4 Dragons

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Toronar - Hellscréam - Soulreaver - Garo
  • Forum: is imba
  • Forenbeschreibung: Offizielles Forum der Gilde "is imba"
  • aus dem Unterforum: WoW
  • Antworten: 5
  • Forum gestartet am: Donnerstag 17.11.2005
  • Sprache: deutsch
  • Link zum Originaltopic: 4 Dragons
  • Letzte Antwort: vor 17 Jahren, 10 Monaten, 17 Tagen, 17 Stunden, 36 Minuten
  • Alle Beiträge und Antworten zu "4 Dragons"

    Re: 4 Dragons

    Toronar - 08.06.2006, 14:39

    4 Dragons
    There are a few things you need to know that every dragon has:

    Cooldown Breath: A DoT that stacks up to 6 times. It increases all cooldowns by 10 seconds with every stacked debuff. That makes for 1 minute cooldowns. Ideally this should only be hitting your tank, so face the dragon's head AWAY from the raid. If your raid gets breathed, it's almost a guaranteed wipe.

    AoE/Moving Sleep: Periodically throughout the fight, the dragon breathes a green/yellow cloud on the floor which will put you to sleep for about 5 seconds. This then spreads to other members of your raid through vicinity. If you see a sleep cloud, run away. If you see someone get slept, run faster. This $!@% has a very big range (like Gehennas' Rain of Fire, its range is bigger than its animation), and can cause some serious damage to your raid, especially if its healers or your tank getting slept.

    Mark of Nature: Same $!@% as Mark of Frost, anti-zerging debuff that will sleep you for 2 minutes everytime it pulses. Tip: Don't die.

    75%/50%/25% intervals: Each dragon has an individual ability that they will use at each 25% interval.


    Lethon:

    This is by far the hardest of the four dragons. He's known as the "Kazzak" dragon because he spams out a "Shadowbolt Whorl," and attempts to heal himself at the 25% intervals. The key to beating this dragon is endurance and avoiding his shadowbolts. His shadowbolts work like this: They travel around his body in 60 degrees quadrants (hence the "whorl"). I tried to make a diagram to demonstrate this, hopefully it makes sense:



    Knowing this, it's easy to see that you either have to rotate the dragon every so often, or have your entire raid run around him. Obviously the latter is not probable (too easy to get breathed on, healers having to run around, getting slept on the way around and eating some shadowbolts, etc.), so you have to rotate him. This is where you have to make sure you have communication with your raid, and a damn good tank. The way to do it is this: Have your entire raid on ONE side of the dragon, like this:

    http://img305.imageshack.us/img305/7592/lethon21ms.jpg

    When you pull him, you'll have no idea what side his shadowbolts are going to come from so you just have to adjust on the fly. While this is happening, you should have designated someone to be counting his feet glows. Once he's in position, you can start the rotations. Every 3 feet glows(around 15 seconds) the shadowbolts will have switched sides. You should see where this is going. Have the person counting his feet to call out as SOON as the third one goes off, signalling the tank to run straight through the dragon and flip him around. It takes alot of practice and wipes to get this strategy down, so don't worry if it isn't clicking on the first couple attempts.

    At each 25% interval he will stun the entire raid and create a shade of everyone around him. The shades are immune to AoE and can only be single-targetted down. They will start slowly walking toward him and if they come into contact with him they'll heal him. The best thing to do is just let him heal to full each time (He will not repeat this. Example: Get him to 75%, heal to 100%, he will not repeat the 75% shade spawn), and concentrate on keeping your tank alive through the stun. This is almost as hard as the rotations. In my experience the only that thing that will work is using special abilities to keep him alive (running out of range doesnt work, neither does Paladin shield/Mage Ice Block), ie. Shield Wall, Last Stand, Tanking trinket from BWL, etc. Druids should have a Nature's Swiftness heal ready for as soon as the stun ends. If you can get through this, you're on your way. Just keep up the rotations, run out to drink if you must, whatever it takes to keep your mana and tank up.


    Emeriss:

    This is the second hardest dragon you'll have to face, mainly because of the sheer greifability of him. His special abilities are a pain in the ass, but there's nothing really you can do about it, except keep on your toes. He has all the same abilities as the other dragons (sleep, cooldown breath, etc), and appears to do nothing at all except at the 25% intervals (I'll get to that later), but you'll soon learn that that's not true . If you die, your body will rot and you will become a mushroom that deals a massive amount of AoE damage to anyone around your corpse. This usually creates a chain reaction of mushrooms that wipes out your raid in seconds. The tip here is DO NOT DIE, and if you must, run the HELL away from your raid.

    Now, you might remember this dragon because of the fantastic exploit that allowed you to kill him within seconds if you had a shadow reflector in your raid. Unfortunately, that no longer works, and you have to eat the debuff he gives you. What happens is this: At 75% he will cast a spell called "Corruption of Earth" that deals damage akin to 25% of your health every 3 or 5 seconds(I can't recall), for 4 times. The way to avoid dying is to simply get one heal off on yourself. This will prevent it from completely draining your HP. Priests renew your groups, Druids go crazy with them HoTs, anyone who doesnt get a heal should bandage (one tick will save you). If someone dies make sure to get away from them as fast as possible, or if they know they are going to die, yell at them to run away. Simply keep the tank alive and survive that 2 more times and he's yours.

    Unfortunately, someone from the opposite faction (or a lowbie from your own who heard the dragon yell ) will always show up and try to mushroom your healers or something. This is something that you just have to deal with; either fear them away, or MC them away, whatever you can do to keep them from getting to you and dying. Rinse, repeat, loot.

    Taerar:

    A pretty simple dragon that just takes a little coordination to do. He has a Bellowing Roar like Onyxia and Nefarian so Alliance keep Fear Ward on there, Horde, do whatever it is that you do(although I've heard that this encounter is a real #@%$! for Horde, due to the cooldown breath and berserker rage). This is the only thing you've got to watch out for in between the intervals, so just DPS him down as quick as possible. At each interval, he will banish himself and summon 3 Shades of Taerar that will run amok around your raid. These have to be tanked as soon as they spawn (1 tank on each). Keep your MT on Taerar because his banish is timed, and if you take too long on the shades he'll repop by surprise. An interesting note here is that while Taerar is banished, his Aura of Nature no longer pulses, so people who died can rez and help out the fight until he is unbanished. Once the shades are dead just get back to Taerar and take him down again. Rinse, repeat, loot.

    Ysondre:

    This dragon is an asbolute joke and I don't even have to explain anything, really. Tank her, DPS her, at 75%/50%/25% she will spawn a bunch of dumb druids that go around moonfire spamming your raid. Just dispel and AoE them down. Rinse, repeat, loot.



    Re: 4 Dragons

    Hellscréam - 08.06.2006, 14:44


    danke toro :D


    bin zwar des englischen gut mächtig, aber n deutscher guide würde mir besser gefallen ^^



    Re: 4 Dragons

    Toronar - 08.06.2006, 14:56


    Es gibt einige Dinge Sie müssen wissen, dass jeder Drache hat:
    Cooldown-Atem: Ein Punkt, der bis zu 6mal aufschobert. Es vergrößert den ganzen cooldowns vor 10 Sekunden mit jedem aufgeschoberten debuff. Das macht seit 1 Minute cooldowns. Ideal sollte das nur Ihre Zisterne schlagen, so stehen Sie dem Kopf des Drachen WEG vom Überfall gegenüber. Wenn Ihr Überfall geatmet wird, ist das fast ein versicherter wischt.

    AoE/Moving-Schlaf: Regelmäßig überall im Kampf atmet der Drache eine grüne/gelbe Wolke auf dem Fußboden, der Sie bringen wird, um seit ungefähr 5 Sekunden zu schlafen. Das breitet sich dann anderen Mitgliedern Ihres Überfalls durch die Umgebung aus. Wenn Sie eine Schlaf-Wolke sehen, davonlaufen. Wenn Sie jemanden sehen geschlafen werden, laufen Sie schneller. Dieser $! % hat eine sehr große Reihe (wie der Regen von Gehennas des Feuers, seine Reihe ist größer als sein Zeichentrickfilm), und kann einen ernsten Schaden Ihrem Überfall, besonders wenn seine Heiler oder Ihre Zisterne verursachen, die geschlafen wird.

    etc. pp



    Re: 4 Dragons

    Soulreaver - 08.06.2006, 16:00


    die übersetzung ist klasse ^^ leicht verständlich ;)



    Re: 4 Dragons

    Garo - 09.06.2006, 00:34


    OMG :shock:



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