Verfügbare Informationen zu "4. Triple H / 4a. The Game / 4b. (Rev) Triple H"
Qualität des Beitrags: Beteiligte Poster: Roddy Piper Forum: Raw Deal Austria & Germany Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums aus dem Unterforum: Wrestler Antworten: 7 Forum gestartet am: Donnerstag 23.02.2006 Sprache: deutsch Link zum Originaltopic: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H Letzte Antwort: vor 17 Jahren, 7 Monaten, 13 Tagen, 13 Stunden, 10 Minuten
Alle Beiträge und Antworten zu "4. Triple H / 4a. The Game / 4b. (Rev) Triple H"
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 11:484. Triple H / 4a. The Game / 4b. (Rev) Triple H
Erhältlich seit:
- 2000
135/150 (Premiere Edition)
HHH (logo & signature)
(Superstar Card)
Starting Hand Size: 10
Star Value: 3
Superstar Ability:
None, isn't the starting hand size enough!
He is “The Game” after all!
- 2003
84/150 (Velocity)
The Game (Superstar Card)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
At the start of your turn, before your Draw Segment, look at the top 3 cards of your Arsenal and put them back in any order.
You may play any cards with the Triple H logo, but you do not count as Triple H.
- 2003 (HHH) (Booster only)
- 2005 (HHH / The Game)
- 2007
121/130 (Revolution)
Triple H (Superstar Card)
Starting Hand Size: 7
Superstar Value: 7
Superstar Ability:
Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.
Erweiterungen:
- Survivor Series 2
- Survivor Series 3
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 11:50
Maneuver:
136/150
Leaping Knee to the Face (Premiere Edition)
Strike
May not be reversed.
You must play the card titled Irish Whip before playing this card.
When successfully played, opponent discards 1 card.
Unique
F: 8 D: 10
136/172 (No Way Out)
Bring the Hammer Down
Strike + Strike: Foreign Object
When played, search your Arsenal for up to 10 Superstar-specific cards, put them into your Ringside pile, and shuffle your Arsenal. This card is -1F for each card put into your Ringside pile in this way.
When you have 3 cards titled Bring the Hammer Down in your Ring area, your card titled Sledgehammer Shot cannot be reversed from your opponent’s hand.
Cheater logo
Multi
F: 10 D: 10
86/150 (Velocity)
The Game’s Sleeper
Trademark Finisher
This card is -3F for each Maneuver type in your Ring area.
Can be reversed by the card titled Break the Hold.
When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may play the card titled Maintain Hold after this card.
Raw logo
Unique
SV: 2
F: 25 D: 15
122/130 (Revolution)
The Triple H High Knee
Trademark: Mean
Put up to 1 card from your Ringside on the bottom of your Arsenal.
Unique
head
F:5 D:8
123/130 (Revolution)
The Cerebral Sleeper
Trademark: Mean
Put up to 2 cards from your opponent’s Ring into his Ringside.
Unique
neck
F:11 D:9
130/130 (Revolution)
The King of Kings Pedigree
Trademark: Colossal
Your opponent discards 7 cards.
Unique
head
F:40 D:30
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 11:51
Reversal:
116/150 (Premiere Edition)
Chyna Interferes
Reversal: Special
Reverses any maneuver and ends your opponent’s turn.
If played from your hand, draw 2 cards.
Unique
F: 5 D: 3
137/150 (Premiere Edition)
Facebuster
Reversal: Special
If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent’s turn. You may draw 2 cards.
Unique
F: 0 D: 10
06/PR
'Cause I am... That... Damn... Good!
Reversal: Special.
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn. If played from your hand, you may draw up to 3 cards.
Unique
F: 10 D: 0
Stephanie Interferes
Facebuster (TB)
Ric Flair Interferes
126/130 (Revolution)
Bow Before the Throne
Reversal: Hold
Draw up to 2 cards.
Unique
F:0 D:3
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 11:52
Actions:
138/150 (Premiere Edition)
I Am the Game.
Action
All your maneuvers are +3D for the rest of this turn.
Draw 2 cards, or force opponent to discard 2 cards.
Unique
F: 3 D: 0
142/150 (Fully Loaded)
I’ve Got Two Words For Ya …
Action
When successfully played, choose one: every player must discard his entire hand; or every player must place all cards in his Ring area into his Ringside pile.
You may draw up to 2 cards.
Unique
F: 15 D: 0
(It's all about the Game)
It’s Time to Play the Game
Action
If your Fortitude Rating is less than your opponent’s, take any 4 cards from your Ringside pile and shuffle them into your Arsenal.
If your Fortitude Rating is equal to your opponent’s, remove any 1 card from your opponent’s Ring area and place it in his Ringside pile.
If your Fortitude Rating is greater than your opponent’s, look at your opponent’s hand and choose 1 card he must discard.
Unique
F: 4 D: 0
88/150 (Velocity)
You Don’t Want to Play Me
Action
Your next Maneuver card played this turn cannot be reversed.
Raw logo
Unique
F: 8 D: 0
89/150 (Velocity)
It’s All About Control
Action
When this card is in your Ring area, if you discard 3 cards, reverse any card and end your opponent’s turn.
Raw logo
Unique
F: 20 D: 0
102/181 (Vengeance)
Paid, Laid, and Made
Action
Overturn 3 cards, remove up to 3 cards in your opponent’s Ringside pile from the game, put up to 3 Backlash deck cards from your Ringside pile into your Backlash deck, and you may draw up to 3 cards.
Unique
F: 0 D: 0
104/181 (Vengeance)
I See the Line in the Sand
Action
Your opponent discards # cards, where # is equal to his Superstar Value.
Unique
“The bigger they are, the harder they fall, but I will beat them all.” – Triple H
F: 8 D: 0
178/181 (Armageddon)
If You Want To Play You Gotta Pay
Action
When this card is in your Ring area, before your Draw Segment, when your opponent has 1 or more cards in his hand, you may discard 1 card and then he removes the top 3 cards of his Arsenal from the game. He may then discard 1 card and you remove the top 3 cards of your Arsenal from the game. Repeat this until one player stops.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
F: 16 D: 0
I am the Game (TB)
162/198 (Unforgiven)
Making The Game
Action
Search your Arsenal for 1 Action card, 1 Maneuver card, and 1 Reversal card, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and end your turn.
Unique
F: 11 D: 0
131/170 (Great American Bash)
The King of Kings
Action
Can only be played if you have 3 or more Superstar-specific cards in your Ring area.
Shuffle 3 cards from your Ringside pile into your Arsenal.
For every copy of this card in your Ring area, your opponent may overturn 5 cards. If he does not, you may shuffle 5 of your cards removed from the game into your Arsenal.
Fan Favorite logo
F: 7 D: 3
38/150 (Summerslam)
Play the Game!
Action
If played by Triple H, this card is –3F.
When this card is in your Ring area, whenever your opponent reverses any card from his hand, he must overturn 1 card from his Arsenal into his Ringside pile.
F: 8 D: 0
13/TK
Brave H
Action: Movie
Cannot be reversed when played by Triple H, Ric Flair, The Game, or Evolution.
Your opponent discards 2 cards. Your next card played this turn is -10F and his Reversal cards to it are +10F.
Unique
F: 5 D: 0
Antics:
125/130 (Revolution)
Behold The King
Antic
Your opponent overturns 7 cards.
Put up to 3 cards from your Ringside into your hand.
Unique
F:13 D:0
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 11:52
Hybrid Cards:
148/150 (Fully Loaded)
Triple H’s Reverse Neck Breaker
Grapple / Reversal: Strike
As a maneuver, when successfully played, you may draw 1 card.
As a reversal, may reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 1
F: 6 D: 6
87/150 (Velocity)
Lunging Choke Hold
Submission/High Risk / Reversal: Special
As a reversal, reverse any card played after a Set-up card, and end your opponent’s turn.
Raw logo
¶ (Restricted Modification Symbol)
Unique
Multi
F: 5 D: 5
115/150 (Premiere Edition)
Pedigree
Trademark Finisher / Reversal: Special
When successfully played, +2D if played after a Strike maneuver.
May only reverse the maneuver titled Back Body Drop.
Unique
SV: 3
F: 30 D: 25
124/130 (Revolution)
Smacked with the Sledgehammer
Trademark: Colossal / Reversal: Mean or Colossal
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
head
F:20 D:20
129/130 (Revolution)
The Game Spinebuster
Trademark: Mean / Reversal: Assault or Throw
If played as a Trademark: –15F
Unique
back
F:20 D:8
(It's all about the Game)
Flip Over the Corner Ringpost
Action / Reversal: Special
As an action, you may take 1 card from Ringside pile and this card, shuffle them into your Arsenal. Draw 2 cards and then discard 1 card from your hand.
As a reversal, may only reverse the card titled Throw Opponent Into the Corner Turnbuckle. Take the top 3 cards of your Arsenal and put them into your Ringside
pile; then take any 3 cards from your Ringside pile, and put them into your hand. End your opponent's turn.
Unique
F: 0 D: 0
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 14:45
Pre-Match Cards:
191/198 (Unforgiven)
Gentlemen’s Establishment
Pre-match Venue
Once during each of your turns you may draw 1 card or put 1 card from your Ringside pile on the bottom of your Arsenal.
When your opponent is a Male Superstar, once during each of his turns he may draw 1 card.
When your opponent is a Female Superstar, once during each of your turns he overturns 1 card.
Universally Active
Permanent
F: 0 D: 0
55/150 (Summerslam)
The Game Is Back, and The Game Is Here to Stay!
Pre-match Feud
Cannot be played by the Two Man Power Trip.
Can only be played if your opponent is The Rock, Steve Austin, Chris Jericho, The Undertaker / Deadman Inc, or Hollywood Hulk Hogan.
Your opponent’s Starting Hand Size is –3.
Unique
Permanent
F: 0 D: 0
The Game is Back and the Game is here to Stay (TB) (Feud)
136/150 (Mania)
Cerebral Assassin
Pre-match Event
When this card is in your Ring area, if you have 4 or less cards in your hand, your opponent’s Superstar Ability is considered to read as blank text. (Arsenal construction is not effected in any manner by this card.)
If this card is put into your Ringside pile you may draw up to 4 cards.
Not playable by the Two-Man Power Trip.
Active
F: 0 D: 0
85/150 (Velocity)
Game Over? You’re Damn Right I’m Over!
Pre-match Event
At the end of the Pre-match phase, look at your opponent’s hand. Shuffle any number of cards from your hand into your Arsenal, and then draw the same number of cards.
When this card is in your Ring area, your card titled Sledge Hammer Shot is -10F and you may ignore the “can only be played after…” text.
Raw logo
Unique
F: 0 D: 0
148/181 (Armageddon)
Cerebral Spray
Pre-match Event
Cannot be played when you have a Stipulation card in your Ring area.
Once during each of your turns you may discard 1 card and your next card played this turn is considered to be played after the card titled Irish Whip.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
Permanent
F: 0 D: 0
127/130 (Revolution)
Ten Time World Champion
Pre-match: Storyline
Superstar Value: +3
New Superstar Ability:
If a Maneuver has dealt 10 Damage to you: draw up to 2 cards and it is reversed.
Unique
132/206 (Revolution 3 Judgement Day)
The Degenerates
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +2
If your logo is on this card: you are a Member of this Faction; draw up to 2 cards and discard 1 card.
Permanent
Unique
64/150 (Mania)
Hell in a Cell Match
Pre-match Stipulation
Cannot be played by The Rock, Booker T or the Brothers of Destruction.
Run-in cards cannot be played by any player, and cards played cannot move cards from any Ringside pile to any other location.
However, Superstar Specific Foil cards played by Mankind/Cactus Jack, Undertaker/Dead Man Inc. or Triple H are unaffected by Hell in a Cell Match.
Active
F: 0 D: 0
Re: 4. Triple H / 4a. The Game / 4b. (Rev) Triple H
Roddy Piper - 14.09.2006, 14:46
Mid-Match Cards:
141/150 (Backlash)
Sledge Hammer Shot
Mid-match Strike: Foreign Object: Heel
Can only be played after a 5D or greater maneuver.
When successfully played, you may draw 2 cards; and may not be reversed by an opponent’s reversal card overturned while applying damage.
Unique
F: 40 D: 25
128/130 (Revolution)
Feel Your Fear
Mid-match Trademark: Mean
Shuffle any number of Uniques from your Ringside into your Arsenal.
Unique
neck
F:18 D:12
126/150 (Insurrextion)
Screw the Rules!
Mid-match Action
Choose 1 Stipulation card in your or your opponent’s Ring area.
When this card is in your Ring area, the text on that card is blank.
Raw logo
Unique
F: 0 D: 0
142/172 (Divas Overload)
A Beating You’ll Never Forget
Mid-match Action: Heel
This card is -10F when played by Triple H.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 Maneuver card from your Ringside pile into your hand.
When this card is in your Ringside pile, during your turn you may discard 3 cards and then put this card into your Backlash deck.
Raw logo
Unique
F: 10 D: 0
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