4. Triple H / 4a. The Game / 4b. (Rev) Triple H

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Roddy Piper
  • Forum: Raw Deal Austria & Germany
  • Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums
  • aus dem Unterforum: Wrestler
  • Antworten: 7
  • Forum gestartet am: Donnerstag 23.02.2006
  • Sprache: deutsch
  • Link zum Originaltopic: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 13 Tagen, 13 Stunden, 10 Minuten
  • Alle Beiträge und Antworten zu "4. Triple H / 4a. The Game / 4b. (Rev) Triple H"

    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 11:48

    4. Triple H / 4a. The Game / 4b. (Rev) Triple H
    Erhältlich seit:
    - 2000

    135/150 (Premiere Edition)
    HHH (logo & signature)
    (Superstar Card)
    Starting Hand Size: 10
    Star Value: 3
    Superstar Ability:
    None, isn't the starting hand size enough!
    He is “The Game” after all!

    - 2003

    84/150 (Velocity)
    The Game (Superstar Card)
    Starting Hand Size: 7
    Superstar Value: 5
    Superstar Ability:
    At the start of your turn, before your Draw Segment, look at the top 3 cards of your Arsenal and put them back in any order.
    You may play any cards with the Triple H logo, but you do not count as Triple H.

    - 2003 (HHH) (Booster only)
    - 2005 (HHH / The Game)

    - 2007

    121/130 (Revolution)
    Triple H (Superstar Card)
    Starting Hand Size: 7
    Superstar Value: 7
    Superstar Ability:
    Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.

    Erweiterungen:
    - Survivor Series 2
    - Survivor Series 3



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 11:50


    Maneuver:

    136/150
    Leaping Knee to the Face (Premiere Edition)
    Strike
    May not be reversed.
    You must play the card titled Irish Whip before playing this card.
    When successfully played, opponent discards 1 card.
    Unique
    F: 8 D: 10

    136/172 (No Way Out)
    Bring the Hammer Down
    Strike + Strike: Foreign Object
    When played, search your Arsenal for up to 10 Superstar-specific cards, put them into your Ringside pile, and shuffle your Arsenal. This card is -1F for each card put into your Ringside pile in this way.
    When you have 3 cards titled Bring the Hammer Down in your Ring area, your card titled Sledgehammer Shot cannot be reversed from your opponent’s hand.
    Cheater logo
    Multi
    F: 10 D: 10

    86/150 (Velocity)
    The Game’s Sleeper
    Trademark Finisher
    This card is -3F for each Maneuver type in your Ring area.
    Can be reversed by the card titled Break the Hold.
    When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may play the card titled Maintain Hold after this card.
    Raw logo
    Unique
    SV: 2
    F: 25 D: 15

    122/130 (Revolution)
    The Triple H High Knee
    Trademark: Mean
    Put up to 1 card from your Ringside on the bottom of your Arsenal.
    Unique
    head
    F:5 D:8

    123/130 (Revolution)
    The Cerebral Sleeper
    Trademark: Mean
    Put up to 2 cards from your opponent’s Ring into his Ringside.
    Unique
    neck
    F:11 D:9

    130/130 (Revolution)
    The King of Kings Pedigree
    Trademark: Colossal
    Your opponent discards 7 cards.
    Unique
    head
    F:40 D:30



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 11:51


    Reversal:

    116/150 (Premiere Edition)
    Chyna Interferes
    Reversal: Special
    Reverses any maneuver and ends your opponent’s turn.
    If played from your hand, draw 2 cards.
    Unique
    F: 5 D: 3

    137/150 (Premiere Edition)
    Facebuster
    Reversal: Special
    If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent’s turn. You may draw 2 cards.
    Unique
    F: 0 D: 10

    06/PR
    'Cause I am... That... Damn... Good!
    Reversal: Special.
    Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn. If played from your hand, you may draw up to 3 cards.
    Unique
    F: 10 D: 0

    Stephanie Interferes
    Facebuster (TB)
    Ric Flair Interferes

    126/130 (Revolution)
    Bow Before the Throne
    Reversal: Hold
    Draw up to 2 cards.
    Unique
    F:0 D:3



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 11:52


    Actions:

    138/150 (Premiere Edition)
    I Am the Game.
    Action
    All your maneuvers are +3D for the rest of this turn.
    Draw 2 cards, or force opponent to discard 2 cards.
    Unique
    F: 3 D: 0

    142/150 (Fully Loaded)
    I’ve Got Two Words For Ya …
    Action
    When successfully played, choose one: every player must discard his entire hand; or every player must place all cards in his Ring area into his Ringside pile.
    You may draw up to 2 cards.
    Unique
    F: 15 D: 0

    (It's all about the Game)
    It’s Time to Play the Game
    Action
    If your Fortitude Rating is less than your opponent’s, take any 4 cards from your Ringside pile and shuffle them into your Arsenal.
    If your Fortitude Rating is equal to your opponent’s, remove any 1 card from your opponent’s Ring area and place it in his Ringside pile.
    If your Fortitude Rating is greater than your opponent’s, look at your opponent’s hand and choose 1 card he must discard.
    Unique
    F: 4 D: 0

    88/150 (Velocity)
    You Don’t Want to Play Me
    Action
    Your next Maneuver card played this turn cannot be reversed.
    Raw logo
    Unique
    F: 8 D: 0

    89/150 (Velocity)
    It’s All About Control
    Action
    When this card is in your Ring area, if you discard 3 cards, reverse any card and end your opponent’s turn.
    Raw logo
    Unique
    F: 20 D: 0

    102/181 (Vengeance)
    Paid, Laid, and Made
    Action
    Overturn 3 cards, remove up to 3 cards in your opponent’s Ringside pile from the game, put up to 3 Backlash deck cards from your Ringside pile into your Backlash deck, and you may draw up to 3 cards.
    Unique
    F: 0 D: 0

    104/181 (Vengeance)
    I See the Line in the Sand
    Action
    Your opponent discards # cards, where # is equal to his Superstar Value.
    Unique
    “The bigger they are, the harder they fall, but I will beat them all.” – Triple H
    F: 8 D: 0

    178/181 (Armageddon)
    If You Want To Play You Gotta Pay
    Action
    When this card is in your Ring area, before your Draw Segment, when your opponent has 1 or more cards in his hand, you may discard 1 card and then he removes the top 3 cards of his Arsenal from the game. He may then discard 1 card and you remove the top 3 cards of your Arsenal from the game. Repeat this until one player stops.
    ¶ ¶ ¶ (Activated Card Effect Symbol)
    Unique
    F: 16 D: 0

    I am the Game (TB)

    162/198 (Unforgiven)
    Making The Game
    Action
    Search your Arsenal for 1 Action card, 1 Maneuver card, and 1 Reversal card, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and end your turn.
    Unique
    F: 11 D: 0

    131/170 (Great American Bash)
    The King of Kings
    Action
    Can only be played if you have 3 or more Superstar-specific cards in your Ring area.
    Shuffle 3 cards from your Ringside pile into your Arsenal.
    For every copy of this card in your Ring area, your opponent may overturn 5 cards. If he does not, you may shuffle 5 of your cards removed from the game into your Arsenal.
    Fan Favorite logo
    F: 7 D: 3

    38/150 (Summerslam)
    Play the Game!
    Action
    If played by Triple H, this card is –3F.
    When this card is in your Ring area, whenever your opponent reverses any card from his hand, he must overturn 1 card from his Arsenal into his Ringside pile.
    F: 8 D: 0

    13/TK
    Brave H
    Action: Movie
    Cannot be reversed when played by Triple H, Ric Flair, The Game, or Evolution.
    Your opponent discards 2 cards. Your next card played this turn is -10F and his Reversal cards to it are +10F.
    Unique
    F: 5 D: 0

    Antics:

    125/130 (Revolution)
    Behold The King
    Antic
    Your opponent overturns 7 cards.
    Put up to 3 cards from your Ringside into your hand.
    Unique
    F:13 D:0



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 11:52


    Hybrid Cards:

    148/150 (Fully Loaded)
    Triple H’s Reverse Neck Breaker
    Grapple / Reversal: Strike
    As a maneuver, when successfully played, you may draw 1 card.
    As a reversal, may reverse any Strike maneuver and end your opponent’s turn.
    Unique
    SV: 1
    F: 6 D: 6

    87/150 (Velocity)
    Lunging Choke Hold
    Submission/High Risk / Reversal: Special
    As a reversal, reverse any card played after a Set-up card, and end your opponent’s turn.
    Raw logo
    ¶ (Restricted Modification Symbol)
    Unique
    Multi
    F: 5 D: 5

    115/150 (Premiere Edition)
    Pedigree
    Trademark Finisher / Reversal: Special
    When successfully played, +2D if played after a Strike maneuver.
    May only reverse the maneuver titled Back Body Drop.
    Unique
    SV: 3
    F: 30 D: 25

    124/130 (Revolution)
    Smacked with the Sledgehammer
    Trademark: Colossal / Reversal: Mean or Colossal
    Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
    Unique
    head
    F:20 D:20

    129/130 (Revolution)
    The Game Spinebuster
    Trademark: Mean / Reversal: Assault or Throw
    If played as a Trademark: –15F
    Unique
    back
    F:20 D:8

    (It's all about the Game)
    Flip Over the Corner Ringpost
    Action / Reversal: Special
    As an action, you may take 1 card from Ringside pile and this card, shuffle them into your Arsenal. Draw 2 cards and then discard 1 card from your hand.
    As a reversal, may only reverse the card titled Throw Opponent Into the Corner Turnbuckle. Take the top 3 cards of your Arsenal and put them into your Ringside
    pile; then take any 3 cards from your Ringside pile, and put them into your hand. End your opponent's turn.
    Unique
    F: 0 D: 0



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 14:45


    Pre-Match Cards:

    191/198 (Unforgiven)
    Gentlemen’s Establishment
    Pre-match Venue
    Once during each of your turns you may draw 1 card or put 1 card from your Ringside pile on the bottom of your Arsenal.
    When your opponent is a Male Superstar, once during each of his turns he may draw 1 card.
    When your opponent is a Female Superstar, once during each of your turns he overturns 1 card.
    Universally Active
    Permanent
    F: 0 D: 0

    55/150 (Summerslam)
    The Game Is Back, and The Game Is Here to Stay!
    Pre-match Feud
    Cannot be played by the Two Man Power Trip.
    Can only be played if your opponent is The Rock, Steve Austin, Chris Jericho, The Undertaker / Deadman Inc, or Hollywood Hulk Hogan.
    Your opponent’s Starting Hand Size is –3.
    Unique
    Permanent
    F: 0 D: 0

    The Game is Back and the Game is here to Stay (TB) (Feud)

    136/150 (Mania)
    Cerebral Assassin
    Pre-match Event
    When this card is in your Ring area, if you have 4 or less cards in your hand, your opponent’s Superstar Ability is considered to read as blank text. (Arsenal construction is not effected in any manner by this card.)
    If this card is put into your Ringside pile you may draw up to 4 cards.
    Not playable by the Two-Man Power Trip.
    Active
    F: 0 D: 0

    85/150 (Velocity)
    Game Over? You’re Damn Right I’m Over!
    Pre-match Event
    At the end of the Pre-match phase, look at your opponent’s hand. Shuffle any number of cards from your hand into your Arsenal, and then draw the same number of cards.
    When this card is in your Ring area, your card titled Sledge Hammer Shot is -10F and you may ignore the “can only be played after…” text.
    Raw logo
    Unique
    F: 0 D: 0

    148/181 (Armageddon)
    Cerebral Spray
    Pre-match Event
    Cannot be played when you have a Stipulation card in your Ring area.
    Once during each of your turns you may discard 1 card and your next card played this turn is considered to be played after the card titled Irish Whip.
    ¶ ¶ ¶ (Activated Card Effect Symbol)
    Unique
    Permanent
    F: 0 D: 0

    127/130 (Revolution)
    Ten Time World Champion
    Pre-match: Storyline
    Superstar Value: +3
    New Superstar Ability:
    If a Maneuver has dealt 10 Damage to you: draw up to 2 cards and it is reversed.
    Unique

    132/206 (Revolution 3 Judgement Day)
    The Degenerates
    Pre Match: Faction
    You may pack this card regardless of Superstar.
    Superstar Value: +2
    If your logo is on this card: you are a Member of this Faction; draw up to 2 cards and discard 1 card.
    Permanent
    Unique

    64/150 (Mania)
    Hell in a Cell Match
    Pre-match Stipulation
    Cannot be played by The Rock, Booker T or the Brothers of Destruction.
    Run-in cards cannot be played by any player, and cards played cannot move cards from any Ringside pile to any other location.
    However, Superstar Specific Foil cards played by Mankind/Cactus Jack, Undertaker/Dead Man Inc. or Triple H are unaffected by Hell in a Cell Match.
    Active
    F: 0 D: 0



    Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H

    Roddy Piper - 14.09.2006, 14:46


    Mid-Match Cards:

    141/150 (Backlash)
    Sledge Hammer Shot
    Mid-match Strike: Foreign Object: Heel
    Can only be played after a 5D or greater maneuver.
    When successfully played, you may draw 2 cards; and may not be reversed by an opponent’s reversal card overturned while applying damage.
    Unique
    F: 40 D: 25

    128/130 (Revolution)
    Feel Your Fear
    Mid-match Trademark: Mean
    Shuffle any number of Uniques from your Ringside into your Arsenal.
    Unique
    neck
    F:18 D:12

    126/150 (Insurrextion)
    Screw the Rules!
    Mid-match Action
    Choose 1 Stipulation card in your or your opponent’s Ring area.
    When this card is in your Ring area, the text on that card is blank.
    Raw logo
    Unique
    F: 0 D: 0

    142/172 (Divas Overload)
    A Beating You’ll Never Forget
    Mid-match Action: Heel
    This card is -10F when played by Triple H.
    When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 Maneuver card from your Ringside pile into your hand.
    When this card is in your Ringside pile, during your turn you may discard 3 cards and then put this card into your Backlash deck.
    Raw logo
    Unique
    F: 10 D: 0



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