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KinG



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Joined: 17 Dec 2006
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Location: Philippines

PostPosted: 11.01.2007, 04:40    Post subject: Samurai Legends Official Site Reply with quote

Hi guys! just want to ask, is someone currently making or has plan to make the Samurai Legends Official Site? I wish i can help with it.. i really love the game.. Samurai Legends is the BEST!!! Sehr glücklich
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PostPosted: 11.01.2007, 04:40    Post subject: Advertisment

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Lyncor



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PostPosted: 11.01.2007, 09:03    Post subject: Reply with quote

You're looking at it right now.
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Forbidden



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PostPosted: 11.01.2007, 09:48    Post subject: Reply with quote

The duel idea is most interesting. As long as it's optional it will be fine. A Yari vs a Yumi will be ugly if the Yumi has no chance to decline the challenge.

I think you could implement something small to it. Whoever kills a hero in the game gets 100 gold and 6 honor, so why not get maybe only 1-2 honor points if he wins in the duel? Put some limit to it: like, everyone can only duel each enemy once. Then it couldn't be abused.

Also, It's a huge disgrace to decline someones challenge in Japanese culture. It means you are afraid, you are a coward ; and that's a big shame. So I thought that it would be ok to have some kind of backfire effect on it if you declined a duel. Something like, if you decline the duel, your forces all have their attack dmg reduced by X% for X%seconds, as if their moral dropped because 1 of their warriors is a coward, you know? This is something that was a part of Dynasty Warriors 4, the duel system, accepting/declining increases/decreases army moral. I think it wouldn't be too bad at all.

However I agree that it must have some limit, definitely, or then it is too easy to be abused.
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Anton



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PostPosted: 11.01.2007, 16:58    Post subject: Reply with quote

I had an idea for the method of acsepting and chalanging someone to a duel to the death. It may be inpractical but i thowt it was a cool idea.
on the screan text apears saying you hav been chalanged to a duel then a item apears on the ground infront of you this item is glove or guntlet and you have to pick this item up to acsept the chalange. Also to chalnge some one maby you buy a glove from one of the shops and u righ click it then a window apares that gives you a choice off who to chalange...Just an idea and as i said i thought it could be cool but it may not work.... Sehr glücklich
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nooK
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PostPosted: 11.01.2007, 18:49    Post subject: Reply with quote

Had the last exam for some weeks today and my girl had no time so -> one day work for SL Winken I did some cool stuff for you Smilie
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KinG



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Joined: 17 Dec 2006
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PostPosted: 12.01.2007, 00:40    Post subject: Reply with quote

Lyncor wrote:
You're looking at it right now.


Is this the official website of Samurai Legends? I thought this is just the forum section.. What i mean is the site where you can find Hero and item infos, etc.. Lachen
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Lyncor



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PostPosted: 12.01.2007, 02:58    Post subject: Reply with quote

I stand by my view that the duels have to have no gold/honour/xp impact upon the actual AoS. Duelling the same person again and again is FUN, why put in things that make you need to limit that?

There's honour in the game... and then there's honour between the players, outside of the game, while they're playing. This dueling system needs to appeal to that second kind of honour - the honour between players. As such, it should have no impact on the AoS beyond character death.
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nooK
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PostPosted: 12.01.2007, 03:08    Post subject: Reply with quote

Quote:
Is this the official website of Samurai Legends? I thought this is just the forum section.. What i mean is the site where you can find Hero and item infos, etc..

Yes there is no real page at the moment, only this forum.

The duel idea is nice, I never wanted something like dueling but if it only works when both heroes are at full health & mana so it can`t be abused it sounds good to me.
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tegeus-Cromis(lazy)
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PostPosted: 12.01.2007, 18:00    Post subject: Reply with quote

I have to say I'm also against the idea of things like penalties for declining a duel. This would totally screw over weak 1v1 heroes or heroes who for whatever reason have been having a bad game, as a powerful enemy could just challenge them over and over again. It would also become a cheap way of stopping a push (I think this is self-explanatory).

Here's how I see it working:

The challenger types a command (-challenge, for example). A menu pops up giving him a choice of who to challenge. When he makes a choice, two extra skill buttons appear on the challengee's skillset for, say, 5 seconds:

1) Accept and teleport to arena 2
2) Decline

These buttons would have no associated hotkeys, to prevent an accidental response.

If the challengee accepts, both heroes are immediately teleported to the arena and their HP and mana set to full. Upon the death of either player, the winner is returned to the point from which he was teleported, with the same HP and mana that he had when he was teleported from it.

I don't know how practical (i.e. how much of a bitch) this would be to implement, but this is the best solution I can think of from a gameflow perspective.

Lyncor:
Quote:
It's already been mentioned, but there should be -no- gold, honour, experience or -anything- awarded for winning or losing one of these duels. They should be purely for player vs player purposes, not to make an impact in the actual AoS.


Do you mean no bonus gold etc or simply no gold etc.? I agree with the former, disagree with the latter. Why shouldn't you get your normal bounty and XP for winning a duel?
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Vladhslavh



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PostPosted: 12.01.2007, 19:12    Post subject: Reply with quote

errr... will the duel winner gain the normal experience for a hero killing? becouse if not, then there is no reason at all to duel since you will lost some time dueling (if both heroes have pots "almost certain") you are going to lose some amouth of exp/gold for pushing. souds like a punishment for a yari. ^^

again sry for the poor english. =P
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YuYuHakusho
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PostPosted: 14.01.2007, 12:36    Post subject: Reply with quote

dont need for a duel, this map is so big its easy to have a fight 1vs1 with no creeps! and if u chose a bad 1vs1 hero and dont want duel the other player will call u pussy etc and flame war will begin u will see BTW sorry for my bad english Smilie cool map Winken
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Lyncor



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PostPosted: 15.01.2007, 02:31    Post subject: Reply with quote

The lack of gold/xp was intended to prevent abuse of the system.

Quote:
dont need for a duel, this map is so big its easy to have a fight 1vs1 with no creeps! and if u chose a bad 1vs1 hero and dont want duel the other player will call u pussy etc and flame war will begin u will see BTW sorry for my bad english - cool map


Actually, the Samurai Legends community isn't like the Pub DotA community. People tend to not be complete asstards. This sort of thing is not an issue.
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Viziroth




Joined: 17 Aug 2006
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PostPosted: 17.01.2007, 02:21    Post subject: Reply with quote

People here are nice ^.^. Btw was wondering what will the fire shrine nerf be? And maybe there can be a shrine of numbers or swarm that'll produce 2 ashigaru.
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Lyncor



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Joined: 16 Aug 2006
Posts: 240
Location: New Zealand // Azeroth

PostPosted: 17.01.2007, 05:46    Post subject: Reply with quote

I'd like to see the fire shrine spawn regular archers that do 5 more damage and have a flaming arrow animation on their attack.

Veteran Archer, you could call it. Then you'd have the regular ones, the veteran ones and the elite archers that you can buy at the shop. Which, unless they get a nerf too, need to cost as much as Yari Cavalry (700).
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nooK
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PostPosted: 17.01.2007, 22:11    Post subject: Reply with quote

Yari cavalry costs 500.
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