New talent tree... Dagger rogues, take a looksee !

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Gillia - Nucleus
  • Forum: http://beam.to/mightfish
  • Forenbeschreibung: Knights of Goldshire - The Forum
  • aus dem Unterforum: Rogue
  • Antworten: 3
  • Forum gestartet am: Mittwoch 05.07.2006
  • Sprache: englisch
  • Link zum Originaltopic: New talent tree... Dagger rogues, take a looksee !
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 25 Tagen, 12 Stunden, 45 Minuten
  • Alle Beiträge und Antworten zu "New talent tree... Dagger rogues, take a looksee !"

    Re: New talent tree... Dagger rogues, take a looksee !

    Gillia - 23.08.2006, 12:04

    New talent tree... Dagger rogues, take a looksee !
    In the new talent tree, dagger rogues have been given a large boost PvE wise, if we spec for it. The biggest change is that they've made opportunity a tier1 talent, which means, that we only have to put 5 points in subtlety, whereas we had to put 10 before. This means that you can do a seal fate build with precision (+5% to hit), or that you can put points in poison with a combat dagger build.

    Since it's so damn important to spec right, especially when using daggers, I'll post my opinion of the three best PvE builds. It's not like it's required to spec excactly like one of the builds posted here, but choose a build looking at least a bit like SF with Precision or some sort of Combat Dagger build (do NOT choose a subtlety heavy build, even though it's tempting with the new changes):

    Seal Fate PvE build with poison and Precision

    The new Combat Daggers build without Adr.Rush

    Combat Dagger build with Adr.Rush

    PS: If you have a build you think is working quite allright in PvE, please tell me.



    Re: New talent tree... Dagger rogues, take a looksee !

    Nucleus - 23.08.2006, 12:36


    Combat Dagger build with Adr.Rush - why spent points in improved sprint?



    Re: New talent tree... Dagger rogues, take a looksee !

    Gillia - 23.08.2006, 18:24


    You have two points to "waste", which can be set in imp.sprint, endurance, dodge or parry. Doesn't really matte which. Ofc it's more PvE to put it in parry/dodge to avoid a cleave, but imo imp.sprint or endurance is more fun :)



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