Consolen Befehle

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  • Beteiligte Poster: Sgt Pain
  • Forenurl: Klick
  • aus dem Unterforum: Americas Army Special Forces
  • Antworten: 3
  • Forum gestartet am: Freitag 07.05.2004
  • Sprache: deutsch
  • Link zum Originaltopic: Consolen Befehle
  • Letzte Antwort: vor 18 Jahren, 16 Tagen, 22 Stunden, 29 Minuten
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    Re: Consolen Befehle

    Sgt Pain - 07.02.2005, 04:07

    Consolen Befehle
    Wollt ihr mal euch bei Bots austoben wenn ihr online total abloost? dann ist das richtig für euch.

    startet die konsole (tab oder ö
    tippt "open map" (bei 2wortern mit _ trennen)

    danach wird die map geloadet. jetzt gebt ihr
    "playerlock 0" ein. Dann könnt ihr schön durch die map laufen.
    wenn ihr eine waffe wollt gebt einfach "mpcheat changeclass ?" (? steht für die waffen
    B=shotgun
    SF=specialforce weapon mit nades
    S=Sniper
    MOS=Mosin Nagant
    AT4=Bazooka, M16
    RPG=RPG
    RPK=RPK
    R=nades und m16
    G= m203 mit nades
    M9=M9 Beretta (pistole)
    falls ihr brandgranaten wollt gebt nur "summon agp_inventory.pickupt_m14_incendiary"
    es gibt noch viele mehr kann sie nicht alles auswendig)
    jetzt wollt ihr sicher bots
    dann gebt "summon agp_characters.agp_character" ein dann kriegt ihr einen bot ihr könnt dies beliebig oft wiederholen.

    Vorsicht viele bots sind für pc mit schwacher Leistung nicht geeignet ^^ bei mir hats ab ca. 80 leichen geruckelt.

    wollt ihr die bots in der luft gebt einfach "mpcheat ghost" ein dann könnt ihr fliegen und könnnt die bots in der Luft mit dem obrigen befehl "pflanzen"
    falls ihr euch mit den granaten oder raketenwerfern selber killt gebt einfach "reconnect" ein.



    Re: Consolen Befehle

    Sgt Pain - 08.04.2006, 03:18

    Alle Befehle
    Ich habe hier mal alle befehle die es gibt hier aufgelistet.

    Table Of Contents
    1. Userful Console Commands
    2. Single Player Commands
    3. Multiplayer Cheat Commands
    4. To Practise Solo
    5. Summoning Characters
    6. Controlling Summoned Characters
    7. How To Make Offline Opfor Alive
    8. Other Items That May Be Spawned
    9. Binding Keys On The Fly In-Game
    10. Binding many keys with a Text file
    11. Binding Commo Messages to Keys
    12. Commo List
    13. Actions
    14. Video Recording
    15. M4A1 Weapon Mods
    16. Changing the Weapon Mod Set Names
    17. AK74SU Weapon Mods
    18. Other Weapon Mods
    19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled
    20. How to use "Aliases" in User.ini
    21. Admin Commands
    22. Punk Buster Commands
    23. PB Power Tips
    24. Cool / Weird Things To Do
    25. Useful Binds/Aliases
    26. Previously Working/Disabled Commands
    27. Old New Things
    Note: Copy the title of a section, press Ctrl + F, paste it in, and click Find Next.

    Make sure there are no extra spaces in any of the commands


    1. Useful Commands
    agphud 0/1 - Hides/shows HUD
    exit - Exit to desktop
    quit - Exit to desktop
    relaunch - this *should* relaunch the game, but actually it only exits.
    flush - Clears out graphics memory
    dumpcache - Clears out the cache(not sure which one)
    getres - Tells screen resolution and color depth
    getcurrentres - Tells the current resolution
    setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32
    memstat - Memory statistics
    obj list - Gives a summary of memory usage
    netspeed xxxx - Sets netspeed to different setting
    lanspeed xxxx - Sets lanspeed to different setting (default is 20000, you shouldn't change this)
    open xx.xx.xx.xx - Join a server directly through IP
    open xx.xx.xx.xx?password=xxxxx - Join a sever directly through IP where the xxxxx is the password
    playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick[/i]
    reasonlist - Gives the 5 reasons for votekicking
    reconnect - Rejoin the server
    disconnect - Leave the server
    togglefullscreen - Toggle windowed/full-screen mode
    preferences - Allows you to see various settings. Do not try to edit Aliases, only keybinds. Sometimes makes game crash.
    suicide - To kill yourself
    shake X - X is number of seconds. Makes the screen shake for the number of seconds specified
    forcereload - Apparently 'Forces' a reload. Unsure if this will overcome the ubiquitous Reload / Run bug.
    switchteam - This will actually select the opposite team without ever having to bring down the F3 menu
    setsensitivity X - Does exactly what it says, Sets Mouse sensitivity to X
    setmousesmoothing X - Unsure what exactly changing this variable will do. Cappy did not note any change in mouse dynamics
    setsmoothingstrength X - Sets mouse smoothing strength to this number
    setsmoothingmode <0 or 1> - Turns on or off the two smoothing variables. NOT related to 'reduce mouse lag'
    keybinding <key> - Shows the keybinding for that particular key.
    stat fps - Provides frames per second
    stat net - Provides connection info
    stat game - Provides performance timings in milliseconds
    stat render - Provides rendering information
    stat hardware - Provides in-depth modeling information
    stat karma - Provides Karma infomation
    stat game - Game statistics
    stat audio - Audio stats
    stat all - Provides large (HUGE) amounts of game info
    stat none - Shuts stat info off
    report - this generates a text string that you can copy and past into a text document giving the following information:

    Report:
    Version: Oct 16 2003 18:15:34
    Player class: StudentController
    URL: bridge?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
    Location: 0 0 0
    Game class: AGP_GameSinglePlayer
    Difficulty: 0

    Location is always 0, 0, 0. However URL is dynamic and will display a server IP if you are playing online.


    2. Single Player Commands
    behindview 1/0 - For 3rd person on/off
    freecamera 1/0 - For 3rd person, independently rotating view on/off
    fly - To fly
    ghost - To fly through objects
    fov X (FOV 85 is default) - To change field of view
    playersonly - Toggles freezing effects(ex: muzzle flash)
    slomo X = (SLOMO 1 is default) - To change timerate
    setspeed X = (1 is default) - To change player speed
    setjumpz X = (325 is default) - To change player jump
    walk - puts you back on the ground, counters fly/ghost
    deathstalker - Toggle unlimited ammo on/off
    entropy - Toggle invincibility on/off
    SetCameraDist(#) - Set camera distance
    CheatView(x) - See what actor x‘s view is
    Changesize – change players size, 1 is default
    ViewSelf - Target Camera on player
    Amphibious - Underwater mode (says it works but it really wont do anything)
    Invisible - Toggle Invisibility
    AllAmmo - Give player ammo for all weapons (says it works but does nothing)
    wpnrecoil - Toggle recoil on/off
    changewpnfov X (FOV 85 is default) - To change field of view
    judas - Toggle perfect accuracy
    wpnaccuracy - Toggle perfect accuracy
    rend perbone - Adds wireframe to the characters body kinda, not sure exactly, see it with behindview or freecamera
    rend skin - Toggles skin. Doens't render enemies, only renders teammates that have helmets, and the bullets that they have in their gun's chamber.
    teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god on(or want to die)
    switchlevel <mapname> - Goes to the map specified
    freezeframe X - X is number of seconds. Freezes the frame after X amount of seconds
    lockcamera - Detaches the player from the camera. The camera sits where the player was last looking and the player is free to roam.
    setgravity X - +X for antigravity, -X for standard gravity. I think -1000 is default
    viewbots - Views from the next summoned character
    viewclass <class> - Goes to that particular class of character
    killpawns - Removes all practice dummies


    3. Multiplayer Cheat Commands
    mpcheat class X OR mpcheat changeclass X where X is a command below
    (Note: Do NOT change class before jumping out of the airplane in airborne missions.)
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    at4 - AT4
    s - M82
    s24 - M24
    spr - Special Purpose Rifle
    m9 - M9 Pistol
    b - Shotgun
    sf - Modded M4A1 (or AK74SU)
    ak - AK47
    ak74su - AK74
    gp - AK w/ launcher
    rpg - RPG7
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    v - VSS "Vintorez"
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)
    d - Gives you 3 "door charges"(no use found yet), and an M4

    mpcheat binoc - To get regular binoculars
    mpcheat binoc 1 - To get regular binoculars
    mpcheat binoc 2 - To get Radio Tower binoculars
    mpcheat binoc 3 - To get Special Forces binoculars.
    mpcheat freecamera 1/0 - 3rd person, independently rotating camera on/off
    mpcheat behindview 1/0 - 3rd person, dependently rotating camera on/off
    mpcheat god - To get god mode
    mpcheat ghost - To get ghost mode
    mpcheat nvg - To get night vision goggles
    mpcheat walk - Puts you back on the ground, counters fly/ghost
    mpcheat medic - To get medic patches
    mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254)
    mpcheat paramsammo 1/0 - for ulimited ammo on/off
    mpcheat fov X (90 is default) - To change field of view
    mpcheat slomo X (1 is default - To change the speed of the game


    4. To Practice Solo
    Most of the following commands will NOT work on a multiplayer server even if cheats are enabled.

    Hit ~ or TAB to bring down console.
    Type open mapname where mapname is a map below

    Online Maps
    bridge
    bridge_se
    fls
    hq_raid
    insurgent_camp
    jrtc_farm
    mountain_ambush
    mountain_pass
    mountain_pass_se
    mout_mckenna
    pipeline
    pipeline_SF
    radio_tower
    river_basin
    SFarctic
    SFcsar
    SFhospital
    SFrecon
    SFsandstorm
    SFvillage
    swamp_raid
    tunnel
    weapons_cache
    weapons_cache_se

    Training Maps
    camp_mackall
    entry
    eande
    jump_tower
    leavenworth
    live_jump
    m24_range
    m82_range
    medic_training1
    medic_training2
    medic_training3
    medic_field
    obstacle
    rifle_range
    tactical_training
    us_weapons

    Type mpcheat class x where x is one of the following listed classes
    (Note: Do NOT change class before jumping out of the airplane in airborne missions.)
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    at4 - AT4
    s - M82
    s24 - M24
    spr - Special Purpose Rifle
    m9 - M9 Pistol
    b - Shotgun
    sf - Modded M4A1 (or AK74SU)
    ak - AK47
    ak74su - AK74
    gp -AK w/ launcher
    rpg - RPG7
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    v - VSS "Vintorez"
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)


    5. Summoning Characters
    Note: All people and objects that you can summon only summon on Multiplayer maps in single player mode. You can't spawn them on training maps.
    summon agp_characters.npc_medinstructor
    summon agp_characters.npc_nurse
    summon agp_characters.npc_specialforces
    summon agp_characters.npc_medstudent
    summon agp_characters.npc_student
    summon agp_characters.npc_drillinstructor
    summon agp_characters.npc_ambient
    summon agp_characters.npc_soldier
    summon agp_characters.npc_civilian
    summon agp_characters.npc_doctor
    summon agp_characters.npc_flightcrew
    summon agp_characters.npc_towerobserver
    summon agp_characters.npc_towerobserverfemale
    summon agp_characters.npc_airbornesoldier
    summon agp_characters.npc_airborneinstructor
    summon agp_characters.npc_virtualgeorge
    summon agp_characters.agp_character
    killpawns - Removes all practice dummies
    walk - Makes some dummies come alive



    Re: Consolen Befehle

    Sgt Pain - 08.04.2006, 03:20


    6. Controlling Summoned Characters
    After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you bethween them. To get back to your original body use the character pawn(as long as he isn't dead).


    7. How to Make Offline Opfor Alive
    First summon the agp_characters.npc_soldier. You can have one or many. WARNING: You can spawn as many as you want and your framrate should stay normal, but if you spawn too many and then make them come to life your game might slow down to almost stopped. If this happens use the "killpawns" command. After you have summoned them move away cause they will shoot at you right away when you make them alive or you could type mpcheat god or god so you won't die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. They will not move from where they are spawned. If you place one right behind the other and stand infront of one of them the one on the other side of the one in front of you will be shot be the other. They are not that smart yet as they are still being coded. After you kill them you can type walk" to make them come back to life. Sometimes the opfor will walk around.

    The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and hit action again your player will yell "Stop" and it makes him stop following you.


    8. Other Items That May be Spawned
    (Some of these might not work. If anyone finds a way to get them to work tell me. Don't say anything if you just can't get it to work.)

    Weapons
    summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle
    summon agp_inventory.PickupW_GP30_Gren - GP30 Grenader
    summon agp_inventory.PickupW_M82_Sniper - M82 Sniper Rifle
    summon agp_inventory.PickupW_RPK_SAW - RPK SAW
    summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Rifle
    summon agp_inventory.PickupW_M249_SAW - M249 SAW
    summon agp_inventory.PickupW_M24_Sniper - M24 Sniper Rifle
    summon agp_inventory.PickupW_M203_Gren - M203 Grenader
    summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle
    summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle
    summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle
    summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sniper Rifle
    summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher
    summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher
    summon agp_inventory.PickupW_M870_Shotgun - Shotgun
    summon agp_inventory.PickupW_M9_Pistol - M9 Pistol
    summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper Rifle
    summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle
    summon agp_inventory.Pickup_Headphones - Headphones (very weird, can drop to get rid of it, but doesn't show it being dropped)

    Grenades
    summon agp_inventory.PickupT_M67_Frag - Frag Grenade
    summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade
    summon agp_inventory.PickupT_M84_Stun - Flash Grenade
    summon agp_inventory.PickupT_M14_Incendiary - Incendiary Grenade
    summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade
    summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Grenade
    summon agp_inventory.PickupT_PDM_Mine - PDM Mine (very buggy)
    summon agp_inventory.PickupT_DoorBreacher_Demo - Door Breacher (floats in air, cannot actually use, can pick up)
    summon agp_inventory.PickupT_M583_Flare - Flare Grenade(buggy, spawns as Incendiary grenade, picks up into your smoke category, and works like invisble smoke grenade)

    Ammunition
    summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Grenade
    summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Training Ammo
    summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 ammo
    summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 ammo
    summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK ammo
    summon agp_inventory.pickupammo_545mm_30_mag - AK47/AK74 ammo
    summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/MOS ammo
    summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD ammo
    summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 ammo
    summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo
    summon agp_inventory.PickupAmmo_12gauge_7_rounds - Shotgun ammo
    summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 ammo

    Objects
    summon agp_objects.agp_palmtree - Palm Tree
    summon agp_objects.agp_rangeflag - Flag

    If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways.

    1.) Open User.ini and change one of the keys to something like:
    7=summon agp_characters.npc_soldier

    2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command:
    bind <key> <command>
    example: bind 7 summon agp_characters.npc_soldier

    When solo, hit "7" key (in this example) to make practice dummies. Note that dummies won't spawn if there isn't room for them in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing.

    If you manage to somehow kill yourself, simply pull up the console and type "reconnect" to restart the map


    9. Binding Keys on the Fly In-Game
    Hit ~ to bring down console.
    bind <key> <command>

    Example:
    bind x say Good Job

    Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind <key> <movement name> to fix it.


    10. Binding many keys with a Text file
    Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. In your user.ini file you would have:

    <key>=exec FILENAME.txt

    Within FILENAME.txt would look like the following:
    bind <key> <command>
    bind <key> <command>
    bind <key> <command>

    User.ini Example:
    X=exec mybinds.txt
    Y=
    Z=

    Within mybinds.txt would look like the following:
    bind Y Say Hello world
    bind Z Say Hi there

    When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to
    say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and
    out of your User.ini file.

    Note: You can modify your user.ini file directly to create individule binds (without the file swapping described above). Just open it up in a text editor (Notepad perhaps), find the keys you want to change, modify them how you want, then save the file and open AA. In Windows the user.ini file, by default, is located at
    Code:
    C:\Program Files\America's Army\System\user.ini



    11. Binding Commo Messages to Keys
    <key>=commo<list> | CommoSendMessage <x> where list is radio, shout, whipser, squad, or hand
    and x is 1 through 28
    Example:

    k=commohand | CommoSendMessage 6

    Now for you own:

    <key>=CommoHand | CommoSendMessage 1
    ^ Problem with the above is that it leaves the commo mode in CommoHand

    Fix:
    <key>=CommoHand | CommoSendMessage 1 | CommoRadio
    ^ but now there's a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it.
    Proper fix:

    <key>=CommoHand | CommoSendMessage 1 | CommoRadio | CommoSendMessage 99
    This works correctly by sending a bogus commosendmessage to CommoRadio.


    12. Commo List
    Each of "commowhisper", "commoshout", "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using:
    <key>=commowhisper | Talk
    <key>=commoshout | Talk
    <key>=commoradio | Talk
    <key>=commoglobal | Talk

    For use with CommoSendMessage x where x is a number listed below

    Hand signals
    <key>=CommoHand
    1 - Move out
    2 - Stop
    3 - Get down
    4 - Look this way
    5 - Ready
    6 - Double time
    8 - Affirm
    9 - Negative

    Squad Commands
    <key>=CommoSquad
    1 - Squad, form up!
    2 - Squad, spread out!
    3 - Fall back! Fall back!
    4 - Squad, Open fire
    5 - Squad, Cease fire
    6 - Squad, Hold this position
    7 - Squad, Report in
    8 - Squad, Silence! Silence!
    9 - Squad, Operate as a unit
    10 - There's no I in team
    11 - That may be your way, but it's not the army way
    12 - What are you doing solider?
    13 - Hit the dirt!
    14 - Stay down
    15 - Grandma was slow but she was old
    16 - That don't make no sense at all
    17 - Good job soldier!
    18 - Great job team!

    Whisper/Shout/Radio
    <key>=CommoWhisper
    <key>=CommoShout
    <key>=CommoRadio
    1 - Move out
    2 - Stop
    3 - Cover me
    4 - Enemy spotted
    5 - Take cover
    6 - Enemy down
    7 - Area secure
    8 - Roger
    9 - Negative
    10 - Up
    11 - Down
    12 - Left
    13 - Right
    14 - North
    15 - South
    16 - East
    17 - West
    18 - Hooah
    19 - Sniper
    20 - Frag'em
    21 - Smoke'em
    22 - Flash'em
    23 - Grenade
    24 - Ready
    25 - I'm hit
    26 - Get the door
    27 - Check your flanks
    28 - Psst - Whisper; Frag Out - Shout; Beeps - Radio
    31 - Stop so I can Treat You
    32 - Medic! [Position]


    13. Actions
    Action - Open doors, take objectives, etc...
    AGPMainMenu - AA main menu
    AltFire - Alternate fire mode
    Binoculars - Selects Binoculars (SGT/FTL only)
    Brightness - Changes screen brightness
    CallMedic - Player yells "Medic" if injured
    CommoCycle - Cycles through commos
    CommoGlobal - Global (seen by all players if alive(only seen bby dead players if you are dead))
    CommoHand - Hand signal commos
    CommoRadio - Radio commos
    CommoShout - Shout commos (Heard by all in range)
    CommoSquad - Squad commos
    CommoWhisper - Whisper commos (Heard by all in range)
    Console - Pull up the console
    Contrast - Changes monitor contrast
    Crawling - Prone/Standing toggle
    Crosshair - Change crosshair
    Crouching - Crouch/Standing toggle
    DecreaseRange - Decreases the range on weapons with adjustable sights
    FastMove - Toggle run/walk
    Fire - Fire Weapon (must be bound to key)
    Fixjam - Fix jammed weapon
    Flush - flushes graphics useful for lowend systems
    FreeLook - Free look
    Gamma - Changes monitor gamma
    GrenadeIncendiary - Select incendiary grenade
    Grenadeflash - Select flash grenade
    Grenadefrag - Select fragmentation grenade
    Grenadesmoke - Select smoke grenade
    IncreaseRange - Increases the range on weapons with adjustable sights
    Jump - Jump
    LeanLeft - Lean/roll left
    LeanRight - Lean/roll right
    LeftRail - Activate mod on the left rail
    LookDown - Moves aimpoint down
    LookUp - Moves aimpoint up
    MoveBackward - Move backwards
    MoveForward - Move forwards
    NV - Night vision goggles
    Pause - Pauses single player game
    PlayerList - Shows list of players
    Quit - Exit America's Army
    Reload - Reload weapon
    ReportIn - Reports in your current location to team
    Resolution - Change screen resolution
    Reasonlist - Shows reasons for kicking a player
    RightRail - Activate mod on the right rail
    Say - Prompts for text message
    SelectClass - Shows the weapons selection screen
    SelectTeam - Shows the team selection screen
    SetIndex 0 - Changes M4 Mod set to number 1
    SetIndex 1 - Changes M4 Mod set to number 2
    SetIndex 2 - Changes M4 Mod set to number 3
    SetIndex 3 - Changes M4 Mod set to number 4
    SetIndex 4 - Changes M4 Mod set to number 5
    SetSquadTarget - Sets squad objective
    Shot - Takes a Screenshot (Saved as .bmp in America's Army/ScreenShots directory)
    ShowObjectives - Shows mission objectives
    ShowScores - Shows scores and most teammates/opponents
    Sprint - Makes you start sprinting if you are moving already
    Strafe - set strafe mode on/off
    StrafeLeft - Strafe left
    StrafeRight - Strafe right
    Suicide - Kill yourself
    SupportedFire - Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only)
    Suppressor - Puts the suppressor on the modified M4
    SwapHands - Shoulder/unshoulder weapon
    Talk - Prompts for text message
    TeamSay - Prompts for text message that only your team sees
    TeamTalk - Prompts for text message that only your team sees
    ThrowWeapon - Drops weapon to ground
    TurnLeft - Turns aimpoint left
    TurnRight - Turns aimpoint right
    Turn180 - Turns character 180 degrees around
    UseJoyStick - Enable JoySticks
    Votekick - Initiate/add a vote to a votekick
    ZeroRange - Zeros the range on weapons with adjustable sights
    Zoom - Brings up sights/scope


    14. Video Recording
    demorec <filename> -records the demo
    demoplay <filename> - playbacks the demo file
    stopdemo - halts the recording

    It does not show your HUD, you, and your weapon. It records everything else that you see on the screen and all your movements.


    15. M4A1 Weapon Mods
    All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting.

    Slot 0=Top Rail
    Slot 1=Front Rail
    Slot 2=Left Rail
    Slot 3=Right Rail
    Slot 4=Bottom Rail
    Slot 5=Barrel

    Slot 0
    AGP_Inventory.WeaponMod_Acog4x
    AGP_Inventory.WeaponMod_M68_AimPoint
    AGP_Inventory.WeaponMod_Ironsight
    AGP_Inventory.WeaponMod_HeatShield

    Slot 1
    AGP_Inventory.WeaponMod_Reflex
    AGP_Inventory.WeaponMod_HeatShield

    Slot 2
    AGP_Inventory.WeaponMod_HeatShield

    Slot 3
    AGP_Inventory.WeaponMod_HeatShield

    Slot 4
    AGP_Inventory.WeaponMod_Flare_Gren
    AGP_Inventory.WeaponMod_M203_Gren
    AGP_Inventory.WeaponMod_Harris_Bipod
    AGP_Inventory.WeaponMod_HeatShield

    Slot 5
    AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor
    AGP_Inventory.WeaponMod_M4qd_Suppressor

    Mods in 1.9, currently not working
    AGP_Inventory.WeaponMod_Anpvs10_Sight
    AGP_Inventory.WeaponMod_VliFlashPoint
    AGP_Inventory.WeaponMod_Anpeq5_Laser

    It works like Slot_<SLOT>_(<INDEX>Zwinkern=<MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slots, like the M203 and the Harris Bipod work on slot 4 and no others. To change from one index of the gun to another type SetIndex <X> where <X> is an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typeing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's.


    16. Changing the Weapon Mod Set Names Thanks to {TfC[R]}FluffyBunny for this
    There will be info inbetween the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched togeher if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini

    [AGP_Inventory.Weapon_M4A1_Rifle_Mod]
    CurrentIndex=0
    IndexName(0)=Basic
    IndexName(1)=Sniper
    IndexName(2)=Grenades
    IndexName(3)=Flares
    IndexName(4)=All Rounder

    This will change the names of the selections on the Weapon Mods menu ingame to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want.


    17. AK74SU Weapon Mods Thanks to inos for this
    You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_rifle to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. It seems that only Set 1 works, so maybe someone can figure the others out.

    [WeaponMods]
    CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle

    [AGP_Inventory.Weapon_AK74su_Rifle]
    CurrentIndex=1
    IndexName(0)=Set 1
    Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsight
    Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex
    Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(1)=Set 2
    Slot_0_(1)=AGP_Inventory.WeaponMod_PSO
    Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren
    Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(2)=Set 3
    Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoint
    Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(3)=Set 4
    Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsight
    Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(4)=Set 5
    Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsight
    Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield
    Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor

    Slot 0=Top Rail
    Slot 1=Front Rail
    Slot 2=Left Rail
    Slot 3=Right Rail
    Slot 4=Bottom Rail
    Slot 5=Barrel

    Mods Available:
    Slot 0
    AGP_Inventory.WeaponMod_PSO
    AGP_Inventory.WeaponMod_Compact_AimPoint
    AGP_Inventory.WeaponMod_AKs74u_Ironsight
    AGP_Inventory.WeaponMod_HeatShield

    Slot 1
    AGP_Inventory.WeaponMod_Kobra_Reflex
    AGP_Inventory.WeaponMod_HeatShield

    Slot 2
    AGP_Inventory.WeaponMod_Virtual_Heatshield

    Slot 3
    AGP_Inventory.WeaponMod_Virtual_Heatshield

    Slot 4
    AGP_Inventory.WeaponMod_BS1_Gren
    AGP_Inventory.WeaponMod_HeatShield

    Slot 5
    AGP_Inventory.WeaponMod_PBS4_Suppressor
    AGP_Inventory.WeaponMod_Cone_Suppressor


    18. Other Weapon Mods Thanks to inos for this
    You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup.

    [AGP_Inventory.Weapon_SPR_Sniper]
    CurrentIndex=0
    Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope
    Slot_1_(0)=AGP_Inventory.none
    Slot_2_(0)=AGP_Inventory.none
    Slot_3_(0)=AGP_Inventory.none
    Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod
    Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor

    [AGP_Inventory.Weapon_Vintorez_Sniper]
    CurrentIndex=0
    Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope
    Slot_1_(0)=AGP_Inventory.none
    Slot_2_(0)=AGP_Inventory.none
    Slot_3_(0)=AGP_Inventory.none
    Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_Bipod
    Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor

    You can also put other weapons so when you use class sf you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work:
    CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun

    It's basically just the code you use to summon, but you put AGP_Inventory.Weapon_<weapon>_<weaponname>


    19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled
    This will only work on cheat enabled servers that do not have MILES enabled(lazer tag). When you are playing type mpcheat paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at the objective of the other team and blocking doorways. A good example of this is Pipeline.


    20. How to use "Aliases" in User.ini Thanks to -=UEO=-Sky_Lord- for this
    Aliases[X]=(Command="Y",Alias="Z")

    X is the number of the alias.
    You can have 40 of them (0-39), the game uses a default of 32 (0-31) aliases by itself, but you can lower it to only 11 without affecting anything by using the list below:

    Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")
    Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
    Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward")
    Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward")
    Aliases[4]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft")
    Aliases[5]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight")
    Aliases[6]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump")
    Aliases[7]=(Command="Button bAction | Action",Alias="Action")
    Aliases[8]=(Command="Button bLeanRight | LeanRight",Alias="LeanRight")
    Aliases[9]=(Command="Button bLeanLeft | LeanLeft",Alias="LeanLeft")
    Aliases[10]=(Command="Button bSprint | Sprint",Alias="Sprint")


    Y are the commands that are done when the Alias is trigger, it is the same as what goes after the "=" for the normal binds (<key>=Y)

    Z is the name of the alias, this how you call it. When you bind a key to Z, the commands Y will happen.

    Example:
    Aliases[32]=(Command="ReportIn | CommoSendMessage 3",Alias="CoverMeW")
    This is Alias number 32.
    To call it you do something like:
    Enter=CoverMeW
    When you press enter this is what will happen:
    ReportIn | CommoSendMessage 3

    If you need any of it to be clearified more, PM -=UEO=--Sky_Lord- or myself.


    21. Admin Commands
    Admin a_switchteam <playername> | <playerID> - Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round.

    Admin a_open <mapname> OR Admin a_map <mapname> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open.

    Admin restartmap - Restarts the current map.

    Admin forceclass (<playername> | <playerID>Zwinkern <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations:
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    s - M82
    s24 - M24
    sf - Modded M4A1 (or AK74SU)
    ak - AK47
    ak74su - AK74
    gp -AK w/ launcher
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)

    Admin ban [ <playername>] [<time(w|h|d|m)>] [ <IP> | <MAC> ] - Bans the specified player from the server for the amount of time specified, w=weeks, m=minutes, h=hours, d=days

    Admin kickban [ <playername> | <playerID> ] - Kicks the specified player from the server, and then adds his IP address to the banlist file.

    Admin kick [ <playername> | <playerID> ] - Kicks the specified player from the server.

    Admin say <message> - Uses the chat to message players.

    Admin message <message> - This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message.

    Admin mute [ <playername> | <player ID> | all ] - Mutes the chat specified player. This is a server mute and no players can see what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. Using it again unmutes the specified player or all.

    Admin deathmessages [ 1 | on | 0 | off ] - Turns death and damage messages off for all players. 1/on: Turns messages on. 0/off: Turns messages off. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages.

    Admin score [ 1 | on | 0 | off | round | match ] - Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Turns the scoreboard off. round: Shows scoreboard at end of round only. match: Shows scoreboard at end of match only. When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match.

    Admin motd [ self | all | <text> ] - Sets or displays the message of the day. self: displays message of the day to admin only. all: Displays message of the day to all players. text: The text string to set as the message of the day. We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the admin motd command to set the MOTD only sets the first line of the MOTD (in the ini file, it’s called MOTDLine1). Similarly, when the self or all parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren’t blank.)

    Admin roekicktimer [ 1 | on | 0 | off ] - Turns on or off the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command has an immediate effect (i.e. the server doesn’t wait until the start of the next round to use the new value). When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickTimer.

    Admin roekick [ 1 | on | 0 | off ] - Turns on or off the ROE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKick.

    Admin roekickdead [ 1 | on | 0 | off] - If enabled, instead of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage type used to kill the offending player is suicide, so to other players it may seem like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickDeath.

    Admin pb_sv_ [ enable | disable ] - Enable enables punkbuster for the server, disable disables punkbuster for the server.

    Admin pb_sv_gameauth [ 0 | 1 ] - Enables or disables authorization for a server. 0 stops pb from kicking even with auth off.

    Admin quit - Disconnects you from the server and also shuts down the server you are currently admining.

    Admin pb_sv_specname <playername> - Spectates the specified player (this really is a PB command but the regular spectate one no longer works).


    22. Punk Buster Commands
    Tasks
    pb_sv_task <start-seconds> <optional-run-every-seconds> - This allows server admins to set a task starting from a specified time in seconds and then running again every x seconds there after. If no re-run value is specified then the task is only run once. This feature is not limited to PB functions and can run in-game functions as well. You may use more than one task if you like. Example:

    pb_sv_task 10 300 "say ^3Visit us at www.yourwebsite.com"
    pb_sv_task 15 305 "say ^5Email server admins: admin@yoursite.com"
    pb_sv_task 700 "pb_sv_bindsrch com_maxfps"
    pb_sv_task 700 "pb_sv_bindsrch m_pitch"

    This will spam your two messages on screen and re run them at the specified times. The last two will run a bind-cvar check once only.

    pb_sv_tlist - Shows what tasks you have running and shows you what slot number each task is assigned to.

    pb_sv_taskdel <slot#> - Deletes a task in your list of tasks by slot number. This is useful in keeping multiple tasks from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of tasks to make sure you start off clear. Example:

    pb_sv_TaskDel 1
    pb_sv_TaskDel 2
    pb_sv_TaskDel 3
    pb_sv_TaskDel 4

    Name Management
    pb_sv_badname <grace-seconds> <filter> - This command will allow you to filter out certain text in names, then give the player x seconds to change the name before being removed from the server. Here are some examples:

    pb_sv_badname 30 www.
    pb_sv_badname 30 .com
    pb_sv_badname 30 UnnamedPlayer
    pb_sv_badname 30 ogc
    pb_sv_badname 30 noskill
    pb_sv_badname 30 noname

    The first two lines prevent people from using your severs to advertise web sites. The others are just suggested filters and can be adjusted to your preferences. They are all set to give the player 30 seconds of warnings before they are removed from the server.

    pb_sv_badnamelist - Lists all the bad names in your check list and shows you each lines assigned slot number.

    pb_sv_badnameDel <slot#> - Deletes a name in your list of bad names by slot number. This is useful in keeping multiple bad names from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of bad names to make sure you start off clear.

    pb_sv_badnameDel 1
    pb_sv_badnameDel 2
    pb_sv_badnameDel 3
    pb_sv_badnameDel 4
    pb_sv_badnameDel 5
    pb_sv_badnameDel 6
    pb_sv_badname 30 www.
    pb_sv_badname 30 .com
    pb_sv_badname 30 UnnamedPlayer
    pb_sv_badname 30 ogc
    pb_sv_badname 30 noskill
    pb_sv_badname 30 noname

    pb_sv_changePeriod 10 - Amount of seconds allowed between name changes, prevents name spamming.

    pb_sv_changeMax 5 - Number of total allowed name changes per session.

    pb_sv_dupNameGrace 20 - Amount of time (in seconds) that a duplicate name has to be changed before that player is removed from the server. This ensures that all players on the server have a unique name.

    pb_sv_extChar 0 - Control of extended characters in names (characters and symbols that can not be produced from a single key stroke.) 0 to disallow such names. 1 to allow these names.

    pb_sv_emptyname 0 - Control the option of a an empty name (no name at all). 0 will not allow an empty string to be returned for a name value. 1 will allow an empty string.

    pb_sv_minName 1 - Dictates the minimum amount of actual characters a players name must have to be allowed on the server. This will double check the above pb_sv_emptyname 0 to make sure a player doesn't enter ^7^7 as a name (which satisfies the pb_sv_emptyname 0 but still returns an empty string to the console.) Set this to one to make sure that a player has at least one standard character in their name.

    Guid Settings
    Pb_sv_noguidgrace 30 - Number of seconds that a player with no guid is kicked (0 - 300) We recommend giving players 30 seconds or so in case of slow communication rate with the master auth server.

    pb_sv_updategrace 300 - Number of seconds that a player with a "no updated status" has to update before being kicked (300 - 600)

    pb_sv_guidrelax 7 - This setting was added to server version 1.011 to set options for the locked-down guid system. This setting is cumulative based on adding the values for the conditions desired: 1=UNKN Guid, 2=WRONGIP Guid, 4=DUPLICATE Guids. The current default for this setting is 7 (1+2+4) which means that PB will not kick (relax kicking) for any of the three cases. We recommend kicking for at least UNKN guids. Below are the possible combinations:

    0= Kick for UNKN guid, wrong ip guid and duplicate guid.
    1= Kick for wrong ip guid and duplicate guid.
    2= Kick for UNKN guid, and duplicate guid.
    3= Kick for duplicate guid.
    4= Kick for UNKN guid and wrong ip guid.
    5= Kick for wrong ip guid.
    6= Kick for UNKN guid
    7= Don't kick for UNKN guid, wrong ip guid and duplicate guid.

    These values are bitmapped and work like the games FLAGS system, but since they are used to "relax" or disable instead of enable, they are reversed in the sense that you don't add up the numbers but rather subtract them.

    Auto Kicking
    pb_sv_CQC 1 - This allows admins to turn off / on the feature that shows players why they were kicked (bad name, cvar violation, hook, no guid, etc.) We recommend leaving this ON, so people can see why they were kicked. 1 is ON and 0 is OFF.

    pb_sv_KickLen 10 - When kicked from the server for a violation (bad name, cvar violation, hook, no guid, etc.) this is the time (in minutes) that person must wait before they can re-join the server.

    Manual Screen Shots
    To manually take a screen shot, in game from your console of all players, the command is:

    pb_sv_getss
    To manually take a screen shot of a specific player, get all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type:
    pb_sv_getss 4

    Automatic Screen Shots
    To set up your server to take automatic screen shots, you will need to use and understand the following commands in your pbsv.cfg.
    pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF.

    pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page.

    pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page.

    pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1.

    pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page.

    pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time.

    pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder.

    pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.

    pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.

    pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended.

    pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.

    pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.

    Miscellaneous
    pb_ver - tells the PunkBuster version

    pb_load - load a script of PunkBuster commands (untested)

    pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means)

    pb_power - list of all players on the server and the different PB status' then pb_plist

    pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 10 people to kick (vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick.

    pb_myguid - the "unique identifier" PunkBuster has assigned you for this server.

    pb_sslog - controls whether any ScreenShots taken of you are logged to the System/pb/scrnshot directory. Default is 1 (yes).

    pb_sssave - controls whether additional information is saved (?) whenever you are investigated (? again). Default is 0 (no).

    pb_msgprefix - The prefix before any punkbuster messages. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.)

    pb_syste - apparently you m can change this (from 0 to 1 or vice versa) if you are having lockup problems

    pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access

    pb_webupdate - command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode

    pb_sv_maxConUpdates - setting defaults to 12; PB Server will not send updates to more than this number of clients simultaneously in an effort to cut down on update timeouts after a recent PB update

    pb_sv_homepath - command to display PB's home path

    pb_sv_specname <playername> - Spectates the specified player

    pb_sv_update - Attempts a PunkBuster server update.

    Just Added
    pb_sv_rcon - If you have server admin on a specific server and want extra admin privalges, you can use PB Rcon.
    This works with PB Power so you will need to know how to do that also. When under admin issue the command:
    admin pb_sv_rcon [min PB power points needed] [Server command]

    min PB power points needed is where when you give power, you needed that number they're min. to be able to run that command.

    For server command you can put specific commands <pb_sv_badname, pb_sv_specname..> or if you trust your Power and Rcon people you can do pb_sv_ and they will be able to run all pb_sv_ commands on PB server from in the game. This does not execute regular in game commands.


    pb_sv_kick [PB slot number] [minutes] [Displayed reason] || Optional: [Private Reason]
    "Ex. admin pb_sv_kick 4 25 No adversing other clans please."


    pb_sv_ban [PB slot number] [Displayed reason] || [Private Reason]


    To empty that ban list, or any other time bans, etc. on the server type..
    pb_sv_banempty

    pb_sv_banmask [IP Mask]
    Ban a whole mask..
    Ex. admin pb_sv_banmask 152.65.
    No asktrics go in for wildcards. just the dot and stop there.


    Cvar Checks
    (Checking of .ini files for varibles)
    pb_sv_cvar "[section] [Cvar_name]" [IN/OUT/INCLUDE/EXCLUDE] [P1] [OptionalP2]

    To find the section go in Armyops.ini and User.ini and when you find a varable you want to add scroll up till you find something like [Engine.Something] or [<>.<>] That is what the section will be.

    Now once you have that go back down the the specific line you want to check.. this is what Cvar_name will be.

    Where you see IN/OUT/INCLUDE/EXCLUDE is what kind of varable it is.
    If the varable is a number, you will most likely use IN or OUT.

    If the varable is something like True/False, you will most likely use INCLUDE or EXCLUDE.

    [P1] is what you will be looking for or not looking for.

    If __ is specififed:

    IN -- [P1] will be the number you want it to be equal to, or if [P2] is defined you want the number to be inside P1 to P2, if only P1 is specified, that number MUST equal P1.

    OUT -- Basicly the opposite of IN. If only [P1] is specified, the number must NEVER equal P1, if P1 and P2 are specified, it can't be inside P1-P2.

    INCLUDE -- [P1] Will be the only varable that needs to be specified. If P1 is ex. 'True' then that varable must be True to play on your server.

    EXCLUDE -- Again the opposite of INCLUDE except [P1], you can't have that in it for you to play on that server.

    Examples:

    IN - pb_sv_cvar Engine.PlayerInput MouseSenitivity IN 1 4
    IN - pb_sv_cvar Engine.Controller Handedness IN 1
    OUT - pb_sv_cvar Engine.PlayerInput MouseSenitivity OUT 5 9
    INCLUDE - pb_sv_cvar Engine.PlayerController bMessageBeep INCLUDE True
    EXCLUDE - pb_sv_cvar Engine.PlayerController bMessageBeep EXCLUDE False

    pb_sv_cvarempty - Gets rid of all cvar checks.

    Anything that was admin pb_sv_ and list in it, and you expected something to come back will not work.. PB server commands will not echo anything.
    Ex. pb_sv_badnamelist
    pb_sv_tlist


    23. PB Power Tips - Thanks to {WP}_Gedron for this
    This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others.

    The cool thing is that certain players on their own server can be designated "Deputy" allowing them to remove players from their server (and ban them for 5 minutes[default]).

    To do this:
    1) Log in as admin
    2) Type in the console pb_power and retrieve the player's slot number you wish to make a deputy.
    3) Type in the console admin pb_sv_power XX 100 where XX=desired deputy player's slot number.

    Nothing will come up in the console if done correctly.

    It's good to do another pb_power to check that the right person got the correct votekick power.

    Then, as that player (in the game), he can easily kick people without loging out and then re-loging in as admin.

    To do this:
    1) Open console
    2) type pb_power and retrive desired player's slot number
    3) type into console pb_kick XX where XX=kicked player's slot number

    The player will be kicked from the server and will be banned for 5 minutes(default). This is usually good enough to keep the undesirables from ruining the game for your other players. They will typically get tired of waiting and go play somewhere else instead of waiting that long just to irritate you again.

    The "deputy's" weighted kick will last until the server is rebooted.

    The kick does not cause any honor loss to the player who is kicked. The message they get when being punted is a little missleading in that you might think he is loosing 100 experience points for being kicked, but actually that 100 refers to the 100 points of "deputy weight" that the kicker had.

    The pb_sv_powerdef # setting is used to set the number of power points allocated to players who are not in the local PB Player Power database.
    Use the pb_sv_powermin # setting to specify the number of power points required to be applied to a given player before that player is removed from
    the game. The pb_sv_powerkicklen # setting holds the number of minutes that players must wait before being allowed to rejoin when removed via
    this facility. To completely disable this facility, set pb_sv_powerkicklen to 0.


    24. Cool / Weird Things To Do
    (the codes for this are above, use Ctrl+F then type in a part of it to find it)

    Healing Yourself
    If you are shot by the AI soldier in single you can heal yourself by summoning a person and then avataring into them. Then type in "mpcheat medic". Then walk over to your other person and heal them then type "avatar agp_characters.agp_character" to get back into your other body.

    Different Soldier Weapons
    You can give the opfor different weapons by summoning one. Then avatar into the soldier. Then use the "class x" or "mpcheat changeclass x" and get a different weapon. For the RPG7, AT4, or Shotgun summon it then pick it up. Then type "avatar agp_characters.agp_character" then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they start with. An example is that if you give them the Shotgun it has a magazine and is auto with 30 rounds instead of 7.

    Tags
    If you summon some soldiers then do avatar into them then avatar back to your other body and you aim at the person they will have the tag of your name.

    Coming Back to Life (sort of)
    If you are killed by AI(you can do this before you are killed just incase you die and don't have any other guys summoned) then you can use the avatar command and go into the soldier. Then use the summon command and summon another character, civilain, ambient, or whatever. Then avatar into them and it's like you have a new life. Each person that you summon is kinda like one life. If you are close to the AI when you avatar to the other body either kill it right away or use the "killpawns" command to get rid of it(and all other summoned guys).

    Flying From AI Fire
    When u summon a soldier and he starts shooting at you jump around a bit. If you are killed in the air you go flying back until you hit something. If you don't have god on, you will most likely die.

    Watch Karma again on already dead NPC
    Open a single player map and summon a character. Type walk. Kill it however you like. Now either bind walk or type walk and keep hitting up and enter in the console. You can now see the how karma will react in different ways to the type of way you killed the character.


    25. Useful Binds/Aliases

    Reduced Mouse Sensitivity
    First, copy these aliases into emtpy aliases in your User.ini file located in your Americas Army\System folder. You might need to renumber them so they go from 1 at the top to 39 at the bottom.

    Aliases[34]=(Command="bind MouseX xs1 | onrelease bind MouseX xs2",Alias="MouseSlowX")
    Aliases[35]=(Command="bind MouseY ys1 | onrelease bind MouseY ys2",Alias="MouseSlowY")
    Aliases[36]=(Command="Count bXAxis | Axis aMouseX Speed=1.0",Alias="xs1")
    Aliases[37]=(Command="Count bXAxis | Axis aMouseX Speed=4.0",Alias="xs2")
    Aliases[38]=(Command="Count bYAxis | Axis aMousey Speed=1.0",Alias="ys1")
    Aliases[39]=(Command="Count bYAxis | Axis aMousey Speed=4.0",Alias="ys2")

    Next, bind a key to MouseSlowX and MouseSlowY. Example: Tab=MouseSlowX | MouseSlow Y

    You can can change the sensitivity for your fast speed and your slow speed by changing the numbers. So say you want a 8 sensitivity on your fast speed you would change both the 4's to 8's. The 1's are for your slow sensitivity.


    26. Previously Working/Disabled Commands
    ("show x" to turn any on again where x is the second part of the command used)
    show fog - To turn off fog
    show coronas - To turn off lights
    show particles - To turn off particles (i.e. smoke)
    show projectors - To turn off damage skins, shadows, etc.
    show radii - To show hit radii for grenades?
    show sky - To turn off sky
    show staticmeshes - To turn off objects
    show terrain - To turn off terrain.

    stat anim - Shows where animations come from.

    rmode X (1-9)
    1) Wireframe
    2) Blue Surfaces, Zone/Portal mode
    3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry)
    4) White Surfaces, BSP Cuts Mode
    5) Standard, Dynamic Light Mode (this is the normal in game mode)
    6) More Intense, Textured Mode
    7) No Textures, Lighting Only Mode
    8) cool Solarized, Depth Complexity Mode
    9) Much More Intense, More Textured Mode

    SkinTonePref - =None/Light/Medium/Dark



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