Verfügbare Informationen zu "Hero : Kenshu Samurai"
Qualität des Beitrags: Beteiligte Poster: Vladhslavh - Omerta - tegeus-Cromis - IMassAcolyte - Metal Sonic - nooK - Galefury - Forbidden - Davis Forum: Samurai Legends Forenbeschreibung: Official forums aus dem Unterforum: Ideas Antworten: 26 Forum gestartet am: Mittwoch 06.10.2004 Sprache: englisch Link zum Originaltopic: Hero : Kenshu Samurai Letzte Antwort: vor 16 Jahren, 7 Monaten, 22 Tagen, 3 Stunden, 27 Minuten
Alle Beiträge und Antworten zu "Hero : Kenshu Samurai"
Re: Hero : Kenshu Samurai
Vladhslavh - 03.06.2006, 17:13Hero : Kenshu Samurai
Kenshu Samurai (wise master)
Starting HP: 425
Starting MP: 420
Initial inteligence: 28 + 2.6 Bonus per Level
Initial agility: 15 + 1.75 Bonus per Level
Initial strength: 17 + 1.5 Bonus per Level
Spells
Rise Morale
Mana Cost: 50
Cooldown: 30 seconds
Spell type: Single target, buff
The kenshu is a wise lider that know the power of the right words to the spirit of a young warrior.
Level 1 - Adds 10% attack speed, 10% walking speed, 10% damage bonus to targeted unit for 25 seconds.
Level 2 - Adds 15% attack speed, 15% walking speed, 15% damage bonus to targeted unit for 25 seconds.
Level 3 - Adds 20% attack speed, 20% walking speed, 20% damage bonus to targeted unit for 25 seconds.
Level 4 - Adds 25% attack speed, 25% walking speed, 25% damage bonus to targeted unit for 25 seconds.
Level 5 - Adds 30% attack speed, 30% walking speed, 30% damage bonus to targeted unit for 25 seconds.
Tatical Moves
Mana Cost: 100
Cooldown: 45 seconds
Spell type: AoE, buff
"The young enters in the battle with courage and strength, but the old think twice before doing so..."
Avaliating the battlefild the kenshu will prepare himself and give commands to the troops around him, following his orders units will have better combat performance.
Level 1 - for 15 seconds, give 20% of kenshu inteligence as evasion to the troops and to the hero.
Level 2 - for 20 seconds,give 25% of kenshu inteligence as evasion to the troops and to the hero.
Level 3 - for 25 seconds,give 30% of kenshu inteligence as evasion to the troops and to the hero.
Level 4 - for 30 seconds,give 35% of kenshu inteligence as evasion to the troops and to the hero.
Level 5 - for 35 seconds,give 40% of kenshu inteligence as evasion to the troops and to the hero.
Mind eye
Mana Cost: 50
Cooldown: 50 seconds
Spell type: AoE
The kenshu is a master of tatic, and sometimes he can prevent enemy moves even in a large area, using his wits to uncover enemy tatics.
Level 1 - when active all heroes will be visible at the entire map for 10 seconds.
Level 2 - when active all heroes will be visible at the entire map for 15 seconds.
Level 3 - when active all heroes will be visible at the entire map for 20 seconds, also reveal invisible units around the hero.
Level 4 - when active all heroes will be visible at the entire map for 25 seconds, also reveal invisible units around the hero.
Level 5 - when active all heroes will be visible at the entire map for 30 seconds, also reveal invisible units around the hero.
im not sure of one ult to this hero so i give him 2, comment the better one (if there is a better one^^) the other one will be ignored.
Alternative 1
Mind Trick
Mana Cost: 100
Cooldown: 70 seconds
Spell type: Chanell, nuke
Years of battlefild experience and study gived the kenshu a extraordinary sense of the enemy mind, the kenshu even know how to weak target mind,
Stuning him and causing mental harm to the target.
Level 1 - stun target for 3 seconds and after that deal damage of 350.
Level 2 - stun target for 3 seconds and after that deal damage of 450.
Level 3 - stun target for 3 seconds and after that deal damage of 550.
Level 4 - stun target for 3 seconds and after that deal damage of 650.
Level 5 - stun target for 3 seconds and after that deal damage of 750.
Alternative 2
Mental Chain
Mana Cost: 100
Cooldown: 50
Spell type: nuke
The Kenshu will make a Mental link betwen target and the hero, after the link is created the Kenshu will transform this link into a powerfull phisic chain that cannot be breaked, then the Kenshu will start turning and the target will turn with him damaging enemy units in the target way, after 1 complete turn, kenshu will lost the concentration needed to keep the chain phisic, pushing the target away.
Level 1 - deal 320 damage to units in the chain way and 250 damage to the target, also stun the target for 1 seconds.
Level 2 - deal 340 damage to units in the chain way and 300 damage to the target, also stun the target for 1 seconds.
Level 3 - deal 360 damage to units in the chain way and 350 damage to the target, also stun the target for 1 seconds.
Level 4 - deal 380 damage to units in the chain way and 400 damage to the target, also stun the target for 1 seconds.
Level 5 - deal 400 damage to units in the chain way and 450 damage to the target, also stun the target for 1 seconds.
this spell is not one original idea but i think it suits the hero:
the original spell is this:
the link to the original spell is http://www.wc3sear.ch/?p=Spells&ID=1557
This new hero is worse than the firt? comments please...
Re: Hero : Kenshu Samurai
Omerta - 03.06.2006, 19:04
Starting HP seems awfully low in my opinion. 425 maybe?
Nothing to say about hageshiikaze at the moment.
I like the idea of Tactical commands, but it seems somewhat powerless. If Kenshu has 50 intelligence, for example, at lvl 20 and he has lvl 5 tactical commands, he gives 15% evade to units. That's not enough in my opinion, even the evade is given to every unit.
I don't think he needs two evade skills, even only one of them affects the hero himself. Rather make some kind of combination of these two.
I don't like mind eye for some reason. Spell evasion sounds too random. If you are lucky, it saves your ass but there is no guarantee. I find only few uses for Mind eye at the moment.
-If you predict an enemy gank, you could avoid it by checking enemy positions.
-Finding chased hero when he runs into Fog of War.
-Revealing Ninja.
-IF you are lucky, it saves you from a spell or two.
To make it short, combine Wise moves with Tactical commands or leave it out. Mind eye is not good ultimate in my opinion, possibly nerf it and make it a normal skill. As we still don't have summons, possibly make one for this hero? Hageshiikaze is fine if its balanced.
EDIT: Bothered to count intelligence without items at lvl 20. It would 82, so Tactical commands gives 24,6% evade. This is actually fine, so you may forget my point about boosting it.
Re: Hero : Kenshu Samurai
tegeus-Cromis - 03.06.2006, 19:43
Skill 1: What is the purpose of the push?
Skill 2&3: Two skills that give Evasion to different things? Messy, and weak.
Ulti: Okay I guess, but it is really clumsy to tack on spell evasion to the last level.
Overall:
1) How will he ever kill anything?
2) What is his reason for existing?
Re: Hero : Kenshu Samurai
Vladhslavh - 03.06.2006, 19:49
hehee, first of all, thanks for coment.
well i planned this hero to be a melee caster so i give him a particular high evasion rate since he dont have lots of HP.
i tryed to make a pusher-hero so i gived him tatical command but i never tough in link 2 spells since tatical comand only work to units, i even dont have ideia in what these 2 can be combined.
Mind eye is pretty cool to me, preventing enemies movement make you die less and this means more exp. se invisible units prevent stelth attacks that are great part of the game action, the spell evasion is just a last resource to me.
also, i want to see your spells sugestion, its shold be great to see it.
well its all for now, and sorry for the poor english.
EDIT: push purpose.... survive?
Re: Hero : Kenshu Samurai
tegeus-Cromis - 03.06.2006, 19:59
Quote: well i planned this hero to be a melee caster
How is he going to play as a caster when he has one nuke, one creep-buffing spell and one non-combat utility spell? Now the Warlord, he's a melee caster. This one is not.
Quote: so i give him a particular high evasion rate since he dont have lots of HP.
Dude, why not just give him more HP and save the skill slot currently used for Evasion?
-
I don't think you're looking at the big picture. How will your hero play in-game? How do his skills support each other? What does your stats distribution mean for his skills? Are they a good match? Think about it.
Re: Hero : Kenshu Samurai
tegeus-Cromis - 03.06.2006, 20:09
Quote: EDIT: push purpose.... survive?
If it pushes opponents backwards (parallel to the line), it will make it harder for you to get kills, too.
If it pushes them sideways (perpendicular to the line), it won't really help you to survive.
I reiterate, look at the big picture. Don't just go 'Hm, it would be nice to have a skill that pushes people away, and evasion, and. . . .'
Re: Hero : Kenshu Samurai
IMassAcolyte - 03.06.2006, 21:10
Quote: What is the purpose of the push?
I see the push very useful. It would be like another yari swirl. The swirl gives a push because the Yari hits so hard that it pushes them. Hageshiikaze Gives a push because the wind is so fast and hard that it pushes them. I personally really like this ability. So if you say whats the point of a push, then ask yourself this as well. Whats the point of Yaris push? The answers are the same because they can both work out.
How exactly does mind eye work? Does it give you vision of enemy heros? Or what? I didnt totally understand it.
Another thing: Yes he has 2 evasion spells but only ONE is for the hero. Tactical Commands gives evasion to the units ONLY while Wise Moves gives the hero evasion. However i do hink Wise Moves is a bit TOO strong because if Omerta is right and at 30% of 82 is 24.6% then 50% of 82 will be 41% evasion. In my opinion thats WAY to high. But heres a thought that i had. What if you turn it into an ability? Once you activate this ability a certain % of mana is drained per sec but during this time you have XX% evasion (XX Being the level of the ability -- 1=10%, 2=20%, etc.). This would be great for tanking enemies and towers. But if it was passive then this hero would probably be one of the toughest on the map.
Overall: All abilities are great except the ultimate. I dont see how it works. You should change the Wise Moves ability from passive to active.
P.S. I was looking at the starting stats... His agi and str are significantly low compared to his intel. True: He is a master but dont masters train on endurance and speed as well? boost them a little bit, no more than 6-7 at most. :)
Re: Hero : Kenshu Samurai
Metal Sonic - 04.06.2006, 14:50
I like the hero, but he does need some fine tuning. The creep evasion % is extremely low, and I wouldn't say it's worth investing in early game until you can get a few skill points in it quickly, because 30% intelligence isn't very much.
The first skill I like, but make it a cone and push enemies outward, not straight, so it's better for clearing paths and stuff, and different form Yari's push.
The third is a nice skill in itself, but with the first, I'd say make it a passive, keep the stats and make it target the Hero too.
With that, you could probably nerf the ulti into a normal skill with smaller stats, and have room for a nice new ulti.
Re: Hero : Kenshu Samurai
tegeus-Cromis - 04.06.2006, 14:53
I would prefer to see the 'reveal heroes' ulti taken out altogether; Kunoichi already has an intelligence-gathering skill, and after all that was what kunoichi were for historically. Then you have space for two cool new skills. :)
Re: Hero : Kenshu Samurai
Omerta - 04.06.2006, 17:04
Suggestion for the ultimate:
Divine Storm (give suggestions for more suitable name)
- Purpose: Siege
- Channeling spell
- New wave every 3 seconds
Kenshu samurai releases hageshikaazes in waves to the target direction. Damage of Hageshikaazes would depend on level of the actual skill, so that when you level Hageshikaaze, ultimate also becomes stronger. (Like Luna's Lucent Beam and Eclipse in DotA: Allstars). To avoid complications, remove Hakeshikaaze knockback and make it so that it damages buildings.
lvl1 - Kenshu samurai casts out 3 waves of Hageshikaazes (300 mana cost)
lvl2 - Kenshu samurai casts out 4 waves of Hageshikaazes (325 mana cost)
lvl3 - Kenshu samurai casts out 5 waves of Hageshikaazes (350 mana cost)
lvl4 - Kenshu samurai casts out 6 waves of Hageshikaazes (375 mana cost)
lvl5 - Kenshu samurai casts out 7 waves of Hageshikaazes (400 mana cost)
Casting the ultimate from the beginning to end at lvl 5 would take 21 seconds, which should be enough to stop him unless opposing heros are located too far away or he is well protected. Dealt damage with lvl 5 Hageshikaaze and ultimate would 2100, which is a lot. (balancing needed I guess) Mana cost raises at each level, as this skills is meant to be strong, it also needs to be costy. I'm not sure about cooldown, most SL skill cooldowns seem to be fairly low. 90 seconds maybe?
Re: Hero : Kenshu Samurai
tegeus-Cromis - 04.06.2006, 20:42
FYI, no skill has an increasing mana cost with level at the moment.
Re: Hero : Kenshu Samurai
Vladhslavh - 04.06.2006, 20:48
humm, not a total crap this time^^
first of all, i must say i actualy dont have warcraft installed on my pc and i did this hero on my job (lan-house) so i dont tested him -.-', but well.... back to the working table.
Kenshu Samurai (wise master)
Starting HP: 425 (buffed)
Starting MP: 400
Initial inteligence: 28
Initial agility: 16
Initial strength: 19
Primary Attribute: Intelligence
Strength Bonus per Level: 1.75
Agility Bonus per Level: 1.5
Intelligence Bonus per Level: 2.7
Spells
hageshiikaze
A tunnel of wind that ripples out from the Hero, causing damage to land units in a line, also pushes enemies out of the typhon.
(like shockwave but pushe enemies outward)
lvl1 - deal 150 dmg, and push enemies outward.
lvl2 - deal 175 dmg, and push enemies outward.
lvl3 - deal 200 dmg, and push enemies outward.
lvl4 - deal 225 dmg, and push enemies outward.
lvl5 - deal 250 dmg, and push enemies outward.
(IMO it can stay like this, and be combined with the ult, like omerta said.)
Tatical Moves
"The young enters in the battle with courage and strength, but the old think twice before doing so..."
Avaliating the battlefild the kenshu will prepare himself and give commands to the troops around him, following his orders units will have better combat performance.
vl1 - for 15 seconds, give 25% of kenshu inteligence as evasion to the troops and to the hero.
lvl2 - for 20 seconds,give 30% of kenshu inteligence as evasion to the troops and to the hero.
lvl3 - for 25 seconds,give 35% of kenshu inteligence as evasion to the troops and to the hero.
lvl4 - for 30 seconds,give 40% of kenshu inteligence as evasion to the troops and to the hero.
lvl5 - for 35 seconds,give 45% of kenshu inteligence as evasion to the troops and to the hero.
(buffed it a lot and conbined with wise moves, saving space for new spell, and i think its fine now.)
Mind eye
The kenshu is a master of tatic, and sometimes he can prevent enemy moves even in a large area, using his wits to uncover enemy tatics.
lvl1 - when active all heroes will be visible at the entire map for 10 seconds.
lvl2 - when active all heroes will be visible at the entire map for 15 seconds.
lvl3 - when active all heroes will be visible at the entire map for 20 seconds, also reveal invisible units around the hero.
lvl4 - when active all heroes will be visible at the entire map for 25 seconds, also reveal invisible units around the hero.
lvl5 - when active all heroes will be visible at the entire map for 30 seconds, also reveal invisible units around the hero.
(again IMO mind eye is the perfect spell for gang-bang/chase so i nerfed it and put like a normal spell)
hageshiikaze Dance (need a better name)
Kenshu will start turning with great speed calling strong winds to move aroud him.
lvl1 - 2 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl2 - 3 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl3 - 4 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl4 - 5 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl5 - 6 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
(the hero use the bladestorm animation and can move at will, the hageshiikaze's will work like missles in this spell running around the caster in circles at a middle distance as he moves, pushing enemies out these missles.
ohh well.... i give him a new spell, a purpose for hageshiikaze and a killing spell with his ult, fused wise moves and tatical commands, nerfed mind eye and maked it a normal spell, buffed his HP, and tried to make it the better possible, thanks for the comments and positive crits, special thanks to omerta for the spells sinergy idea.
Re: Hero : Kenshu Samurai
Metal Sonic - 04.06.2006, 22:25
I think the perfect ultimate for this guy would be an ability that makes the Kenshu begin to spin really fast, slowing down all units in a large radius, then after 5 secs or something, he fires a nova of hageshiikazes, pushing all enemies out. He would still be targetable during the wait time (tactical commands -> this for combo), so enemies can either kill him or escape during that time.
I think Mind's Eye does need to be changed though, it doesn't really suit the other skills well enough.
Re: Hero : Kenshu Samurai
Vladhslavh - 04.06.2006, 22:49
humm, i like your idea for the ult, really nice, but what about the enemies beam pulled (i think it's writen like that) instead of beam slowed. Too imba?
about mind eye... i have to think more but it, still thinking this skill is ok now, about i dunno give your opnion please! :P
Re: Hero : Kenshu Samurai
Omerta - 04.06.2006, 23:27
I like the idea of Metal Sonic's ultimate and in my opinion, slow is better than pull for this. Hageshiikazes released as nova have same damage as the one released in actual skill or seperate damage for ultimate's Hageshiikazes?
Re: Hero : Kenshu Samurai
Metal Sonic - 04.06.2006, 23:28
I had actually thought of being pulled first, I think it would work too! For Mind's Eye... I'll try and think of soemthnig, I'm designing a hero now so I wouldn't want my ideas to be too alike. :P
Re: Hero : Kenshu Samurai
Vladhslavh - 05.06.2006, 01:16
i think its better make it with the same dmg of hageshiikaze to make a sinergy with the abilities.... but well, i think nook and others just dont like the kenshu, so working in a hero that has even not beem apreciated is worthless... i give up until some one change my mind...
Re: Hero : Kenshu Samurai
IMassAcolyte - 05.06.2006, 06:42
I think the second ability (tactical commands) should be swapped with the active ability of Wise Moves. Read a couple posts up (look for mine) for details. I really like that ability and it would really help :D.
Re: Hero : Kenshu Samurai
nooK - 06.06.2006, 17:52
Quote: .... but well, i think nook and others just dont like the kenshu, so working in a hero that has even not beem apreciated is worthless... i give up until some one change my mind...
Relax dude :D , I was quite busy didn´t comment on another topics aswell.
Quote: hageshiikaze
A tunnel of wind that ripples out from the Hero, causing damage to land units in a line, also pushes enemies out of the typhon.
(like shockwave but pushe enemies outward)
lvl1 - deal 150 dmg, and push enemies outward.
lvl2 - deal 175 dmg, and push enemies outward.
lvl3 - deal 200 dmg, and push enemies outward.
lvl4 - deal 225 dmg, and push enemies outward.
lvl5 - deal 250 dmg, and push enemies outward.
(IMO it can stay like this, and be combined with the ult, like omerta said.)
Don`t like this so much, it doesn´t fit the hero I think.
Quote: Tatical Moves
"The young enters in the battle with courage and strength, but the old think twice before doing so..."
Avaliating the battlefild the kenshu will prepare himself and give commands to the troops around him, following his orders units will have better combat performance.
vl1 - for 15 seconds, give 25% of kenshu inteligence as evasion to the troops and to the hero.
lvl2 - for 20 seconds,give 30% of kenshu inteligence as evasion to the troops and to the hero.
lvl3 - for 25 seconds,give 35% of kenshu inteligence as evasion to the troops and to the hero.
lvl4 - for 30 seconds,give 40% of kenshu inteligence as evasion to the troops and to the hero.
lvl5 - for 35 seconds,give 45% of kenshu inteligence as evasion to the troops and to the hero.
(buffed it a lot and conbined with wise moves, saving space for new spell, and i think its fine now.)
Cool spell, fresh and functional, even it would be quite hard to code.
Quote: Mind eye
The kenshu is a master of tatic, and sometimes he can prevent enemy moves even in a large area, using his wits to uncover enemy tatics.
lvl1 - when active all heroes will be visible at the entire map for 10 seconds.
lvl2 - when active all heroes will be visible at the entire map for 15 seconds.
lvl3 - when active all heroes will be visible at the entire map for 20 seconds, also reveal invisible units around the hero.
lvl4 - when active all heroes will be visible at the entire map for 25 seconds, also reveal invisible units around the hero.
lvl5 - when active all heroes will be visible at the entire map for 30 seconds, also reveal invisible units around the hero.
(again IMO mind eye is the perfect spell for gang-bang/chase so i nerfed it and put like a normal spell)
Again good idea/skill.
Quote: hageshiikaze Dance (need a better name)
Kenshu will start turning with great speed calling strong winds to move aroud him.
lvl1 - 2 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl2 - 3 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl3 - 4 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl4 - 5 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
lvl5 - 6 hageshiikaze will stay moving around the caster dealing damage and pushing enemies out the missle way, for 5 seconds.
(the hero use the bladestorm animation and can move at will, the hageshiikaze's will work like missles in this spell running around the caster in circles at a middle distance as he moves, pushing enemies out these missles.
Don`t like this skill, I think the ulti omerta suggested works better.
Re: Hero : Kenshu Samurai
Galefury - 06.06.2006, 18:39
tegeus-Cromis wrote: Quote: EDIT: push purpose.... survive?
If it pushes opponents backwards (parallel to the line), it will make it harder for you to get kills, too.
A pushing spell can be very powerful for killing and surviving. Getting into position with blink dagger or some other kind of ambush, then pushing into towers/other heros, chasing by blinking past and pushing back, pushing away a dangerous enemy chaser... The uses are quite numerous.
Mind Eye could be very powerful. I'm quite sure everyone would like to know where enemy heros that suddenly went missing are going. I wouldn't put more than one point into it, though. 10 seconds of seeing where the enemies are is more than enough.
Tactical moves is weird and potentially overpowered. Maybe just make it give a fixed amount of evasion? That way the progression with levels is easier to control, and the max amount of evasion cant get out of hand with items.
The ulti, well. Fun. I like Omerta's version more though. The current description makes it seem very very similar to Dragon Souls. The version that makes you channel for a while then nova is even more similar.
Could be made good with some tweaking IMO. His stats would definitely need tweaking, as would his int. What is he supposed to spend all that mana on? Give him some short cooldown high cost buff maybe? Like increased attack speed and armor on allied heros or creeps for 20s, 5s cooldown, 50 mana cost. It would make him quite a pusher though, together with Tactical Moves.
Re: Hero : Kenshu Samurai
Vladhslavh - 07.06.2006, 19:45
thanks for the buff sugestion Galefury, i will try to make him some new skills when i have time, im working now, and im glad too see that my idea was not a total crap. :lol:
Re: Hero : Kenshu Samurai
Vladhslavh - 08.06.2006, 05:34
ok, i remaked it another time, its in the first post. comments please.
Re: Hero : Kenshu Samurai
Forbidden - 01.07.2006, 15:05
Umm...he was a wise samurai, wise old man or whatever, right? I find those new move suggestions somehow out of place on him. I mean, hes supposed to be old and wise but those new skills suggest he's just very skilled with a sword. Bladestorm stuff etc. If he has moves like these I think theme has to be changed a bit.
Re: Hero : Kenshu Samurai
Davis - 05.08.2006, 04:04Two sword
I just like to ask if u guys are thinking of making a two sword samurai..It's would be awsome...anyway this old man looks cool
Re: Hero : Kenshu Samurai
nooK - 05.08.2006, 11:02
Yes there will be one.
Re: Hero : Kenshu Samurai
Davis - 06.08.2006, 03:53
oh nice hehe
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