Battleship Encounters

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  • Beteiligte Poster: <EP> Pro Gamer
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  • aus dem Unterforum: Freelancer Tutorials
  • Antworten: 3
  • Forum gestartet am: Dienstag 17.08.2004
  • Sprache: deutsch
  • Link zum Originaltopic: Battleship Encounters
  • Letzte Antwort: vor 18 Jahren, 5 Tagen, 14 Stunden, 28 Minuten
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    Re: Battleship Encounters

    <EP> Pro Gamer - 21.03.2005, 15:13

    Battleship Encounters
    Battleship Encounters

    So, hier isser jetzt, für alle noobs (und für die anderen natürlich auch), der ultimative Guide zum erstellen von Capship encounters!!!

    !!!!!AUF JEDEN FALL SICHERHEITSKOPIEN MACHEN!!!!

    Dieses tutorial, vom lancersreactor wird euch zeigen, wie man sechs verschiedene capship encounters selber editieren kann, die einem das Freelancer Universum enorm spannender machen: seid ihr es leid, nur gegen Fighter oder allenfalls Transporte zu kämpfen??
    Wollt ihr endlich Futter für eure sunslayers?? Oder wollt ihr im Team mal gegen einen RICHTIG starken Gegner kämfpen?? Dann seid ihr hier richtg!

    Hinweis: alle Modifikationen, die ihr hier macht sind SERVERSIDE; das heisst es können auch spieler joinen, ohne die Mod selber zu haben!

    Noch ein Hinweis: schaut nach, ob ihr die "Dateinamenerweiterungen bei bekannten Dateitypen ausblenden"-Box (im Explorer unter Ansicht/Orderoptionen/Ansicht) DEAKTIVIERT habt!

    MACHT SICHERHEITSKOPIEN!!!

    Los gehts:

    1) im Explorer zur \DATA\MISSIONS\ENCOUNTERS gehen und folgende Files erstellen:

    capitalships_Bretonia.ini
    capitalships_Kusari.ini
    capitalships_Liberty.ini
    capitalships_Nomads.ini
    capitalships_Rheinland.ini
    capitalships_Escorts.ini

    2a) capitalships_Bretonia.ini öffnen und folgenden Text einfügen (per strg + c, strg + v):

    [EncounterFormation]
    ship_by_class = 1, 1, sc_battleships
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 2, 2, sc_destroyers
    pilot_job = assault_job
    make_class = wanderer
    ship_by_class = 3, 3, sc_gunboats
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = battleships
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3

    2b) capitalships_Kusari.ini und folgenden Text eifügen:

    [EncounterFormation]
    ship_by_class = 1, 1, sc_battleships
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 2, 2, sc_destroyers
    pilot_job = assault_job
    make_class = wanderer
    ship_by_class = 3, 3, sc_gunboats
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = battleships
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3

    2c) in capitalships_Liberty.ini einfügen:

    [EncounterFormation]
    ship_by_class = 1, 1, sc_battleships
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 4, 4, sc_cruisers
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = battleships
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3

    2d) und in capitalships_Nomads.ini :

    [EncounterFormation]
    ship_by_class = 1, 1, sc_battleships
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 6, 6, sc_gunboats
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = battleships
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3

    2e) capitalships_Rheinland.ini :

    [EncounterFormation]
    ship_by_class = 1, 1, sc_battleships
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 2, 2, sc_cruisers
    pilot_job = assault_job
    make_class = wanderer
    ship_by_class = 3, 3, sc_gunboats
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = battleships
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3

    2f) capitalships_Escorts.ini :

    [EncounterFormation]
    ship_by_class = 1, 1, sc_fighters
    pilot_job = assault_leader_job
    make_class = wanderer
    ship_by_class = 3, 3, sc_fighters
    pilot_job = assault_job
    make_class = wanderer
    formation_by_class = fighters
    behavior = wander
    arrival = cruise
    allow_simultaneous_creation = yes
    zone_creation_distance = 0
    times_to_create = infinite

    [Creation]
    permutation = 0, 3


    3) geht nun nach \DATA\MISSIONS und öffnet faction_prop.ini

    4a) nach diesem string suchen = br_n_grp und folgenden Text einfügen (am Besten unter das Bestehende):

    npc_ship = Bretonia_Gunboat
    npc_ship = Bretonia_Destroyer
    npc_ship = Bretonia_Battleship
    formation = gunboats, gunboat_wall
    formation = destroyers, destroyer_wall
    formation = battleships, battleship_wall

    4b) nach dem String = ku_n_grp suchen und folgenden text einfügen :

    npc_ship = Kusari_Gunboat
    npc_ship = Kusari_Destroyer
    npc_ship = Kusari_Battleship
    formation = gunboats, gunboat_wall
    formation = destroyers, destroyer_wall
    formation = battleships, battleship_wall

    4c) das selbe mit = li_n_grp :

    npc_ship = Liberty_Cruiser
    npc_ship = Liberty_Battleship
    formation = cruisers, cruiser_wall
    formation = battleships, battleship_wall

    4d) und = fc_n_grp :

    npc_ship = Nomad_Gunboat
    npc_ship = Nomad_Battleship
    formation = gunboats, gunboat_wall
    formation = battleships, battleship_wall

    4e) nun noch mit = rh_n_grp :

    npc_ship = Rheinland_Gunboat
    npc_ship = Rheinland_Cruiser
    npc_ship = Rheinland_Battleship
    formation = gunboats, gunboat_wall
    formation = cruisers, cruiser_wall
    formation = battleships, battleship_wall

    5) Nach \DATA\MISSIONS blättern, die formations.ini öffene, und das einfügen:

    [Formation]
    nickname = battleship_wall
    pos = 0, 0, 0
    pos = 400, 0, 0
    pos = -400, 0, 0
    pos = 0, 200, 0
    pos = 400, 200, 0
    pos = -400, 200, 0
    pos = 400, 0, 0
    pos = 400, 200, 0
    pos = 0, -200, 0
    pos = 400, -200, 0
    pos = -400, -200, 0
    pos = 400, -200, 0
    pl_pos = 0, 0, 500


    6) Nach \DATA\MISSIONS blättern, npcships.ini öffnen und das einfügen:

    [NPCShipArch]
    nickname = Bretonia_Gunboat
    loadout = Bretonia_Gunboat_Loadout
    level = d19
    ship_archetype = br_gunboat
    pilot = gunboat_default
    state_graph = GUNBOAT
    npc_class = lawful, class_gunboat, d19

    [NPCShipArch]
    nickname = Bretonia_Destroyer
    loadout = Bretonia_Destroyer_Loadout
    level = d19
    ship_archetype = br_destroyer
    pilot = destroyer_default
    state_graph = CRUISER
    npc_class = lawful, class_destroyer, d19

    [NPCShipArch]
    nickname = Bretonia_Battleship
    loadout = Bretonia_Battleship_Loadout
    level = d19
    ship_archetype = br_battleship
    pilot = battleship_default
    state_graph = CRUISER
    npc_class = lawful, class_battleship, d19

    [NPCShipArch]
    nickname = Kusari_Gunboat
    loadout = Kusari_Gunboat_Loadout
    level = d19
    ship_archetype = ku_gunboat
    pilot = gunboat_default
    state_graph = GUNBOAT
    npc_class = lawful, class_gunboat, d19

    [NPCShipArch]
    nickname = Kusari_Destroyer
    loadout = Kusari_Destroyer_Loadout
    level = d19
    ship_archetype = ku_destroyer
    pilot = destroyer_default
    state_graph = CRUISER
    npc_class = lawful, class_destroyer, d19

    [NPCShipArch]
    nickname = Kusari_Battleship
    loadout = Kusari_Battleship_Loadout
    level = d19
    ship_archetype = ku_battleship
    pilot = battleship_default
    state_graph = CRUISER
    npc_class = lawful, class_battleship, d19

    [NPCShipArch]
    nickname = Liberty_Cruiser
    loadout = Liberty_Cruiser_Loadout
    level = d19
    ship_archetype = li_cruiser
    pilot = cruiser_default
    state_graph = CRUISER
    npc_class = lawful, class_cruiser, d19

    [NPCShipArch]
    nickname = Liberty_Battleship
    loadout = Liberty_Battleship_Loadout
    level = d19
    ship_archetype = li_dreadnought
    pilot = battleship_default
    state_graph = CRUISER
    npc_class = lawful, class_battleship, d19

    [NPCShipArch]
    nickname = Nomad_Gunboat
    loadout = Nomad_Gunboat_Loadout
    level = d19
    ship_archetype = no_gunboat
    pilot = MSN12_Nomad_Gunboat
    state_graph = GUNBOAT
    npc_class = unlawful, class_gunboat, d19

    [NPCShipArch]
    nickname = Nomad_Battleship
    loadout = Nomad_Battleship_Loadout
    level = d19
    ship_archetype = no_battleship
    pilot = MSN12_Nomad_Battleship
    state_graph = CRUISER
    npc_class = unlawful, class_battleship, d19

    [NPCShipArch]
    nickname = Rheinland_Gunboat
    loadout = Rheinland_Gunboat_Loadout
    level = d19
    ship_archetype = rh_gunboat
    pilot = gunboat_default
    state_graph = GUNBOAT
    npc_class = lawful, class_gunboat, d19

    [NPCShipArch]
    nickname = Rheinland_Cruiser
    loadout = Rheinland_Cruiser_Loadout
    level = d19
    ship_archetype = rh_cruiser
    pilot = cruiser_default
    state_graph = CRUISER
    npc_class = lawful, class_cruiser, d19

    [NPCShipArch]
    nickname = Rheinland_Battleship
    loadout = Rheinland_Battleship_Loadout
    level = d19
    ship_archetype = rh_battleship
    pilot = battleship_default
    state_graph = CRUISER
    npc_class = lawful, class_battleship, d19


    7) \DATA\MISSIONS, shipclasses.ini und das einfügen:

    [ShipClass]
    nickname = sc_destroyers
    member = class_destroyer

    [ShipClass]
    nickname = sc_battleships
    member = class_battleship

    ende von Teil 1



    Re: Battleship Encounters

    <EP> Pro Gamer - 21.03.2005, 15:15


    Teil 2:

    8) nach \DATA\SHIPS gehen, loadouts_special.ini öffnen und folgenden text einfügen:

    [Loadout]
    nickname = Bretonia_Gunboat_Loadout
    archetype = br_gunboat
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = ge_bg_engine_01
    equip = sfx_rumble_gunvessel
    equip = br_gunboat_forward_gun01, HpTurret_B3_02
    equip = br_gunboat_forward_gun01, HpTurret_B3_03
    equip = br_gunboat_turret01, HpTurret_B3_01
    equip = br_gunboat_turret01, HpTurret_B4_01
    equip = br_gunboat_turret01, HpTurret_B4_02
    equip = br_gunboat_turret01, HpTurret_B4_03
    equip = armor_scale_9
    equip = SlowMediumRed, HpRunningLight14
    equip = SlowMediumRed, HpRunningLight03
    equip = SlowMediumRed, HpRunningLight11
    equip = SlowMediumRed, HpRunningLight09
    equip = SlowMediumRed, HpRunningLight01
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Bretonia_Destroyer_Loadout
    archetype = br_destroyer
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = ge_bd_engine_01
    equip = br_destroyer_turret03, HpTurret_B1_01
    equip = br_destroyer_turret03, HpTurret_B2_01
    equip = br_destroyer_turret03, HpTurret_B2_02
    equip = br_destroyer_turret03, HpTurret_B3_01
    equip = br_destroyer_turret03, HpTurret_B3_02
    equip = br_destroyer_turret03, HpTurret_B4_01
    equip = br_destroyer_turret03, HpTurret_B4_02
    equip = armor_scale_9
    equip = SlowLargeRed, HpRunningLight03
    equip = SlowLargeRed, HpRunningLight14
    equip = SlowLargeRed, HpRunningLight10
    equip = SlowLargeRed, HpRunningLight12
    equip = SlowLargeRed, HpRunningLight17
    equip = SlowLargeRed, HpRunningLight05
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Bretonia_Battleship_Loadout
    archetype = br_battleship
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = ge_bb_engine_01
    equip = sfx_rumble_battleship
    equip = br_battleship_flak_turret01, HpTurret_B4_01
    equip = br_battleship_flak_turret01, HpTurret_B4_02
    equip = br_battleship_turret03, HpTurret_B1_01
    equip = br_battleship_turret03, HpTurret_B1_02
    equip = br_battleship_turret03, HpTurret_B1_03
    equip = br_battleship_turret03, HpTurret_B2_01
    equip = br_battleship_turret03, HpTurret_B2_02
    equip = br_battleship_turret03, HpTurret_B2_03
    equip = br_battleship_turret03, HpTurret_B2_04
    equip = br_battleship_turret03, HpTurret_B4_03
    equip = br_battleship_turret03, HpTurret_B4_04
    equip = br_battleship_turret03, HpTurret_B4_05
    equip = armor_scale_9
    equip = SlowLargeRed, HpRunningLight19
    equip = SlowLargeRed, HpRunningLight20
    equip = SlowLargeRed, HpRunningLight09
    equip = SlowLargeRed, HpRunningLight10
    equip = SlowLargeRed, HpRunningLight11
    equip = SlowLargeRed, HpRunningLight05
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Kusari_Gunboat_Loadout
    archetype = ku_gunboat
    equip = ge_s_scanner_02
    equip = infinite_power
    equip = ge_s_tractor_01
    equip = sfx_rumble_gunvessel
    equip = ge_kg_engine_01
    equip = ku_gunboat_forward_gun01, HpTurret_K5_01
    equip = ku_gunboat_turret01, HpTurret_K4_01
    equip = ku_gunboat_turret01, HpTurret_K4_02
    equip = ku_gunboat_turret01, HpTurret_K4_03
    equip = armor_scale_9
    equip = SlowMediumGreen, HpRunningLight01
    equip = SlowMediumGreen, HpRunningLight02
    equip = SlowMediumGreen, HpRunningLight03
    equip = SlowMediumGreen, HpRunningLight04
    equip = SlowMediumGreen, HpRunningLight05
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Kusari_Destroyer_Loadout
    archetype = ku_destroyer
    equip = ge_s_scanner_02
    equip = infinite_power
    equip = ge_s_tractor_01
    equip = sfx_rumble_destroyer
    equip = ge_kd_engine_01
    equip = ku_destroyer_turret01, HpTurret_K1_01
    equip = ku_destroyer_turret01, HpTurret_K1_02
    equip = ku_destroyer_turret01, HpTurret_K2_01
    equip = ku_destroyer_turret01, HpTurret_K2_02
    equip = ku_destroyer_turret01, HpTurret_K2_03
    equip = ku_destroyer_turret01, HpTurret_K2_04
    equip = ku_destroyer_turret01, HpTurret_K2_05
    equip = ku_destroyer_turret01, HpTurret_K4_01
    equip = ku_destroyer_turret01, HpTurret_K4_02
    equip = ku_destroyer_turret01, HpTurret_K4_03
    equip = ku_destroyer_turret01, HpTurret_K4_04
    equip = ku_destroyer_turret01, HpTurret_K4_05
    equip = ku_destroyer_turret01, HpTurret_K4_06
    equip = armor_scale_9
    equip = SlowMediumGreen, HpRunningLight01
    equip = SlowMediumGreen, HpRunningLight02
    equip = SlowMediumGreen, HpRunningLight03
    equip = SlowMediumGreen, HpRunningLight04
    equip = SlowMediumGreen, HpRunningLight05
    equip = SlowMediumGreen, HpRunningLight06
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Kusari_Battleship_Loadout
    archetype = ku_battleship
    equip = ge_s_scanner_02
    equip = infinite_power
    equip = ge_s_tractor_01
    equip = sfx_rumble_battleship
    equip = ge_kb_engine_01
    equip = ku_battleship_flak_turret01, HpTurret_K3_05
    equip = ku_battleship_flak_turret01, HpTurret_K3_06
    equip = ku_battleship_turret01, HpTurret_K1_01
    equip = ku_battleship_turret01, HpTurret_K1_02
    equip = ku_battleship_turret01, HpTurret_K1_03
    equip = ku_battleship_turret01, HpTurret_K1_04
    equip = ku_battleship_turret01, HpTurret_K1_05
    equip = ku_battleship_turret01, HpTurret_K1_06
    equip = ku_battleship_turret01, HpTurret_K1_07
    equip = ku_battleship_turret01, HpTurret_K1_08
    equip = ku_battleship_turret01, HpTurret_K3_01
    equip = ku_battleship_turret01, HpTurret_K3_02
    equip = ku_battleship_turret01, HpTurret_K3_03
    equip = ku_battleship_turret01, HpTurret_K3_04
    equip = ku_battleship_turret01, HpTurret_K3_07
    equip = ku_battleship_turret01, HpTurret_K3_08
    equip = ku_battleship_turret01, HpTurret_K3_09
    equip = ku_battleship_turret01, HpTurret_K3_10
    equip = armor_scale_9
    equip = SlowLargeGreen, HpRunningLight08
    equip = SlowLargeGreen, HpRunningLight07
    equip = SlowLargeGreen, HpRunningLight01
    equip = SlowLargeGreen, HpRunningLight04
    equip = SlowLargeGreen, HpRunningLight03
    equip = SlowLargeGreen, HpRunningLight10
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Liberty_Cruiser_Loadout
    archetype = li_cruiser
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = ge_lc_engine_01
    equip = sfx_rumble_cruiser
    equip = li_cruiser_forward_gun01, HpWeapon01
    equip = li_cruiser_missile_turret01, HpTurret_L5_03
    equip = li_cruiser_missile_turret01, HpTurret_L5_04
    equip = li_cruiser_turret01, HpTurret_L5_01
    equip = li_cruiser_turret01, HpTurret_L5_02
    equip = li_cruiser_turret01, HpTurret_L5_05
    equip = li_cruiser_turret01, HpTurret_L5_06
    equip = li_cruiser_turret01, HpTurret_L5_07
    equip = armor_scale_9
    equip = LargeWhiteSpecial, HpHeadLight01
    equip = LargeWhiteSpecial, HpHeadLight02
    equip = SlowLargeBlue, HpRunningLight03
    equip = SlowLargeBlue, HpRunningLight06
    equip = SlowLargeBlue, HpRunningLight08
    equip = SlowLargeBlue, HpRunningLight09

    [Loadout]
    nickname = Liberty_Battleship_Loadout
    archetype = li_dreadnought
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = sfx_rumble_battleship
    equip = ge_lbd_engine_01
    equip = li_battleship_flak_turret01, HpTurret_L4_03
    equip = li_battleship_flak_turret01, HpTurret_L4_04
    equip = li_battleship_turret01, HpTurret_L1_01
    equip = li_battleship_turret01, HpTurret_L2_01
    equip = li_battleship_turret01, HpTurret_L3_01
    equip = li_battleship_turret01, HpTurret_L4_01
    equip = li_battleship_turret01, HpTurret_L4_02
    equip = li_battleship_turret01, HpTurret_L4_05
    equip = li_battleship_turret01, HpTurret_L4_06
    equip = li_battleship_turret01, HpTurret_L4_07
    equip = armor_scale_9
    equip = SlowLargeBlue, HpRunningLight15
    equip = SlowLargeBlue, HpRunningLight17
    equip = SlowLargeBlue, HpRunningLight33
    equip = SlowLargeBlue, HpRunningLight09
    equip = SlowLargeBlue, HpRunningLight11
    equip = SlowLargeBlue, HpRunningLight34



    ende Teil 2



    Re: Battleship Encounters

    <EP> Pro Gamer - 21.03.2005, 15:17


    Teil 3 :

    immer noch in die selbe File:

    [Loadout]
    nickname = Nomad_Gunboat_Loadout
    archetype = no_gunboat
    equip = infinite_power
    equip = ge_ng_engine_01
    equip = ge_s_scanner_02
    equip = armor_scale_9
    equip = nomad_turret01_mark01, Hp_1_01
    equip = nomad_turret01_mark01, Hp_1_02
    equip = nomad_turret01_mark01, Hp_1_03
    equip = nomad_turret01_mark01, Hp_1_04
    equip = nomad_turret01_mark01, Hp_1_05
    equip = nomad_turret01_mark01, Hp_1_06
    cargo = special_nomad_gun02, 1

    [Loadout]
    nickname = Nomad_Battleship_Loadout
    archetype = no_battleship
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = armor_scale_9
    equip = nomad_turret01_mark01, Hp_1_01
    equip = nomad_turret01_mark01, Hp_1_02
    equip = nomad_turret01_mark01, Hp_1_03
    equip = nomad_turret01_mark01, Hp_1_04
    equip = nomad_turret01_mark01, Hp_1_05
    equip = nomad_turret01_mark01, Hp_1_06
    equip = nomad_turret01_mark01, Hp_1_07
    equip = nomad_turret01_mark01, Hp_1_08
    equip = nomad_turret01_mark01, Hp_1_09
    equip = nomad_turret01_mark01, Hp_1_10
    equip = nomad_turret01_mark01, Hp_1_11
    equip = nomad_turret01_mark01, Hp_1_12
    equip = nomad_turret01_mark01, Hp_1_13
    equip = nomad_turret01_mark01, Hp_1_14
    equip = nomad_turret01_mark01, Hp_1_15
    equip = fx_Nomad_battleship_engine, HpEngine01

    [Loadout]
    nickname = Rheinland_Gunboat_Loadout
    archetype = rh_gunboat
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = sfx_rumble_gunvessel
    equip = ge_rg_engine_01
    equip = rh_gunboat_forward_gun01, HpWeapon01
    equip = rh_gunboat_missile_turret01, HpTurret_R4_03
    equip = rh_gunboat_missile_turret01, HpTurret_R4_04
    equip = rh_gunboat_turret02, HpTurret_R3_01
    equip = rh_gunboat_turret02, HpTurret_R4_01
    equip = rh_gunboat_turret02, HpTurret_R4_02
    equip = rh_gunboat_turret02, HpTurret_R4_05
    equip = armor_scale_9
    equip = SlowMediumYellow, HpRunningLight01
    equip = SlowMediumYellow, HpRunningLight02
    equip = SlowMediumYellow, HpRunningLight03
    equip = SlowMediumYellow, HpRunningLight06
    equip = SlowMediumYellow, HpRunningLight09
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Rheinland_Cruiser_Loadout
    archetype = rh_cruiser
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = ge_s_tractor_01
    equip = sfx_rumble_cruiser
    equip = ge_rc_engine_01
    equip = rh_cruiser_turret04, HpTurret_R1_01
    equip = rh_cruiser_turret04, HpTurret_R2_01
    equip = rh_cruiser_turret04, HpTurret_R2_02
    equip = rh_cruiser_turret04, HpTurret_R2_03
    equip = rh_cruiser_turret04, HpTurret_R2_04
    equip = rh_cruiser_turret04, HpTurret_R2_05
    equip = rh_cruiser_turret04, HpTurret_R2_06
    equip = rh_cruiser_turret04, HpTurret_R3_01
    equip = rh_cruiser_turret04, HpTurret_R3_02
    equip = rh_cruiser_turret04, HpTurret_R4_01
    equip = rh_cruiser_turret04, HpTurret_R4_02
    equip = rh_cruiser_turret04, HpTurret_R4_03
    equip = rh_cruiser_turret04, HpTurret_R4_04
    equip = rh_cruiser_turret04, HpTurret_R4_05
    equip = rh_cruiser_turret04, HpTurret_R4_06
    equip = armor_scale_9
    equip = SlowLargeYellow, HpRunningLight03
    equip = SlowLargeYellow, HpRunningLight04
    equip = SlowLargeYellow, HpRunningLight06
    equip = SlowLargeYellow, HpRunningLight14
    equip = SlowLargeYellow, HpRunningLight07
    equip = SlowLargeYellow, HpRunningLight08
    equip = LargeWhiteSpecial, HpHeadLight01

    [Loadout]
    nickname = Rheinland_Battleship_Loadout
    archetype = rh_battleship
    equip = infinite_power
    equip = ge_s_scanner_02
    equip = sfx_rumble_battleship
    equip = rh_battleship_flak_turret01, HpTurret_R4_02
    equip = rh_battleship_flak_turret01, HpTurret_R4_03
    equip = rh_battleship_turret04, HpTurret_R1_01
    equip = rh_battleship_turret04, HpTurret_R1_02
    equip = rh_battleship_turret04, HpTurret_R1_03
    equip = rh_battleship_turret04, HpTurret_R1_04
    equip = rh_battleship_turret04, HpTurret_R2_01
    equip = rh_battleship_turret04, HpTurret_R2_02
    equip = rh_battleship_turret04, HpTurret_R2_03
    equip = rh_battleship_turret04, HpTurret_R2_04
    equip = rh_battleship_turret04, HpTurret_R3_01
    equip = rh_battleship_turret04, HpTurret_R3_02
    equip = rh_battleship_turret04, HpTurret_R3_03
    equip = rh_battleship_turret04, HpTurret_R3_04
    equip = rh_battleship_turret04, HpTurret_R3_05
    equip = rh_battleship_turret04, HpTurret_R3_06
    equip = rh_battleship_turret04, HpTurret_R4_01
    equip = rh_battleship_turret04, HpTurret_R4_04
    equip = rh_battleship_turret04, HpTurret_R4_05
    equip = rh_battleship_turret04, HpTurret_R4_06
    equip = rh_battleship_turret04, HpTurret_R4_07
    equip = ge_rb_engine_01
    equip = armor_scale_9
    equip = SlowLargeYellow, HpRunningLight03
    equip = SlowLargeYellow, HpRunningLight04
    equip = SlowLargeYellow, HpRunningLight08
    equip = SlowLargeYellow, HpRunningLight07
    equip = SlowLargeYellow, HpRunningLight05

    Nun hab ihr das Rohmaterial: Schiffe!. Jetzt wollen wir festlegen, wo die Teile spawnen sollen. Hier kommt eure individualtät ins Spiel: wollt ihr die Nomads vor Manhattan oder New Berlin???

    Blättert zur \DATA\UNIVERSE\SYSTEMS

    Jeder Order stellt ein system da (Li01 ist New York usw.) Um festzustellen im welckenm System ihr seid, offnet die erste ini Datei (z.B
    \DATA\UNIVERSE\SYSTEMS\Li01\ die file heisst li01.ini) und gebt als suchbefehl eine Station oder Planeten ein (hier z.B. manhattan; achtet auf die "comments" in der zeile).

    Bleiben wir bei NY als "Testgelände".

    9) geht zur \DATA\UNIVERSE\SYSTEMS\LI01, öffnet li01.ini, sucht nach dem string nickname = Zone_Li01_001_Planet_Li01_01 (Gebiet um Manhattan), und fügt den Text hier ein:

    encounter = capitalships_Liberty, 19, 1.000000
    faction = li_n_grp, 1.000000
    encounter = capitalships_Escorts, 19, 1.000000
    faction = li_n_grp, 1.000000

    nun weiter oben bei den Enconter parameters DAS hier einfügen:

    [EncounterParameters]
    nickname = capitalships_Liberty
    filename = missions\encounters\capitalships_Liberty.ini

    [EncounterParameters]
    nickname = capitalships_Escorts
    filename = missions\encounters\capitalships_Escorts.ini

    10) ihr seit FERTIG Startet von Manhattan, und wenn alles geklappt hat, müsstet ihr Schlachtschiffen begegnen!!
    11) Wenn ihr Schiffe von anderen Fraktionen spawnen lassen wollt, lest hier:

    Hier, wie man eine kleine Flotte spawnen lassen kann (zu großen kommen wir später noch...):

    encounter = capitalships_HOUSENAME, 19, 1.000000
    faction = GROUPNAME, 1.000000
    encounter = capitalships_Escorts, 19, 1.000000
    faction = GROUPNAME, 1.000000

    [EncounterParameters]
    nickname = capitalships_HOUSENAME
    filename = missions\encounters\capitalships_HOUSENAME.ini

    [EncounterParameters]
    nickname = capitalships_Escorts
    filename = missions\encounters\capitalships_Escorts.ini

    HOUSENAME kann Bretonia, Kusari, Liberty, Nomads, or Rheinland sein und GROUPNAME kann be br_n_grp (Bretonia Navy), ku_n_grp (Kusari Navy), li_n_grp (Liberty Navy), fc_n_grp (Nomads), or rh_n_grp (Rheinland Navy).

    Es ist möglich, mehr als eine Flotte gleichzeitg spawnen zu lassen!
    kopert einfach die encounter= und faction= parameters so oft, wie ihr wollt, aber erhöht die "density restriction" der Zone, in die ihr sie haben wollt (Faustregel: normalwert + Flottengröße)

    Ihr müsst die [EncounterParameters nur einmal pro system einfügen. Wie und welche Schiffe in eurem universum kreuchen und fleuchen, überlasse ich eurer Fantasie...

    Credit: Truga für sein tolles Nomad battleship tutorial und natürlich an Nephilim, der mich auf den richtigen Weg gebracht, und zu MOD inspiriert hat.



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    FLMM / XML - gepostet von F!R am Freitag 27.01.2006



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