Hero : Ikkitousen no musha (started from 0)

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  • Beteiligte Poster: Vladhslavh - tegeus-Cromis - Galefury - Forbidden - Metal Sonic - nooK - Anonymous - Fiuri
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: Ideas
  • Antworten: 22
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Hero : Ikkitousen no musha (started from 0)
  • Letzte Antwort: vor 17 Jahren, 9 Monaten, 23 Tagen, 23 Stunden, 39 Minuten
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    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 07.06.2006, 05:14

    Hero : Ikkitousen no musha (started from 0)

    A mercyless warriors who wants to prove his strength at any cost, aways looking for a worthy opponent to fight against.

    Hero name: Tadakatsu Honda
    Primary Attribute: Strength
    Initial Strength: 20 + 2 level bonus
    Initial Agility: 16 + 1.5 level bonus
    Initial Intelligence: 12 + 1 level bonus
    Initial Health Points: 500
    Initial Mana: 180
    Movement Speed: 300

    Spells

    (dont finded the active button)
    Fervorous Strike

    The ikkitousen strike his enemies with great strength dealing severe damage to them, and when he is in a victory fervor he can even destroy the enemy armor due to his overconfidence strength.

    Type: Single Target nuke
    Mana cost: 100
    Cooldown: 20 seconds.

    Level 1 - deal 100 damage to target unit and when ikkitousen is under a victory fervor deal extra 25 damage and reduce’s armor by 1.2.
    Level 2 - deal 125 damage to target unit and when ikkitousen is under a victory fervor deal extra 35 damage and reduce’s armor by 1.4.
    Level 3 - deal 150 damage to target unit and when ikkitousen is under a victory fervor deal extra 45 damage and reduce’s armor by 1.6.
    Level 4 - deal 175 damage to target unit and when ikkitousen is under a victory fervor deal extra 55 damage and reduce’s armor by 1.8.
    Level 5 - deal 200 damage to target unit and when ikkitousen is under a victory fervor deal extra 65 damage and reduce’s armor by 2.

    (attack slam anim can be used since the model dont have spell anim)



    Forced Challenge

    Knowing that every true warrior put his honor above his life the ikkitousen will force a enemy to duel against him by challenging the enemy honor, when in a duel the overconfident ikkitousen will find strength to defeat his enemy at any cost, or pay for a shamefull defeat.

    Type: Single Target, WoE around target, indirect buff. (only target heroes)
    Range: 35 units away
    Mana cost: 100
    Cooldown: 50 seconds

    Level 1 - create one area around the target hero of 50 units, the enemy will be forced to attack the Ikkitousen for 1 second, inside the challenge area the ikkitousen will have a boost of 15% in attack speed and 15% in damage, if enemy die or run away from the challenge zone the ikkitousen will be at victory fervor, the runing hero will be at a defeat shame stance for 30 seconds.

    Level 2 - create one area around the target hero of 50 units, the enemy will be forced to attack the Ikkitousen for 1 second, inside the challenge area the ikkitousen will have a boost of 20% in attack speed and 17% in damage, if enemy die or run away from the challenge zone the ikkitousen will be at victory fervor, the runing hero will be at a defeat shame stance for 30 seconds.

    Level 3 - create one area around the target hero of 50 units, the enemy will be forced to attack the Ikkitousen for 1 second, inside the challenge area the ikkitousen will have a boost of 25% in attack speed and 19% in damage, if enemy die or run away from the challenge zone the ikkitousen will be at victory fervor, the runing hero will be at a defeat shame stance for 30 seconds.


    Level 4 - create one area around the target hero of 50 units, the enemy will be forced to attack the Ikkitousen for 1 second, inside the challenge area the ikkitousen will have a boost of 30% in attack speed and 21% in damage, if enemy die or run away from the challenge zone the ikkitousen will be at victory fervor, the runing hero will be at a defeat shame stance for 30 seconds.

    Level 5 - create one area around the target hero of 50 units, the enemy will be forced to attack the Ikkitousen for 1 second, inside the challenge area the ikkitousen will have a boost of 35% in attack speed and 23% in damage, if enemy die or run away from the challenge zone the ikkitousen will be at victory fervor, the runing hero will be at a defeat shame stance for 30 seconds.

    (Note: the challenge zone is a normal area that only affect the ikkitousen, the challenge zone model can be some runes around the zone circle).


    Victory fervor

    Grants the hero 2 hitpoint regeneration per second, lasts until death or until defeat shame stance acquired.


    Defeat Shame

    Give 5% damage reduction and if target is under feared presence range give a certain chance every 3 seconds that target will be slowed trumpling in fear. Lasts for 30 seconds.




    Feared Presence

    The ikkitousen no musha can inspire great fear upon his enemies, especialy the defeated enemies who fear a brutal retaliation for theyr retreat in combat.

    Type: active/deactive, WoE, debuff
    Range: 20 units (same of archmage blizzard)
    Mana cost: 35 per second
    Cooldown: 10 seconds

    Level 1 - when active all enemies around the target will get attack speed reduction of 5%, targets with defeat shame will have a 15% chance every 3 seconds that they will be slowed.
    Level 2 - when active all enemies around the target will get attack speed reduction of 8%, targets with defeat shame will have a 20% chance every 3 seconds that they will be slowed.
    Level 3 - when active all enemies around the target will get attack speed reduction of 11%, targets with defeat shame will have a 25% chance every 3 seconds that they will be slowed.
    Level 4 - when active all enemies around the target will get attack speed reduction of 14%, targets with defeat shame will have a 30% chance every 3 seconds that they will be slowed.
    Level 5 - when active all enemies around the target will get attack speed reduction of 17%, targets with defeat shame will have a 35% chance every 3 seconds that they will be slowed.

    (planned to be a high cost chasing skill)



    (can’t find a better icon)
    Blind Overconfidence

    Type: morph, uncastable
    Mana cost: 65
    Cooldown: 35 seconds


    The ikkitousen no musha have blind confidence in his skills, depriving himlsef from defence for a extreme agressive stance.

    Level 1 - give the Ikittousen attack speed boost of 40%, walking speed bonus of 50, damage bonus of 30% but lower defence to 0.
    Level 2 - give the Ikittousen attack speed boost of 50%, walking speed bonus of 50, damage bonus of 35% but lower defence to 0.
    Level 3 - give the Ikittousen attack speed boost of 60%, walking speed bonus of 50, damage bonus of 40% but lower defence to 0.
    Level 4 - give the Ikittousen attack speed boost of 70%, walking speed bonus of 50, damage bonus of 45% but lower defence to 0.
    Level 5 - give the Ikittousen attack speed boost of 80%, walking speed bonus of 50, damage bonus of 50% but lower defence to 0.


    ok last time i try to submit a hero ideia, just give comments on this one, and please sugest a better name^^.



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 07.06.2006, 06:01


    I hate the theme. What exactly is this guy fighting for? Evil in general? Yawn.

    Yami Senshi is nonsensical. Yami no Senshi, please.

    Model is a poor fit. What about it screams 'gratuitous evil'? The oversized prayer beads, maybe? :roll:

    On to the skills.

    Skill 1: Imba on a strength hero. At level 20 with a Nine-Headed Dragon, he could walk around with a comfortable 1k lifebar while dishing out 1k instant damage in an AOE. And this is a normal skill.

    Skill 2: Whoops, correction. At level 20 with a Nine-Headed Dragon and this skill, he could walk around with a comfortable 1k lifebar while dishing out 1.5k instant damage in an AOE. My bad!

    Skill 3: A boring passive with no synergy. Levels up very, very poorly--between level 1 and level 5 of the skill, you gain a piddling 0.4x crit damage and a meaningless chance to 1-hit creeps.

    Ulti: How is the hero in any sense sacrificing himself by using this skill? Never mind. This is basically God's Strength that needs to be charged up. Quite weak, actually.

    -

    Basically, take away the imbaness and he is just another tank. No thanks.



    Re: Hero : Ikkitousen no musha (started from 0)

    Galefury - 07.06.2006, 10:12


    Eh, I agree with Cromis, except on the ulti. It would be very powerful. Thats 121 Bonus damage with level 5 ulti and fully charged up HP bonus, and you're saying it would be weak?

    Not a good hero, though.



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 07.06.2006, 13:42


    ME:
    Quote: Level 5 - deal 100% of Yami Senshi missing health points as damage in a cone form, in a maximum of 500 per unit in a limit of 7 units.

    did you learned the entire line or my english is so bad? :lol:
    There is a maximum damage at the first skill, so i dont think its imba.

    Tegeus Cromis:
    Quote: I hate the theme. What exactly is this guy fighting for? Evil in general? Yawn.

    So a Brutal Lord who fight just for the pleasure of stay in the battle field cant chose a side?
    I mean, he is just a sadistic guy who fight for himself and only chosed a side to enter in the war, he is not fightining to his god or anything, he is just wicked...

    Quote: Yami Senshi is nonsensical. Yami no Senshi, please.

    thanks for correcting it, i just dont know jap.

    Tegeus Cromis:
    Quote: Skill 3: A boring passive with no synergy. Levels up very, very poorly--between level 1 and level 5 of the skill, you gain a piddling 0.4x crit damage and a meaningless chance to 1-hit creeps.

    humm, you are right this skill is ridiculous, the main idea was
    "kill fast = more HP, more HP = more Damage), i going to change it to the 1-hitkill only.

    Tegeus Cromis
    Quote: Ulti: How is the hero in any sense sacrificing himself by using this skill? Never mind. This is basically God's Strength that needs to be charged up. Quite weak, actually.

    Quote: Level 5 – convert 22% of Wicked Faith HP bonus into damage, the HP bonus will be lost and the effect of wicked faith will not work until dark sacrifice ends but as a side effect it lower the hero defence in 3.


    have to say more?

    ok, im goin to nerf it and change third skill, probably you will stay hating it :lol:



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 07.06.2006, 13:44


    Yes, it would be weak. Unlike Sven, he has no stun, and I assume his movement and attack speed would be quite low. Also, unlike in DotA, Wand of Negation is cheaply available. Lastly, as it is now, he would be better off keeping his bonus HP and dealing 1.5k AOE nukes. . . .



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 07.06.2006, 17:06


    oh my, for the second time.... his nuke have damage limit. :wink:



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 07.06.2006, 17:34


    You know what? I totally missed the damage limit somehow. My apologies.

    Still, 500 AOE damage is quite strong for a normal skill on a strength hero. Some other mechanic is necesaary.

    That aside:

    Quote: So a Brutal Lord who fight just for the pleasure of stay in the battle field cant chose a side?
    I mean, he is just a sadistic guy who fight for himself and only chosed a side to enter in the war, he is not fightining to his god or anything, he is just wicked...

    Wow, what a great idea for a hero! A guy who is evil for no reason at all. Great. You are certainly doing justice to the flavour of the Sengoku period.

    By the way, you are contradicting himself. If he is 'evil' for the fun of it, what exactly is he sacrificing himself for when he uses his ulti?

    Quote: humm, you are right this skill is ridiculous, the main idea was
    "kill fast = more HP, more HP = more Damage), i going to change it to the 1-hitkill only.

    Even worse. He is a strength hero, not an agi hero; a Marksmanship-type skill will have few chances to proc.

    Quote: have to say more?

    Yes. Dude, losing a buff is not 'sacrificing himself'. To sacrifice oneself implies death or heavy injury.



    Re: Hero : Ikkitousen no musha (started from 0)

    Forbidden - 07.06.2006, 17:49


    Hmm I see cromis point...Maybe his theme could be changed from a guy with just a lust for blood and killing to something like he's always looking for new challenges. Like Lu Bu in Dynasty Warriors just fights to find a worthy opponent. That could be why this guy would be in this war too. Just a thought, I'm sure someone has better ideas.



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 07.06.2006, 18:24


    Quote: You know what? I totally missed the damage limit somehow. My apologies.

    no problem, and ok i will just lower the limit, as i said before:

    Quote: probaly its over or under powered since im very bad at balancing

    Im only exposing ideas as everyone, you should know, if the hero goes to the game "probably not" good, so nook can balance him, if not, whats the problem? its just some sketch i did, nothing more.

    Quote: Wow, what a greta idea for a hero! A guy who is evil for no reason at all. Great. You are certainly doing justice to flavour the Sengoku period.

    IMHO what good and evil have to do with the sengoku period?

    nothing, i think... :roll:

    Quote:
    Even worse. He is a strength hero, not an agi hero; a Marksmanship-type skill will have few chances to proc.

    ouch, sure its true, i dont thinked about that ^^

    what about a stun skil as the original? good for chasing when the ult is activated.

    Quote: t would be weak. Unlike Sven, he has no stun, and I assume his movement and attack speed would be quite low. Also, unlike in DotA, Wand of Negation is cheaply available. Lastly, as it is now, he would be better off keeping his bonus HP

    opss i did it again xD
    forgot this "little" detail, yep... unless i give him temporary "15 secs" magic imunity or something... it become crap ^^

    EDIT: aha! Forbidden have gave me a good idea, just change the theme...
    ok soo, im going to do it. thanks for your idea, if you have a name sugestion will be good.



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 07.06.2006, 18:56


    Quote: IMHO what good and evil have to do with the sengoku period?

    nothing, i think...

    Precisely.

    [quote]ouch, sure its true, i dont thinked about that ^^

    what about a stun skil as the original? good for chasing when the ult is activated.[/qupte]

    Yes, that would work a better. A passive stun is a little boring, but it would be effective, and not every skill can be exciting. :P

    I am assuming, though, that some sort of (non-agi-based) attack speed item will find its way into SL somewhere down the line. If not, a passive stun on a strength hero may not be that useful.

    Quote: opss i did it again xD
    forgot this "little" detail, yep... unless i give him temporary "15 secs" magic imunity or something... it become crap ^^

    Or if it is set so that ultimates cannot be dispelled.

    Actually, I have no idea if this is the case already.

    (Magic immunity would be too much, IMHO. It would probably be better than the damage increase part of the ulti. . . .)



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 07.06.2006, 19:30


    what about this new theme:

    ikkitousennomusha:
    (n) match for a thousand; matchless warrior

    A mercyless warriors who wants to prove his strength at any cost, aways looking for a worthy opponent to fight against.

    (thanks again to forbidden for this theme)

    may i change the theme? forget the hero? or leave it as it is now?



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 07.06.2006, 19:40


    Well so far all the classes have been merely descriptive, not honorific, but it is certainly better than Yami no Senshi Iit is awfully long, though!). Even this hero idea I find rather out of place in SL, but again, it's an improvement.

    Frankly, there is very little I like about this hero, but perhaps that is just me. He seems boring in concept and boring to play, basically a modified Yari Samurai. Yari nukes one guy based on his Strength; your hero nukes a bunch of guys based on lost HP. Yari gains Strength from being attacked; your hero gains HP from killing. Yari has a chance to deal bonus damage in an area; your hero has a chance to deal bonus damage to one target. Yari turns on his ulti and gets more HP; your hero turns on his ulti and gets more damage. Meh.

    But please do continue to revise and work on this hero; perhaps it will appeal to someone else. After all the Skelly King is still in DotA despite being about as exciting to play as a supercreep. :P



    Re: Hero : Ikkitousen no musha (started from 0)

    Metal Sonic - 08.06.2006, 00:00


    Hmm, the heor seems quite boring to me as well. A better idea would be to completely design a new one, I think. He could probably become neater with some serious revamping though, the theme and skills just aren't great now. Nice try though! :wink:



    Re: Hero : Ikkitousen no musha (started from 0)

    nooK - 08.06.2006, 00:28


    I like the theme, why not an evil hero? It also fits the model, so I think this theme is a good idea :D . What I don´t like are the skills, he feels so much like Yar Samurai.



    Re: Hero : Ikkitousen no musha (started from 0)

    Forbidden - 08.06.2006, 00:37


    Cromis how in heavens can you find an honorific theme out of place in SL? Do you have any knowledge about Japanese culture? The people value honor above all! You get "honor" for killing heroes, you need honor to build shrines etc. Samurais fought for the Emperors honor and died for him in the name of honour. The Japanese system has alot of base on honor. You must address people with terms like son-, -sama etc or its a huge insult if you don't or if you do it wrong! I'm not flaming, but I truly must ask how do you justify your claim of honor theme not fitting? Honor theme fits brilliantly, and yes I know its not original. Is that what's bothering you? In the end it's up to nooK to decide.



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 08.06.2006, 01:06


    nooK: Quote: I like the theme, why not an evil hero? It also fits the model, so I think this theme is a good idea

    Well, if you say so. He certainly doesn't look evil to me, though.

    Forbidden: Quote: Cromis how in heavens can you find an honorific theme out of place in SL? Do you have any knowledge about Japanese culture? The people value honor above all! You get "honor" for killing heroes, you need honor to build shrines etc. Samurais fought for the Emperors honor and died for him in the name of honour. The Japanese system has alot of base on honor. You must address people with terms like son-, -sama etc or its a huge insult if you don't or if you do it wrong! I'm not flaming, but I truly must ask how do you justify your claim of honor theme not fitting? Honor theme fits brilliantly, and yes I know its not original. Is that what's bothering you? In the end it's up to nooK to decide.

    Reading comprehension ftl.

    Honorific

    Please pay attention to the second definition. That is the sense in which I am using the word here: 'Yari Samurai', 'Shinobi' and 'Ronin' are descriptive titles indicating hero type, but a phrase that means 'Matchless Warrior' is an honorific, and hence out of place as a hero class, just as, say, 'Kensai' would be.



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 08.06.2006, 01:37


    i understand Cromis point, but i dont think a honorific tittle could be bad.



    Re: Hero : Ikkitousen no musha (started from 0)

    tegeus-Cromis - 08.06.2006, 01:47


    You are entitled to that, of course. I still think it would make little sense to have a bunch of heroes with rather ordinary class names and then introduce a guy whose class name proclaims him to be a warrior without peer. You would have to balance it up, and soon everyone would have ridiculously overblown, DotA-like descriptions. (It seems every other hero in DotA causes all his opponents to quake in their boots at the mere mention of his name, which makes one wonder how any of them ever get up the balls to appear on the battlefield at all. It is like the joke about the ghost and the skeleton meeting in a haunted hosue and not knowing who should be scared of who.)



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 09.06.2006, 19:00


    :lol: sure its true, DotA descriptions are all the same.



    Re: Hero : Ikkitousen no musha (started from 0)

    Vladhslavh - 10.06.2006, 06:10


    please, comment him again, even if he is the worse crap i did, and dont worry, its the last crap i will make XD



    Re: Hero : Ikkitousen no musha (started from 0)

    Anonymous - 30.06.2006, 13:01


    nooK wrote: I like the theme, why not an evil hero? It also fits the model, so I think this theme is a good idea :D . What I don´t like are the skills, he feels so much like Yar Samurai.

    :crossing - sorry but i hate the Theme Evil Hero.. do not put Evil on the Theme.

    :Suggested Theme - Traitor Warrior

    Model

    :Face - Look Closely to his face he does'nt look Evil but hi is thinking something... some bad plan's...
    :Body - He looks Strong Enough to fight but truth is he is a Coward..
    :Weapons - Big weapons Always Show's Hardness truth is.. its not..!


    :Appologies - Opps!! sorry i always feel the model's identity...



    Re: Hero : Ikkitousen no musha (started from 0)

    Fiuri - 30.06.2006, 13:28


    Anonymous wrote: nooK wrote: I like the theme, why not an evil hero? It also fits the model, so I think this theme is a good idea :D . What I don´t like are the skills, he feels so much like Yar Samurai.

    :crossing - sorry but i hate the Theme Evil Hero.. do not put Evil on the Theme.

    :Suggested Theme - Traitor Warrior

    Model

    :Face - Look Closely to his face he does'nt look Evil but hi is thinking something... some bad plan's...
    :Body - He looks Strong Enough to fight but truth is he is a Coward..
    :Weapons - Big weapons Always Show's Hardness truth is.. its not..!


    :Appologies - Opps!! sorry i always feel the model's identity...


    Edit I Really Hate when my post will be put to Guest!!!



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