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Qualität des Beitrags: Beteiligte Poster: Anonymous - Sir-Blaster - vankurt Forum: www.vankurt.de Forenbeschreibung: The VanKurt.de forum aus dem Unterforum: Coogles Antworten: 13 Forum gestartet am: Mittwoch 31.03.2004 Sprache: englisch Link zum Originaltopic: Coogles / Fruitastic Letzte Antwort: vor 15 Jahren, 8 Monaten, 9 Tagen, 5 Stunden, 27 Minuten
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Re: Coogles / FruitasticAnonymous - 31.08.2004, 13:00
Coogles / Fruitastic
Coogles is an endless game...
When you are just patience enough
you can get any score you want.
So I was the first one getting over 10.000
point, and then I was sick of the game,
because I played it for houres and houres!
(and not getting at the end of the game)
But there are some people with
more patience than me... and
they get better scores.
So therefore I like the game
Fruitastic much more!!
It is a stress game, but nice and
at one point very hard to get a better score!
Re: Coogles / FruitasticSir-Blaster - 31.08.2004, 20:04
Yea, it´s really nice. but you say it, after too long time it will go boring.
I think it would be funny to make Modes where you need to get a Fixed Value of Points in a Specific time. ;)
Re: Coogles / Fruitasticvankurt - 01.09.2004, 09:22
That's true. Some additional game modes wouldn't be bad ;-)
To be honest: these games aren't final versions. I just stopped developing them as soon as they were playable. Maybe I'll continue to improve some them somewhere in the future.....
At the moment I don't got enough time to do so. But maybe you could start with posting a wish-list? That'd be a great help and would definately speed things up :-D
Re: Coogles / FruitasticAnonymous - 01.09.2004, 12:44
Oke, I will brainstorm and let you know my wishes.
(Not bad, when someone says to you: say a wish,
I'll make it happen!)
Re: Coogles / Fruitasticvankurt - 01.09.2004, 21:48
Yeah, you may call me a fairy... :wink:
That's the good thing with independand, little developers: they can take care of every single fan out there and listen to his wishes........ :P
So, go ahead and post your ideas.... Coogles II (or whatever) will be coming...
Re: Coogles / FruitasticAnonymous - 03.09.2004, 13:15
Oke, here's what I wish.
You start with a simple level, for exemple: less (different) colours
and less in a row (f.e. just two to line up)
You can play this (easy) level for say 5 minutes.
That one to the next level. 3 in a row, than 4 in a row,
than 5 in a row. And every level two minutes longer playtime.
After 5 in a row, you can do a level 5 in a row lots of colours...
Can you do something like that?
Re: Coogles / FruitasticSir-Blaster - 03.09.2004, 13:26
And per level is the Playfield growing smaller. ^^
That would be funny.
Re: Coogles / Fruitasticvankurt - 03.09.2004, 16:12
Quote: Can you do something like that?
Well, I guess I do! :lol:
I'll definately take up your ideas.... more?
Re: Coogles / FruitasticAnonymous - 06.09.2004, 13:15
For this moment I haven't any more ideas.
But when you launch your new Coogles I
think I will have new ideas!
Re: Coogles / FruitasticAnonymous - 10.09.2004, 13:05
I have also an idea for the "old" game coogles
Can you add a save option in this game?
Then I won't have to play houres and houres at the same
day to reach the highscores
Re: Coogles / Fruitasticvankurt - 11.09.2004, 12:26
In the second version you'll have the choice between several different game modes. So you won't have to play stupid endless mode any more! ;-)
I'm thinking of:
Time-mode, strategy-mode, puzzle-mode, action-mode and endless-mode
Not quite sure which of these will actually be fun... ;-)
Re: Coogles / FruitasticAnonymous - 13.09.2004, 13:08
When will the next Coogles be ready?
Re: Coogles / Fruitasticvankurt - 13.09.2004, 23:08
Sadly game programing isn't my job. And at the moment I have absolutely no free time because I'm leaving home (moving to Aachen) where I'll go the university. So during the next month my whole life will change.... ;-)
As soon as I'm over this I'll continue creating games... But to be honest: I love that shit so much that I'm spending the one or other hour even now on programming ;-)
(I just can't help it).....because of all this I can't give you the exact date ;-)
But what I can tell you: the engine (50% 3D this time) is almost ready :-D
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