22. The Spirit Squad

Raw Deal Austria & Germany
Verfügbare Informationen zu "22. The Spirit Squad"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Roddy Piper
  • Forum: Raw Deal Austria & Germany
  • Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums
  • aus dem Unterforum: Teams
  • Antworten: 8
  • Forum gestartet am: Donnerstag 23.02.2006
  • Sprache: deutsch
  • Link zum Originaltopic: 22. The Spirit Squad
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 7 Tagen, 11 Stunden, 53 Minuten
  • Alle Beiträge und Antworten zu "22. The Spirit Squad"

    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:09

    22. The Spirit Squad
    Erhältlich seit:
    - 2006 (Booster only)

    118/170 (Great American Bash)
    The Spirit Squad (Superstar Card)
    Starting Hand Size: 1+
    Superstar Value: 3
    Tag Team Superstar Ability:
    You may pack the Superstars Johnny, Kenny, Mikey, Mitch, and Nicky in your Backstage area. Reveal any number of them, choose 1, and add his Starting Hand Size and Superstar Ability to yours.
    Your cards titled Give me an S … Give me a P … Give me an I … Give me an R … Give me an I … Give me a T… are Set-up cards and -5F. When you successfully play that card, you may switch to a different Superstar Ability to add to your own.



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:11


    Maneuver:

    126/170 (Great American Bash)
    The Johnny-Go-Round Kick
    Strike + High Risk
    Multi
    F: 0 D: 8

    127/170 (Great American Bash)
    Trampoline Leap
    High Risk
    Can only be played after a successfully played Action: Set-up card or a 5D or greater maneuver.
    When successfully played, remove up to 5 cards in your opponent’s Ringside pile from the game.
    SV: 1
    F: 8 D: 12

    128/170 (Great American Bash)
    Air Kenny
    High Risk + High Risk
    Can only be played after a successfully played Action: Set-up card or a 5D or greater maneuver.
    When successfully played, shuffle up to 5 cards from your Ringside pile into your Arsenal.
    Multi
    SV: 2
    F: 20 D: 20



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:11


    Reversals:



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:12


    Actions:



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:13


    Hybrid Cards:

    124/170 (Great American Bash)
    High Spirits
    Trademark Finisher: Run-in / Action
    As an action, this card is -40F and -30D, discard this card and then draw up to 5 cards.
    Unique
    SV: 5
    F: 40 D: 30



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:16


    Pre-Match Cards:

    125/170 (Great American Bash)
    S-P-I-R-I-T-S-Q-U-A-D … SPIRIT SQUAD!
    Pre-match Event
    During any turn, you may skip your Draw Segment and then search your Arsenal for the card titled Give me an S … Give me a P … Give me an I … Give me an R … Give me an I … Give me a T …, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
    Your opponent’s cards with the word “blank,” “loses,” or “switch” in the text are considered blank.
    ¶ ¶ ¶ (Activated Card Effect Symbol)
    Permanent
    F: 0 D: 0



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:16


    Mid-Match Cards:



    Re: 22. The Spirit Squad

    Roddy Piper - 20.09.2006, 13:17


    Backstage Area:

    119/170 (Great American Bash)
    Johnny (Superstar Card)
    Starting Hand Size: 7
    Superstar Value: 0
    Superstar Ability:
    When you play a Strike maneuver, you may discard 1 card. If you do, it is instead considered a High Risk maneuver.
    You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.

    120/170 (Great American Bash)
    Kenny (Superstar Card)
    Starting Hand Size: 7
    Superstar Value: 0
    Superstar Ability:
    Your High Risk maneuvers are +2 Stun Value and considered Multi maneuvers.
    You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.

    121/170 (Great American Bash)
    Mikey (Superstar Card)
    Starting Hand Size: 6
    Superstar Value: 0
    Superstar Ability:
    Once during each of your turns you may remove 1 Reversal card in your hand from the game and then put 1 Action card from your Ringside pile into your hand.
    You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.

    122/170 (Great American Bash)
    Mitch (Superstar Card)
    Starting Hand Size: 5
    Superstar Value: 0
    Superstar Ability:
    Once during each of your turns you may discard 1 Action card and overturn 1 card and then your opponent randomly puts 2 cards from his hand on the bottom of his Arsenal.
    You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.

    123/170 (Great American Bash)
    Nicky (Superstar Card)
    Starting Hand Size: 6
    Superstar Value: 0
    Superstar Ability:
    When you successfully play a Grapple maneuver or a Submission maneuver, you may put 1 card with printed Damage less than the maneuver’s Damage from your opponent’s Ring area into his Ringside pile.
    You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.



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