chogall

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: caylahorde - Suraku - Themis
  • Forenurl: Klick
  • aus dem Unterforum: Allgemein
  • Antworten: 5
  • Forum gestartet am: Freitag 14.09.2007
  • Sprache: deutsch
  • Link zum Originaltopic: chogall
  • Letzte Antwort: vor 13 Jahren, 2 Monaten, 11 Tagen, 11 Stunden, 41 Minuten
  • Alle Beiträge und Antworten zu "chogall"

    Re: chogall

    caylahorde - 15.02.2011, 13:20

    chogall
    hi!
    schaut euch das video mal an, der typ quascht zwar ewig, der ganze anfang is egal, aber ab der 8ten minute beginnt er mit dem Video, und die haben auch nur zwei heiler zwei tanks 6 dd´s und das is deren first kill, bei den kommen NUR DREI adds ,nach dem die das Blut von den drei pfützen (12 blut) tot sind ziehen die ihn schon in die mitte zur vorbereitung der 25%Phase


    http://wow.justnetwork.eu/2011/01/19/chogall-video-guide/



    Re: chogall

    Suraku - 15.02.2011, 13:51


    Hmm die machen glaub ich aber auch n bissl mehr schaden. Aber die haben nicht wirklich ein anderes setup als wir. Also auch 1 melee und 5 (sie 6) ranges.



    Re: chogall

    Themis - 15.02.2011, 14:02


    da kommt aber enorm wenig gruppenschaden rein zwischendurch und die tanks sacken auch nich so extrem von den hp ab :P

    und... wenn die das mit NUR 3 von den viechern schaffen... da steckt viel mehr dmg dahinter als bei uns rüberkam

    keine ahnung, aber so wie wir das spielen isses nur mal nich heilbar mit 2 heilern



    Re: chogall

    Suraku - 15.02.2011, 16:12


    Wie ware es wenn wir nur ein Tank benutzen wurden und ein Melee sich zusammen mit Hunter ums Add kummert und rest der dd's Cho'gall weiter dpsen? -> ' The fight gets to be much easier with using only one tank. We used three healers and would have our holy paladin taunt to get the Fury of Chogall debuff. Fairly easy fight with one tank.'


    Was ich noch gefunden hab (aber auf Englisch), ist eigentlich genau wie wir's spielen, aber ich denke wir mussen unsere positionierung etwas optimalisieren. Dass problem mit der Zeit/Adds haben mehrere Gilden, dieser Link fuhrt zu einen schonen Thread was dies angeht:

    http://us.battle.net/wow/en/forum/topic/1965845620

    Algemeine Strategie wie sie auch in der meisten video's zu sehen ist:

    Strategy - Phase 1

    Our phase 1 positioning is very simple. The boss is tanked in the middle of the room, facing toward the throne. Melee attack from his rear while ranged stack in another pile behind the boss. One of the first things your raid must figure out is how Conversion is being handled. We used mages to Dragon’s Breath on top of the raid. With good timing, this instantly breaks all of the mind controls without allowing Cho’gall to gain any stacks of Twisted Devotion. If your raid is light on mages, Psychic Scream is a great option. Any series of counterspell like abilities will also work, but are single target of course. Because the raid moves somewhat together during this phase, we put our tank healers (two pallies in this case) on the sides of the group. This means tank healers should have to move less and be more easily able to maintain healing on the tanks. Because they are out of the raid however, 2 of our mages are assigned to counterspell the tank healers if they are converted. Flame’s Orders and Shadow’s Orders are easy to deal with, simply direct more healing to the tank or raid accordingly. Tanks should make sure to be vocal when they taunt, and taunt quickly, after gaining the Fury of Cho’gall debuff. When Cho’gall summons a Corrupting Adherent, the offtank should pick the add up and drag it next to the boss. While the add is up, the raid must be cautious to not be hit by any Corrupting Crashes. There is a large purple swirling graphic on the ground where the crash will land that gives approximately a 3 second warning. During this add phase it is not uncommon for the raid to spread out a little bit for crashes, but whenever possible players should stack back up to make interrupting Conversion and healing easier. Make sure to assign two interrupters to the add so that it does not cast Depravity on the raid. Ranged DPS should focus on the add, while melee classes cleave damage between the Adherent and the boss. When the add reaches a low percentage, we used 15%, the tank should begin dragging him to the back of the room away from the raid. Ranged can continue to DPS him, but do not kill the add until it is in the back area. During this move to the back of the room, the add may still cast Depravity. Have 2 ranged dps ready to counterspell the add since melee will be out of range. Ideally, the add should make it to the back of the room just as it dies. Here you can see I Leap of Faith the tank back to raid in order to minimize the Corruption stacks he gains. This isn’t entirely necessary, but if you choose to do it, know that this ability will be up for every add phase. Thirty seconds after the add has spawned, Cho’gall will use his Fester Blood ability. Ideally, the add is dead at this point and 5 Blood of the Old God adds will spawn out of the blood he’s left behind. Use hunter traps, knockbacks, and any other snares to keep these from reaching the raid. Ranged dps should AoE them down. Think of these like adds from the Saurfang encounter. Slow them and root them before they reach the raid and kill them. Once the adds are down refocus all the raid’s DPS on Cho’gall. That’s an entire cycle of phase 1. It’s important to keep Corruption stacks low because this will help your raid survive longer in phase 2. Repeat this until the boss’ health reaches 25% and prepare for the next part of the encounter.

    Strategy - Phase 2

    Positioning for phase 2 is a little different than phase 1. We split our raid into 4 dps piles with healers occupying the middle. The boss is still tanked in the same spot, but because Darkened Creations spawn randomly in a circle around him, splitting the raid up allows them to be killed quicker. Have raid members focus on the Creations closest to them first then assist with any still alive. Only DPS the boss after all Creations have been killed. It should not take very long to kill all of the creations with correct targeting. Healing in this phase will go up over time as the raid’s corruption stacks increase, but by handling the mechanics correctly this phase can still feel stable. Make sure to dispel Corruption: Accelerated immediately, as it will be being applied to the raid very quickly in this phase. People with Corruption: Sickness should make sure to face away from the raid so they do not vomit on other players. Overall, this phase is a dps race. You’re trying to kill Cho’gall before your entire raid either dies or is Corrupted. If you can handle all of the abilities and switch targets at the right times, this should be easy.



    Re: chogall

    Suraku - 17.02.2011, 09:54


    Wollte eigentlich noch unser 4% try posten hier aber dauert etwas langer wegen Probleme mit bearbeitung etc.



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