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Shrines of Honor, Valor, Healing, & Concentration



 
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Thanatos_820



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Joined: 24 Nov 2006
Posts: 23

PostPosted: 25.11.2006, 10:29    Post subject: Shrines of Honor, Valor, Healing, & Concentration Reply with quote

Well, if nobody is going to accept the other 4 shrines, here are some more.

NOTE: The 4 shrines cost the same as any other shrine.

Shrine of Honor:

This shrine, when built near an outpost/dojo, grants a honor bonus on hero kills. This will raise the amount of honor you gain for hero kills by 25%.

Shrine of Valor:

This shrine, when built near an outpost/dojo, casts Rally every 5 minutes. Rally is cast on the whole battlefield, effecting allies only. This gives allies a 10% damage boost for 45 seconds.

Shrine of Healing:

This shrine, when built near an outpost/dojo, replenishes an allied hero's hit points by 20 every 10 seconds of the game at maximum range.

Shrine of Concentration:

This shrine, when built near an outpost/dojo, replenishes an allied hero's mana by 10 every 10 seconds of the game at maximum range.
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PostPosted: 25.11.2006, 10:29    Post subject: Advertisment

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PhiniX




Joined: 09 Oct 2006
Posts: 23

PostPosted: 27.11.2006, 15:15    Post subject: Re: Shrines of Honor, Valor, Healing, & Concentration Reply with quote

NOTE: The 4 shrines cost the same as any other shrine.

Thanatos_820 wrote:
Shrine of Honor:

This shrine, when built near an outpost/dojo, grants a honor bonus on hero kills. This will raise the amount of honor you gain for hero kills by 25%.
is rly useless cause u buy an shrine for 3000 gold and 6 honor only to get a honor bonus of 0.25% ?? i think nobody would do that cause there are already more usefull items and shrines ingame

Thanatos_820 wrote:
Shrine of Valor:

This shrine, when built near an outpost/dojo, casts Rally every 5 minutes. Rally is cast on the whole battlefield, effecting allies only. This gives allies a 10% damage boost for 45 seconds.


could be usefull if u would change the time amount when its casted + the dmg boost ...

Thanatos_820 wrote:
Shrine of Healing:

This shrine, when built near an outpost/dojo, replenishes an allied hero's hit points by 20 every 10 seconds of the game at maximum range.


and ...

Thanatos_820 wrote:
Shrine of Concentration:

This shrine, when built near an outpost/dojo, replenishes an allied hero's mana by 10 every 10 seconds of the game at maximum range.


there are already wells in each mainbase/outpost ... so why should someone buy a shrine which cost 3000 gold and 6 honor to get the same effect as a well ? useless ... so hope u understand my opinions ...

--~Ty ur PhiniX~--
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Viziroth




Joined: 17 Aug 2006
Posts: 196

PostPosted: 30.11.2006, 04:54    Post subject: Reply with quote

Umm about the healing and mana shrines....if they heal max range and considering the 10sec interval between heals...wouldn't that make it useless considering how many dmnged units they're would be especially only 20like and 10mana I mean in a full 6v6 game the chance of a hero needing only 10mana is slim and only lasts for a few seconds b/c of mana regen o.O and they have only a 1/6 chance of them getting the 10mana...also for the healing shrine 20 life is not that much considering they're are so many creeps and the chance of something that rly needs it(which I doubt b/c it's only 20life) actually getting it is like 1/40

I like the valor shrine tho, but the honor shrine just isn't worth it...
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Shadow Phoenix



Gender: Gender:Male
Joined: 03 Sep 2006
Posts: 102
Location: New Zealand // Azeroth

PostPosted: 30.11.2006, 10:52    Post subject: Reply with quote

Okay Im going to say it, while its great new ideas are being put forward i have one concern. And this quote explains it perfectly.

Quote:
Thanatos Wrote:
Well, if nobody is going to accept the other 4 shrines, here are some more.


Ideas are being thrown at Samurai Legends for ideas sake. The "Noone used my ideas so heres 42 more" attitude doesnt bode well for SL

If someone wishes to contribute to the map, i think some understanding, no wait, a decent if not a great understanding of the map should be achieved first. Cause as we all know, SL is a breakthrough in AoS as it has steered away from all the crap that makes it like Dota etc.
And since there arent really any maps like SL out there, people who post ideas after like 1-2 games experience you'll find that they steer SL towards Dota and other associated games.
It shows respect to the map to actually play it before trying to "improve it"

Thanatos, i apologise if this post has come across harsh towards you, its not directed only at you.

I hope people take this post, and others made by myself and Lyncor recently into consideration when thinking about what is a fantastic amazing map.
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Forbidden



Gender: Gender:Male
Joined: 05 Jun 2006
Posts: 207
Location: Somewhere in time...

PostPosted: 30.11.2006, 21:29    Post subject: Reply with quote

Well I believe I said something like that about the other immolation cloak thing in Thanatos's other post:

"Focus more on quality not quantity, m'kay?"

1 more thing...How many different shrines do we want? Tides of Blood has 3 different kinds of towers, and we do just fine with only those 3. I believe SL has 6 different shrines at the moment...Personally I don't want to have too many more than that. I'd say only 1 more. 2 is a definite max.
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Lyncor



Gender: Gender:Male
Joined: 16 Aug 2006
Posts: 240
Location: New Zealand // Azeroth

PostPosted: 30.11.2006, 23:52    Post subject: Reply with quote

I was happy with 4. Sehr glücklich

We don't need any more shrines, unless someone can think of something -really- cool. Currently, in terms of shrines, the focus should be to balance that which we already have.

Ninja > Strength in all ways. Perhaps the removal of the evasion on the ninjas would remedy this.

Fire > Strength in almost all ways. Perhaps the spawned elite archers need to be nerfed a little, 'cause they're pretty uber.

Calling is cool, useful and at the moment seems balanced to me. Weath is good at the moment, I think 90/min is a good amount.

Merchants is now useful and worth getting.
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nooK
Map Creator



Joined: 06 Oct 2004
Posts: 457

PostPosted: 02.12.2006, 00:40    Post subject: Reply with quote

Code:
- Spawned ninjas no longer have 30% evasion

As you see in the adding of Calling, adding new shrines makes sense.
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tegeus-Cromis




Joined: 08 May 2006
Posts: 535

PostPosted: 02.12.2006, 10:07    Post subject: Reply with quote

I am all for new shrines, but I hope you will not add any more unit-spawning ones, nooK! It was difficult enough balancing just two against each other; now with three, I imagine it will be a couple of versions before you stabilise them such that they're equally worth getting. Auf den Arm nehmen
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