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Qualität des Beitrags: Beteiligte Poster: <EP> Pro Gamer Forum: ************************************FREELANCER****************************** Forenbeschreibung: *******************************Eistee Production*********************************** aus dem Unterforum: Freelancer Tutorials Antworten: 3 Forum gestartet am: Dienstag 17.08.2004 Sprache: deutsch Link zum Originaltopic: Battleship Encounters Letzte Antwort: vor 18 Jahren, 5 Tagen, 14 Stunden, 28 Minuten
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Re: Battleship Encounters
<EP> Pro Gamer - 21.03.2005, 15:13Battleship Encounters
Battleship Encounters
So, hier isser jetzt, für alle noobs (und für die anderen natürlich auch), der ultimative Guide zum erstellen von Capship encounters!!!
!!!!!AUF JEDEN FALL SICHERHEITSKOPIEN MACHEN!!!!
Dieses tutorial, vom lancersreactor wird euch zeigen, wie man sechs verschiedene capship encounters selber editieren kann, die einem das Freelancer Universum enorm spannender machen: seid ihr es leid, nur gegen Fighter oder allenfalls Transporte zu kämpfen??
Wollt ihr endlich Futter für eure sunslayers?? Oder wollt ihr im Team mal gegen einen RICHTIG starken Gegner kämfpen?? Dann seid ihr hier richtg!
Hinweis: alle Modifikationen, die ihr hier macht sind SERVERSIDE; das heisst es können auch spieler joinen, ohne die Mod selber zu haben!
Noch ein Hinweis: schaut nach, ob ihr die "Dateinamenerweiterungen bei bekannten Dateitypen ausblenden"-Box (im Explorer unter Ansicht/Orderoptionen/Ansicht) DEAKTIVIERT habt!
MACHT SICHERHEITSKOPIEN!!!
Los gehts:
1) im Explorer zur \DATA\MISSIONS\ENCOUNTERS gehen und folgende Files erstellen:
capitalships_Bretonia.ini
capitalships_Kusari.ini
capitalships_Liberty.ini
capitalships_Nomads.ini
capitalships_Rheinland.ini
capitalships_Escorts.ini
2a) capitalships_Bretonia.ini öffnen und folgenden Text einfügen (per strg + c, strg + v):
[EncounterFormation]
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 2, sc_destroyers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 3, 3, sc_gunboats
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
2b) capitalships_Kusari.ini und folgenden Text eifügen:
[EncounterFormation]
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 2, sc_destroyers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 3, 3, sc_gunboats
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
2c) in capitalships_Liberty.ini einfügen:
[EncounterFormation]
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 4, 4, sc_cruisers
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
2d) und in capitalships_Nomads.ini :
[EncounterFormation]
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 6, 6, sc_gunboats
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
2e) capitalships_Rheinland.ini :
[EncounterFormation]
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 2, sc_cruisers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 3, 3, sc_gunboats
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
2f) capitalships_Escorts.ini :
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, sc_fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
3) geht nun nach \DATA\MISSIONS und öffnet faction_prop.ini
4a) nach diesem string suchen = br_n_grp und folgenden Text einfügen (am Besten unter das Bestehende):
npc_ship = Bretonia_Gunboat
npc_ship = Bretonia_Destroyer
npc_ship = Bretonia_Battleship
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
4b) nach dem String = ku_n_grp suchen und folgenden text einfügen :
npc_ship = Kusari_Gunboat
npc_ship = Kusari_Destroyer
npc_ship = Kusari_Battleship
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
4c) das selbe mit = li_n_grp :
npc_ship = Liberty_Cruiser
npc_ship = Liberty_Battleship
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
4d) und = fc_n_grp :
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
4e) nun noch mit = rh_n_grp :
npc_ship = Rheinland_Gunboat
npc_ship = Rheinland_Cruiser
npc_ship = Rheinland_Battleship
formation = gunboats, gunboat_wall
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
5) Nach \DATA\MISSIONS blättern, die formations.ini öffene, und das einfügen:
[Formation]
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500
6) Nach \DATA\MISSIONS blättern, npcships.ini öffnen und das einfügen:
[NPCShipArch]
nickname = Bretonia_Gunboat
loadout = Bretonia_Gunboat_Loadout
level = d19
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Bretonia_Destroyer
loadout = Bretonia_Destroyer_Loadout
level = d19
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19
[NPCShipArch]
nickname = Bretonia_Battleship
loadout = Bretonia_Battleship_Loadout
level = d19
ship_archetype = br_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Kusari_Gunboat
loadout = Kusari_Gunboat_Loadout
level = d19
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Kusari_Destroyer
loadout = Kusari_Destroyer_Loadout
level = d19
ship_archetype = ku_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, class_destroyer, d19
[NPCShipArch]
nickname = Kusari_Battleship
loadout = Kusari_Battleship_Loadout
level = d19
ship_archetype = ku_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Liberty_Cruiser
loadout = Liberty_Cruiser_Loadout
level = d19
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Liberty_Battleship
loadout = Liberty_Battleship_Loadout
level = d19
ship_archetype = li_dreadnought
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
[NPCShipArch]
nickname = Nomad_Gunboat
loadout = Nomad_Gunboat_Loadout
level = d19
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = unlawful, class_gunboat, d19
[NPCShipArch]
nickname = Nomad_Battleship
loadout = Nomad_Battleship_Loadout
level = d19
ship_archetype = no_battleship
pilot = MSN12_Nomad_Battleship
state_graph = CRUISER
npc_class = unlawful, class_battleship, d19
[NPCShipArch]
nickname = Rheinland_Gunboat
loadout = Rheinland_Gunboat_Loadout
level = d19
ship_archetype = rh_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = lawful, class_gunboat, d19
[NPCShipArch]
nickname = Rheinland_Cruiser
loadout = Rheinland_Cruiser_Loadout
level = d19
ship_archetype = rh_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, class_cruiser, d19
[NPCShipArch]
nickname = Rheinland_Battleship
loadout = Rheinland_Battleship_Loadout
level = d19
ship_archetype = rh_battleship
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_battleship, d19
7) \DATA\MISSIONS, shipclasses.ini und das einfügen:
[ShipClass]
nickname = sc_destroyers
member = class_destroyer
[ShipClass]
nickname = sc_battleships
member = class_battleship
ende von Teil 1
Re: Battleship Encounters
<EP> Pro Gamer - 21.03.2005, 15:15
Teil 2:
8) nach \DATA\SHIPS gehen, loadouts_special.ini öffnen und folgenden text einfügen:
[Loadout]
nickname = Bretonia_Gunboat_Loadout
archetype = br_gunboat
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bg_engine_01
equip = sfx_rumble_gunvessel
equip = br_gunboat_forward_gun01, HpTurret_B3_02
equip = br_gunboat_forward_gun01, HpTurret_B3_03
equip = br_gunboat_turret01, HpTurret_B3_01
equip = br_gunboat_turret01, HpTurret_B4_01
equip = br_gunboat_turret01, HpTurret_B4_02
equip = br_gunboat_turret01, HpTurret_B4_03
equip = armor_scale_9
equip = SlowMediumRed, HpRunningLight14
equip = SlowMediumRed, HpRunningLight03
equip = SlowMediumRed, HpRunningLight11
equip = SlowMediumRed, HpRunningLight09
equip = SlowMediumRed, HpRunningLight01
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Bretonia_Destroyer_Loadout
archetype = br_destroyer
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bd_engine_01
equip = br_destroyer_turret03, HpTurret_B1_01
equip = br_destroyer_turret03, HpTurret_B2_01
equip = br_destroyer_turret03, HpTurret_B2_02
equip = br_destroyer_turret03, HpTurret_B3_01
equip = br_destroyer_turret03, HpTurret_B3_02
equip = br_destroyer_turret03, HpTurret_B4_01
equip = br_destroyer_turret03, HpTurret_B4_02
equip = armor_scale_9
equip = SlowLargeRed, HpRunningLight03
equip = SlowLargeRed, HpRunningLight14
equip = SlowLargeRed, HpRunningLight10
equip = SlowLargeRed, HpRunningLight12
equip = SlowLargeRed, HpRunningLight17
equip = SlowLargeRed, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Bretonia_Battleship_Loadout
archetype = br_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_bb_engine_01
equip = sfx_rumble_battleship
equip = br_battleship_flak_turret01, HpTurret_B4_01
equip = br_battleship_flak_turret01, HpTurret_B4_02
equip = br_battleship_turret03, HpTurret_B1_01
equip = br_battleship_turret03, HpTurret_B1_02
equip = br_battleship_turret03, HpTurret_B1_03
equip = br_battleship_turret03, HpTurret_B2_01
equip = br_battleship_turret03, HpTurret_B2_02
equip = br_battleship_turret03, HpTurret_B2_03
equip = br_battleship_turret03, HpTurret_B2_04
equip = br_battleship_turret03, HpTurret_B4_03
equip = br_battleship_turret03, HpTurret_B4_04
equip = br_battleship_turret03, HpTurret_B4_05
equip = armor_scale_9
equip = SlowLargeRed, HpRunningLight19
equip = SlowLargeRed, HpRunningLight20
equip = SlowLargeRed, HpRunningLight09
equip = SlowLargeRed, HpRunningLight10
equip = SlowLargeRed, HpRunningLight11
equip = SlowLargeRed, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Kusari_Gunboat_Loadout
archetype = ku_gunboat
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_gunvessel
equip = ge_kg_engine_01
equip = ku_gunboat_forward_gun01, HpTurret_K5_01
equip = ku_gunboat_turret01, HpTurret_K4_01
equip = ku_gunboat_turret01, HpTurret_K4_02
equip = ku_gunboat_turret01, HpTurret_K4_03
equip = armor_scale_9
equip = SlowMediumGreen, HpRunningLight01
equip = SlowMediumGreen, HpRunningLight02
equip = SlowMediumGreen, HpRunningLight03
equip = SlowMediumGreen, HpRunningLight04
equip = SlowMediumGreen, HpRunningLight05
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Kusari_Destroyer_Loadout
archetype = ku_destroyer
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_destroyer
equip = ge_kd_engine_01
equip = ku_destroyer_turret01, HpTurret_K1_01
equip = ku_destroyer_turret01, HpTurret_K1_02
equip = ku_destroyer_turret01, HpTurret_K2_01
equip = ku_destroyer_turret01, HpTurret_K2_02
equip = ku_destroyer_turret01, HpTurret_K2_03
equip = ku_destroyer_turret01, HpTurret_K2_04
equip = ku_destroyer_turret01, HpTurret_K2_05
equip = ku_destroyer_turret01, HpTurret_K4_01
equip = ku_destroyer_turret01, HpTurret_K4_02
equip = ku_destroyer_turret01, HpTurret_K4_03
equip = ku_destroyer_turret01, HpTurret_K4_04
equip = ku_destroyer_turret01, HpTurret_K4_05
equip = ku_destroyer_turret01, HpTurret_K4_06
equip = armor_scale_9
equip = SlowMediumGreen, HpRunningLight01
equip = SlowMediumGreen, HpRunningLight02
equip = SlowMediumGreen, HpRunningLight03
equip = SlowMediumGreen, HpRunningLight04
equip = SlowMediumGreen, HpRunningLight05
equip = SlowMediumGreen, HpRunningLight06
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Kusari_Battleship_Loadout
archetype = ku_battleship
equip = ge_s_scanner_02
equip = infinite_power
equip = ge_s_tractor_01
equip = sfx_rumble_battleship
equip = ge_kb_engine_01
equip = ku_battleship_flak_turret01, HpTurret_K3_05
equip = ku_battleship_flak_turret01, HpTurret_K3_06
equip = ku_battleship_turret01, HpTurret_K1_01
equip = ku_battleship_turret01, HpTurret_K1_02
equip = ku_battleship_turret01, HpTurret_K1_03
equip = ku_battleship_turret01, HpTurret_K1_04
equip = ku_battleship_turret01, HpTurret_K1_05
equip = ku_battleship_turret01, HpTurret_K1_06
equip = ku_battleship_turret01, HpTurret_K1_07
equip = ku_battleship_turret01, HpTurret_K1_08
equip = ku_battleship_turret01, HpTurret_K3_01
equip = ku_battleship_turret01, HpTurret_K3_02
equip = ku_battleship_turret01, HpTurret_K3_03
equip = ku_battleship_turret01, HpTurret_K3_04
equip = ku_battleship_turret01, HpTurret_K3_07
equip = ku_battleship_turret01, HpTurret_K3_08
equip = ku_battleship_turret01, HpTurret_K3_09
equip = ku_battleship_turret01, HpTurret_K3_10
equip = armor_scale_9
equip = SlowLargeGreen, HpRunningLight08
equip = SlowLargeGreen, HpRunningLight07
equip = SlowLargeGreen, HpRunningLight01
equip = SlowLargeGreen, HpRunningLight04
equip = SlowLargeGreen, HpRunningLight03
equip = SlowLargeGreen, HpRunningLight10
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Liberty_Cruiser_Loadout
archetype = li_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lc_engine_01
equip = sfx_rumble_cruiser
equip = li_cruiser_forward_gun01, HpWeapon01
equip = li_cruiser_missile_turret01, HpTurret_L5_03
equip = li_cruiser_missile_turret01, HpTurret_L5_04
equip = li_cruiser_turret01, HpTurret_L5_01
equip = li_cruiser_turret01, HpTurret_L5_02
equip = li_cruiser_turret01, HpTurret_L5_05
equip = li_cruiser_turret01, HpTurret_L5_06
equip = li_cruiser_turret01, HpTurret_L5_07
equip = armor_scale_9
equip = LargeWhiteSpecial, HpHeadLight01
equip = LargeWhiteSpecial, HpHeadLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
[Loadout]
nickname = Liberty_Battleship_Loadout
archetype = li_dreadnought
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_lbd_engine_01
equip = li_battleship_flak_turret01, HpTurret_L4_03
equip = li_battleship_flak_turret01, HpTurret_L4_04
equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret01, HpTurret_L2_01
equip = li_battleship_turret01, HpTurret_L3_01
equip = li_battleship_turret01, HpTurret_L4_01
equip = li_battleship_turret01, HpTurret_L4_02
equip = li_battleship_turret01, HpTurret_L4_05
equip = li_battleship_turret01, HpTurret_L4_06
equip = li_battleship_turret01, HpTurret_L4_07
equip = armor_scale_9
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight33
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight34
ende Teil 2
Re: Battleship Encounters
<EP> Pro Gamer - 21.03.2005, 15:17
Teil 3 :
immer noch in die selbe File:
[Loadout]
nickname = Nomad_Gunboat_Loadout
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
cargo = special_nomad_gun02, 1
[Loadout]
nickname = Nomad_Battleship_Loadout
archetype = no_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = nomad_turret01_mark01, Hp_1_07
equip = nomad_turret01_mark01, Hp_1_08
equip = nomad_turret01_mark01, Hp_1_09
equip = nomad_turret01_mark01, Hp_1_10
equip = nomad_turret01_mark01, Hp_1_11
equip = nomad_turret01_mark01, Hp_1_12
equip = nomad_turret01_mark01, Hp_1_13
equip = nomad_turret01_mark01, Hp_1_14
equip = nomad_turret01_mark01, Hp_1_15
equip = fx_Nomad_battleship_engine, HpEngine01
[Loadout]
nickname = Rheinland_Gunboat_Loadout
archetype = rh_gunboat
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = sfx_rumble_gunvessel
equip = ge_rg_engine_01
equip = rh_gunboat_forward_gun01, HpWeapon01
equip = rh_gunboat_missile_turret01, HpTurret_R4_03
equip = rh_gunboat_missile_turret01, HpTurret_R4_04
equip = rh_gunboat_turret02, HpTurret_R3_01
equip = rh_gunboat_turret02, HpTurret_R4_01
equip = rh_gunboat_turret02, HpTurret_R4_02
equip = rh_gunboat_turret02, HpTurret_R4_05
equip = armor_scale_9
equip = SlowMediumYellow, HpRunningLight01
equip = SlowMediumYellow, HpRunningLight02
equip = SlowMediumYellow, HpRunningLight03
equip = SlowMediumYellow, HpRunningLight06
equip = SlowMediumYellow, HpRunningLight09
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Rheinland_Cruiser_Loadout
archetype = rh_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = sfx_rumble_cruiser
equip = ge_rc_engine_01
equip = rh_cruiser_turret04, HpTurret_R1_01
equip = rh_cruiser_turret04, HpTurret_R2_01
equip = rh_cruiser_turret04, HpTurret_R2_02
equip = rh_cruiser_turret04, HpTurret_R2_03
equip = rh_cruiser_turret04, HpTurret_R2_04
equip = rh_cruiser_turret04, HpTurret_R2_05
equip = rh_cruiser_turret04, HpTurret_R2_06
equip = rh_cruiser_turret04, HpTurret_R3_01
equip = rh_cruiser_turret04, HpTurret_R3_02
equip = rh_cruiser_turret04, HpTurret_R4_01
equip = rh_cruiser_turret04, HpTurret_R4_02
equip = rh_cruiser_turret04, HpTurret_R4_03
equip = rh_cruiser_turret04, HpTurret_R4_04
equip = rh_cruiser_turret04, HpTurret_R4_05
equip = rh_cruiser_turret04, HpTurret_R4_06
equip = armor_scale_9
equip = SlowLargeYellow, HpRunningLight03
equip = SlowLargeYellow, HpRunningLight04
equip = SlowLargeYellow, HpRunningLight06
equip = SlowLargeYellow, HpRunningLight14
equip = SlowLargeYellow, HpRunningLight07
equip = SlowLargeYellow, HpRunningLight08
equip = LargeWhiteSpecial, HpHeadLight01
[Loadout]
nickname = Rheinland_Battleship_Loadout
archetype = rh_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = rh_battleship_flak_turret01, HpTurret_R4_02
equip = rh_battleship_flak_turret01, HpTurret_R4_03
equip = rh_battleship_turret04, HpTurret_R1_01
equip = rh_battleship_turret04, HpTurret_R1_02
equip = rh_battleship_turret04, HpTurret_R1_03
equip = rh_battleship_turret04, HpTurret_R1_04
equip = rh_battleship_turret04, HpTurret_R2_01
equip = rh_battleship_turret04, HpTurret_R2_02
equip = rh_battleship_turret04, HpTurret_R2_03
equip = rh_battleship_turret04, HpTurret_R2_04
equip = rh_battleship_turret04, HpTurret_R3_01
equip = rh_battleship_turret04, HpTurret_R3_02
equip = rh_battleship_turret04, HpTurret_R3_03
equip = rh_battleship_turret04, HpTurret_R3_04
equip = rh_battleship_turret04, HpTurret_R3_05
equip = rh_battleship_turret04, HpTurret_R3_06
equip = rh_battleship_turret04, HpTurret_R4_01
equip = rh_battleship_turret04, HpTurret_R4_04
equip = rh_battleship_turret04, HpTurret_R4_05
equip = rh_battleship_turret04, HpTurret_R4_06
equip = rh_battleship_turret04, HpTurret_R4_07
equip = ge_rb_engine_01
equip = armor_scale_9
equip = SlowLargeYellow, HpRunningLight03
equip = SlowLargeYellow, HpRunningLight04
equip = SlowLargeYellow, HpRunningLight08
equip = SlowLargeYellow, HpRunningLight07
equip = SlowLargeYellow, HpRunningLight05
Nun hab ihr das Rohmaterial: Schiffe!. Jetzt wollen wir festlegen, wo die Teile spawnen sollen. Hier kommt eure individualtät ins Spiel: wollt ihr die Nomads vor Manhattan oder New Berlin???
Blättert zur \DATA\UNIVERSE\SYSTEMS
Jeder Order stellt ein system da (Li01 ist New York usw.) Um festzustellen im welckenm System ihr seid, offnet die erste ini Datei (z.B
\DATA\UNIVERSE\SYSTEMS\Li01\ die file heisst li01.ini) und gebt als suchbefehl eine Station oder Planeten ein (hier z.B. manhattan; achtet auf die "comments" in der zeile).
Bleiben wir bei NY als "Testgelände".
9) geht zur \DATA\UNIVERSE\SYSTEMS\LI01, öffnet li01.ini, sucht nach dem string nickname = Zone_Li01_001_Planet_Li01_01 (Gebiet um Manhattan), und fügt den Text hier ein:
encounter = capitalships_Liberty, 19, 1.000000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = li_n_grp, 1.000000
nun weiter oben bei den Enconter parameters DAS hier einfügen:
[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
10) ihr seit FERTIG Startet von Manhattan, und wenn alles geklappt hat, müsstet ihr Schlachtschiffen begegnen!!
11) Wenn ihr Schiffe von anderen Fraktionen spawnen lassen wollt, lest hier:
Hier, wie man eine kleine Flotte spawnen lassen kann (zu großen kommen wir später noch...):
encounter = capitalships_HOUSENAME, 19, 1.000000
faction = GROUPNAME, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = GROUPNAME, 1.000000
[EncounterParameters]
nickname = capitalships_HOUSENAME
filename = missions\encounters\capitalships_HOUSENAME.ini
[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
HOUSENAME kann Bretonia, Kusari, Liberty, Nomads, or Rheinland sein und GROUPNAME kann be br_n_grp (Bretonia Navy), ku_n_grp (Kusari Navy), li_n_grp (Liberty Navy), fc_n_grp (Nomads), or rh_n_grp (Rheinland Navy).
Es ist möglich, mehr als eine Flotte gleichzeitg spawnen zu lassen!
kopert einfach die encounter= und faction= parameters so oft, wie ihr wollt, aber erhöht die "density restriction" der Zone, in die ihr sie haben wollt (Faustregel: normalwert + Flottengröße)
Ihr müsst die [EncounterParameters nur einmal pro system einfügen. Wie und welche Schiffe in eurem universum kreuchen und fleuchen, überlasse ich eurer Fantasie...
Credit: Truga für sein tolles Nomad battleship tutorial und natürlich an Nephilim, der mich auf den richtigen Weg gebracht, und zu MOD inspiriert hat.
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FLMM / XML - gepostet von F!R am Freitag 27.01.2006
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