Werte

www.verlieseunddrachen.de
Verfügbare Informationen zu "Werte"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Rachara
  • Forum: www.verlieseunddrachen.de
  • Forenbeschreibung: Alles zu D&D-Kampagne "Gefallene Götter"
  • aus dem Unterforum: Rachara
  • Antworten: 4
  • Forum gestartet am: Donnerstag 11.11.2004
  • Sprache: deutsch
  • Link zum Originaltopic: Werte
  • Letzte Antwort: vor 18 Jahren, 19 Tagen, 6 Minuten
  • Alle Beiträge und Antworten zu "Werte"

    Re: Werte

    Rachara - 25.07.2005, 18:27

    Werte
    Waldläufer (11), Dark Hunter (5)

    16 Stärke
    25 dex
    14 Con
    18 Int
    14 Wsh
    17 Char


    LE:
    114

    Attack:
    Bogen 23
    Andere 19

    Rettungswürfe:
    12 Fort
    19 Dex
    8 Wsh (10 bei spells/spelllike abylities)

    Bowmaking: 14
    Trapmaking: 9
    Survival: 23
    Spot: 23
    Search: 21
    Move silently: 26
    Listen: 23
    Knowledge: Nature: 16
    Georaphy: 14
    Gewölbe: 20
    HIde: 36
    Disguise: 12

    Rk: 28
    (RK Magische Gegenstände:
    Armschienen +7
    Ring +3
    Halskette +1 natural)


    Magische Waffen:
    ->Bogen des Indianers Smilie +4
    donnernde Pfeile (W6 Schaden pro Pfeil mehr), kann 1x alle 10 Tage einen Geisterbären beschwören
    ->Langschwert +4

    Attacken mit diesen:
    Bogen:
    29/29/24/19/14
    Schaden:
    1w8+1w6 (+evtl 1w6 sneak)+ 5
    (bei "FEINDEN" höher *grins*)

    Schwert:
    23/18/13/8
    Schaden:
    1w8+7

    Anderes Magisches Zeugs:
    Umhang +10 Hide (an)
    Gürtel der Resistenz +3 auf rettungswürfe (an)
    Springring +10 auf Spingen
    Robe +2 Gew (an)
    Ring: Magie entdecken (an)
    Buch (+3 Gew.)


    Spellresistanze:
    27


    Feats:
    Track
    Endurance
    Blind Kämpfen
    Evasion
    Improved Initiative
    Manyshot
    Point blank shot
    Precise shot
    Improved Precise Shot
    Rapid Shot
    Improved rapid shot
    Waffenfokus
    Animal companion
    Combat style (bogen= Rapid Shot)
    Improved combat style (=Manyshot)
    Combat style mastery (=Improved Precise Shot)
    Improved Stonecunning
    Enhanced Darkvision (+30 feet drakvision)

    Sonderfähigkeiten:
    Sneak Attack +1w6
    enhanced darkvision: 150 feet
    Stonne´s hue
    Death Attack


    Favorite enemies:
    (Dunkel-)Elfen+6
    Extanar Evil +4
    Aberration +2


    Sprachen:
    Common, Drow Sign Language, Undercommon,
    Draconic, Elven,Turas, Inferno, Abyssil



    Re: Werte

    Rachara - 12.04.2006, 07:26


    Fähigkeiten durch Rasse:
    Dunkelelf:
    - Darkvision out to 120 feet.
    - Spell resistance equal to 11 + class levels.
    - +2 racial bonus on Will saves against spells and spell-like abilities.
    - Once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
    - Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
    Level adjustment +2.
    Elf:
    +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.



    Re: Werte

    Rachara - 12.04.2006, 07:28


    Fähigkeiten durch Klasse:
    Ranger:
    -> A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
    To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
    The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
    ->Ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
    ->Ranger can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
    The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

    At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.



    Darkvision 150 feet



    Re: Werte

    Rachara - 12.04.2006, 07:34


    Was sie nun werden wird:

    Table: The Horizon Walker


    Class Skills
    Balance (Dex)
    Climb (Str)
    Diplomacy (Cha)
    Handle Animal (Cha)
    Hide (Dex)
    Knowledge (geography) (Int)
    Listen (Wis)
    Move Silently (Dex)
    Profession (Wis)
    Ride (Dex)
    Speak Language (none)
    Spot (Wis)
    Survival (Wis)

    Skill Points at Each Level:8


    Level Base/Attack Bonus Fort/Save Ref/Save Will/Save Special
    1st /+1 /+2/ +0/ +0 /Terrain mastery
    2nd/ +2/ +3/ +0/ +0/ Terrain mastery
    3rd/ +3 /+3 /+1 /+1 /Terrain mastery
    4th /+4 /+4 /+1/ +1 /Terrain mastery
    5th /+5/ +4 /+1/ +1/ Terrain mastery
    6th /+6 /+5/ +2/ +2 /Planar terrain mastery
    7th /+7/ +5 /+2/ +2 /Planar terrain mastery
    8th /+8 /+6/ +2 /+2/ Planar terrain mastery
    9th /+9 /+6/ +3 /+3 /Planar terrain mastery
    10th/ +10/ +7/ +3 /+3 /Planar terrain mastery

    Class Features

    Terrain Mastery: At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type.

    Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not.

    Planar Terrain Mastery: Planar terrain mastery functions just like terrain mastery, except that the horizon walker can choose one of the planar categories at each level. The horizon walker can take a non-planar terrain type instead, if she wishes.

    Terrain Mastery Benefits

    Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.

    Marsh: You have a +4 competence bonus on Move Silently checks. You gain a +1 insight bonus on attack and damage rolls against marsh creatures.

    Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.

    Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures.

    Desert: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures.

    Shifting (Planar): You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.

    Fiery (Planar): This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype.

    Cold (Planar): This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype.


    +noch zwei wo ich keine ahnung hab, welche!



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum www.verlieseunddrachen.de

    BLÖÖÖÖÖÖÖÖÖÖÖD - gepostet von alanthaniel am Donnerstag 05.04.2007
    Geburtstagsfede - gepostet von Rachara am Sonntag 11.03.2007
    Cine Asia Fimfestival... - gepostet von Ezekiel am Dienstag 27.03.2007
    Wiedermal spielen? - gepostet von alanthaniel am Sonntag 30.07.2006
    herumspielen - gepostet von alanthaniel am Samstag 17.02.2007
    83ter Spieltag - gepostet von alanthaniel am Freitag 29.09.2006



    Ähnliche Beiträge wie "Werte"

    Welche Waffen und Werte sind wichtig für den Jäger? - Fusselbart (Donnerstag 27.04.2006)
    Kanokreuzer Werte - lord-regs (Montag 12.06.2006)
    Welche Erfahrungen habt ihr mit Rapsstroh ? - Minifriese (Samstag 18.07.2009)
    Die T0,5 Sets - Werte - Arwenia (Donnerstag 16.03.2006)
    Kellner, Manuel - Trotzkismus - Krümel (Dienstag 11.11.2008)
    Werte, Formeln und so weiter - paleidokos (Montag 24.09.2007)
    Werte - Jason (Mittwoch 01.11.2006)
    ckk-Werte - slim13 (Samstag 14.04.2007)
    Gegenstände: Änderungen, Werte & Seltenheit - peterparker87 (Mittwoch 21.03.2007)
    Paldine werte und formeln - Guolth (Freitag 15.06.2007)