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0.87 Changes + Wishlist


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Viziroth




Joined: 17 Aug 2006
Posts: 196

PostPosted: 31.12.2006, 00:52    Post subject: Reply with quote

Great idea with the legendary and honor from the order. But why'd you havta increase cost of anit-magic =(
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PostPosted: 31.12.2006, 00:52    Post subject: Advertisment

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Skirn




Joined: 11 Jun 2006
Posts: 61

PostPosted: 31.12.2006, 06:51    Post subject: Reply with quote

Because it's so abusable.

Even if you bring Scrolls of Negation or use the sword Dispell magic, it's still something that can get someone out of any gank almost untouched. And with Net/Kaze no longer going through AMS, it had to have some kind of drawback.

So, it just makes sense that it'd cost more now that you HAVE to negate it to hit them with anything.
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nooK
Map Creator



Joined: 06 Oct 2004
Posts: 457

PostPosted: 31.12.2006, 12:06    Post subject: Reply with quote

Yes AM is so strong especially against pubs...It still makes sense to buy it for certain situations but it shall not be used all the time.
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Lyncor



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Joined: 16 Aug 2006
Posts: 240
Location: New Zealand // Azeroth

PostPosted: 01.01.2007, 05:59    Post subject: Reply with quote

The extra cost on AM is definitely a worthwhile deterrent. Personally, I no longer spam it any more like I used to - the cost makes it so that you can't. It's good. Yet, it's not so expensive that it's not worth carrying one for emergencies when you -know- you need it.

Good move.
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Shadow Phoenix



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Joined: 03 Sep 2006
Posts: 102
Location: New Zealand // Azeroth

PostPosted: 02.01.2007, 06:30    Post subject: Reply with quote

The "Legendary" status on items..

Thank.. you.. so.. much.. Weinen *Tears of happiness*

*Drops before nooK's feet* This is THE one change i wanted the most, muchas gracias mi amigo...
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KinG



Gender: Gender:Female
Joined: 17 Dec 2006
Posts: 8
Location: Philippines

PostPosted: 02.01.2007, 10:15    Post subject: Hero Skill Reply with quote

Mr. nooK, how about a new hero with a skill similar to blink? i think its kinda cool to watch a samurai, a ninja, or a ronin-like hero to 2 blink.. just like in some anime, most characters blink.. its just a suggestion though..

Is there a tentative date of the release of 0.87?

How do i play with Hamachi?
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Stiffleg



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Joined: 08 Jan 2007
Posts: 4
Location: Virginia, USA

PostPosted: 08.01.2007, 20:59    Post subject: Reply with quote

I don't know, still, what the standing is on the new Hero, as for abilities and stats. However, I feel he should be a strength-based character with a variety of buffs.

Reason being:
You have an Int-based Warlord.
You have a ranged (agility?) based unit.
Now you're adding a new ranged unit, (mounted I believe, as the picture looked) and would likely attack faster the higher it's agility got.

Str: Highest,
Agility: Lowest
Int: Middle.

For abilities, I think they should be complete buff's, to where you could only use 1 buff -at a time-.

"Bullseye"
Increases Critical hit-rate, yet decreasing the damage dealt (Half % of critical-hit rate for damage dealt by criticals. Such as 50 hit-rate/ 25 damage dealt reduction) for all allies nearby.

"Retreat"
Increases Evasion, yet decreases armor by (1 or 2?) for all allies nearby.

"Elemental"
Shields target with thunder to improve armor for (15 seconds +5? per level) while dealing damage over time. (10 hp per second , -1 hp per level?)

As for the Ultimate: I have three Ideas

"Raining Bolts"
Similar to WC3's Blizzard, yet with electric graphical effects. May already be implemented, so it may not be a great idea.

"Imbued Thunder"
Imbues the user's weapon with electricity, causing a Damage over time chance on hit (5+5 per level, 10% + 10% per level). This may be imba, though.

"ReVamp"
User vanishes as a bolt of thunder strikes (dealing no damage) and allowing the character to disappear and reappear elsewhere. (In other words, it is a blink. Though, as blink can be abused, my thought is to have it as an Ultimate, requiring a hefty amount of MP, -or- decent amount of cooldown. Or both.)
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Forbidden



Gender: Gender:Male
Joined: 05 Jun 2006
Posts: 207
Location: Somewhere in time...

PostPosted: 08.01.2007, 22:14    Post subject: Reply with quote

OK, it's good that at least someone (else than me) is interested in getting the new hero out.

Me and Omerta have worked on an idea for this hero as well. I believe nooK knows this already. Omerta sould post the idea tomorrow (if he finds the time - he'd better or I'll have his head Sehr glücklich ). It's not like what Stiffleg suggested, but it is however unlike the existing heroes. After Omerta posts our idea, I think nooK will then decide what to do with the new hero. Of course if he feels like it, he could just make the hero Stiff suggested. We're all at his mercy after all Smilie .

Anyway, tomorrow...or else Omer... Sehr böse
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Lyncor



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Joined: 16 Aug 2006
Posts: 240
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PostPosted: 09.01.2007, 09:03    Post subject: Reply with quote

Stiffleg wrote:

As for the Ultimate: I have three Ideas

"Raining Bolts"
Similar to WC3's Blizzard, yet with electric graphical effects. May already be implemented, so it may not be a great idea.


Umm... so you've never seen Yumi do Rain of Arrows, then?

If you've never seen that, you obviously haven't played SL much.. and if that's true.. should you really be suggesting a new hero? o.O
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Stiffleg



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PostPosted: 09.01.2007, 19:09    Post subject: Reply with quote

Yumi's ability is ice based, Lyncor. My thought was having something similar yet thunder/bolt based. I apologize for not being very creative, but that's no reason to be offensive.
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Shadow Phoenix



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Joined: 03 Sep 2006
Posts: 102
Location: New Zealand // Azeroth

PostPosted: 10.01.2007, 03:08    Post subject: Reply with quote

I apologise on behalf of my friend Lyncor if you have been offended. Its just that we've had alot of times when new people who have hardly played the map post a whole lot of stuff like..

"This would be awesome, and there should be there is!" Etc etc..

And half the time theres something already like that in the game or it so totally wouldnt fit in with the genre of SL that its just painful to read an deal with over and over.

I do not believe Rain of Arrows is ice based, i think they are merely shiney sparkly blue magic arrows. But what Lyncor means is that having two abilities that pretty much do the same thing but just look different is a bit redundant.

I actually like your idea for a teleportation ultimate, it would mean that the hero while not having a large damage nuke would be extremely versatile as they could teleport anywhere without need of a teleport scroll which takes up a valuable slot. To make up for the lack of a powerful ultimate i think their other skills would need to at least have one damage based to make up for it and not make them a straight attack hero and have a skill which requires just that, some skill.

Your ideas are good, what Lyncor was trying to get across, if a bit blunt.. was play the game more, get to know all aspects of it, and then you could make some really good suggestions once you have a good understanding of the map and know what there is, and what you think there should be.

Keep up the good work Sehr glücklich
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Lyncor



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Joined: 16 Aug 2006
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PostPosted: 10.01.2007, 07:31    Post subject: Reply with quote

Yeah... sorry about my bluntness. I was tired, groggy and a little grumpy at the time of posting Smilie

Shadow's correct on my intentions.
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Stiffleg



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PostPosted: 11.01.2007, 02:20    Post subject: Reply with quote

Then my apologies for two reasons: I had not looked at the suggestions board to see examples of other suggestions, and I had been groggy from little sleep as well to take offense. ^_^
So, let's keep this thread going with wish-lists.

My wish-list for .87 or any future new version, and this is far-fetched, would be a set-aside "1 on 1 dueling arena" built within the map. It would feature a small, closed-off area for a duel of skill and strength, with both duelists consenting.

I know this -may- seem like turning a good AoS into an Arena map, but it serves two-fold in my eyes.
1: You've got a reason to hate or challenge someone (Ally and enemy, not just enemy) and can't do much due to being on the same team or major interference from mobs (the spawns) and interference.

2: It adds a fun feature that (yes, is seen in feudal era japan video-games) resembles two hot-heads going at it for pride or hatred.

Personally, I think Honor, gold, and experience should not be gained from this, due to possible abuse.

"So, what's the point" you might ask?

1.5 x normal death-wait. You've just been defeated in a head-on challenge. You need to recover both your body -and- morale.

Anyways, that's my wishlist idea.
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Lyncor



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Joined: 16 Aug 2006
Posts: 240
Location: New Zealand // Azeroth

PostPosted: 11.01.2007, 03:25    Post subject: Reply with quote

Okay, this idea I like rather a lot. Often in a game, I'll want to challenge an enemy hero to a 1v1 duel - but creep get in the way, or another hero comes and messes it up. Having a specific arena area where you can have a battle of honour and fully duke it out against another player sounds extremely cool.

It would also be really great for those pubs who act like complete asshats and keep saying that they are better than everyone - but really aren't. I'd love to just slaughter them in a controlled, fair, 1v1 environment and make them realise that hey, if they're going to talk trash, they better at least be able to back up what they claim Smilie

I know Reaper would love this for Yari vs Yari duels... and I get the feeling I'd duel Skirn all the time with Ronin vs Ronin.

Some suggestions, if this is put in:

-Challenges can only be made and accepted if both heroes are already on full health and mana. This prevents abuse such as using it to escape from a situation.

-The system doesn't get in the way of playing the game, such that 'challenging someone' would be akin to popping a window in front of them that messes up what they're doing in the game. It needs to be a discreet system, that can't be used offensively as a 'ha, made you miss your FD' tool.

-It's already been mentioned, but there should be -no- gold, honour, experience or -anything- awarded for winning or losing one of these duels. They should be purely for player vs player purposes, not to make an impact in the actual AoS.
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Viziroth




Joined: 17 Aug 2006
Posts: 196

PostPosted: 11.01.2007, 03:37    Post subject: Reply with quote

you can have a sytem that says like with hero kills XXXX has challenged YYY to a duel, and then the challenger would have to actually type Yes or I accept. Then it'd say whether they accepted or not. This way if they decline people can rag them on it lol. And since it's just text it won't interfer.
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