Coming heroes

Samurai Legends
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: nooK - tegeus-Cromis - Anonymous - Forbidden - Fiuri - Aray - Galefury
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: General
  • Antworten: 21
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Coming heroes
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 22 Tagen, 3 Stunden, 49 Minuten
  • Alle Beiträge und Antworten zu "Coming heroes"

    Re: Coming heroes

    nooK - 11.05.2006, 10:10

    Coming heroes
    The coming heroes:



    The No-Dachi Samurai:
    Will be a quite standard strength hero, because SL is short on them ;)




    The "Onmyoji ":

    Another range hero just because of the fact that there is currently only one range hero in SL.
    Will be medium ranged caster with the theme "frost".


    ---------------

    Also I would like to know what you think about the filesize? Is it too big?



    Re: Coming heroes

    tegeus-Cromis - 12.05.2006, 00:36


    I gotta admit, I'll be less than thrilled if the No-Dachi (I think 'No-Daichi' is an incorrect spelling, FYI) is really 'a quite standard strength hero', i.e. a tank who hits slow but hard, because the Yari is more or less impossible to kill already. But we'll see. :)

    Yay, a ranged hero. Cool model.

    I don't know what to say about the filesize. Yeah, it is big. Really really big. The biggest file in my map folder, to be precise, discounting one which is a singleplayer RPG. As a result, it can take an awfully long time to get a game going, as few people will wait so long to download a map and for some reason, even fewer people are willing to go to this site and download it. Gamer ADHD FTL!!

    On the other hand, it's totally worth it, and though it takes a while to fill a game, it is still possible with a little patience. So if it can be streamlined somehow without losing anything important--a unique tree I can live without, but not Yari cavalry!--by all means, but not otherwise. (A bit of a no-brainer statement, I know.)

    Ah, one thing though. Much as it pains me to say it, have you considered removing the non-hero ninja from the game? The Shrine of Night spawns have been totally eclipsed by Shrine of Strength cavalry (both mathcraft and in-game experience attest to this), and the hireable ninja make inferior chickens and are too expensive en-masse to use for sneak attacks or whatever--especially as none of the heroes have long-term invisibilty, and so cannot realistically accompany the ninja for such an attack. This would allow you to take out the non-hero ninja model entirely.

    Frankly, it's the most boring model in the map anyway, and having ninja spawn with the foot soldiers and hurl themselves futilely against the enemy towers has never made much sense to me. Hero ninja are one thing, but masses of ninja fighting on the battlefield? Eh.

    Something of an off-the-wall idea to 'replace' hireable ninja: instead of spawning ninja, give the Shrine of Night a (no cost, high cooldown) skill with unlimited range that causes a ninja (or a few ninja) to appear and attack the target unit for a few seconds, then disappear. I think this would make things quite interesting, and capture the ninja flavour better. :P You wouldn't need the ninja model for this as you could just use blacked out (like the way the Shonobi's image appears to the enemy) versions of the ninja hero.

    Just a thought. :)



    Re: Coming heroes

    nooK - 29.05.2006, 17:18


    Ok need your help on the Frost Shugenja:

    A ranged caster with frost themed spells.

    I thought of:

    AoE Damage - No ideas of this yet.
    An ability like glaive - So his attacks hit multiple targets, this goes up only every second level, at level 1 his attacks bounce once, on level 3 twice and on level 5 trice. So on the level 2 and 4 this ability needs some other effect, making such levels not useless. Also notice that glaive can´t hit the same unit twice, because that would make him imba in 1on1 fights.
    Unknown ability - Go go go, suggest things ;) Should be an active ability.

    Ultimate: Frozen Orb - Like in Diablo II



    Re: Coming heroes

    tegeus-Cromis - 29.05.2006, 18:48


    Damn, and I just went and posted a whole hero suggestion for this guy. Oh well.



    Re: Coming heroes

    nooK - 29.05.2006, 19:04


    Yes, just saw your hero idea. But things shouldn´t be too bad for you the ulti I will use has some similiarities to yours and it looks freakin cool believe me =)
    Also the increased mana regneration will make it tinto the passive skill (2nd). Stats and poems too, if it`s ok for you ;). Don´t know about the others yet.



    Re: Coming heroes

    tegeus-Cromis - 29.05.2006, 19:15


    I don't think a bouncing attack ability is right for this guy. All the other heroes in the game already rely on normal attacks to kill; I think we need at least one hero who's a real mage. That's why I gave him an absurdly low Agi in my version, so you have to rely on spells to kill.

    Yeah, I just looked up Frozen Orb (I didn't play D2), and it is uncannily similar! Heh. I like it.

    Hope you'll give the other skills I proposed some consideration, particularly skill 1, which I think would have a nice synergy with Frozen Orb.



    Re: Coming heroes

    tegeus-Cromis - 30.05.2006, 09:49


    Also, I really think he should be called the Onmyoji, not the Shugenja, depsite what Legend of the Five Rings says. :P Historical shugenja were known not so much as mages but as warrior monks. Onmyoji where the ones known to possess magical might (though in truth they were just diviners, more or less). I also don't think you need 'Frost' in the name. After all, the Ronin is not the 'Wind Ronin'. :P



    Re: Coming heroes

    nooK - 30.05.2006, 16:06


    Yes he will be called the Onmyoji, sounds better :)



    Re: Coming heroes

    Anonymous - 01.06.2006, 23:09


    [qupte]AoE Damage - No ideas of this yet.[/quote]


    IMassAcolytes here....

    Just a quick one: Breath of Frost?

    Or something like Flame Strike: Frost Strike


    Just 2 quick suggestions :)



    Re: Coming heroes

    Forbidden - 05.06.2006, 22:55


    You could make the frost guys glaive have a % of succeeding, so it wouldnt always happen. Then you could make levels 2 and 4 increase the probability of it happening. Or something like that.



    Re: Coming heroes

    Fiuri - 30.06.2006, 15:50


    :Question - Is This his Outcome Name?

    Proper Names - Onmyoji
    Name - The Frost Shuginja

    ----------------------

    Proper Names - Undecided
    Name - The No-daichi



    Re: Coming heroes

    tegeus-Cromis - 30.06.2006, 18:28


    No. Onmyoji is his class. Frost Shugenja has been discarded.



    Re: Coming heroes

    Fiuri - 01.07.2006, 07:13


    tegeus-Cromis wrote: No. Onmyoji is his class. Frost Shugenja has been discarded.
    ok i.c tnx for that...
    im curios with it.. because im hosting this map...



    Re: Coming heroes

    tegeus-Cromis - 11.07.2006, 03:00


    I've been thinking about what to do for the No Dachi's ult, and thought I'd post my suggestions here as they might get lost in the beta-testing thread.

    One thing about the No Dachi before I start: he really doesn't seem to be using a no dachi. I mean, by realistic standards, his sword is definitely long enough to be a no dachi, but it seems to be the same length as all the other swords in the game, which are presumably supposed to be katana. The attack range is the same, too. Therefore, I suggest that his sword model be made slightly longer, and his attack range increased from melee to 150. Otherwise he is not in any sense a 'No Dachi Samurai', but just 'Some Other Samurai.'

    Guard
    Active, toggle-able
    80 mana to turn on, no cooldown

    The No Dachi goes into a defensive stance, reducing the damage taken from normal attacks. While in this stance, he cannot move, cast spells or attack normally, but will counter each attack made against him with an attack of his own, provided the attacker is within his attack range.

    Level 1 - Reduces damage by 5. Can counter 1 attack per second.
    Level 2 - Reduces damage by 10. Can counter 1.25 attacks per second.
    Level 3 - Reduces damage by 15. Can counter 1.5 attacks per second.
    Level 4 - Reduces damage by 20. Can counter 1.75 attacks per second.
    Level 5 - Reduces damage by 25. Can counter 2 attacks per second.

    [A versatile skill. Should allow you to solo creep waves with ease once you hit level 3 of this skill, though you'll need to turn it off to go finish the archers. Not very useful if you're getting attacked by both heroes and creeps, as a lot of your attacks will be hitting the creeps, not the hero, and that's usually not what you want. Good for tanking towers, that is, if the ability can be made to work against them coding-wise. Very good if you get jumped by a hero with no creeps around, as you will basically be exchanging your (probably slower) attack speed for his.]

    I'll post the other ideas I have later, as I have stuff to attend to now. This is my favourite one, anyway.



    Re: Coming heroes

    nooK - 13.07.2006, 19:13


    HM, too make it short, I don`t like this at all. It has no real effect, it just makes you deal more damage, it won`t allow you to kill people, it doesn?t support your teammates...



    Re: Coming heroes

    tegeus-Cromis - 14.07.2006, 09:12


    I think it would have a great deal of effect in terms of his tanking and pushing abilities, but maybe that's not what you have in mind.

    What do you think of this reworking?

    Guard
    Active, toggle-able
    65 mana to turn on, no cooldown

    The No Dachi goes into a defensive stance, reducing all damage taken. He suffers a 25% reduction in attack speed while in this stance.

    Level 1 - Reduces damage by 8.
    Level 2 - Reduces damage by 12.
    Level 3 - Reduces damage by 16.
    Level 4 - Reduces damage by 20.
    Level 5 - Reduces damage by 24.

    Now it is useful for chasing into towers and escaping, as well as being good for pushing.

    I'm really trying to avoid anything that directly increases his damage output, as he already has a powerful crit and two active damage spells. What have you got in mind, nooK, or are you still at a loss? :( I really hope an at least adequate ulti can be found for him soon.



    Re: Coming heroes

    nooK - 14.07.2006, 13:25


    Nah I don`t like this kind of abilites. It`s boring to play, could be a normal skill but not a ultimate. Mabye it`s just me but for me a ulti must ´be a passive or a high mana/cooldown ability.



    Re: Coming heroes

    tegeus-Cromis - 19.07.2006, 07:40


    New idea! Just a bare-bones description, since it will probably be quickly shot down anyway. :P

    Challenge
    90 mana, 45 second cooldown

    The No Dachi Samurai challenges his opponent to a duel. For the next 10 seconds, he gets an increase in movespeed when moving toward his opponent, and a decrease in movespeed when moving away from him. His opponent gets the same increase or decrease when moving toward or away from the No Dachi Samurai. 350 cast range.

    Level 1 - 18% movement speed bonus, 13% slow.
    Level 2 - 24% movement speed bonus, 18% slow.
    Level 3 - 30% movement speed bonus, 23% slow.
    Level 4 - 36% movement speed bonus, 28% slow.
    Level 5 - 42% movement speed bonus, 33% slow.

    [Notes: A 75% MS difference at level 5 may seem like a lot, but it's a double-edged sword, obviously. If something goes wrong with your attack, you will find it hard to flee yourself. You may even end up getting chased down by your intended victim. Also, by the time the slow gets really good, it's likely that your opponent will have either Skywalker Boots or the, uh, blink sword. :P Turning on Skywalker > a measly 33% slow.

    Combined with Rising Dragon, it will be a very good and, IMHO, fun to use ulti, but won't be overly powerful due to the reasons mentioned above. No Dachi players will probably want Skywalker Boots or blink sword themselves in order to escape Challenges gone wrong.]



    Re: Coming heroes

    Aray - 20.07.2006, 11:34


    I really like this idea, though shouldn't the No Daichi at least have some kind of advantage as well? Such as a bonus to attack through speed or dmg or something. And I actually think the slow could be even more brutal, since with those items at hand, escape is almost too easy...



    Re: Coming heroes

    tegeus-Cromis - 20.07.2006, 15:01


    Glad you like it, but I feel that the ability as stated should be powerful enough on a Strength DPS hero with a blink strike-like ability. If in-game experience shows otherwise, it can always be buffed. The thing is, if you've played with the current No Dachi, he's fairly viable even without any ulti at all, so nooK will have to be careful about what to give him.



    Re: Coming heroes

    Galefury - 05.08.2006, 12:39


    I like it. Also I think skywalkers/blink is not that much of an issue. It might help against the slow, but the chasing hero also gets a huge movespeed bonus. It would just be useful for ganging a hero or for finishing off weak targets, though, which doesn't fit that well with the challenge idea. A bonus for the caster could make it too powerful in those ganging or weak target instances, though. IMO leave it like it is and playtest.



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