Aktuelle Informationen zum Patch 1.05

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Daidalos
  • Forum: Sum-Fightclub-Forum
  • aus dem Unterforum: Informationen und News
  • Antworten: 1
  • Forum gestartet am: Freitag 24.03.2006
  • Sprache: deutsch
  • Link zum Originaltopic: Aktuelle Informationen zum Patch 1.05
  • Letzte Antwort: vor 17 Jahren, 8 Monaten, 29 Tagen, 5 Stunden, 3 Minuten
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    Re: Aktuelle Informationen zum Patch 1.05

    Daidalos - 31.07.2006, 17:51

    Aktuelle Informationen zum Patch 1.05
    Hab heute mal die ersten Balancing-Änderungen gesucht,
    die der Patch 1.05 mitsich bringen wird. Es handelt sich hier allerdings
    nur um einen kleinen Ausschnitt aus dem gesamten Logfile.
    Wie ihr auch sehen könnt, sind nur die Menschen des Westens aufgelistet.
    Vorraussichtlicher Termin ist Mitte August.

    Der Text ist zwar englisch, aber man versteht es schon:

    -------------------------------------------------------------------------------------

    As promised, i'm going to try and reveal some new balance details from patch 1.05 each week leading up to the release, its definitely time. We've still got some hefty QA testing to do, but as I said, we're pushing for mid-late August.

    Lets talk a bit about about the Men of the West. So, we've made quite a few changes to each faction, i'm not going to list out everything, but I do want to reveal a good amount, and i'm sure its going to stir some debate.


    •Rangers cost 600 (from 500), health 300 (from 400), population 70 (from 60);
    pierce damage (65 from 75), flame damage 18 (from 50), rapid fire mode (double rate) after second arrow fired, +35% attack bonus vs monster units (except summons); more resistant to pierce (70% from 100%), more vulnerable to crush (450% from 200%); longshot ability now requires level 2, damage 100 (from 200)

    •Knights Cost 550 (from 500), health 600 (from 400), more resistant to pierce (40% from 50%); damage 35/60 from 70/120, trample damage 60 (from 80)

    • Rohirrim health 450 (from 800), base damage 80 (from 60) with 11.5 radius splash; more resistant to pierce (30/18% from 60/50%) and cavalry (60/30% from 100/50%), more vulnerable to flame (140% from 100%) and structural 150/50% (from 100/50%); heavy armor more vulnerable to pierce (50% from 30%), flame (75% from 50%) and magic (75% from 50%); trample damage 50 (from 160); fire arrows flame damage 25 (from 15)

    •Wall health increased (3500 from 1500), cost per segment reduced (30 from 50); wall gates cost 300 (from 500) health 2200 (from 1500), postern gates 700 (from 300)

    •Blacksmith cost increased (1500 from 1000), Forged Blades now available on level 1, level 2 upgrade cost 1000 (from 500), Heavy Armor available on level 2, level 3 upgrade cost 500, new iron ore technology research available on level 3, 200 cost, pre-requisite to the iron ore upgrade on the market place

    •Marketplace iron ore (500 from 1500) and grand harvest (1000 from 1500) upgrade costs reduced

    •Workshop cost reduced (500 from 800), level 2 upgrade cost increased (800 from 500)

    • Outer Wall Hub cost 800, wall build radius 400, wall segment cheaper and buildtime increased (50s from 30s)

    •Wall gates now cheaper (300 from 500) and have more health (2200 from 1500), postern gates more expensive (700 from 300)

    •Theoden cost 1100 (from 1200); Unmounted damage 120 (from 180), faster delay between shots (766 ms from 1250ms); Glorious charge level 5 (from 6)

    • Boromir cost now 1100 (from 1250), health 3200 (from 2800), damage 175 (from 300), attack earned area knockback (8 radius); horn of Gondor moved to level 3, recharge time increased (1m30s from 1m)

    •Eomer cost 2000 (from 1000), starts mounted, damage 150 (from 80), health 3200 (from 2400); Spear available on level 1, recharge 35s (from 1m), damage 300 (from 400), splash radius 15 (from 10); leadership on level 3, Outlaw on level 6

    •Eowin cost now 2000 (from 1200), health increased (2800 from 1600), firing duration reduced (700 from 1500ms), armor is now tough-hero when on foot, starts with horse

    •Faramir cost 2000 (from 1200), bow reload time 1.2s (from 1.5s), armor now light-hero when on foot; wound arrow range 380 (from 350), damage 400 (from 300), reload time 40s (from 30s), added 400 damage vs ground heroes, cavalry type

    • Aragorn cost 3000 (from 2000), health increased (3500 from 2400), attack duration faster (0.8s from 1s), damage reduced (250 from 400) with added (+25%, 10 radius) splash damage;Blademaster splash radius increased (14 from 10) and has a +50% damage bonus to structures; army of the dead summon duration 20s (from 45s), recharge time 5m (from 3m)

    •Gandalf cost now 5000 (from 3000), health (4300 from 2400) and damage on foot (300 from 150) increased; Wizard Blast recharge time increased (45s from 30s), lightning strike base damage 680 (from 360) and 200 against heroes (from 360); Shadowfax on level 4; Gandalf the white bonus restored - adds up 200 health, doubles his spells damage and reduce the powers timer recharge by 25%; Istari light damage 1500 (from 3000), recharge 3 mins (from 1m30s)

    So there you go, a bit about units, a bit about walls, and a bit about some hero changes, particularily the MOTW favorite Gandalf.

    Looking forward to your comments, and remember, you have to see the whole picture to understand ALL the balance changes, but you can still assess.

    Cheers,
    APOC

    From the EA forums:



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