Verfügbare Informationen zu "8. Kurt Angle / 8a. Your Freakin' Hero"
Qualität des Beitrags: Beteiligte Poster: Roddy Piper Forum: Raw Deal Austria & Germany Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums aus dem Unterforum: Wrestler Antworten: 7 Forum gestartet am: Donnerstag 23.02.2006 Sprache: deutsch Link zum Originaltopic: 8. Kurt Angle / 8a. Your Freakin' Hero Letzte Antwort: vor 17 Jahren, 7 Monaten, 13 Tagen, 11 Stunden, 17 Minuten
Alle Beiträge und Antworten zu "8. Kurt Angle / 8a. Your Freakin' Hero"
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 12:308. Kurt Angle / 8a. Your Freakin' Hero
Erhältlich seit:
- 2001
99/150 (Fully Loaded)
Kurt Angle (logo & signature)
(Superstar card)
Starting Hand Size: 6
Star Value: 3
Superstar Ability:
Your Kurt Angle Arsenal may contain both FACE and HEEL cards.
- 2003 (Kurt Angle) (Booster only)
- 2004
129/181 (Vengeance)
Your Freaking Hero (Superstar Card)
Starting Hand Size: 8
Superstar Value: 5
Superstar Ability:
When you successfully play a Chain card, you may draw 1 card. You may pack any cards with the Kurt Angle logo, but you do not count as Kurt Angle. Your card titled It’s True! It’s True! is not a Face card or a Heel card.
- 2005 (Kurt Angle / Your Freakin' Hero)
Erweiterungen:
- Survivor Series
- Survivor Series 2
- Vengeance
- Survivor Series 3
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 12:31
Maneuver:
133/170 (Great American Bash)
Angle’s Uppercut
Strike + Strike: Chain
This card is +1D for every Superstar-specific card in your Ring area.
When successfully played by Kurt Angle, shuffle up to 6 cards from your Ringside pile into your Arsenal and then draw up to 3 cards.
Fan Favorite logo
Multi
F: 0 D: 4
132/181 (Vengeance)
Angle’s German Suplex
Grapple / Grapple: Chain
When successfully played, your next card played this turn is considered to be played after a Set-up card or the card titled Gut Wrench.
Multi
Unique
“This is just the start… He might have a broken neck before it’s through!” – Tazz
F: 0 D: 4
134/181 (Vengeance)
Angle’s Moonsault
High Risk
Can only be played after a successfully played maneuver.
When successfully played, you may put 1 Unique card from your Ringside pile into your hand.
When this card is in your Ring area, your Manuever cards are -6F.
Unique
SV: 1
F: 12 D: 12
97/150 (Fully Loaded)
Olympic Slam
Trademark Finisher
If you reversed an opponent’s maneuver during his last turn and this is the first card you are playing this turn, it is –5F.
Unique
SV: 3
F: 30 D: 25
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 12:32
Reversals:
98/150 (Fully Loaded)
It’s True, It’s True!
Reversal: Special: Face / Heel
Reverse any Strike, Grapple, or Submission Maneuver. End your opponent’s turn.
If played from your hand, look at your opponent’s hand and choose 1 card that he must discard. Then place any 1 card from your Ringside pile in your hand.
Unique
F: 12 D: 0
144/150 (Backlash)
Where Are Your Medals?
Reversal: Special
Reverse any CARD played by your opponent and end his turn.
If played from your hand, your opponent must discard 3 cards.
Unique
F: 7 D: 0
03/18 (Ruthless Aggression)
Bad to the Bone
Reversal: Special
Reverse any Maneuver or Action card played by your opponent and end your opponent’s turn.
You may put 1 non-unique Maneuver card from your Ringside pile into your hand.
Unique
F: 15 D: 0
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 12:33
Actions:
100/150 (Fully Loaded)
Intensity
Action
If the card titled Intensity is in your Ring area, all of your maneuvers are +3D.
When successfully played, if you have the cards titled Integrity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
101/150 (Fully Loaded)
Integrity
Action
If the card titled Integrity is in your Ring area, you may draw 1 additional card during the draw segment of your turn.
When successfully played, if you have the cards titled Intensity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
102/150 (Fully Loaded)
Intelligence
Action
If the card titled Intelligence is in your Ring area, your opponent must play with his hand face up on the table.
When successfully played, if you have the cards titled Integrity and Intensity in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
06/18 (Ruthless Aggression)
I’ll Make You Tap
Action
Search your Arsenal for 1 non-unique Submission maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
You may put 1 Mid-match card in your opponent’s Ring area into his Ringside pile OR if your next card played this turn is a Submission maneuver, it cannot be reversed.
Unique
F: 5 D: 0
110/150 (Insurrextion)
Submit!
Action: Set-up
Put 1 Submission Maneuver card from your Ringside pile into your hand and search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Smackdown logo
Unique
F: 4 D: 0
130/181 (Vengeance)
The Straps Are Down!
Action
Your opponent discards 2 cards.
If your next card played this turn is a maneuver, it is -10F or +10D.
Unique
F: 0 D: 0
133/181 (Vengeance)
Woooooo!
Action
Your Chain cards cannot be reversed from your opponent’s Arsenal for the rest of the turn.
Unique
F: 4 D: 0
41/150 (Backlash)
Charismatic Style
Action: Face
Put any non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If that is not the next card you play, then end your turn.
If played by Kurt Angle, he is not restricted to selecting a non-unique card.
F: 0 D: 0
43/150 (Backlash)
Great Technical Knowledge
Action
Draw 1 card.
When this card is in your Ring area, all your Submission maneuvers are +1D.
You may not have more than one Great Technical Knowledge card in your Ring area at a time.
If played by Kurt Angle or Chris Benoit, submissions are instead +3D.
F: 1 D: 0
08/TK
When Kurt Met Christy
Action: Movie
Cannot be reversed when played by Kurt Angle, Your Freaking Hero, or Christy.
Search your Arsenal for 1 Movie card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, during your turn you may discard 1 card and then put this card into your hand.
¶¶¶ (Activated Card Effect Symbol)
Unique
F: 0 D: 0
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 16:25
Hybrid Cards:
154/181 (Armageddon)
Angle’s Leg Bar
Submission: Chain / Action: Chain
As a maneuver, this card is -4F when played by Kurt Angle.
As an action, this card is -4F and -6D, put this card on top of your Arsenal and then search your Arsenal for up to 2 cards titled Ankle Lock, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
Unique
F: 4 D: 6
140/150 (Mania)
Angle Lock
Trademark Finisher / Reversal: Special
As a maneuver, add +5D for every card titled Ankle Lock in your Ring area.
You may play the card titled Maintain Hold after this card.
As a reversal, can reverse any maneuver card with the word “kick” in the title or any Submission maneuver and end your opponent’s turn.
Unique
SV: 3
F: 30 D: 15
131/181 (Vengeance)
Oh, It’s True!
Action / Reversal: High Risk
As an action, search your Arsenal for 1 card, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and end your turn.
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When this card is in your Ring area, your card titled It’s True! It’s True! is -9F.
Unique
F: 3 D: 0
139/172 (No Way Out)
American By Birth—Angry By Choice
Action / Reversal: Action
As an action, cannot be reversed when played after a successfully played maneuver. Shuffle up to 12 cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Action card and end your opponent’s turn. Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
Cheater logo
F: 24 D: 6
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 16:30
Pre-Match Cards:
129/150 (Velocity)
Just Hold On a Second, Mister!
Pre-match: Feud
The maximum number of Mid-match cards you may have in your Ring area is increased by 2.
If your opponent is Chris Benoit, Edge, The Game, Brock Lesnar, or The People’s Champion once per turn put 1 card from your Ringside pile into your hand.
Smackdown logo
Unique
Permanent
F: 0 D: 0
142/150 (Mania)
First to Tap Out Match
Pre-match Stipulation
When this card is in your Ring area, if any player successfully plays the card titled Maintain Hold on a maneuver that applied 10D or more, he wins via a Pin Victory condition.
Unique
F: 0 D: 0
First to Tap out Match (TB) (Stipulation)
168/198 (Unforgiven)
The Kurt Angle Invitational
Pre-match Stipulation
You may put this card into your Ring area from your Backlash deck when you play a Stipulation card.
Once during each of your turns you may allow your opponent to shuffle 1 card from his Ringside pile into his Arsenal and draw 1 card; if you do, you may search your Arsenal for 1 Face card, 1 Heel card, or 1 Chain card, reveal it to him, put into your hand, and shuffle your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
Permanent
F: 0 D: 0
108/150 (Insurrextion)
Collegiate Champions
Pre-match Event
At the end of the Pre-match phase, remove 1 card in your opponent’s Ringside pile from the game.
When this card is in your Ring area, once during each of your turns you may discard 3 cards, look at your opponent’s hand, choose 1 card, and your opponent discards the chosen card.
When this card is put into your Ringside pile from your Ring area, you may look at your opponent’s hand, choose 1 card, and your opponent discards the chosen card.
Smackdown logo
Unique
F: 0 D: 0
63/150 (Backlash)
Awesome Pyro!
Pre-match Event
At the end of the Pre-match phase, place this card in your Ringside pile and look at your starting hand. You may then choose to shuffle your starting hand into your Arsenal and redraw the same number of cards.
If played by Kane, Chris Jericho, Chyna or Kurt Angle, draw 1 additional card when redrawing.
F: 0 D: 0
Re: 8. Kurt Angle / 8a. Your Freakin' Hero
Roddy Piper - 14.09.2006, 19:35
Mid-Match Cards:
146/172 (Divas Overload)
Wrestling with a Broken Freakin’ Neck
Mid-Match Grapple
Can only be played after a Set-up card.
When this card is in your Ring area, your Grapple maneuvers and your opponent’s cards with the word “neck” in the title are +2D.
Smackdown logo
Unique
SV: 1
F: 4 D: 8
Wrestling with a Broken Freakin'Neck (TB) (Grapple)
134/150 (Summerslam)
Do YOU Live By the Three I’s?
Mid-match Action
Search your Ringside pile and your Arsenal for the cards titled Intelligence, Integrity, and Intensity. Reveal them to your opponent, put them into your hand, and shuffle your Arsenal. For the rest of the turn, your cards titled Intelligence, Integrity, and Intensity cannot be reversed.
When this card is in your Ring area, your cards titled Intelligence, Integrity, and Intensity are considered Permanent.
Unique
F: 10 D: 0
69/150 (Velocity)
Reap the Rewards
Mid-match Action
Cannot be played if your opponent is Kurt Angle.
When this card is in your Ring area, whenever your opponent successfully plays a Face or Heel card, draw 1 card.
If played by Kurt Angle, this card is considered Permanent and whenever you successfully play a Face or Heel card, draw 1 card.
Active
F: 0 D: 0
74/150 (Velocity)
Justice for All
Mid-match Action
Unless your Superstar is Kurt Angle, can only be played if your Superstar Value is 3.
Shuffle up to 3 cards from your Ringside pile into your Arsenal, draw up to 3 cards, and discard 3 cards. If played by Kurt Angle, do not discard 3 cards.
If your next card played this turn is a Maneuver card, it is -3F and +3D.
Active
F: 3 D: 0
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