Depth Charts Guidelines

AND1 SIM LEAGUE
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: playerroyal
  • Forum: AND1 SIM LEAGUE
  • Forenbeschreibung: Play it, live it
  • aus dem Unterforum: Depth Charts
  • Antworten: 1
  • Forum gestartet am: Samstag 14.11.2009
  • Sprache: englisch
  • Link zum Originaltopic: Depth Charts Guidelines
  • Letzte Antwort: vor 13 Jahren, 4 Monaten, 13 Tagen, 7 Stunden, 54 Minuten
  • Alle Beiträge und Antworten zu "Depth Charts Guidelines"

    Re: Depth Charts Guidelines

    playerroyal - 14.11.2009, 21:57

    Depth Charts Guidelines
    Team name:

    C: Player 1 - Player 2 - Player 3
    PF: Player 1 - Player 2 - Player 3
    SF: Player 1 - Player 2 - Player 3
    SG: Player 1 - Player 2 - Player 3
    PG: Player 1 - Player 2 - Player 3

    IR: Player 1 - Player 2 - Player 3


    Offensive Key Players:
    1. Player 1
    2. Player 2
    3. Player 3

    Pace: Very slow, Slow, Normal, Fast, Very fast
    Trap: Always, Often, Normal, Sometimes, Never
    Press: Always, Often, Normal, Sometimes, Never
    Focus: Balanced, Inside, Outside

    * You can only use 12 player in your depth charts. Pls put the rest of the players on the IR list.
    * Bold any changes to your depth chart after the first sim
    * If you don't want to change sth, pls post same
    * If you're not here to post your depth charts, pls send me them per pm

    More FAQ

    Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

    Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

    Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

    Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

    Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense.



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