Verfügbare Informationen zu "Implantate"
Qualität des Beitrags: Beteiligte Poster: Bostoner Forum: LDLS.de Forenbeschreibung: Liga der letzten Schatten aus dem Unterforum: Tipps & Tricks Antworten: 1 Forum gestartet am: Montag 19.07.2010 Sprache: deutsch Link zum Originaltopic: Implantate Letzte Antwort: vor 12 Jahren, 8 Monaten, 9 Tagen, 12 Stunden, 25 Minuten
Alle Beiträge und Antworten zu "Implantate"
Re: Implantate
Bostoner - 20.07.2010, 20:57Implantate
Zusammenstellung von Implantaten
(Es fehlen alle nach NPC benannten Implantate sowie die Booster-verändernden und Industriebetreffenden Implantate. Auch Mindlinks habe ich außen vor gelassen)
1. Shield
Slot 6
Zainou “Gnome“ KUA Shield upgrade power need
Zainou “Sprite” KXX Capital shield transfer cap consumption
Slot7
Zainou “Gnome” KVA Shield capacity
Slot 8
Zainou “Gnome” KXA Shield transfer cap consumption
Slot 9
Zainou “Gnome” KYA Shield recharge rate
2. Armour
Slot 6
Inherent Implants „Gentry“ ZEX1 Capital armour repairer duration
Inherent Implants „Noble“ ZET1 Repair systems duration
Slot 7
Inherent Implants „Gentry“ ZEX2 Capital remote armour repairer cap need
Inherent Implants „Noble“ ZET2 Remote repair systems cap need
Slot8
Inherent Implants “Noble” ZET3 Hull HP
Slot 9
Inherent Implants “Noble” ZET4 Repair system repair amount
Slot 10
Inherent Implants “Noble” ZET5 Armor HP
3. Missiles
Slot 6
Zainou “Gnome” KTA Launcher CPU need
Zainou “Sharpshooter” ZMX Citadel torpedo damage
Zainou “Snapshot” ZMT Torpedo damage
Zainou “Snapshot” ZMU Cruise missile damage
Slot 7
Zainou “Deadeye” ZMC Missile flight time
Zainou “Deadeye” ZML Missile velocity
Zainou “Snapshot” ZME Heavy assault missile damage
Zainou “Snapshot” ZMH Heavy missile damage
Slot 8
Zainou “Deadeye” ZMA Heavy, light and cruise missile explosion radius
Zainou “Snapshot” ZMD Defender missile velocity
Slot 9
Zainou “Deadeye” ZMS All missiles explosion velocity
Zainou “Snapshot” ZMN Standard missile damage
Zainou “Snapshot” ZMR Rocket damage
Slot 10
Zainou “Deadeye” ZMM All launcher rate of fire
Zainou “Snapshot” ZMF f.o.f. missile explosion radius
4. Hybrid Guns
Slot 6
Zainou “Deadeye” ZGS Small hybrid turret damage
Slot 7
Eifyr and Co “Gunslinger” AX Turret tracking speed
Inherent Implants “Lancer” G_-Beta Turret cap need
Zainou “Deadeye” ZGC Turret falloff
Slot 8
Zainou “Deadeye” ZGM Medium hybrid turret damage
Slot 9
Eifyr and Co “Gunslinger” CX All turret damage
Inherent Implant “Lancer” G_-Delta All turret rate of fire
Zainou “Deadeye” ZGA All turret optimal range
Slot 10
Zainou “Deadeye” ZGL Large hybrid turret damage
Zainou “Gnome“ KZA All turret cpu need
5. Laser
Slot 6
Inherent Implants „Lancer“ G_-Alpha Small laser damage
Slot 7
Eifyr and Co “Gunslinger” AX Turret tracking speed
Inherent Implants “Lancer” G_-Beta Turret cap need
Zainou “Deadeye” ZGC Turret falloff
Slot 8
Inherent Implants “Lancer” G_-Gamma Medium laser damage
Slot 9
Eifyr and Co “Gunslinger” CX All turret damage
Inherent Implant “Lancer” G_-Delta All turret rate of fire
Zainou “Deadeye” ZGA All turret optimal range
Slot 10
Inherent Implant “Lancer” G_-Epsilon Large laser damage
Zainou “Gnome“ KZA All turret cpu need
6. Projectile Turrets
Slot 6
Eifyr and Co „Gunslinger“ SX Damage to small projectile turrets
Slot 7
Eifyr and Co “Gunslinger” AX Turret tracking speed
Zainou “Deadeye” ZGC Turret falloff
Slot8
Eifye and Co “Gunslinger” MX Medium projectile turret damage
Slot 9
Eifyr and Co “Gunslinger” CX All turret damage
Inherent Implant “Lancer” G_-Delta All turret rate of fire
Zainou “Deadeye” ZGA All turret optimal range
Slot 10
Eifyr and Co “Gunslinger” LX Large projectile turret damage
Zainou “Gnome“ KZA All turret cpu need
7. Navigation
Slot 6
Eifyr and Co „Rogue“ AY Ship agility
Eifyr and Co “Rogue” EY Afterburner duration
Eifyr and Co “Rogue” FY Warp cap need
Eifyr and Co “Rogue” HY Warp speed
Slot 7
Eifyr and Co “Roguer” CY Ship speed
Slot8
Eifyr and Co “Rogue” DY Afterburner cap consumption
Slot 9
Eifyr and Co „Rogue“ GY MWD cap consumption
Slot 10
Eifyr and Co „Rogue“ MY MWD and AB speed increase
8. Engineering
Slot 6
Inherent Implants „Squire“ CR Cap recharge time
Inherent Implants „Squire” PG Ship power output
Slot 7
Inherent Implants „Squire” EE Energy emission systems cap need
Inherent Implants „Squire” EP Smartbomb duration
Inherent Implants „Squire” GU Powergrid upgrade cpu need
Slot 8
Inherent Implants „Squire” CC Capacitor capacity
9. Electronics
Slot 6
Zainou “Gypsy” KLB Elecronics upgrades cpu need
Zainou “Gypsy” KMB CPU output
Slot 7
Zainou “Gypsy” KNB Sensor Resolution
Slot 8
Zainou “Gypsy” KPB Targeting Range
Zainou “Gypsy” KQB Propulsion jamming cap consumption
Slot 9
Zainou “Gypsy” KOB Electronic Warfare cap consumption
Zainou “Gypsy” KRB Sensor link cap consumption
Zainou “Gypsy” KSB Weapon disrupter cap consumption
Zainou “Gypsy” KTB Target Painter cap consumption
noch welche
10. Mining
Slot 8
Eifyr and Co "Alchemist" ZA Decrease Gas Cloud Harvester cycle time
Slot 10
Inherent Implants "Highwall" HX Bonus to mining yield
Inherent Implants "Highwall" HY Reduction in CPU penality for mining upgrades
Inherent Implants "Yeti" BX Decrease Ice Harvester cycle time
11. Exploration
Slot 6
Poteque Pharmaceuticals "Prospector" PPF Reduction of maximum scan deviation
Slot 7
Poteque Pharmaceuticals "Prospector" PPG Bonus to scan strenght
Slot 8
Poteque Pharmaceuticals "Prospector" PPH Bonus to scan speed with scan probes
Slot 9
Poteque Pharmaceuticals "Prospector" PPW Increase chance of archaeological find
Poteque Pharmaceuticals "Prospector" PPX Increase chance of data retrieval (hacking)
Poteque Pharmaceuticals "Prospector" PPY Increase chance of salvage retrieval
Slot 10
Poteque Pharmaceuticals "Prospector" PPZ Reduction in cycle time for salvage, hacking and archaeology Modules
12. Industry, Research & Invention
Slot 6
Zainou "Beancounter" I Bonus to blueprint manufacturing time research
Slot 8
Zainou "Beancounter" K Bonus to blueprint copying speed
Hier bin ich mir nicht ganz sicher, laut unterschiedlichen Quellen kommt das K Implantat entweder in Slot 7 ODER Slot 8
Zainou "Beancounter" H Reduction in refinery waste
Zainou "Beancounter" F Reduction in manufacturing waste
Slot 9
*unbekannt* "Draftsman" GI Boosts the pilots skill at invention
Ich habs zwar auf meiner Liste, kann es aber ingame nicht finden... existenz umstritten^^
13. Social
Jetzt wirds knifflig... von den Social Imps ist auch keine Spur im Spiel
Die Liste die ich hab ist wohl irgendwie... komisch xD
Zur Vervollständigung (und für den Fall das es sie doch gibt und ich nur zu doof zum finden bin) poste ich sie trotzdem. Wenn ihr eins findet sagt mir Bescheid^^
Slot 6
*unbekannt* "Consul" PPA Bonus to NPC agent, corporation and faction standing
Slot 7
*unbekannt* "Consul" PPB Additional pay for agent missions
Slot 8
*unbekannt* "Consul" PPC Bonus to effective standing towards friendly NPC corps
Slot 9
*unbekannt* "Consul" PPD Bonus to effective standing towards hostile agents
Slot 10
*unbekannt* "Consul" PPE Bonus to effective security rating
Ich ergänze noch mal um http://biotronics.basicaware.de/EVE/Imp ... irings.asp
Ist ein einfacher Datenbankdump aller Imps & HWs. Da dort die Beschreibungen enthalten sind, kann man mittles CTRL+F einfach nach "CPU" oder "Projectile" o.ä. suchen und findet auf die Weise die entsprechenden Namen der HWs
Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken
Weitere Beiträge aus dem Forum LDLS.de
Ähnliche Beiträge wie "Implantate"
Zeusi??? - gepostet von Raa* am Donnerstag 03.08.2006
*schimpf* @carmen - gepostet von bea-kishu am Donnerstag 24.08.2006
Wii-Releasedate und -Preise veröffentlicht! - gepostet von Detendo am Freitag 15.09.2006
IRC-Community - gepostet von Isi am Mittwoch 04.10.2006
Aah verdammnis - gepostet von Bachmä am Samstag 28.10.2006
