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Der Sumpfling Metalwarrior

Anmeldungsdatum: 25.11.2004 Beiträge: 829 Wohnort: Pandämonium
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Verfasst am: 06.10.2006, 22:01 Titel: Eine Kampagne noch mehr nach dem Geschmack der Spieler? |
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Hab gerade nen kleinen Artikel gelesen. Find die Idee ganz cool, auch weil dadurch, dass nicht mehr die ganze Kreative Arbeit bei mir liegen würde, die Kampagne auch sicher bunter wäre und ich gleichzeitig weniger Stress hätte.
aber lest doch bitte selbst:
| Zitat: | GETTING PLAYER FEEDBACK
A guest article by Mike Bourke, Sydney, Australia
Players should impact the direction and content of the
campaign. However, good feedback can be hard to find. Some
players are uncomfortable criticizing the GM, who puts more
work into the campaign than anyone else. Others prefer to
wait and see where the GM is going. Some have trouble
articulating exactly what is right and wrong, what they like
or dislike.
In addition, some referees don't take criticism well--the
amount of effort they invest in a campaign tends to make
them defensive.
What's needed is a mechanism for generating positive
feedback to the referee:
* Feedback that helps him direct his efforts and steer the
campaign in the direction the players want.
* Feedback that's not focused on what's already happened,
but on what's going to happen next.
This article is intended to provide such a mechanism.
1. Ask For An NPC List
============================================================
Ask each player to list 3-5 NPCs they want to see more of in
the campaign. These NPCs can be existing ones identified by
name, or can be new ones identified by role.
With each, there should be a line or two of commentary about
what part the NPC would play in the campaign. This could be
the villain that everyone loves to hate, a girlfriend's ex-
boyfriend, or a mysterious vizier who keeps popping up and
leaving significant-sounding riddles for the PCs to solve.
For example, one player once suggested to me it was about
time another player's PC married his girlfriend. Everyone
had lots of fun when the girlfriend trapped the PC into
proposing.
2. Ask For Sub-Plots
============================================================
For Their PC
------------
Ask each player to list 3-5 short-term subplots they would
like _their character_ to be involved with. One of my
players once wanted to lose his favorite fishing lure and
spend the whole session searching for it. I used the idea as
a plot hook, leading into a little story of obsession and
how far someone would go in pursuit of something most people
would consider trivial, in this case, a fishing contest.
For Another Character
---------------------
Also ask each player to list 1 or 2 short-term subplots they
would like to see _another character_ be involved with. The
other character could be a PC or an NPC. One of my
characters once suggested that a billion year old artificial
intelligence NPC had had a lot of time to muse, and that a
book of philosophy by him might be worth reading.
Through a number of subplots, that book (the first of 25
volumes of about 10,000 pages each) was eventually published
and became the foundation of a new cult, which then became
the superhero team's primary source of income for a time,
raising a whole slew of thorny issues for the players to
resolve when certain passages were misinterpreted.
How _did_the characters feel about taking money derived from
a cult who practiced kidnapping and brainwashing? And if
they put a stop to it, where would the team's financing come
from?
3. Ask For Plot Arcs
============================================================
Ask each player to list 1 or 2 long-term plots they would
like the whole group to be involved with. This could be
anything from stepping up the war against drugs to
overthrowing the evil king. It should be something that will
have long-term repercussions for the PCs and the game world.
4. Ask For Boundaries
============================================================
Ask each player for 1 or 2 things they _don't_ want to have
happen to their characters. These should ignore the obvious
- most players don't want their characters killed, for
example. Is there a direction that the players definitely
don't want to go in, a merry-go-round that they definitely
want to get off?
5. Resolving Contradictory Plot Ideas
============================================================
Once the GM receives this input, he can start integrating
player requests with existing plans. The result is a more
equitable balance between GMs and players in the future of
the campaign - and no hurt feelings to contend with. |
_________________ Don't fear the eyes of the dark lord
Morgoth I cried
All hope is gone
but I swear revenge
Hear my oath
I will take part in your damned fate |
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Anzeige
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Verfasst am: 06.10.2006, 22:01 Titel: Anzeige |
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Nimor. Gast
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Verfasst am: 06.10.2006, 23:38 Titel: |
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| kein bock das zu lesen xD |
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Der Sumpfling Metalwarrior

Anmeldungsdatum: 25.11.2004 Beiträge: 829 Wohnort: Pandämonium
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Verfasst am: 07.10.2006, 13:18 Titel: |
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hab sowas fast erwartet  _________________ Don't fear the eyes of the dark lord
Morgoth I cried
All hope is gone
but I swear revenge
Hear my oath
I will take part in your damned fate |
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Nimor. Gast
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Verfasst am: 07.10.2006, 14:17 Titel: |
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| tyo, kennst uns gut ;D |
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Raise Freak

Anmeldungsdatum: 25.11.2004 Beiträge: 428
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Verfasst am: 07.10.2006, 15:58 Titel: |
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ICH hab mir das durchgelesen.
Könnte man durchaus mal einführen... Muss ja nicht unbedingt in einer Spielrunde gemacht werden, sondern jeder kann sich für sich ja ein paar Punkte ausdenken und mal ein wenig der bisherigen Kampagne reflektieren. _________________ Vegetarier essen meinem Essen das Essen weg!
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Gast
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Verfasst am: 15.10.2006, 20:08 Titel: |
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| Kann mir das mal einer das nächste Mal erklären? Als D&D-Newbie steig ich da teilweise nicht ganz durch ^^ |
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Menus Poser

Geschlecht:  Anmeldungsdatum: 16.02.2006 Beiträge: 77
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Verfasst am: 16.10.2006, 21:52 Titel: |
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| Anonymous hat folgendes geschrieben: | | Kann mir das mal einer das nächste Mal erklären? Als D&D-Newbie steig ich da teilweise nicht ganz durch ^^ |
-> Wer da?
Zum Vorschlag:
Ich halte das für sinnvoll... Sub-Plots sind doch ne feine Sache, um den Charakteren mehr Leben zu geben. _________________ [insert witty quote here] |
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Der Sumpfling Metalwarrior

Anmeldungsdatum: 25.11.2004 Beiträge: 829 Wohnort: Pandämonium
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Verfasst am: 15.11.2006, 19:47 Titel: |
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Also.. nochmal dazu vielleicht
ich würde es sehr begrüßen wenn ihr zu nächstem mal jeder etwas, wie in meinem ersten Post beschrieben, zusammenschreiben würde _________________ Don't fear the eyes of the dark lord
Morgoth I cried
All hope is gone
but I swear revenge
Hear my oath
I will take part in your damned fate |
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Der Sumpfling Metalwarrior

Anmeldungsdatum: 25.11.2004 Beiträge: 829 Wohnort: Pandämonium
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Verfasst am: 05.12.2006, 09:28 Titel: |
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Nimmt meinen letzten Post überhaupt jemand zur Kenntnis?
wenn ja: postet es bitte und bereitet bitte bis Samstag etwas vor
wenn nein: sterbt!
^^ _________________ Don't fear the eyes of the dark lord
Morgoth I cried
All hope is gone
but I swear revenge
Hear my oath
I will take part in your damned fate |
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Raise Freak

Anmeldungsdatum: 25.11.2004 Beiträge: 428
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Verfasst am: 05.12.2006, 19:40 Titel: |
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argh! diese schmerzen *kippt um* _________________ Vegetarier essen meinem Essen das Essen weg!
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Egge Magazin-Besteller

Anmeldungsdatum: 08.12.2004 Beiträge: 139 Wohnort: Lüneburg
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Verfasst am: 05.12.2006, 20:30 Titel: |
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Habs gelesen und für gut befunden. schreib auch was, mal sehen wann _________________ [20:22:09] <egge> btw: solange ich meing eld nicht hab bekommst du von mir auch keine DVD, negerbub
[20:22:23] <Nils Ahrens> du jude.
[20:22:31] <egge> lol
[20:23:40] <Nils Ahrens> ab jetzt nenn ich dich Abraham Goldschmitt
[20:23:45] <egge> ROFL |
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