Verfügbare Informationen zu "2. Tazz"
Qualität des Beitrags: Beteiligte Poster: Roddy Piper Forum: Raw Deal Austria & Germany Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums aus dem Unterforum: Wrestler Antworten: 7 Forum gestartet am: Donnerstag 23.02.2006 Sprache: deutsch Link zum Originaltopic: 2. Tazz Letzte Antwort: vor 17 Jahren, 7 Monaten, 13 Tagen, 11 Stunden, 31 Minuten
Alle Beiträge und Antworten zu "2. Tazz"
Re: 2. Tazz
Roddy Piper - 14.09.2006, 12:392. Tazz
Erhältlich seit:
- 2001
111/150 (Fully Loaded)
Tazz (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
Once during your turn, discard 1 card and search your Arsenal for a card with the word “suplex” in the title and put that card in your hand, shuffle your Arsenal. All maneuvers you play with the word “suplex” in the title are -4F. Plus, Tazz's suplex cards can not be reversed by an opponent's suplex card!
- 2003 (Booster only)
Erweiterungen:
- Survivor Series
- Survivor Series 2
Re: 2. Tazz
Roddy Piper - 14.09.2006, 12:39
Maneuver:
112/150 (Fully Loaded)
T-Bone Tazzplex
Grapple
May not be reversed
When successfully played, you may draw 1 card.
Unique
F: 22 D: 13
Re: 2. Tazz
Roddy Piper - 14.09.2006, 12:40
Reversals:
114/172 (Divas Overload)
I’m Gonna Teach You a Lesson in Thuganomics
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Your opponent discards # cards, where # is equal to the number of cards he has in his hand greater than you have in your hand.
Smackdown logo
Unique
“This gimmick seems strangely familiar.” — Tazz
F: 13 D: 0
Re: 2. Tazz
Roddy Piper - 14.09.2006, 12:40
Actions:
110/150 (Fully Loaded)
Thug It — Dead
Action
Take up to 10 cards with the word “suplex” in the title in your Ringside pile and shuffle them back into your Arsenal.
Draw 3 cards and end your turn.
Unique
F: 13 D: 0
146/150 (Backlash)
Just Another Victim!
Action
When played, draw 2 cards and end your turn.
During your opponent's next turn, the first card he plays cannot be reversed; but he must then end his turn.
During your next turn, your opponent’s reversals to the first 3 cards you play are at +13F.
Unique
F: 13 D: 0
135/150 (Summerslam)
The Mood Is About to Change
Action
Shuffle your hand into your Arsenal, then draw 13 cards. If your opponent has more than 7 cards in his hand, he discards cards until he has 7 cards in his hand. Then, discard cards equal to the number of cards in your opponent’s hand.
Unique
F: 13 D: 0
Re: 2. Tazz
Roddy Piper - 14.09.2006, 12:42
Hybrid Cards:
113/150 (Fully Loaded)
Head–and–Arms Tazzplex
Grapple / Reversal: High Risk
May reverse any High Risk maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 13 D: 10
114/150 (Fully Loaded)
Northern Lights Tazzplex
Grapple / Reversal: Grapple
May reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
SV: 1
Unique
F: 15 D: 13
109/150 (Fully Loaded)
Tazzmission
Trademark Finisher / Reversal: Special
As a maneuver, you may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
As a reversal, can reverse any Strike, Grapple or Submission maneuver. End your opponent’s turn.
Unique
SV: 3
F: 25 D: 13
Re: 2. Tazz
Roddy Piper - 14.09.2006, 16:28
Pre-Match Cards:
130/150 (Velocity)
Red Hook’s Premiere Announcer
Pre-match Event
Your opponent’s Starting Hand Size is -1.
The maximum number of Pre-match and Mid-match cards you may have in your Ring area is increased by 1.
Smackdown logo
Unique
Permanent
F: 0 D: 0
153/181 (Vengeance)
<WWE logo> Commentators
Pre-match Event
When played, name Raw or SmackDown! This card is considered to have that logo.
At the end of the Pre-match phase, you may randomly discard 1 card and then search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Unique
F: 0 D: 0
Re: 2. Tazz
Roddy Piper - 14.09.2006, 16:29
Mid-Match Cards:
141/150 (Mania)
Tough Enough!
Mid-match Reversal: Action
Can reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your opponent’s Fortitude Rating is greater than yours, all his maneuvers are now +13F.
Unique
F: 10 D: 0
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