Verfügbare Informationen zu "Cheats"
Qualität des Beitrags: Beteiligte Poster: juliette Forum: Juli's Forum Forenbeschreibung: Hier können Wir Plaudern! aus dem Unterforum: Sims 1 Tipps Antworten: 2 Forum gestartet am: Dienstag 31.10.2006 Sprache: deutsch Link zum Originaltopic: Cheats Letzte Antwort: vor 17 Jahren, 6 Monaten, 6 Tagen, 1 Stunde, 24 Minuten
Alle Beiträge und Antworten zu "Cheats"
Re: Cheats
juliette - 01.11.2006, 01:23Cheats
1000 Simoleons (rosebud)
Add new family history stat to the current family (hist_add)
Appends the route destination list to AllRoutes.txt every time a route is found
(write_destlist)
Architecture tools automatically set the level as needed (auto_level)
Automatically import and load indicated FAM file (import <FAM file>
Automatically load indicated house, no questions asked (house <house number>
Check and fix required lot objects (prepare_lot)
Completely flush app to VM file when running Windows NT (flush)
Crash game (crash)
Create moat or streams (water_tool)
Create shrunk_text_#.bmp files (shrink_text <font_size> <text>
Create-a-character mode (edit_char)
Display personality and interests (interests)
Draw all animation frames disabled (draw_all_frames off)
Draw all animation frames enabled (draw_all_frames on)
Draw colored dots at each person's origin (draw_origins)
Dump entire memory to core_dump_[date:time].txt (core_dump)
Dump selected person's most recent list of scored interactions to a file
(dump_happy)
Dump selected person's motive contribution curve to a file (dump_mc)
Enable debug flag to show outcome choice dialogs for social interactions
(debug_social)
End sim logging (sim_log end)
Execute "file.cht" file as a list of cheats (cht <filename>
Floorable grid disabled (draw_floorable off)
Floorable grid enabled (draw_floorable on)
Force an assert for testing (assert)
Log animations in the event log window (log_animations)
Map editor disabled (map_edit off)
Map editor enabled (map_edit on)
Move any object (move_objects on)
No tutorial object generation when tutorial house is loaded (tutorial off)
Prevent web browser crashes (browser_failsafe)
Preview animations disabled (preview_anims off)
Preview animations enabled (preview_anims on)
Programmer stats (tile_info)
Quit game (quit)
Read in behavior tuning constants from Tuning.txt (#import)
Rebuilds entire control panel/UCP from scratch (rebuild_cp)
Refresh the BMP_ resources for all people whose IFF files are writable
(refresh_faces)
Rematch dependent textures and regenerate bitmaps for all user characters
(refresh_textures)
Re: Cheats
juliette - 01.11.2006, 01:23
estore tutorial (restore_tut)
Rotate camera (rotation <0-3>
Routing debug balloons disabled (route_balloons off)
Routing debug balloons enabled (route_balloons on)
Invisible objects (genable_objects off)
Run series of random operations on unhoused families (fam_test <opcount>
Save currently loaded house (save)
Save family history file (history)
Say "plugh" (plugh)
Say "porntipsguzzardo" (porntipsguzzardo)
Say "xyzzy" (xyzzy)
Selected person's path displayed (draw_routes on)
Selected person's path hidden (draw_routes off)
Set event logging mask (log_mask)
Set free thinking level (autonomy <1-100>
Set game speed (sim_speed <-1000-1000>
Set grass change value (edit_grass <number>
Set grass growth (grow_grass <0-150>
Set lot size (lot_size <number>
Set maximum milliseconds to allow simulator (sim_limit <milliseconds>
Set time of day for unpatched game version (set_hour <1-24>
Set z offset for thought bubbles (bubble_tweak <z offset value>
Sets the neighborhood directory to the path (<directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation
(lot_border)
Sets whether menu items appear for in use objects (allow_inuse)
Show memory view window in debug builds of the game (memview)
Start sim logging (sim_log begin)
Swap the two house files and updates families (swap_houses <house number>
<house number>
Ticks disabled (sweep off)
Ticks enabled (sweep on)
Tile information displayed (tile_info on)
Tile information hidden (tile_info off)
Toggle allowing visitors to be controlled using the keyboard (visitor_control)
Toggle assets report (report_assets)
Toggle automatic object reset feature (auto_reset)
Toggle calls to PeekMessage within sim loop (sim_peek)
Toggle camera mode (cam_mode)
Toggle display of unavailable interactions in person control menus (all_menus)
Toggle music (music)
Toggle object compression in save file (obj_comp)
Toggle quaternion transformations (quats)
Toggle sound log window (sound_log)
Toggle sounds (sound)
Toggle web page creation (html)
Total reload of people skeletons, animations, suits and skins (reload_people)
Trigger sound event (soundevent)
Write out an RTE file every time a route is found (write_routes)
Write out behavior tuning constants to Tuning.txt (#export)
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juliettes haus - gepostet von juliette am Dienstag 31.10.2006
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