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Qualität des Beitrags: Beteiligte Poster: Cleaner Forum: Westerwald Wildboars Forenbeschreibung: BF 2 , CS:Source, Day of Defeat gaming Clan aus dem Unterforum: Neuigkeiten Antworten: 1 Forum gestartet am: Samstag 16.07.2005 Sprache: deutsch Link zum Originaltopic: Suddenstrike III Letzte Antwort: vor 16 Jahren, 7 Monaten, 18 Tagen, 16 Stunden, 40 Minuten
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Re: Suddenstrike III
Cleaner - 11.08.2006, 12:33Suddenstrike III
About Sudden Strike 3
Genre
World War Real Time Strategy
The game expands the borders of conventional RTS game. We introduced some major interface and gameplay innovations that will distinguish it from other WWII RTS games, and definitely from all the previous Sudden Strike series games, created by our company.
The game will simulate joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units, if player would so desire. It will be convenient for both a beginner and for an experienced player. The player will choose the best way of controlling a game situation himself, thus it will be interesting to play same company several times using different tactics or control level.
Gameplay will include land and sea operations, with aviation acting as a support force for both. Sea forces will also be supported by submarines that can for example hunt down an enemy supply convoy. Carrier-based aviation will support both naval and land operation when possible. It will be possible to develop in depth coastal defence, thus, careful control of player naval and air forces will be the key to successful land operations. Harbors and airfields will play an important role in the gameplay, as gates for transports providing supplies and reinforcement. Land operations will cover vast areas, making reconnaissance an essential part of gameplay.
New 3D engine will be used in Sudden Strike 3 and other upcoming games. It utilizes the most recent versions of DirectX and OpenGL APIs, thus taking advantage of modern graphics accelerators power. The engine is targeted for RTS games mainly, utilizing a bird's-eye view of the battlefield, with free camera control and close-ups supported. Game engine is capable of rendering large-scale maps with mountains, forests, water, with a huge amount of units. It supports realistic-looking dynamic shadows and special effects on a close-up view. Engine? AI is able to effectively manage both large armies, and individual units.
Features:
State-of-the-art 3D engine with real-time dynamic lighting effects
Thousands of units, hundreds of prototypes
Large maps (up to 8x8 km)
Friendly interface (less complicated, more powerful!)
Smart AI
Naval operations
The original Sudden Strike spirit is ultimately retained. This is the military game you always wanted!
Campaigns:
Battle of Normandy - fight for the Germans
Battle of Normandy - fight for the Allies
The invasion of the Crimea - fight for the USSR
Battle of Guadalcanal - fight for the Americans
Battle of Guadalcanal - fight for the Japanese
The units
The large part of units you can find in Gallery on the Offical Website .
System requirements:
Processor: Pentium 2,4 Ghz or better
RAM: 512 MB or better
Graphics card should support shaders version 2.0. I.e. it will play with NVidia GeForce 5200 or ATI Radeon 9500. Of course it is better to run the game with a Radeon 9800 or GeForce 6600
OS: Win 98/ME/2000/XP
Mehr auf:
http://www.suddenstrike.com/
Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken
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