Rogerborgs Sound-Improve Program

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: hunterhh - Bloodaxe - Bemme - iampants - dube
  • Forum: Crowns Clan Forum
  • Forenbeschreibung: Forum of the Navyfield Crowns
  • aus dem Unterforum: Useful links for Navyfield players
  • Antworten: 6
  • Forum gestartet am: Samstag 20.05.2006
  • Sprache: englisch
  • Link zum Originaltopic: Rogerborgs Sound-Improve Program
  • Letzte Antwort: vor 17 Jahren, 5 Monaten, 30 Tagen, 4 Stunden, 48 Minuten
  • Alle Beiträge und Antworten zu "Rogerborgs Sound-Improve Program"

    Re: Rogerborgs Sound-Improve Program

    hunterhh - 05.09.2006, 15:24

    Rogerborgs Sound-Improve Program
    Taken from the NF-Homepage (please send PM for a german translation if wanted):

    :!: CLICK ON THE NEXT LINK TO VIEW FOR NEW VERSIONS:

    :arrow: NavyField Forum - Original Post by Rogerborg :lupe:

    Sound / volume control + utilities v3.10 available
    09 2 2006 3:03PM
    This is the latest version (3.10) of my utility helper for Navy Field. This version:

    1. Lets you adjust the volume of sound effects and music.
    2. Works around the bugfeature that stops you firing while rotating.
    3. Lets you terminate Navy Field either manually, or when it hangs.
    4. Checks and displays whether you can connect to the servers.

    Please feel free to try it out and let me know if it works or doesn't work for you, or suggest other (NON-EXPLOIT!) features that you'd like. Much credit goes to the early adopters who flushed out the bugs in it. Thanks, fellows, splendid work.

    ****************************************************
    http://www.colinmacdonald.pwp.blueyonder.co.uk/
    ****************************************************

    IMPORTANT - no, really, you should read this:
    To uninstall, or if you experience problems, you MUST delete the file "dsound.dll" file from your Navy Field directory (and ONLY from there!). If you do not delete this file then you will continue to get modified sound volumes even if you don't run (or even if you delete) the NF-fixer.exe file. If you experience any problems, or can't get it to run, please remember to delete "dsound.dll" from your Navy Field folder.

    NEED TO KNOW:
    Download the zip file from the link above. Unzip all the files to your Navy Field directory (default C:\Program Files\SD EnterNET\NavyFIELD). Run NF-fixer.exe in there, and use the sliders to change sound effects and volume control. You should also be able to change volume while the game is running.

    The fixer will also fix a key input problem that stops you continuing to fire while rotating and elevating guns. Turn on caps lock or scroll lock or num lock (your choice) to (virtually) spam the space bar, which is useful for fast firing guns, particularly AA.
    You probably already do this yourself; this utility just saves you wear and tear on your space bar.

    It will also kill Navy Field for you if (when) it hangs, or you can kill it manually by holding down Control (CTRL) and the End key - bliss!

    As a bonus for version 3.10, it will also check if the servers are up (i.e. if you can connect to them).

    KNOWN BUGS
    With the volume turned down, a erratic stuttering/clicking/ticking sound can be heard.
    That's still under investigation. I hope it's not too intrusive.

    Thanks, and enjoy!



    Re : Sound / volume control + fixer available
    09 2 2006 5:33PM
    Frequently Expected Question:

    Q) OMG, R U HAKKNIG NAVY FEILD??!!!

    No. Nothing in the tool modifies any Navy Field file or registry setting. It:

    1) Sends space bar messages to Navy Field in exactly the same way as pressing the space bar does.
    2) Terminates the Navy Field process.
    3) Replaces dsound.dll (locally for Navy Field, not for any other application!); this is a Microsoft library, not a Navy Field one.

    Q) Is the "fire fixer" cheating?

    I don't think so. As I see it, it fixes a bug in Navy Field. It doesn't do anything that you couldn't do yourself by whacking the space bar. In fact, if you have fast firing guns, you probably already do that, no doubt to the great annoyance of anyone sharing a home with you. It doesn't let you fire any faster than normal, or more accurately, and it's only really useful for people using small, fast firing guns. It just, quite literally, simulates you whacking the space bar repeatedly. I call it the "wife mollifier".


    Q) How does it work?

    1) It sends Navy Field "null" Windows messages, and if it doesn't receive a reply within ten seconds, it kills the Navy Field process. For simplicity, it uses a Microsoft tool called "taskkill.exe" to kill the Navy Field process. As that's not installed by default on all Windows versions, but is freely (as in beer) available from Microsoft, I've bundled it with the application.

    2) The fire fixer just sends regular space bar messages to Navy Field when caps lock / scroll lock is turned on, exactly as though you were whacking the space bar.

    3) The sound fixer works by inserting a "shim" dll (dynamically linked library) in between Navy Field and the real Microsoft Direct Sound dll. From Navy Field's point of view, it appears to be using the real DLL, and most of the calls do get passed straight through unchanged. The only difference is that when sound buffers are created or their volume is set, the modified volume level is applied to them.

    For purposes of applying volume, I examine the flags that are used to create each buffer.
    Music buffers have a distinctive (NF specific) set of flags. I can't assume that all sounds that are played looping are music as the aircraft sounds are looped.

    There's a known bug in DuplicateSoundBuffer which requires the volume of a duplicated buffer to be twiddled away from and then back to its correct value. I've tried to work with this, but I can't guarantee 100% compliance. When the volume is set low, I can occasionally hear a very brief stuttering sound, which I suspect may be due to this bug.
    Please let me know if you hear this stuttering.

    See http://www.codeproject.com/cpp/vcredists_x86.asp for the shennanigans about vcredist_x86.exe and its dependencies. Applications linked to DirectX libraries can now only be built with Visual Studio 2005 (or 2003), but applications built with the 2k5 compiler requires a new set of C runtime libraries. I really don't want to bundle a 2.5MB installer with a 70k app. One possible solution would be for me to use an older version of DirectX and VS 6, but supporting legacy versions of libraries, compilers and Windows isn't something that I want to get into.

    By the way, if you change the volume while the game is running and nothing seems to happen, try toggling the music on/off or off/on. It's a technical limitation of the passive way I have to check for changed volume. Also, a wizard did it.



    Re: Rogerborgs Sound-Improve Program

    Bloodaxe - 18.10.2006, 12:53


    I've found that I can't use this since the HA patch.



    Re: Rogerborgs Sound-Improve Program

    Bemme - 18.10.2006, 17:04


    still works for me...



    Re: Rogerborgs Sound-Improve Program

    iampants - 18.10.2006, 19:35


    Still works for me too



    Re: Rogerborgs Sound-Improve Program

    iampants - 18.10.2006, 19:36


    Mind you there was a later version... the version I'm using is 3.13a



    Re: Rogerborgs Sound-Improve Program

    dube - 19.10.2006, 14:22


    Current vesion is 3.13b

    Available from http://www.colinmacdonald.pwp.blueyonder.co.uk/

    Works with current version of NF.



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