Utara the Seductress

Samurai Legends
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: subi - tegeus-Cromis - Forbidden - Lyncor
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: Ideas
  • Antworten: 16
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Utara the Seductress
  • Letzte Antwort: vor 16 Jahren, 4 Monaten, 26 Tagen, 8 Stunden, 33 Minuten
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    Re: Utara the Seductress

    subi - 25.10.2006, 15:15

    Utara the Seductress
    character name: Utara
    class name: The Seductress
    Agility based, buffer/debuffer style hero

    her stats may be:
    str: 17 +1/lvl
    agi: 20 +3.5/lvl
    int: 18+1.5/lvl

    a warden model upgrade and the voice of the dark ranger (Sylvanas) could fit to her

    About the past of the hero:
    She was adopted by a local geisha after she lost her parents, and learned life magicks until the enemy clan rushed them and killed all except Utara. She saw her sisters dying and then she engaged her every foe will die like her friends and family. Seeking power to defeat her enemies she found a witch who teached her dark magicks what are powerful enough to help her avenge. Now she joined the war between the samurai clans in the name of her vengeance.

    First ability: Life drain

    The seductress can enchant her war fan to drink the blood of her foes, so it regenerates her and her allies around the hero.

    levels ---- % of dmg /life drain/ ----- AoE of regen
    1 ---- 20 ---- 200
    2 ---- 20 ---- 300
    3 ---- 25 ---- 450
    4 ---- 25 ---- 500
    5 ---- 30 ---- 500

    She regeerates life to her and around the hero of the % of her damage.
    It have 40 mana cost on each level and she must maintain the spell, so it drains her mana on first level 8 mana per second and on each level it increasing with 2 additional mana per second

    Second ability: Dark pact

    She make a pact with dark spirits who give damage reduction to her and her allies around the hero for the sacrifice of blood.

    levels ---- % hp lost ---- damage reduction
    1 ---- 10 ---- 4
    2 ---- 15 ---- 6
    3 ---- 20 ---- 10
    4 ---- 25 ---- 13
    5 ----- 30 ---- 18

    The mana cost is 70 mana, the duration is 60 second on each level.
    This hp loss is counted from the max hp so if unit have maximum 100 hp and dark pact damages him to 30% but it have only 10 life the spell will kill it. This may be another way to use the spell, if able, or accepted.
    Damage reduction works only against physical attac

    Third ability: Death kiss (Passive)

    She learned the way of sexual magic, the charm and seduction. So she can send a deadly kiss to her enemys to give them pain.

    level ---- effect ---- % chance ---- duration /sec/
    1 ---- -20% movespeed ---- 10 ---- 2
    2 ---- -30% move and attack speed ---- 12---- 5
    3 ---- -40% move and attackspeed ---- 15 ---- 8
    4 ---- confuse ---- 19 ---- 2
    5 ---- confuse ---- 24 ---- 5

    The first 3 level is clear i think. If possible confuse may make the victim to lose the control of its unit, so the unit moves around without control, cant attack or cast spell, cant use items, or may use only anti magic potion to cancel the effect.

    The trigger of this ability can be a problem:
    1: chance on attacks - this is the easier way
    2: the ability activates on the hero's attackers, so if they hit on melee she sends the kiss to them, and at the fifth level she may do a "fly kiss" so her ranged attackers too can be affected with this ability (this version could be more interesting)

    Ultimate ability: Pleasure and pain

    The seductress can charm the target even if friend or foe, to send it into a deep sleeping state. If enemy it is a dark nighmare, if an ally its a beutyful dream.

    lvl --- duraton(sec)--- mana cost--- damage/healing per second
    1 --- 2 --- 100 --- 50
    2 --- 2,5 --- 120 --- 60
    3 --- 3 --- 135 --- 70
    4 --- 4 --- 145 --- 80
    5 --- 5 -- 152 --- 90

    While it is based on the dreadlord spell named as "sleep" but with damage, it can be countered easily with an attack on the target, so this is deadly in 1v1 if used offensively. Any other strategic usage is up to the players...
    If this spell is too strong in this way, just make it channeling, so this gives two ways to counter the spell, stun the seductress or attack the target of the spell.

    About the strategy:
    I think there is two ways to use her
    1 - the melee damage dealer. just give her agility and damage increaser items and level up life drain asap, and give her some mana increasing item too. This makes her nice dmg with good regen, this way is hard to kill her. Focus on death kiss too, and if its passive will applied on her attacks, buy some attack speed item too.
    2 - the caster way. Focus on dark pact and after lvl 6 may out the ulti. life drain only to regen some health after using dark pact. If passive will work on her attackers, good to focus on it too coz everyone will target u while u use ulti and u lose hp after casting dark pact. buy only mana/ manaregen increasing items, u will be a deadly supporter.

    Synergy of skills:
    Use dark pact then regen back health with life drain, simple.
    After u used dark pact dont fear your enemies, they will fear u if affected by your death kiss.
    If able, give the ulti extra things if the target already affected by death kiss, for exaple extra 10 dmg per sec, or Utara is healed with 10 hp per sec with ulti lasts.

    I think this hero is good and even if she is not a samurai, she will not break the base idea of this map.



    Re: Utara the Seductress

    tegeus-Cromis - 25.10.2006, 21:10


    Oh dear, the worst bits of Battle Realms live again. Can we avoid things like battlefield geisha, magic-using geisha, and particularly 'dark geisha' or whatever? They have no basis in history or folklore and feel really out of place next to the relatively grounded heroes already in SL.

    Gameplay-wise, it's a little hit and miss. Skill 1 is interesting, basically lifesteal combined with Essence of Blight. It would probably be more user-friendly, though, if you made it a one-time spell that lasts for a certain number of seconds rather than draining mana constantly.

    SKill 2 doesn't seem like it would have a huge effect; I would probably get this skill last every time. It needs to have a larger effect, but a shorter duration. A big buff for 5-10 seconds is better than a small buff for 60 seconds.

    Skill 3 is outright imba. A 1 in 4 chance of totally disabling an enemy for 5 seconds? WTF? Rethink this. Also, I think it's very messy to have an ability that, once it hits level 4, becomes totally different from what it was before. It is like having a spell that is Chain Lightning at level 1 and Stormbolt at level 3.

    The ulti is a pretty neat idea. No real complaints here. Ordinarily I would say it should heal allies for more than it damages enemies, as offensive skills > defensive skills, but since it will probably rarely achieve the full duration on an enemy, while it will almost always achieve the full duration on an ally (since you'll use it out of combat, most likely), it is balanced as is.



    Re: Utara the Seductress

    Forbidden - 25.10.2006, 23:17


    So you like the basic skill ideas after some balancing and tweaking, but you don't like the theme (dark geisha or whatever you called it), is that it? What if the theme was reworked? If Kiss of Death is too strong, change it or then combine skills from this hero and the earlier Oichi model hero (can't remember name).

    I just happened to find a perfect theme - which is based on Japanese mythology - for her. A courtesan posessed by an evil nine-tailed-fox/kitsune (No I didn't get the idea out of Naruto, which sucks hard, but from here http://en.wikipedia.org/wiki/Tamamo_no_Mae ). I think it fits brilliantly.

    Also as Subi pointed out, the Ultimate is actually very possible to use offensively with full power, as long as the fight is 1v1.



    Re: Utara the Seductress

    subi - 26.10.2006, 00:34


    about battle realms... i fell in love in this idea, came from battle realms, yes, but this hero is NOT that one. It is a gheisha, this is more like it, basically a witch. The originally Utara is an evil and mad woman, i made a hero who have dark past and her heart is full of venegance.

    EDIT:

    skill one-Life drain (mana cost and duration change)

    levels ---- % of dmg /life drain/ ----- AoE of regen----
    1 ---- 20 ---- 200
    2 ---- 20 ---- 300
    3 ---- 25 ---- 450
    4 ---- 25 ---- 500
    5 ---- 30 ---- 500

    She regenerates life to her and around the hero of the % of her damage.

    lvl --- mana cost/duration (seconds)
    1 --- 40
    2 --- 55
    3 --- 65
    4 --- 88
    5 --- 110

    Second ability: Dark pact (effect and duration change)

    She make a pact with dark spirits who give damage reduction to her and her allies around the hero for the sacrifice of blood.

    levels ---- % hp lost ---- damage reduction --- duration (second)
    1 ---- 10 ---- 10 --- 20
    2 ---- 15 ---- 12 --- 30
    3 ---- 20 ---- 15 --- 45
    4 ---- 25 ---- 22 --- 60
    5 ----- 30 ---- 26 --- 70

    Third ability: Death kiss (not passive, totally reworked) 40 mana on every level, 30 sec cooldown

    She learned the way of sexual magic, the charm and seduction. So she can send a deadly kiss to her enemys to give them pain.

    On first 4 level it have melee range, on the fifth level it have 300 range "fly kiss".
    Marks the target, the seductress gain vision of that unit for 50 seconds.
    have 10/14/20/24/24 % chance to slow target movespeed with 30% and 100% chance to stop chaneling spells.
    Ultimate will cause damage ONLY if target is affected by this slow effect.
    Heal still works on allies without the need of using death kiss on the target.

    (another chance to start training her to timing spells :P )

    Ultimate seems fine except the damage part, writed above in Death kiss spell



    Re: Utara the Seductress

    subi - 26.10.2006, 00:38


    oops sry, forgot to say, i dont copyed all part of spell descriptions, just wanted to show the number changes. So other descriptions still works, just dont wanted copy my first posting totally.



    Re: Utara the Seductress

    tegeus-Cromis - 26.10.2006, 07:24


    subi: Quote: about battle realms... i fell in love in this idea, came from battle realms, yes, but this hero is NOT that one. It is a gheisha, this is more like it, basically a witch. The originally Utara is an evil and mad woman, i made a hero who have dark past and her heart is full of venegance.

    I don't give a shit. It's still inconsistent and mindlessly exoticises the orient.

    Also, may I remind you that SL heroes are available to both sides? You need to think of a general hero class, not a specific hero with his/her own backstory.

    -

    I like the idea of the ulti working offensively only if skill 3 is on the target, but given that skill 3 is chance-based and no longer a passive, I think it might be quite frustrating achieving the combo in a real game situation. Perhaps skill 3 could be reworked as a more conventional castable slow. I still dislike the idea of a skill suddenly becoming different at a certain level; why not just have Kiss gain a certain amount of range per level?

    Dark Pact still seems a bit off to me. I repeat, it would be far better to give something extreme like 60% reduction for 5 seconds than to give a modest boost for a really long time. Oh, also--is the damage reduction you list there a percentage, or is it a fixed figure?

    Forbidden: Quote: So you like the basic skill ideas after some balancing and tweaking, but you don't like the theme (dark geisha or whatever you called it), is that it?

    That's pretty much what I said, right?

    Quote: I just happened to find a perfect theme - which is based on Japanese mythology - for her. A courtesan posessed by an evil nine-tailed-fox/kitsune (No I didn't get the idea out of Naruto, which sucks hard, but from here http://en.wikipedia.org/wiki/Tamamo_no_Mae ). I think it fits brilliantly.

    I have already used a kitsune theme with the Kunoichi, but I suppose it's different enough.

    Also, kitsune are not really known for possessing people, but rather transforming into human forms. It would probably make more sense for this hero to be a kitsune in human form instead of a human posessed by a kitsune.



    Re: Utara the Seductress

    subi - 26.10.2006, 19:00


    tageus pls read my post again, im sure its not hard to understand....

    i dont said any name in the hero's history, so this hero still choosable to both sides

    i dont care what u think this idea stolen from another game, just think about it, other heros are TOTALLY individual ideas? i say no, ask their creators, im sure they idea came while playing a game or reading a book/watching a movie. Not all, just some of them

    PLS read one more time, death kiss have NO random effects, on random chance to apply slow effect on the target. And about randomizing, just raise numbers to the chances per level, so random thing is over.

    and after if not just 3 ppl see this hero, and we see other opinions, this hero can be a better one, i hope

    and about kitsune theme, if others think too, we can implant it to this hero, i started to like it ^.^



    Re: Utara the Seductress

    tegeus-Cromis - 26.10.2006, 19:35


    Quote: i dont care what u think this idea stolen from another game, just think about it, other heros are TOTALLY individual ideas? i say no, ask their creators, im sure they idea came while playing a game or reading a book/watching a movie. Not all, just some of them

    I don't care if the concept is stolen or totally original. You misunderstand me. My problem with the concept is that it has no grounding in the culture it supposedly exists in. It's like a foreigner writing a story with a German character in it, and this character does nothing but eat bratwurst, drink beer and perform Nazi salutes. It's shallow, it's based on stereotypes only a foreigner would find credible, and it's ultimately offensive.

    IMHO.

    Quote: PLS read one more time, death kiss have NO random effects, on random chance to apply slow effect on the target. And about randomizing, just raise numbers to the chances per level, so random thing is over.

    Nowhere did I claim that Kiss had random effects; I said it was 'chance-based.' And it is. The point is that when you need to get the slow to go off on someone for your ulti to work, having that slow be both active cast and chance-based is a raw deal for the player.



    Re: Utara the Seductress

    Lyncor - 26.10.2006, 23:11


    subi wrote: and after if not just 3 ppl see this hero, and we see other opinions, this hero can be a better one, i hope

    I've been not saying anything, but now that you've basically asked more people to give their opinions I suppose I'll post mine. I have been holding my comments because of the age old principle:

    If you can't say anything nice, don't say anything at all. :(

    It's not even the individual abilities or themes of this hero which I would change. The whole thing just doesn't seem to work to me. Firstly, the character doesn't really fit the theme of SL much at all. The abilities seem either very unbalanced or near-useless without much space in between and do not seem even in their conceptual form to contribute toward making a solid, flowing hero.

    A more detailed breakdown follows:


    First ability: Life drain. This ability, a radius lifesteal, has huge potential to be abused. How, you may ask? Teaming with heroes like Yari. I don't know whether the lifesteal would stack with Dragon's Fury or Nine Headed Dragon (Is it an orb effect?), but if it does it would make any hero with plenty of life and a Nine' (Not to mention Oni) relatively unstoppable. Problem is, you're screwed either way; if it's an orb effect and doesn't stack with the lifesteal sword, then you're going to annoy the crap out of any ally that has a Kobun. Furthermore, on any hero that DOES have a Nine' or Kobun, this ability is useless. It could be used to make the hero the leader of an army - but then again, 30% lifesteal on an army? Yeeesh. Add a Warlord's Banner, plus use of Shogun's Glory and you've got downright imba. Sure, Legends make armies superpowered - but they cost a lot of gold and honour.

    Second ability: Dark pact. Uhh... isn't this kind of counter-productive? You get a small amount of damage reduction in exchange for sacrificing a sizeable proportion of your own life. That's awesome, I wish all of my enemies did that - it would make killing them so very much easier. Even if this does actually work out to increasing the effective damage needed to kill the target, there is still huge potential for your enemies to exploit it. Enemy uses dark pact --> You dispel it. They've just saved you the trouble of stabbing themself in the chest, leaving you to finish them off. This skill would be a throwaway to most players. Sure, I see the idea - use dark pact, lifesteal the life back and have damage reduction. Well, that's useful in a lane - or supporting an army - but this hero is already godly in those situations due to having Vampiric Aura. It doesn't need an ability like this, which is pretty near useless against any good player in a hero fight.

    Third ability: Death Kiss. This thing is just downright frustrating. It gives a small chance to slow them, and sets up for the impractical ultimate.. and can be used to interrupt.. okay, so why would you ever bother putting more than one level in it? A small range-up is definately not worth the skill points until the end (I mean heck, if you need to slow them then even 300 range is probably not enough), and the actual skill itself is mostly useful for just the vision on the unit and the interrupt. Players would get this skill at level one and then after that levels are a throwaway. That sort of thing is generally not good on an ability that isn't designed to be used for escape at lower levels and damage at higher levels (Such as Shadow, on the Ninja).

    Ultimate: Pleasure and Pain.

    Having an ultimate designed to work to its full potential only in a 1v1 situation may be plausable for another AoS like DotA, but the founding principle of playing Samurai Legends well is Teamwork. A 1v1 based ultimate does not encourage team play. Furthermore, you mentioned that the ultimate could be stopped easily by attacking the target - well, in SL you are unable to attack any allied unit. So either, when using the skill, your allies annoyingly interrupt it (Will be the cause of many an argument) or an enemy interrupts your channeling - correct? Consider this. There are creep nearly everwhere, making this ability only really useful for offense in the following 2 situations:

    "You are duelling the enemy hero 1v1 outside of a lane, or you are ganking with a friendly hero (And excellent communication) - again outside of a lane."

    Problem? That happens maybe once or twice per game. Most combat is done with creep aplenty around, and the vast proportion of ganking is done on an unsuspecting hero that's merrily pushing a lane (Like Yumi).

    Also, as has been mentioned, having the ultimate only work when the enemy has been slowed by Death Kiss is unendingly frustrating as the slow chance on the kiss is so low. With a level one kiss, you have 1/10 of a chance to be able to effectively use your ultimate - assuming that you're in the every-now-and-then situation of having no other allies attacking your target. With a whopping level 5 kiss, you have a 1/4 chance. Whip de do. I would only ever use this ability to heal my allies outside of combat - but then again, they're all carrying potions of healing.

    And then there's another factor to consider. Please read the following sentence very carefully: "You can put your allies to sleep for up to five seconds, or until attacked." Well, shoot. I never, ever want a newbie on my team coming anywhere NEAR this skill because they will get me killed - or ruin my chances of getting a kill - every time they try to 'help' me. That is the one of the single most team-destroying things that can happen in an AoS.


    In summary?

    -I would never pick this hero to do anything other than blatant army rushing with.
    -I can't think of any experienced player who would pick it either, for anything other than a laugh.
    -I would tell all new players on my team NOT to pick this hero, because 1) The current ones are far more useful and 2) The ultimate can easily be screwed up to harm allies.


    I apoligise for sounding cruel, if I have (which, at this early hour of the morning, I suspect is the case). I do not mean to personally attack you - I have nothing against you. I just don't think that this hero will work.



    Re: Utara the Seductress

    subi - 29.10.2006, 03:09


    "If you can't say anything nice, don't say anything at all. "

    so pls do like how u said... if u dont like this hero just say that, nothing more... and PLS dont abuse vs me your english knowledge, noone interested that u can say 10 times longer post then me, and blame my hero, throw it into trash, so:

    If you can't say anything nice, don't say anything at all.

    thx



    Re: Utara the Seductress

    tegeus-Cromis - 29.10.2006, 06:42


    Your behaviour is absurd. Whether you agree with him or not, Lyncor gave well thought out reasons why he dislikes the way your hero is built. If you really cared about suggesting a good hero, you would take his suggestions on board and be thankful for them; instead, you have interpreted his comments as a kind of attack, when they were made in a perfectly polite way. He even apologised for not being able to praise your hero, FFS.

    As for why he broke his policy of not saying anything when he can't say anything nice, read his post again, please:

    Quote: I've been not saying anything, but now that you've basically asked more people to give their opinions I suppose I'll post mine.

    And you did do this:

    Quote: and after if not just 3 ppl see this hero, and we see other opinions, this hero can be a better one, i hope

    Unfortunately, poor Lyncor did you the honour of taking your words at face value, when what you really meant was, 'Please post how much you <3 my hero!!!11'

    Maybe this forum is not for you, subi.



    Re: Utara the Seductress

    Lyncor - 29.10.2006, 14:56


    Thank you, tegeus-Cromis. I appreciate that post - and for the record, you're correct on all points as to my intentions.



    Re: Utara the Seductress

    subi - 29.10.2006, 22:57


    i hope i can make some things clear:

    Lifedrain

    This ability gives lifedrain the hero, and how much regen will be onAoE depends the life "stolen" so if: 30% life drain - Utara have 100 dmg = 30 hp back to the hero and all units around her, per hits. The hero have many spells, this is why i wanted to be her agi hero, so she need much mana OR big damage, so she cant be caster and physical damage dealer in same time. If this ability is still strong, this is why i gave mana drain per sec on this ability on a previous post.

    Dark pact

    The effect is clear i think. If its too powerful in an AoE, lets make it a target spell. If spell is dispellable, ok, that is good idea, just like a simple buff, lets make it cost less mana, so its not a waste. If u think its still useless, dont forget Ronin passive, the Death poem, or how it is called... pls show me a build for that hero when its useful, just check the Strategy section.

    Death kiss:

    "Third ability: Death Kiss. This thing is just downright frustrating. It gives a small chance to slow them, and sets up for the impractical ultimate.. and can be used to interrupt.. okay, so why would you ever bother putting more than one level in it? A small range-up is definately not worth the skill points until the end (I mean heck, if you need to slow them then even 300 range is probably not enough), and the actual skill itself is mostly useful for just the vision on the unit and the interrupt. Players would get this skill at level one and then after that levels are a throwaway. That sort of thing is generally not good on an ability that isn't designed to be used for escape at lower levels and damage at higher levels (Such as Shadow, on the Ninja). "

    So the problem is the range: +300 range, then 600 range is far enough i think.
    The problem is the not enough chance: raise it
    The problem is its too strong while 90% chance for slow and still can stop channeling AND gives sight of that unit? Just forget one effect or two.

    Pleasure and pain:

    Its too strong in 1v1: if u want deal damage with ultimate u must use death kiss and slow the target. In last post u said its useless to put more points in death kiss then one, but if u have low chence to slow low chance to get the full effect of ultimate. If u got slowed u STILL have chance to use anti magic potion and run away. So lets say ultimate have melee range and the problem is solved. A pro is REALLY stupid if he dont have a anti magic potion if play vs Utara.....

    Noone can hit allied units: pls Nook, i hope u can solve this problem, make it allowed to attack the unit what is targeted by Pleasure and pain

    The first idea to Utara's ultimate was "witch's glance" what is channeling, and it stuns one enemy unit. No damage just stun. The counter of this effect is: NO UNIT must be between Utara and the target. So the Eye-contact can be disrupted and ulti is wasted. THIS enourages the teamwork while Utara cant deal damage to the enemy unit this way, but useful to in 2v1 2v2 etc. If this is too strong in 2v1 while Utara have an allied hero with her, dont forget if u have ninja and ronin, i think noone can run away if they come... If u think pleasure and pain is still strong, dont forget anti magic potion helps vs THIS, but not vs ninja+ronin while u are weak after ronin used Kaze.

    If the idea of this hero is wrong i already said in another previous post, the kitsuen theme is good for this hero, just the spell descreptions needed to change and the past of the hero. I dont think there was no women in the old Japan who used dark magicks, charm and the like.

    Sadly ONLY 3 ppl posted after i posted this hero Lyncor, Tageus and Forbidden. Two of them said nearly the same things, and thx Forbi u tried to make her better

    "Your behaviour is absurd. Whether you agree with him or not, Lyncor gave well thought out reasons why he dislikes the way your hero is built. If you really cared about suggesting a good hero, you would take his suggestions on board and be thankful for them; instead, you have interpreted his comments as a kind of attack, when they were made in a perfectly polite way. He even apologised for not being able to praise your hero, FFS."

    - well i tried to make Utara better, that way how Lyncor said what was bad

    and i wasnt offensive before, i just made Lyncor remember what he said before, SORRY if u thought i said it in a negative way. If u can only say that is wrong, this one is bad, and nothing like: this would be better that way....

    If more people read this and still think Utara has no way to take part of this adventure called Samurai legends i will end posting forever.

    sorry for my bad english and the long post.



    Re: Utara the Seductress

    subi - 29.10.2006, 23:06


    correcting to LIfe drain: units dont have lifesteal in the AoE, only the seductress have it, the regen of the units around the hero depends on life stolen by Utara



    Re: Utara the Seductress

    Lyncor - 31.10.2006, 03:13


    subi wrote: correcting to LIfe drain: units dont have lifesteal in the AoE, only the seductress have it, the regen of the units around the hero depends on life stolen by Utara

    So the units get the life stolen by Utara as she lifesteals, in an AoE radius?

    Heroes deal more damage per second than normal units. This does not nerf the ability... it gives it an uber buff. Just so that you know. :)



    Re: Utara the Seductress

    subi - 01.11.2006, 18:53


    Nice, but other heros may have more damage, especially no dachi with criticals, etc. This would be really imba if this gives a lifesteal aura, coz if the players are focusing in items for damage (at Utara), they may miss some mana items what are needed for the caster way, so they must ignore some spells, what may be useful too. Look at screenshots section. Lvl 20 Ronin have around 70 damage, i was thinking on Utara may have same damage at this level, so she cant reach 100 damage with easy. Lvl 5 life drain gives 30%, so u can see the conclusion, that is not so overpowered. Still useful if u go the caster way, if u use dark pact and regen back hp slowly, but surely.

    This is how i was thinking how lifedrain may work ingame.



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    Weitere Beiträge aus dem Forum Samurai Legends

    Utara the Seductress - gepostet von subi am Mittwoch 25.10.2006
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