Suddenstrike III

Westerwald Wildboars
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Cleaner
  • Forum: Westerwald Wildboars
  • Forenbeschreibung: BF 2 , CS:Source, Day of Defeat gaming Clan
  • aus dem Unterforum: Neuigkeiten
  • Antworten: 1
  • Forum gestartet am: Samstag 16.07.2005
  • Sprache: deutsch
  • Link zum Originaltopic: Suddenstrike III
  • Letzte Antwort: vor 17 Jahren, 8 Monaten, 3 Tagen, 19 Stunden, 44 Minuten
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    Re: Suddenstrike III

    Cleaner - 11.08.2006, 12:33

    Suddenstrike III
    About Sudden Strike 3
    Genre
    World War Real Time Strategy

    The game expands the borders of conventional RTS game. We introduced some major interface and gameplay innovations that will distinguish it from other WWII RTS games, and definitely from all the previous Sudden Strike series games, created by our company.

    The game will simulate joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units, if player would so desire. It will be convenient for both a beginner and for an experienced player. The player will choose the best way of controlling a game situation himself, thus it will be interesting to play same company several times using different tactics or control level.

    Gameplay will include land and sea operations, with aviation acting as a support force for both. Sea forces will also be supported by submarines that can for example hunt down an enemy supply convoy. Carrier-based aviation will support both naval and land operation when possible. It will be possible to develop in depth coastal defence, thus, careful control of player naval and air forces will be the key to successful land operations. Harbors and airfields will play an important role in the gameplay, as gates for transports providing supplies and reinforcement. Land operations will cover vast areas, making reconnaissance an essential part of gameplay.

    New 3D engine will be used in Sudden Strike 3 and other upcoming games. It utilizes the most recent versions of DirectX and OpenGL APIs, thus taking advantage of modern graphics accelerators power. The engine is targeted for RTS games mainly, utilizing a bird's-eye view of the battlefield, with free camera control and close-ups supported. Game engine is capable of rendering large-scale maps with mountains, forests, water, with a huge amount of units. It supports realistic-looking dynamic shadows and special effects on a close-up view. Engine? AI is able to effectively manage both large armies, and individual units.

    Features:

    State-of-the-art 3D engine with real-time dynamic lighting effects

    Thousands of units, hundreds of prototypes

    Large maps (up to 8x8 km)

    Friendly interface (less complicated, more powerful!)

    Smart AI

    Naval operations

    The original Sudden Strike spirit is ultimately retained. This is the military game you always wanted!




    Campaigns:

    Battle of Normandy - fight for the Germans
    Battle of Normandy - fight for the Allies
    The invasion of the Crimea - fight for the USSR
    Battle of Guadalcanal - fight for the Americans
    Battle of Guadalcanal - fight for the Japanese
    The units
    The large part of units you can find in Gallery on the Offical Website .



    System requirements:

    Processor: Pentium 2,4 Ghz or better
    RAM: 512 MB or better
    Graphics card should support shaders version 2.0. I.e. it will play with NVidia GeForce 5200 or ATI Radeon 9500. Of course it is better to run the game with a Radeon 9800 or GeForce 6600
    OS: Win 98/ME/2000/XP







    Mehr auf:

    http://www.suddenstrike.com/



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