate gain of course can be augmented by spells and items.
    My questions regarding exactly how the hate is acquired are as follows:

    1) How much damage is equal to one point of hate gain (if there is a direct relation at all)?

    1 hate point = 1 damage point


    2) Why does spike damage to a mob seem to draw more aggro than damage over time?
    (Does damage have some type of exponential function associated with it? i.e. If I hit a mob for 500 dmg 2x or hit a mob for 1000 dmg 1x, do they generate the same hate on the mob? Or just for the sake of throwing a number in there, does each hit get an exponential multiplier like 500^2 [(dmg)^(multiplier)] or 1000^2? If this were the case, I would be generating 500k hate from the 2 hits of 500 but 1000k hate from 1 hit of 1000.)

    The same amount of hate is generated when the damage is dealt. 1:1


    3) Does hate decrease over time, and if so at what rate?
    This would be another reason for spike damage to pull more aggro than damage over time. If player A does 5 hits of 200 dmg over the course of 10 seconds, and player B does 1000 damage all at second 10 in the fight, player B then has the hate from all 1k dmg while the mob thinks that player A has only done maybe 800. (Just throwing out some numbers.)

    Hate naturally decays very slowly, but it can never naturally reach zero alone.


    4) How much hate is generated by someone's pet dying?
    Does the hate which was previously on the pet get directly transferred to the owner?

    A pet's death causes the hate they generated to be applied towards the caster.


    5) Do taunts generate more hate when a mob is debuffed by a Dispatch or another spell of a similar nature?
    I assume this to be true, but it's hard to tell with no hard numbers to see how much a person is actually taunting. If this is the case, would it be too much to ask to have my actual taunt numbers displayed?

    Taunt amounts are not affected by resists, but lowering resists can help a Taunt from being outright resisted.


    6) At what rate does hate decrease?
    I would assume this would have to be a function of the players level. i.e. Hate is decreased at something like (time * level). So after 10 seconds a level 1 character would have 10 hate decreased, a level 50 would have 500 decreased, and a level 70 would have 700 decreased. (Also I would assume some multiplier in there like (time * level * constant) as 10 hate, 500 hate, and 700 hate reduced for the respective levels in 10 seconds is basically nothing.)

    I would have to double check on this one, but natural hate decay is a slow process.


    7) How much hate does healing / being healed generate?
    (This includes wards.) Does healing/warding give a 1 to 1 threat output? When I am healed/warded do I gain some amount of hate from this act, and how much do I gain?

    Heals/Wards have less than a 1:1 threat return.


    8 ) How much hate do debuffs accrue, if any?
    The best example I can think of is a Brigand's Dispatch. It seems that this spell generates far more hate than just what the damage component reads. This would also include stuns/stifles. It seems that brawlers do a lot of this and seem to pull more aggro than someone else doing the exact same amount of damge. This leads me to believe that extra hate is generated when a mob is stunned/stifled or even if the spell attempts to stun/stifle the mob and doesn't.

    Each debuff spell generally causes the same amount of hate appropriate for their level, as do control abilities have amounts of hate that they each generate for their level. Dispatch itself is not the primary cause of grabbing hate, rather it is how a Brigand often combines it with Subdue and Double Up (Subdue having both high damage and a control component hate, and Dispatch having high damage and debuff hate).


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