Verfügbare Informationen zu "Leaked Patch notes für 1.12. Möglicherweise Fake"
Qualität des Beitrags: Beteiligte Poster: Nigeth - Ramis - Saturos - Navid - Narbeleth - Sekro - Syreus Forum: Blutpakt Forenbeschreibung: Der Forumskobold war da! aus dem Unterforum: Neuigkeiten Antworten: 17 Forum gestartet am: Montag 26.06.2006 Sprache: serbisch Link zum Originaltopic: Leaked Patch notes für 1.12. Möglicherweise Fake Letzte Antwort: vor 17 Jahren, 8 Monaten, 7 Tagen, 18 Stunden, 4 Minuten
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Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Nigeth - 14.07.2006, 11:39Leaked Patch notes für 1.12. Möglicherweise Fake
http://forums.curse-gaming.com/showthread.php?p=34351#post34351
Einiges darin klingt viel zu gut um wahr zu sein (Token System für MC und BWL? Verbesserte Meeting Stones), es könnte sich deshalb um einen Fake handeln.
Ich hoffe aber mal das das wirklich stimmt was da drin steht.
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Ramis - 14.07.2006, 11:51
Epic quest series have been added for all classes with the exception of Hunters and Priests (who already had epic quest series in the game).
Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again (really!).
*sabber*
Token systems have been implemented in Molten Core and Blackwing Lair. Tier 1 and Tier 2 Class Armor sets are now acquired like the Tier 3 sets are through turn-in quests. Bosses that previously dropped the armor have had their loot tables revised. In addition, new items that appeal to a greater variety of playstyles have been added to ALL raid instances as both quest rewards and drops!
Sehr geil..das dürfte das ewige "meine T-2 Hose dropt nie endlich beenden*
Allerdings müssen wir uns dann wohl von unseren T-2 Wunschlisten verabschieden..falls die Token für alle 8 Klassen gelten.
Das würde bedeuten DKP > all..once again.
The party leader or raid leader can now set a rule that players can not roll need on class specific items and other loot that they cannot use.
Players should now be able to whisper other players through an option on their portrait.
Die erste Änderung ist lustig :()
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Saturos - 14.07.2006, 11:52
You can now view health, mana, and attributes when inspecting other players.
The range at which you can inspect other players has been increased
geht jetzt schon :wink:
und gruppenduelle fänd ich mal sehr nett :twisted:
There is now a UI that displays active totems and allows the Shaman to destroy totems.
nie wieder : "totems bitte neu setzen *mecker*" :n107:
so keine lust den rest zu lesen klingt aber ganz nett und auch realistisch größenteils :wink:
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Nigeth - 14.07.2006, 11:55
Einige Auszüge aus dem Log:
"--Group Dueling!
Players can now hone their skills in PvP with the new Skirmish option! This option is available to players in a party, and can involve a maximum of five players per side.
"
"--Alternate Itemization
We have re-evaluated itemization for classes outside of their traditional roles in parties and raids. Previously, certain talent builds and playstyles were limited by their available itemization because it was not viable to add a great deal of drops that benefited only one segment of a certain class. In this patch, we have introduced many new items and new sets with stats and bonuses that cater towards alternate playstyles. This new approach towards itemization has also brought about a new focus on the token quest system, a mechanism through which players can obtain loot by turning in tokens or prerequisite items that drop from various encounters. While many such quests have already been implemented in the game, players will find that a greater number of class specific items from this point on will be obtained through this system."
--General
"Reputation loss from killing NPCs has been drastically decreased across the board, and applies only to the players responsible, rather than to their entire party or raid."
"Dishonorable Kills now apply only to players responsible, rather than to their entire party or raid."
"Owners of PvP rewards purchased before updates to stats in previous patches will have their items retroactively brought in line with current rewards for this patch. Owners will be able to upgrade their rewards through quests in future updates.
Many PvP rewards have been upgraded with PvP-specific procs, effects, or properties that work only against player characters of the opposite faction."
"You will now be placed in a raid upon entering a battleground. Players can apply for leader before the battleground starts, with the position going to the player with the highest Honor rank. In addition, the party leader can issue commands to the raid through the map, such as attacking or defending locations, and promote assistant leaders with similar powers.
The Join as Group function will ensure that players who join as a group will end up in the same battleground instance, but all players will still be placed in the main raid."
"Capturing resource nodes, towers, and other objectives in battlegrounds will now be sped up when more players of the same faction are in proximity to the objective."
--Items
"Epic quest series have been added for all classes with the exception of Hunters and Priests (who already had epic quest series in the game)."
"All Tier 1 and Tier 2 Class Armor sets are now Bind on Acquire."
hängt zusammen mit:
"Token systems have been implemented in Molten Core and Blackwing Lair. Tier 1 and Tier 2 Class Armor sets are now acquired like the Tier 3 sets are through turn-in quests. Bosses that previously dropped the armor have had their loot tables revised. In addition, new items that appeal to a greater variety of playstyles have been added to ALL raid instances as both quest rewards and drops!"
"The party leader or raid leader can now set a rule that players can not roll need on class specific items and other loot that they cannot use."
Klingt alles etwas zu gut um wahr zu sein
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Ramis - 14.07.2006, 11:56
Saturos :: You can now view health, mana, and attributes when inspecting other players.
The range at which you can inspect other players has been increased
geht jetzt schon :wink:
Aber nur mit Addons (Superinspect)...normal siehst du nichtmal den Manapool glaube ich.
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Saturos - 14.07.2006, 11:58
jup superinspect mein ich damit: Link
kleiner haken: ehre fenster fehlt :-/
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Navid - 14.07.2006, 12:04
also für mich klingt das keinesfalls unmöglich! die sehen nich sehr gefakt aus...
"The damage done by Ferocious Bite and Rip is now modified by your attack power." GIB GIB das is ja geil...
also wenn man ne mietzenkatze is is das herrlich! :wink:
wobei halt ma:
Moonkin (Balance Talent): This form can now cast all Balance and Restoration spells except healing spells. Moonkin aura now increases spell damage by 3% in addition to spell critical hit chance.
vergesst es das wäre viel zu extrem... dann rennen alle dudus nurnoch als eulen rum!
gleiches für rudelführer 3% mehr schaden viel zuviel!!!
AUSSER man will die dudus wirklich dazu bringen IMMER rudelführer oder eule zu sein (würde auch sinn machen da ja anregen nun eh jeder hat und man auch für 20 punkte nen guter heiler sein kann)
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Nigeth - 14.07.2006, 12:08
Navid :: also für mich klingt das keinesfalls unmöglich! die sehen nich sehr gefakt aus...
Das war auch mein Eindruck. Wenn sie gefälscht sind, dann ist es jedenfalls sehr gut gemacht, denn die Patch-Notes enthalten sogar eine "Macintosh" Sektion, das ist dann doch eher ungewöhnlich.
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Narbeleth - 14.07.2006, 12:24
Citat: Epic quest series have been added for all classes with the exception of Hunters and Priests (who already had epic quest series in the game).
Letzte Aussage war, dass auschließlich an einem Epic Quest für Druiden gearbeitet wird, weil diese Quests extrem zeitaufwendig in der Programmierung sind.
Ich bin sehr skeptisch.
Dazu kommt: Tokens können nicht entzaubert werden, und bei dem Bedarf an Nexxuskristallen...
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Nigeth - 14.07.2006, 12:31
Narbeleth ::
Letzte Aussage war, dass auschließlich an einem Epic Quest für Druiden gearbeitet wird, weil diese Quests extrem zeitaufwendig in der Programmierung sind.
Auf die Aussage der CMs oder der paar designer im Forum gebe ich nichts mehr, dazu haben sie sich schon zu oft selbst wiedersprochen oder gar Features verneint, die dann doch eingeführt wurden (Linked Auction houses, cross server battlegrounds z.B.)
Citat:
Dazu kommt: Tokens können nicht entzaubert werden, und bei dem Bedarf an Nexxuskristallen...
Die Bosse droppen ja noch andere Dinge, außer Token
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Narbeleth - 14.07.2006, 17:05
Ich glaub trotzdem nicht dran.
Setboni, die sich beim aktivieren der Schattengestalt auch aktivieren?
Überarbeitung und Neueinfügung von Sets, die andere Skilltrees unterstützen?
Ich glaubs nicht.
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Nigeth - 15.07.2006, 11:56
Nun die Patchnotes waren in der tat zu gut um wahr zu sein:
Citat: --------------------------------------------------------------------------------
- World of Warcraft Public Test Patch 1.12.0
--------------------------------------------------------------------------------
Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!
World PvP
- The stage is set for intense, objective-based land battles as Horde
and Alliance vie for control over important strategic positions and
resources around Azeroth. Head out for Silithus and Eastern
Plaguelands to engage the enemy on the field!
General
- Threat Reduction Effects
This system has been redesigned to eliminate inconsistency in how
the effects work. Previously, some were additive (for example: 30%
reduction + 20% reduction = 50% reduction) while others were
multiplicative (30% threat reduction multiplied by 20% threat
reduction equals 44% threat reduction). They are now all
multiplicative. This also prevents unpredictable behavior when the
total reduction percentage was equal to or greater than 100%.
- Haste and Slow effects
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
perfectly cancel each other out (30% haste and 30% slow combine to
no change). As a result, we had to change the tooltip numbers on all
spell haste effects, and on all melee and range slow effects. The
numbers in the tooltips are different, but the game functionality
is unchanged (other than slight rounding errors). Those tooltips
that changed will now display larger numbers than they used to
display. Conceptually, haste values indicate how much more of that
activity you can perform in a given time. 30% melee haste means 30%
more swings in a given time. Slow values indicate how much longer an
activity takes to complete. 30% slow means an action takes 30%
longer to finish. For those interested, the new haste and slow
effects work mathematically in the following way. Each effect
separately multiplies the attack timer of your weapon or casting
time of your spell. They are multiplied in sequence (order doesn't
matter) and the final result is the attack timer or casting time.
The multipliers use the following equations:
Haste effects: multiplier=1/(1+percent/100)
Slow effects: multiplier=1*(1+percent/100)
As an example, a 50% haste generates a multiplier of 0.666; a 50%
slow generates a multiplier of 1.5. If they are multiplied together
the result is 1. A 50% haste on a 3.0 speed weapon makes it 2.0
speed, resulting in you getting 30 swings per minute instead of 20
swings per minute: 50% more swings. A 50% slow on a 3.0 casting time
spell generates a casting time of 4.5. It took you 50% longer to
finish casting the spell.
- The deserter debuff will now continue to expire even while you are
offline.
Druids
- Barkskin: The tooltip has been changed to 25% due to the haste
effect change.
- Ferocious Bite: The Book of Ferocious Bite (Rank 5) now drops
somewhere in the world.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed
correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency
ones.
Hunters
- Spirit Bond: This ability will now be correctly reapplied when you
resurrect in a battleground and your pet is polymorphed or otherwise
unable to act normally.
Mages
- Arcane Missiles: It is no longer possible to cast this spell on an
evading mob. In addition, the animation will now stop when the
target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this
spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Ice Armor Chilled effect: The tooltip has been changed to 100% due
to the haste effect change.
- Polymorph: This spell will now be removed when a player leaves a
battleground. This prevents some bugs involving polymorph from
occurring.
- Evocation will no longer be usable while silenced.
Paladins
- Divine Shield: The tooltip has been changed to 100% due to the haste
effect change.
Priests
- Mind Control: The tooltip has been changed to 25% due to the haste
effect change.
- Psychic Scream: This spell now uses the same resistance checks as
the Warlock spell Fear.
Rogues
- Due to significant talent changes, Rogues will have all talent
points refunded and can be respent. Training costs for all talent
spell replacements have been significantly reduced.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the
world.
- Garrote: The damage from this ability has been increased
approximately 50%.
- Relentless Strikes: This ability will no longer trigger when your
finishing move does not hit your target.
- Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
- Grounding Totem: This totem will no longer absorb multiple effects
from Entrapment in a 10 second period.
- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect
will jump to the most damaged target (by absolute health) within
range. In addition, if a raid member is the initial target it will
look for valid raid targets to jump to rather than non-raid targets
as a priority, making it consistent with group targeted Chain Heals.
Warlocks
- Cripple (Doomguard): The tooltip has been changed to 45% due to the
haste effect change.
- Enslave Demon: The tooltip has been changed to 40% due to the haste
effect change.
- Health Funnel: This spell will now work correctly on low-level
enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks
as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
Warriors
- Flurry: The text on the tooltip has been corrected to indicate it
triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than
one beneficial effect from the target.
- Sword Specialization: This ability can no longer trigger off of
itself.
Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment
which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon
will no longer occur when the spell being cast has its effect broken
by causing damage.
- Blazefury Medallion: The triggered effect from this item will no
longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when
your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection
will now always reappear after the Spirit of Redemption effect has
completed.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a
ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
and Physical damage. Many ranged weapons existed which were listed
as doing Elemental damage and did not function properly (the damage
was dealt, but was treated as Physical). All of those weapons have
been changed to deliver the Elemental damage as a chance on hit
effect. Hurricane was previously changed this way in 1.11. The
following ranged weapons are also fixed in 1.12: Bow of Searing
Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendence: This item will no longer trigger from
physical damage effects. In addition, if either of the buffs from
the item are cancelled, they will both be cancelled.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect
tooltip.
- The Items that summon mounts have been changed in their color/
quality. Items that summon normal mounts are now blue(superior)items
and items that summon swift mounts are now purple(epic) items.
- Fixed a bug that allowed you to use items which restored health or
mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to
trigger a category cooldown for a duration longer than intended.
- Fixed a bug that prevented Arcane Missiles from being able to
trigger the effect of Wrath of Cenarius.
- Clarified the tooltips for the Stormshroud armor and Kalimdor's
Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character's
hair.
- Warbear leather now stacks to 20.
Professions
- Engineering: The damage from sapper charges can now be resisted.
The overall DPS of the charges should not be significantly altered
from what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical
damage.
Raids and Dungeons
- Uldaman
Reduced the number of Shadowforge Ambushers that attack after
looting the quest chest.
Shadowforge Ambushers are no longer elite.
The respawn of the Stone Stewards has been changed to 2 hours
(from 30 minutes).
- Zul'Farrak
The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
hours.
Reduced the damage dealt by the Sul'lithuz Abomination and
Sul'lithuz Sandcrawler.
Dead Heroes are no longer elites.
Theka the Martyr will now only remain immune to physical damage for
30 seconds before reverting to normal.
Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
significantly weaker.
Witch Doctor Zum'rah will no longer call as many dead heroes to his
aid when aggroed.
Weegli Blastfuse now has slightly more hit points.
Antu'sul's Warden no longer attempts to knock adventurers into
Antu'sul's lair.
Sandfury Cretins who engage the party during the pyramid event are
no longer able to cast shadow bolt.
- Mauradon
Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
User Interface
- V key functionality has been improved in several ways.
V key now shows summoned monsters (such as the gargoyles in
Stratholme.)
V key now shows both monsters and player enemies.
V now shows enemies only (no longer shows friendly targets.)
Shift-V now shows friendly targets only, not enemies (with a new
bindable hotkey.)
Control-V shows both friendly targets and enemy targets (with a new
bindable hotkey.)
- New floating combat text has been added to the game with a number
of options. You can see when you take damage, when you are healed
and how much, when you acquire and lose auras and much more. You can
turn on the new options in the newly revised options screen.
- The Need Before Greed and Group Loot countdown timers will now have
a 3 minute countdown when there is a bind on acquire item on the
corpse. This should allow a bit more time in making a decision to
roll for an item.
- Automatic Quest Tracking has been added to the game and is turned
on by default. Any time you advance a quest by advancing one of the
requirements, the quest information will appear on your screen for 5
minutes before fading. You can turn this option off from the options
screen.
- There is now a confirmation dialogue when you attempt to disband
your guild.
Bug Fixes
- Fixed a bug that caused some non-combat pets to be referred to as
Minions instead of Pets. Mini Diablo however has escaped this fate
and will continue to be referred to as a Minion.
Ich bitte dabei den schamanen-Nerf zu beachten
"- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
"
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Ramis - 15.07.2006, 12:59
Nigeth ::
Ich bitte dabei den schamanen-Nerf zu beachten
"- Windfury Totem: The weapon enchantment from this totem will now only
trigger off normal melee swings. This means abilities such as
Sinister Strike, Mortal Strike, and Hamstring will no longer trigger
the Windfury Totem.
"
Das ist ein ziemlich heftiger Raidnerf..danke Blizzard das wir es damit noch schwerer im PvE haben.
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Saturos - 15.07.2006, 13:48
:?
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Sekro - 15.07.2006, 14:32
:cry:
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Saturos - 19.07.2006, 14:46
frohe kunde :D
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-shaman&t=672007&s=blizzard&tmp=1#blizzard
Re: Leaked Patch notes für 1.12. Möglicherweise Fake
Syreus - 20.07.2006, 11:42
Schadenfreude ist doch immer noch die schönste Freude...
Citat: Hearthstone no longer works while you are protected by Divine Shield or Blessing of Protection
Allerdings war solch eine Aktion mein persönlicher Antrieb mal einen Paladin anzutesten.
:)
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