Overview of the 17.5 Armors

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  • Beteiligte Poster: Riyn - Hoota01 - Oltcit - Moederkoek - Ransom
  • Forum: http://deadlywhisper.iphpbb.com
  • Forenbeschreibung: Deadly Whisper (AoF) Discussion Board
  • aus dem Unterforum: Guide Whispers
  • Antworten: 11
  • Forum gestartet am: Montag 02.05.2005
  • Sprache: englisch
  • Link zum Originaltopic: Overview of the 17.5 Armors
  • Letzte Antwort: vor 16 Jahren, 7 Monaten, 15 Tagen, 4 Stunden, 27 Minuten
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    Re: Overview of the 17.5 Armors

    Riyn - 13.08.2007, 11:53

    Overview of the 17.5 Armors
    Repost of http://www.anarchyfaithful.com/aof/showthread.php?t=483

    Seeing as there are no prebuilt sets yet on aomainframe or auno I made them for a easier Overview.

    New Rubi-Ka Armors
    These Armors drop from Monsters in Rubi-ka. Either found in the missions or Wildlife
    It comes in 5 different sets and ranges from QL 1 to 300.
    They buff a good amount of abiliities, are easy to get, and have no [Unique] or [Nodrop] tag.
    The Set includes Helm, chest, sleeves, gloves, pants and boots.
    Only Medussas, Cyborgs, Mantis, Aquanns, Anvians and Drils can drop these. (along with the new rings and hud items)

    Miy's Melee Armor (drops from Cyborg, Mantis, Drill)
    Miy's Ranged Armor (drops from Cyborg, Mantis)
    Miy's Nano Armor (Drops from Medusas a lot, also Drills, Cyborgs, Mantis)
    Miy's Tank Armor (drops from Cyborg, Mantis, Drills)
    Miy's Scary Armor (drops from Cyborg, Mantis, Drills)



    New Dustbrigade Encounter
    These are associated with the New Dustbrigade Instance.
    They only come in one QL, are [Nodrop] and are level locked to 216.
    The set includes two different chestpiece versions, two different glove versions, sleeves, pants and boots.

    Enhanced Dustbrigade Armor (With Combat Chest)

    Enhanced Dustbrigade Armor (With Spirit-Tech Chest)

    Enhanced Dustbrigade Chemist Gloves The second gloves version. Imo much worse then the other gloves. Next to some tradeskills ot does pack some good 50 CL for twinking (hello shade) though.



    Re: Overview of the 17.5 Armors

    Riyn - 15.08.2007, 10:38


    Mob Locations

    Medussa (Nano Armor only)
    Easter fouls plains Medusa territory ofc (up to level 200)

    Cyborgs (All types)
    PW (up to level 200, drop confirmed)
    SE Milky way
    --> Cyborg in the Cyborg Baracks don't drop it <--
    --> Cyborg in the Avalon Base don't drop it <--

    Mantis (Melee, ranged, tank, scary)
    PW (near 10m fgrid, drop confirmed.)
    SFH (outside Mantis den, drop?)
    Some few ones at EFP, east of medusas. (drop confirmed)
    DAV
    --> Mantis Den mobs DON'T seem to drop armors <--

    Aquann (ranged, ?)
    dunno

    Anvian (Melee, scary)
    SFH (~level 150)

    Drill (Ranged, tank, scary)
    Near Ljotur i hear
    Milky Way sand area (SE)



    Re: Overview of the 17.5 Armors

    Hoota01 - 28.08.2007, 09:09


    When we are done with the inf perma key it might be
    fun to play i.e. DB together sometime.

    Any1 interested ?

    I'm also offering my assistence to lower level toons in
    getting their goodies. If any1 could use a hand, do not
    hesitate to send me an ingame tell or PM on this forum.



    Re: Overview of the 17.5 Armors

    Riyn - 28.08.2007, 18:26


    We did actually do some DB actually. Though getting the people is a bit hard at times. It mostly where when you weren't around I think though.

    With Az keeper as a tank it works very well and, if az is up, which i assume, i'm sure we can arrange some more DB action. Need some stuff ourselfs ;P.



    Re: Overview of the 17.5 Armors

    Oltcit - 29.08.2007, 14:32


    or you can all lvl meh to 220 and i'll tank for you :D
    j/k i can't tank, i'm an enf

    btw, we'll be online a lot more starting this weekend since i'll be finishing my assignment in Iceland and i'll take at least 2-3 months off till i decide what to do next. so pew pew...



    Re: Overview of the 17.5 Armors

    Moederkoek - 30.08.2007, 18:43


    I have cleared the cyborg barracks and i think its safe to say that miy armor doesnt drop there.



    Re: Overview of the 17.5 Armors

    Hoota01 - 31.08.2007, 11:56


    first of all, tnx to riyn for all the hard investigation work !

    furthermore i have the same experience as moe wrt to
    barracks.

    actually i camped all nano type armor spots as posted by
    riyn. droprate at medusa's is fabulous. droprate of cyborg
    is pretty much crap.

    unfortunately none of the mobs listed drop armor > lvl 240
    so i wonder where to go look for that. i tried pulling 250ish
    mishs with slider set to 100% chaos. according to several
    guides these kinda mishs would include cyborg in ...

    http://forums.anarchy-online.com/showthread.php?t=265462
    "When the selector is set to chaos, you will be fighting
    animals, mutants, cyborgs, and robots."

    so far i didn't get any cyborg in the mish. mainly mech dogs
    and slayerdroids :\ not a single cyborg so far.

    basicly im fully in the dark on how/where to get ql300 miy
    nano armor.



    Re: Overview of the 17.5 Armors

    Moederkoek - 31.08.2007, 18:44


    yep, when the mish is above Q200 its nearly always mech dogs:
    http://forums.anarchy-online.com/showthread.php?t=506185

    its seems that aquuans or whatever they are do exist in Q200 mishes



    Re: Overview of the 17.5 Armors

    Ransom - 31.08.2007, 20:50


    Silirrion wrote:
    None of the drop rates for the Miy armor are above 25% (I know, I entered them myself! and yes, I have double checked before admitting to that one ) and they drop from variable mobs just to spread out the drops amongst multiple mob types.

    The drop rates (as in the % chance) is consistent between all the different mob types, any variation is simply down to the vagries of the random roll. The Drills have the same drop rates as the other mob types (they just have a wider spread of items that can drop).

    The pain lords do have a chance of dropping the items.

    All these mobs types are available in missions, and if you roll the right missions its fairly easy to get them. That's how we decided which mobs to use, we went through a few hundred missions and picked out the mob types that were easy to get based on certain settings and did it that way. Their relative populations in the wild was not the primary driver in which mob types we chose.


    that makes me think there exists lvl200 all sort of mobs O.o not just mech's :)

    heheee hai there :) ok just hmm... boored and curious what happens in-game :) i feel so outsider LAL :)



    Re: Overview of the 17.5 Armors

    Riyn - 31.08.2007, 21:48


    ah ok thanks.
    I'll add it.



    Re: Overview of the 17.5 Armors

    Riyn - 02.09.2007, 00:49


    A tip for pulling mishes. (i missed the other replies just hit reply and dind't refresh heh)
    With Chaos settings try to pull mission that are not in a city (not in home) or a outpost. These are normally populated by humans or robots.


    EDIT:
    Please refer to this copy of this thread at our new home.
    http://www.waqu.net/DW/viewtopic.php?f=13&t=13



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