Enchants bei 1.11

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Witan
  • Forum: _- Enemy -_
  • aus dem Unterforum: Allgemein
  • Antworten: 2
  • Forum gestartet am: Donnerstag 10.11.2005
  • Sprache: deutsch
  • Link zum Originaltopic: Enchants bei 1.11
  • Letzte Antwort: vor 14 Jahren, 5 Monaten, 29 Tagen, 4 Stunden, 7 Minuten
  • Alle Beiträge und Antworten zu "Enchants bei 1.11"

    Re: Enchants bei 1.11

    Witan - 01.06.2006, 10:20

    Enchants bei 1.11
    viele wird es sicherlich freuen, dass sie nicht mehr buecher sammeln, ZG stuemen und aehnliches machen muessen um auch ein brauchbares Enchant zu bekommen, denn mit 1.11 bietet auch die Argumentendaemmerung hier seine Dienste an:

    Scourge
    Power of the Scourge
    Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike with spells by 1%.

    Resilience of the Scourge
    Permanently adds to a shoulder slot item increased healing done by magical spells and effects up to 31 and also increases your mana regen by 5 mana per 5 sec.

    Fortitude of the Scourge
    Permanently adds to a shoulder slot item increased Stamina by 16 and also grants 100 armor.

    Might of the Scourge
    Permanently adds to a shoulder slot item increased Attack Power by 26 and also increases your chance to land a critical strike by 1%.

    Resists
    +20 Nature Resistance Head/Leg (Zul'Gurub)
    +10 Frost Resistance Head/Leg (Light's Hope)
    +10 Shadow Resistance Head/Leg (Light's Hope)

    Sapphiron?
    Healing +31 and 5 mana per 5 sec. Head/Leg?
    Stamina +16 and Armor +100 Head/Leg?
    Attack Power +26 and +1% Critical Strike Head/Leg?


    Quelle:

    http://www.whataboutpp.com/new-enchants.php



    Re: Enchants bei 1.11

    Witan - 01.06.2006, 10:31


    Ach ja.... und hier noch eine Sache fuer alle die sich mal gefragt haben, was wohl das legendary item sein wird>

    Mage Version

    Atiash, Staff of the Guardian
    Two Hand Staff
    130-244 Damage
    (64.4 damage per second)
    +31 Stamina
    +32 Intellect
    +24 Spirit
    Durability 145 / 145
    Requires Level 60
    Equip: Improves your chance to hit with spells by 2%.
    Equip: Increases damage and healing done by magical spells and effects by up to 150
    Equip: Gives party members within 30 yards a chance to get a critical strike with spells by 2%.
    Use: Creates a portal. Teleporting group members that use it to Karazhan.

    Warlock Version

    Atiash, Staff of the Guardian
    Two Hand Staff
    130-244 Damage
    (64.4 damage per second)
    +30 Stamina
    +29 Intellect
    Durability 145 / 145
    Requires Level 60
    Equip: Improves your chance to crit with spells by 2%.
    Equip: Increases damage and healing done by magical spells and effects by up to 150
    Equip: Gives party members within 30 yards increased damage done by magical spells and effects by up to 33.
    Use: Creates a portal. Teleporting group members that use it to Karazhan.


    Priest Version

    Atiash, Staff of the Guardian
    Two Hand Staff
    130-244 Damage
    (64.4 damage per second)
    +28 Stamina
    +28 Intellect
    +27 Spirit
    Durability 145 / 145
    Requires Level 60
    Equip: Restores 11 mana per 5 sec.
    Equip: Increases healing done by spells and effects by up to 300
    Equip: Increase damage done by spells and effects by up to 120
    Equip: Gives party members within 30 yards increased healing done by magical spells and effects by up to 62.
    Use: Creates a portal. Teleporting group members that use it to Karazhan.


    Druid Version

    Atiash, Staff of the Guardian
    Two Hand Staff
    130-244 Damage
    (64.4 damage per second)
    +28 Stamina
    +28 Intellect
    +27 Spirit
    Durability 145 / 145
    Requires Level 60
    Equip: Restores 11 mana per 5 sec.
    Equip: Increases healing done by spells and effects by up to 300
    Equip: +420 Attack Power in Cat, Bear, and Dire Bear forms only.
    Equip: Restores 11 mana every 5 sec to party members within 30 yards.
    Use: Creates a portal. Teleporting group members that use it to Karazhan.



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