13. Jeff Hardy / 13a. (Rev) Jeff Hardy

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Roddy Piper
  • Forum: Raw Deal Austria & Germany
  • Forenbeschreibung: WWE Raw Deal Forum des deutschsprachigen Raums
  • aus dem Unterforum: Wrestler
  • Antworten: 7
  • Forum gestartet am: Donnerstag 23.02.2006
  • Sprache: deutsch
  • Link zum Originaltopic: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 13 Tagen, 9 Stunden, 27 Minuten
  • Alle Beiträge und Antworten zu "13. Jeff Hardy / 13a. (Rev) Jeff Hardy"

    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 14:18

    13. Jeff Hardy / 13a. (Rev) Jeff Hardy
    Erhältlich seit:
    - 2001 (Booster only)

    124/150 (Backlash)
    Jeff Hardy (Superstar Card)
    Starting Hand Size: 5
    Star Value: 2
    Superstar Ability:
    When you successfully play a High Risk maneuver, you may draw 2 cards, or your opponent must discard 2 cards.

    - 2003

    - 2007

    101/130 (Revolution 2 Extreme)
    Jeff Hardy (Superstar Card)
    Starting Hand Size: 8
    Superstar Value: 3
    Superstar Ability:
    You do not need to play a card before playing an Assault: Follow-up or Extreme: Follow-up.

    Erweiterungen:
    - Survivor Series 2



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 14:19


    Maneuver:

    125/150 (Backlash)
    Swanton Bomb
    Trademark Finisher
    You may search for this card as if it were a High Risk maneuver.
    Can only be played after a 3D or greater maneuver. If reversed from your opponent’s hand, you must discard 4 cards from your hand.
    Unique
    SV: 2
    F: 20 D: 25

    103/130 (Revolution 2 Extreme)
    Fall-away Drop Kick
    Trademark: Mean: Follow-up: Follow-up
    Put up to 2 Follow-ups from your Ringside into your hand.
    Unique
    head
    F:6 D:8

    104/130 (Revolution 2 Extreme)
    X-Treme Poetry in Motion
    Trademark: Mean: Follow-up: Antic
    If you have fewer Antics in your Ring than your opponent: this card has Momentum.
    Unique
    chest
    F:12 D:12

    110/130 (Revolution 2 Extreme)
    X-Treme Swanton Bomb
    Trademark: Colossal: Follow-up: Maneuver
    Your opponent discards cards equal to the number of Follow-ups in your Ring.
    Unique
    chest
    F:30 D:20

    07/150 (Velocity)
    Standing Drop Kick
    Strike
    Unless your Superstar is Jeff Hardy, Lita, or Tajiri, can only be played if this is the first card played on your turn.
    F: 0 D: 5

    01/150 (Backlash)
    Flying Head Scissors
    High Risk
    Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver.
    When successfully played, if your next card played this turn is a High Risk maneuver, your opponent’s reversal to it is +8F.
    F: 6 D: 6



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 14:20


    Reversals:

    128/150 (Backlash)
    Whisper in the Wind
    Reversal: Special
    If played from your hand, may reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle. End your opponent’s turn.
    Your opponent must discard 2 cards and you must discard 1 card.
    Unique
    F: 0 D: 12

    106/130 (Revolution 2 Extreme)
    Flipping Mule Kick
    Reversal: Maneuver
    Put up to 1 card from your Ringside into your hand.
    Shuffle cards from your Ringside into your Arsenal equal up to the number of different Targets in your Ring.
    Unique
    F:24 D:6

    109/130 (Revolution 2 Extreme)
    X-Treme Whisper in the Wind
    Reversal: Antic or Follow-up
    Unique
    F:6 D:10



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 14:20


    Actions:

    127/150 (Backlash)
    No, Jeff, Don’t Do It!
    Action
    Can only be played after a successfully played maneuver.
    Search your Arsenal for any non-unique maneuver, show it to opponent and put it in your hand, then shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may disregard the “Can only be played after…” text.
    F: 4 D: 0

    129/150 (Backlash)
    Incite the Fans!
    Action
    Draw up to 6 cards. Look at your opponent’s hand, and then you must discard 2 cards from your hand.
    Unique
    F: 8 D: 0

    Antics:

    102/130 (Revolution 2 Extreme)
    <WWE logo>’s High-Flying Daredevil
    Antic
    Search your Arsenal for up to 1 Assault: Follow-up or Extreme: Follow-up, reveal it, put it into your hand, and shuffle your Arsenal.
    If it is your next card this turn: it is -8F.
    Unique
    F:0 D:0

    51/150 (Backlash)
    Ladder In the Ring
    Action: Foreign Object
    Can only be played after a 4D or greater maneuver.
    When this card is in your Ring area, you may put this card in your Ringside pile and your next High Risk maneuver is +6D and considered to have +2 * (Stun Value). Reversals to this High Risk maneuver will be +4D.
    If played by Hardy Boyz, Matt Hardy or Jeff Hardy you may take 1 High Risk maneuver from your Ringside pile, put it in your hand.
    F: 8 D: 0

    35/150 (Mania)
    X-treme Measures
    Action
    You must discard 1 card from your hand, unless you are the Hardy Boyz, Matt Hardy, Jeff Hardy, or Lita.
    If your next card played this turn is a maneuver of 6D or less, it cannot be reversed. Unless the next card played after that maneuver this turn is a High Risk maneuver, you must discard your hand.
    F: 10 D: 0



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 14:21


    Hybrid Cards:

    126/150 (Backlash)
    Ride the Barricade
    High Risk / Reversal: Special
    As a maneuver, the card titled Throw Opponent Out of Ring must be played before playing this card. May not be reversed.
    As a reversal, may only reverse the card titled Roll Out of the Ring and ends your opponent’s turn.
    Unique
    F: 8 D: 12

    105/130 (Revolution 2 Extreme)
    Run the Barricade
    Trademark: Mean: Follow-up: Maneuver / Reversal: Antic
    Unique
    neck
    F:14 D:10



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 16:42


    Pre-Match Cards:

    135/150 (Insurrextion)
    X-treme Sendoff
    Pre-match Event
    Your Starting Hand Size is +2.
    When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 1 and when you successfully play a card with the word “xtreme” or “x-treme” in the title, draw 2 cards or your opponent discards 2 cards.
    Raw logo
    Unique
    F: 0 D: 0

    107/130 (Revolution 2 Extreme)
    A <WWE logo> X-Treme Original
    Pre-match: Storyline
    Discard 2 cards.
    Superstar Value: +2
    New Superstar Ability:
    You are considered an Extremist.
    Successfully play a Follow-up Maneuver: draw up to 1 card.
    Unique



    Re: 13. Jeff Hardy / 13a. (Rev) Jeff Hardy

    Roddy Piper - 14.09.2006, 16:42


    Mid-Match Cards:

    108/130 (Revolution 2 Extreme)
    X-Treme Twist of Fate
    Mid-match Trademark: Mean: Follow-up: Card
    Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
    Unique
    head
    F:16 D:14

    137/150 (Velocity)
    That’s Suicide!
    Mid-match Reversal: Special
    Reverse any Strike, Grapple, or High Risk maneuver and end your opponent’s turn. Search your Ringside pile and Arsenal for the cards titled Ride the Barricade and Whisper in the Wind, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
    If the first card you play on your next turn is a High Risk maneuver, you may disregard the “Can only be played after…” text.
    Raw logo
    Unique
    F: 0 D: 3

    148/150 (Mania)
    Live for the Moment
    Mid-match Action
    Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. You must discard 1 card from your hand and if your next card played this turn is a maneuver of 7D or less, it cannot be reversed.
    Unique
    F: 0 D: 0

    142/150 (Summerslam)
    Team X-Treme
    Mid-match Action
    Cannot be reversed.
    Put any number of cards titled Sustained Damage in your opponent’s Ring area into his Ringside pile, then search your Arsenal for 2 non-unique High Risk Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
    Your opponent cannot play the card titled Sustained Damage.
    Unique
    Permanent
    F: 6 D: 0

    81/150 (Summerslam)
    Human Highlight Reel
    Mid-match Action
    Can only be played after a High Risk maneuver.
    Cannot be reversed if played by Jeff Hardy or Rob Van Dam.
    When this card is in your Ring area, whenever you successfully play a High Risk maneuver, you may search your Arsenal for 1 non-unique High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
    Active
    F: 10 D: 0



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