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Qualität des Beitrags: Beteiligte Poster: tegeus-Cromis - IMassAcolyte - nooK - Viziroth - Lyncor - Flargen_Blargen - Shadow Phoenix Forum: Samurai Legends Forenbeschreibung: Official forums aus dem Unterforum: Ideas Antworten: 9 Forum gestartet am: Mittwoch 06.10.2004 Sprache: englisch Link zum Originaltopic: Shrine: Shrine of Vengeance Letzte Antwort: vor 16 Jahren, 5 Monaten, 23 Tagen, 19 Stunden, 59 Minuten
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Re: Shrine: Shrine of Vengeance
tegeus-Cromis - 15.06.2006, 03:51Shrine: Shrine of Vengeance
Shrine of Vengeance
Build this shrine near an Outpost or Dojo to cause all units spawned from that building to fight on as a spirit for 3 seconds after their deaths. Additional Shrines of Vengeance built at the same Outpost/Dojo will cause spirits to linger for an additional 3 seconds each.
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Basically, each creep from that spawn point will, on death, automatically be raised as if it had been summoned by Scroll of Ghosts, albeit with a 3 second duration, and receive the same attack ground order normal lane creeps do upon spawning. The idea is that you build this to make the most of other spawn shrines already built there, though of course you could build it on its own. Note that the spirits will not be invulnerable, just as Scroll of Ghosts creeps will not be invulnerable next version.
Building four of these at a single Dojo would probably be a little on the strong side, but it is highly unlikely that anyone will ever have that much spare gold and honour to spare, and if it ever did happen, that would be an indication that it's about damn time the game ended already, so I think it's all right.
Re: Shrine: Shrine of Vengeance
IMassAcolyte - 15.06.2006, 20:25
Good idea except the part where the unit attacks the unit that killed it... what if the tower killed it from range? And the unit didnt have enough time to get to it with the 3 second timer? i think the unit should just respawn from the dead and attack, cause think, they will only have time for maybe 1 attack IF THEY ARE LUCKY. maybe instead of time they have a hit limit, that way all the units that are killed by ranged towers will have time to get to their killer.such as, 2 hits per shrine? like you said they arent invulnerable so they can be killed. So after a unit dies, its automatically brought back, so it may attempt to complete his duty. But the problem there is hero tankers... such as a giant nuke from a hero. Like ronins airy death (i think thats what its called... where he leaps and slams) slamming archers, they respawn and attack twice to the ronin. What if theres more than 1 or 2 archers? like 4 or 5? thats about 8 - 10 hits... so maybe thats not the BEST idea. time is a good idea but that limit is too short, they wouldnt have enough to get to the killer.
My suggestion is to instead of attacking their killer they just attack the closest enemy to them, whether it be their killer or not.
Re: Shrine: Shrine of Vengeance
tegeus-Cromis - 15.06.2006, 20:43
That's sensible. I must not have been thinking when I added that bit. Removed.
Re: Shrine: Shrine of Vengeance
nooK - 23.06.2006, 13:15
If I would include that I would have to redo the pathing system.
Re: Shrine: Shrine of Vengeance
tegeus-Cromis - 23.06.2006, 14:38
I guess that's a no, then. :P
Re: Shrine: Shrine of Vengeance
Viziroth - 17.08.2006, 18:32
Well you could have them respawn with 10%life? maybe a little much if it stacks but you could make it so that i doesn't? or the stacks are reduced...I really think the idea could evolve.
Re: Shrine: Shrine of Vengeance
Lyncor - 23.08.2006, 09:09
Cool idea, but wouldn't that be lagoriffic?
Re: Shrine: Shrine of Vengeance
Flargen_Blargen - 23.09.2006, 04:49
idk sounds ok new ideas that look and sound ok r always worth trying
in my book but my book has bad grammer so idk
Re: Shrine: Shrine of Vengeance
Shadow Phoenix - 04.10.2006, 11:30
Hey hey hey, i like that idea.
Something along those lines anyway, it would be a cool addition and make it a bit more interesting.
Perhaps looking into?
Samurai Legends, woo!
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